Steve and S.C.A.M.P. arc
Re: Steve and S.C.A.M.P. arc
Steve Sanderson [Flicker]:
Ok, Steve will look over the control panel, & feel around the back for a key, using the fortune points.
Ok, Steve will look over the control panel, & feel around the back for a key, using the fortune points.
Re: Steve and S.C.A.M.P. arc
Sure, S.C.A.M.P. will kick in 25 fortune points.
Re: Steve and S.C.A.M.P. arc
The coast appears to be clear at the moment, but Steve realizes he is on a strict time limit. He grows to normal size and quickly looks at the control panel. A display of buttons and dials are before him, a key-operated ignition switch and a lever. You quickly look around the panel to see if someone left a key around. To your incredible luck,
, you find a key lying in a back compartment, cleverly hidden from immediate view. This must be the key for that ignition switch. You think to yourself that it would surely turn something on...
Your thinking time becomes limited as you can hear the sounds of a frustrated guards down below returning to their positions.

Your thinking time becomes limited as you can hear the sounds of a frustrated guards down below returning to their positions.
Re: Steve and S.C.A.M.P. arc
Steve Sanderson [Flicker]:
Steve will immediately try the key in the key hole & give it a twist.
Then if something lights up, he will hit that switch, turn that knob or whatever it is.
Steve will immediately try the key in the key hole & give it a twist.
Then if something lights up, he will hit that switch, turn that knob or whatever it is.
Re: Steve and S.C.A.M.P. arc
S.C.A.M.P. keeps a lookout and listens for thoughts while Steve uses the control panel.
Re: Steve and S.C.A.M.P. arc
As Steve twists the key and pushes a few buttons, the lights within the factory turn on, and a whole bunch of previously silent machinery starts to hum to life. The thought traffic that Scamp is picking up right now is a combination of confusion, surprise, and anger. You can sense that some of the guards are moving away from their positions to investigate this incident, though you do not know which ones and from where.
Steve, after noticing what the control panel just did, quickly shrinks down and teleports to the front of the office, which happens to be in direct sight of his location.
If we were to look at the current map right now, and count all of the guards, that would be the number of thoughts that Scamp was able to read within his direct vicinity. So, in other words, it would be safe to refer to the map just for the sake of figuring out how many guards are on the move. You will not be able to use their locations though until you find them in-game. Only the location of the first two guards spotted are known.
Steve, after noticing what the control panel just did, quickly shrinks down and teleports to the front of the office, which happens to be in direct sight of his location.
If we were to look at the current map right now, and count all of the guards, that would be the number of thoughts that Scamp was able to read within his direct vicinity. So, in other words, it would be safe to refer to the map just for the sake of figuring out how many guards are on the move. You will not be able to use their locations though until you find them in-game. Only the location of the first two guards spotted are known.
Re: Steve and S.C.A.M.P. arc
Steve Sanderson [Flicker]:
Steve checks that no guards are coming or looking his way.
Steve checks that no guards are coming or looking his way.
Last edited by PyroArrow on Tue Apr 15, 2014 9:57 pm, edited 1 time in total.
Re: Steve and S.C.A.M.P. arc
From where Steve is situated, you can determine that there are two guards near the office area. From the sounds of things, they appear to be scrambling around, trying to figure out what caused the factory/plant to start running. The one nearest to him, just northeast of Steve's position, appears to be rushing down the catwalk's stairway, rifle at the ready. He has not spotted Steve yet, due to the super's shrunken state.
Re: Steve and S.C.A.M.P. arc
Steve Sanderson [Flicker]:
Steve tries to stand flat against the office wall, in his shunken state hoping the guard fails to notice him.
His right arm outstretched with his gun, to either fire at the guard or shoot up at the catwalk he came down from depending.
Steve tries to stand flat against the office wall, in his shunken state hoping the guard fails to notice him.
His right arm outstretched with his gun, to either fire at the guard or shoot up at the catwalk he came down from depending.
Re: Steve and S.C.A.M.P. arc
S.C.A.M.P. tries to stay inconspicuous and listens for thoughts.
Re: Steve and S.C.A.M.P. arc
Please correct me if I am wrong, but so far, I have Scamp waiting at the front entrance still. Up until this point he has been scanning the room for thoughts and planting mental suggestions, creating diversions for Steve. If I am to go along with your last post Zhym, wanting your character to act inconspicuous would mean roaming around randomly like a stray? If you intend on hiding or staying where you are, I will need to know.
I know you guys are trying to avoid fighting right now, so I am being nitpicky about certain details to help you guys avoid such an occurence. Feel free to ask if you need something clarified as well.
