Chapter 6: Beneath the Inn of the Damned

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OGRE MAGE
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Re: Chapter 6: Beneath the Inn of the Damned

#261 Post by OGRE MAGE »

Bo

I agree that we must attempt to vanquish this evil foe! But I also agree that we cant do it in out current state.

We must find a way out of this muddy hole filled with evil beings so that we may heal ourselves and regroup.
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Re: Chapter 6: Beneath the Inn of the Damned

#262 Post by Fulci »

Ingrid Esthof, cleric
Starbeard wrote:"We might also wait until the inn burns down and sneak out in the wreckage,"
Ingrid listens to Moogeye's proposition, but then shakes her head: "I fear that the trapdoor to this dungeon will be completely blocked by the ruins..."

What about this corridor?
dungeon map.JPG
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If nobody is exploring in that direction, Ingrid tries to glance into that corridor.
G A M E S :
Running Vaults & Wastelands [Fallout]
Isaiah Bartlett in That Which Should Not Be [CoC]
Ingrid Esthof in The Horror at Briarsgate [1e]
Jónas Gillman in The Sinister Secret of Saltmarsh [1e]

I N A C T I V E : (
Ballar Uh in Dungeonesque [LL/AEC]
Favrick in The Rise of Smaug [BW]
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Re: Chapter 6: Beneath the Inn of the Damned

#263 Post by OGRE MAGE »

Bo pulls out some writing materials and begins making a rough map of all of these horrid tunnels that he has seen so far.

That is just another tunnel of death my dear Ingrid. Let us make a quick draft of this place so we may find our escape.

The druid scribbles together a makeshift map, asking the others for their input where necessary.
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Re: Chapter 6: Beneath the Inn of the Damned

#264 Post by Inferno »

Day Six.
Village of Briarsgate, Beneath the Golden Grain Inn
(6).
Between midnight and 1am, Friday, October 21st, 576 CY.
Full moon, partly cloudy, damp, cold, misty.



Image


Far from the world they know, the adventurers witness something that defies explanation. A few heroes retreat, shrinking from the horrific madness and repulsive loathing of a stark malevolence that was alien, otherworldly and wrong.

Telkis borrows Ingrid's lantern to search for a way out. If there is one, only two possibilities remain: west to the altar and the pale thing beyond imagining (24), or north on an untried path (20). The gnome warrior chooses north and descends into a lower cavity (20) but the ceiling does not dip, resulting in an empty chamber that is ten feet tall. The lantern reveals more dark, winding passages in this forsaken earthen catacomb.
lantern light.jpg
lantern light.jpg (92.36 KiB) Viewed 582 times
To the northwest, where the edge of his light is overtaken by darkness, Telkis sees the savaged ruins of the feral undead woman (X2) they had killed before:
        • Inferno wrote: Ingrid and Moogeye strike together at one lurid monster (X2) that might have been a woman in life.

          Image

          The heinous mistress of tombs and graveyards (X2) is slain beneath the onslaught of Ingrid's mace and Moogeye's polearm!
Telkis sees one unexplored tunnel to the north, and a fell breeze blows from it.

As Ingrid's lantern moves north, Grothnak is suddenly consumed by the same pitch shadows that had devoured the macabre, unnameable nightmare to the west. The fetid, unmoving air reeks of death as the half-orc warrior stands resolute, staring into the featureless black void before him. But his orc-blooded vision reveals nothing! There is no living thing directly ahead.

Meanwhile, Long Bo mercifully prevents Ingrid from witnessing a ghastly sight he had seen earlier:
        • Inferno wrote:Long Bo creeps further south, isolated from everyone else. The druid peers into an eastern shaft and is immediately assaulted by the stench and sight of grisly death. The path opens into a den, littered with bones (23). Human bones. They've been picked clean of all their meat; cracked open and the marrow sucked out. In the corner, near a rib cage, is a decapitated human head...

          Image
Bo, Ingrid and Avril quickly collaborate on a rough map of these infernal territories, in the hopes of finding a way out of them.

Actions?

Map:
Beneath the Inn of the Damned 22jpg.jpg
Beneath the Inn of the Damned 22jpg.jpg (415.3 KiB) Viewed 582 times
  • The lighter areas mark visibility. All else is from memory and the PCs' map.
    Each square is 5 feet. Movement in tunnels is halved. Red marks the dead.

