Part 6: When Golem's Attack

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GreyWolfVT
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Re: Part 6: When Golem's Attack

#21 Post by GreyWolfVT »

Inferno wrote:
GreyWolfVT wrote: All other spells are ignored.

Sweet mother of mercy. Is Dune still standing?
Is it possible to put the pull ring back the way it was, to try to make the golem stop attacking?
Dune was at 20/23 HP he is now on the floor unconscious and tenderized. No longer threatening the golem's item or location that it is protecting. The golem returns to its platform and goes back to being inanimate. Dune however is starting to bleed a bit. -3 HP. But not dead until -10.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
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Re: Part 6: When Golem's Attack

#22 Post by greyarea »

Dune gives up all of his hit points. I doubt he can cast a spell in that condition.
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Inferno
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Re: Part 6: When Golem's Attack

#23 Post by Inferno »

Eirik the Just:

The young, naive paladin was confused at what had just transpired. His head was swarming with questions, not the least of which was, "Why would so wise a wizard as he intentionally trigger a trap that could have endangered the entire party?"

The sight of the lifeless, bleeding figure of Dune stopped all the gnawing questions in his mind.
The merciful warrior sheathed his holy sword, quietly approached Dune and gently laid his hands upon him.

Gain 10 hit points, Dune.
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Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
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Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

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Re: Part 6: When Golem's Attack

#24 Post by saalaria »

Gandrel moves behind the party and goes back to the door that gave entry to the corridor.
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Re: Part 6: When Golem's Attack

#25 Post by GreyWolfVT »

Dune is at 7/23 HP. Eirik heals Dune, Gandrel goes back out of this hallway back into the main room they entered from the stairs. The party has to either continue searching the strange keep above the caves or find a place to rest.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
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Re: Part 6: When Golem's Attack

#26 Post by greyarea »

Dune holds his aching head.

Many thanks, Eirik. I thought I had it all figured out. I hope we all don't pay for my hubris, and then trains his wand on the Golem but realizes it's inanimate.
Last edited by greyarea on Tue Feb 03, 2015 3:55 pm, edited 1 time in total.
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Re: Part 6: When Golem's Attack

#27 Post by ybn1197 »

Neev moves over to Dune and mutters a prayer over him.

Cure Light Wounds: [1d8] = 5
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Re: Part 6: When Golem's Attack

#28 Post by MonkeyWrench »

Alanis huffs, "And yet these simpletons call me the danger to the party! Had you lot listened you would have known that the rat kings teachings follow all sorts of chapters, namely one of them being guardian constructs!" He shakes his head and puts his wand away, knowing that whatever his wand can do will have no effect on this creation.
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Re: Part 6: When Golem's Attack

#29 Post by greyarea »

MonkeyWrench wrote:Alanis huffs, "And yet these simpletons call me the danger to the party...
Dune looks wryly at Alanis. Can't let you have all the glory.
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Re: Part 6: When Golem's Attack

#30 Post by Inferno »

Eirik the Just:

The young paladin accepted Dune's words with humility and without reservation.

He stood and said, "Whatever resides in that last room warranted a guardian so mighty. I know that mere treasures don't concern us, (ha ha) but perhaps a list of all those enslaved, or information we can use to overthrow the slavers... We need to gain entry to that room!
"The stone guardian will attack any who touch the pull ring. To learn the full extent of its instructions, we can try to open the door without touching the ring, or we could all attack it now with our enchanted weapons?"


Eirik looked earnestly to his friends to hear their valued ideas.

(GW: Which doorways in this hall are big/tall enough to admit the stone colossus, please? Thanks!)
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

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Re: Part 6: When Golem's Attack

#31 Post by GreyWolfVT »

All of the doorways are 10' high the golem is around 9' tall, but the doors are not wide enough for it to fit through unless it can fold it's wings up and even if that is possible it wouldn't fit in any of the doors Except for the one with the summoning circle in it. That door is taller and wider.

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“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Part 6: When Golem's Attack

#32 Post by Inferno »

Thanks, GW.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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Re: Part 6: When Golem's Attack

#33 Post by GreyWolfVT »

Don't make me have the golem start attacking again :P So what are we all doing? Dune is healed a bit there are rooms you could attempt to rest in there is yet another door at the main room from where you came out of the stairs that has not been explored.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Part 6: When Golem's Attack

#34 Post by MonkeyWrench »

Alanis looks around, "Who had those items that needed to be checked for magic?! Come on now! The Rat King doesn't not like tardiness!"
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Re: Part 6: When Golem's Attack

#35 Post by max_vale »

Lubidus belatedly stepped out into the hall and was about to ask what all the ruckus was about when Alanis began talking. Staying silent; he went over to Dune and passed over the parchment he found in the desk, saying; "I don't know if this is important or not; but I figured you might want to have a look." Turning to the group at large he asked; "So, what's our next move?"
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Re: Part 6: When Golem's Attack

#36 Post by greyarea »

Dune inspects the parchment
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Re: Part 6: When Golem's Attack

#37 Post by saalaria »

Gandrel keeps the items hidden from Alanis and waits for Dune to be free before approaching him
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Re: Part 6: When Golem's Attack

#38 Post by GreyWolfVT »

the parchment matches that of what is in the spellbook found just the parchment is entirely blank ready for use.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Part 6: When Golem's Attack

#39 Post by GreyWolfVT »

PROD PROD players going to do something or shall I make something happen?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Part 6: When Golem's Attack

#40 Post by PyroArrow »

Theodore Mumfordian (Half Sylvanian Wood-Elf) Ranger lvl:5 HP 19 / 21 AC 5):

Theodore just stays back ready to run or do whatever.
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