Image


Status: Magic:
  • Protection from Evil (Pelias): -2 to AC and +2 to saving throws against evil, in a 10 foot radius around Pelias.
Resources:
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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Re: Chapter 6: Beneath the Inn of the Damned

#265 Post by Zhym »

"Do you have a torch or lantern?" Grothnak asks Pelias. "Darkness is not our friend in this place."
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Re: Chapter 6: Beneath the Inn of the Damned

#266 Post by Starbeard »

Moogeye heads into the newly explored room (20) with Telkis. "A breeze; that seems promising."

She keeps her guard just north of the room's southern entrance, facing northeast toward the other exits, waiting for others who are less wounded and better protected to probe ahead.
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Re: Chapter 6: Beneath the Inn of the Damned

#267 Post by AleBelly »

"Indeed" agrees Pelias. "A north breeze does seem promising. Let us explore that passage."
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Re: Chapter 6: Beneath the Inn of the Damned

#268 Post by OGRE MAGE »

Bo

Let us all make for the breeze and hopefully the way out of this place for now. We must still be rather close to the main building above. Does anyone remember a well or possibly a privy located just outside the inn? That must be what Telkis has found.

Bo moves with the others, hoping the gnome has found a way out of this hellish tunnel.
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Re: Chapter 6: Beneath the Inn of the Damned

#269 Post by dmw71 »

Avril lingers in the same corridor she's in, at the T-junction just south of the breezy area, while the others excitedly move to investigate. The elven maiden refuses to allow herself to feel hope; instead, she keeps her eyes focused on the passage to the southwest, in the direction of the abomination, still not entirely convinced it won't be their next course of action.
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Re: Chapter 6: Beneath the Inn of the Damned

#270 Post by ChubbyPixie »

Telkis moves carefully across the room to peer into the unexplored passage to the North. "If there is an exit here, it'll be very near that hellish inn," he says, "Not the best place for a discreet exit."
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Re: Chapter 6: Beneath the Inn of the Damned

#271 Post by Inferno »

Day Six.
Village of Briarsgate, Beneath the Golden Grain Inn
(6).
Between midnight and 1am, Friday, October 21st, 576 CY.
Full moon, partly cloudy, damp, cold, misty.



Image


Desperately searching for a way out of the serpentine channels of the nightmarish, subterrestrial realm, Telkis, Moogeye and Long Bo move toward the fell breeze.

Telkis discovers that the chill wind, ripe with the fetid stench of death, is spewing from the northern, unexplored tunnel and then turning northwest toward the dead ghoul (X2). He believes it to be the same current the adventurers detected earlier when they were in the northern shafts. The brave gnome warrior creeps down into the tall, crooked cavern (20) to peer into the unexplored path with Ingrid's lantern.

Suddenly, a tentacle-shaped thing drops from the ceiling onto Telkis!

It's a second gigantic serpent, nesting in a dark hole in the ceiling, behind a rotting rafter!
giant constrictor.jpg
giant constrictor.jpg (152.26 KiB) Viewed 550 times
The leviathan constrictor (GS) catches the surprised gnome unawares, bites deep (-3 hp), but fails to wrap its massive coils around Telkis in order to crush him to death!

Actions?


Image


Meanwhile, to the southwest, Grothnak asks Pelias for light. The paladin doesn't answer, but as Bo moves toward Telkis, his lantern seemingly does. It accidentally illuminates the western shaft again.

There, as the darkness recoils, the two warriors see the atrocious, indescribable horror standing behind the unholy altar once more!
the ghastly abomination.jpg
the ghastly abomination.jpg (154.28 KiB) Viewed 550 times
The chilling abomination hasn't moved since it last stood revealed to their reeling senses. Their cast shadows crawl across that profane, heinous, motionless form in a undulating eclipse of light and darkness.

Actions?


Image


Map:
Beneath the Inn of the Damned 23.jpg
Beneath the Inn of the Damned 23.jpg (419.95 KiB) Viewed 550 times
    • The lighter areas mark visibility. All else is from memory and the PCs' map.
      Each square is 5 feet. Movement in tunnels is halved. Red marks the dead.
DM Notes:
Rolls:
Monster surprises party? (1-5): [1d6] = 1 Party is surprised.
Cold temperature halves the giant constrictor's movement, and gives -2 to hit and initiative.
GS to hit Telkis: [1d20-2] = 15-2 = 13, [1d20-2] = 2-2 = 0, damage: [1d4] = 3, [2d4] = 6 One hit, for 3 damage. No Save needed; this one isn't venomous.
Status: Magic:
  • Protection from Evil (Pelias): -2 to AC and +2 to saving throws against evil, in a 10 foot radius around Pelias.
Resources:
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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Re: Chapter 6: Beneath the Inn of the Damned

#272 Post by OGRE MAGE »

Bo looks at Grothnak and Pelias as he moves past.

Has anyone tried simply attacking the thing from a distance? Perhaps the ghastly abomination is immobile?

When he hears the snake commotion, he rushes in to help Telkis.
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Re: Chapter 6: Beneath the Inn of the Damned

#273 Post by Zhym »

"The horror does not move," says Grothnak, once again displaying his skill at stating the obvious. "Perhaps it is dead—or sleeping."

Deciding to investigate, he starts to inch carefully into the place of evil when he hears the commotion from the north. "Come," he tells Pelias. "This evil can wait. We must help our brethren!"

"Let me through!" he cries as he rushes to battle.
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Re: Chapter 6: Beneath the Inn of the Damned

#274 Post by Fulci »

Ingrid Esthof, cleric

Ingrid, as quickly as possible, rushes to help her companions against yet another gigantic snake...

While making her way through the sticky mud, she remembers a day when she was at a country fair with Khorst and Henri. They stopped at a colorful tent. An old, half-naked man was sitting next to it (you could count all his ribs!), wearing a turban. A woven basket was at his feet. The man picked up a flute and started playing, a sweet, droning melody. Slowly, a cobra emerged from the basket - but instead of striking the man, it froze in the air, and started twisting its scaly body left and right. The ever knowledgeable Henri Kolde explained it to Ingrid: it wasn't the tune that mesmerized the snake, but the rhythmic movements of the yogi's flute. Afterwards, the three of them devised their own method for charming snakes. When Ingrid gets close enough, she will attempt a Snake Charm spell...
G A M E S :
Running Vaults & Wastelands [Fallout]
Isaiah Bartlett in That Which Should Not Be [CoC]
Ingrid Esthof in The Horror at Briarsgate [1e]
Jónas Gillman in The Sinister Secret of Saltmarsh [1e]

I N A C T I V E : (
Ballar Uh in Dungeonesque [LL/AEC]
Favrick in The Rise of Smaug [BW]
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Re: Chapter 6: Beneath the Inn of the Damned

#275 Post by Starbeard »

Moogeye, never one to accept a sudden change of situation gracefully, strikes out at the snake with her pole arm and then stops to think about what to do.

Glaive-guisarme To-Hit (ThAC0 20): [1d20] = 14 Damage (small) [2d4+1] = 6+1 = 7, Damage (big) [2d6+1] = 7+1 = 8
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Re: Chapter 6: Beneath the Inn of the Damned

#276 Post by dmw71 »

Avril allows Grothnak to pass as she remains fixed at her current location at the base of the T-intersection. She unslings her bow and removes a pair of arrows from her quiver. "I'll watch the hall," she starts, intermittently monitoring the southwest and northeast passages for any signs of unexpected visitors. "But do call if you need help," she adds.
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Re: Chapter 6: Beneath the Inn of the Damned

#277 Post by OGRE MAGE »

Bo rushes into the snake chamber, jabbing his spear wildly as he comes.

Spear Attack [1d20] = 7 Damage [1d6] = 3

Again, he realizes that he is mostly just in the way down here in this type of environment.
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Re: Chapter 6: Beneath the Inn of the Damned

#278 Post by ChubbyPixie »

Telkis Brassfang, Gnome Fighter

"Aaaagh!" yells Telkis, a hint of desperation creeping into his voice. He knows intuitively that he cannot sustain another hit like that. Will this be the end of the burly Gnome? The question evaporates from his mind as fast as it had formed - his training taking over, Telkis grits his brass teeth and brings Cranach up and over his head in a tight arc. "Snaaaaaake!" he yells. In the periphery of his vision, he notes the druid, who's taken such a beating in these accursed tunnels, flailing wildly in an attempt to help. "Keep at it, Bo! We'll take this vermin down yet!"
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Re: Chapter 6: Beneath the Inn of the Damned

#279 Post by Inferno »

Okay. It's been two days since I last posted. I'll move this along.
I understand that AleBelly is watching March Madness, although I'll never understand the unlikely intersection of roleplayer and sports enthusiast. ;)
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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Re: Chapter 6: Beneath the Inn of the Damned

#280 Post by Inferno »

PS:
dmw71 wrote:Avril allows Grothnak to pass as she remains fixed at her current location at the base of the T-intersection.
Fyi, that was Long Bo (LB) on the map, but Avril (AH) will move there now. :)
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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