Scamp does another mental scan of the area and is able to determine that one guard just north east of his position is rushing to the ground towards the catwalk south of the entrance. The guard on the catwalk in front of Scamp is thinking of rushing to the rail to get a better view of the entrance, and the guard on the catwalk with the control panel is rushing to the control panel, wondering why it was activated with him on patrol.
If you would like to hide and avoid direct confrontation with the warehouse guards, you have two immediate options before you: 1) rush to the north and hide behind the wall of machinery, or 2) rush to the south and situate yourself behind a pillar under the catwalk. With all of the random debris and clutter on the abandoned plant/factory floor, it would be easy to hide behind a crate or pile of barrels when performing these tasks.
I know you guys are trying to avoid fighting right now, so I am being nitpicky about certain details to help you guys avoid such an occurence. Feel free to ask if you need something clarified as well.
Scamp does another mental scan of the area and is able to determine that one guard just north east of his position is rushing to the ground towards the catwalk south of the entrance. The guard on the catwalk in front of Scamp is thinking of rushing to the rail to get a better view of the entrance, and the guard on the catwalk with the control panel is rushing to the control panel, wondering why it was activated with him on patrol.
If you would like to hide and avoid direct confrontation with the warehouse guards, you have two immediate options before you: 1) rush to the north and hide behind the wall of machinery, or 2) rush to the south and situate yourself behind a pillar under the catwalk. With all of the random debris and clutter on the abandoned plant/factory floor, it would be easy to hide behind a crate or pile of barrels when performing these tasks.
Re: Steve and S.C.A.M.P. arc
As Scamp does his mental sweep of the area, trying to figure out what to do next, he is alarmed by the sudden emergence of three new thoughts entering the mental sphere of the area, accompanied by the sudden swinging of doors behind him. Three figures enter the plant, a lady in blue icy form, a man in a trenchcoat with a rocket launcher, and a young man who has the air of 'richboy' about him, dressed in casual attire with some awesome looking sneakers.
*****
As the three supers enter the abandoned chemical plant, they are shocked to see the place alive and running! They are also curious as to why there is a stray dog in front of the entrance they just went through.
Pyro, I realize that you will be in charge of two characters at once now, posting in the same arc. If you are still fine with the idea, I will ask that you make sure to state who is talking. If you find it to be too confusing, I will take up another super under my npc wings for the time being
*****
As the three supers enter the abandoned chemical plant, they are shocked to see the place alive and running! They are also curious as to why there is a stray dog in front of the entrance they just went through.
Pyro, I realize that you will be in charge of two characters at once now, posting in the same arc. If you are still fine with the idea, I will ask that you make sure to state who is talking. If you find it to be too confusing, I will take up another super under my npc wings for the time being

Re: Steve and S.C.A.M.P. arc
S.C.A.M.P. perks up his ears and cocks his head to the side in curiosity about the new people. Are they friends, he wonders? He sniffs and listens to their minds to try to figure out whether they're help or threat.
Re: Steve and S.C.A.M.P. arc
Scamp's quick scan indicates that they are here on an investigation of a robbery and a missing persons case. Their intentions seem honest enough, but he cannot seem to understand the guy with the rocket launcher as clearly, as if his mind has been forcibly jumbled up.
- MonkeyWrench
- Rider of Rohan
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Re: Steve and S.C.A.M.P. arc
Raven looks around, seeing the dog in front of them just staring at them. "Think the dog ate the missing people?"
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.
Re: Steve and S.C.A.M.P. arc
Maximillian Arikas [Aether]:
"Uh, well, doesn't appear to be all bloodied up from doing so, Raven, Dude."
"Uh, well, doesn't appear to be all bloodied up from doing so, Raven, Dude."
Last edited by PyroArrow on Fri May 02, 2014 2:57 am, edited 1 time in total.
Re: Steve and S.C.A.M.P. arc
S.C.A.M.P., still not sure what to make of the new people, takes the opportunity to rush to the south and hide behind a pillar under the catwalk.
- MonkeyWrench
- Rider of Rohan
- Posts: 5993
- Joined: Wed Nov 27, 2013 2:58 pm
- Location: Missouri
Re: Steve and S.C.A.M.P. arc
Raven watches the dog run away and hide under the pillar, "You scared it away, good job. Could have been a witness."
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.
Re: Steve and S.C.A.M.P. arc
As Scamp hurries to the protection of the southern pillar beneath the catwalk, two armed guards spot the group of supers and raise their rifles. "Intruders! Shoot to KILL!" one of them shouts into a communication device. In the distance, you can hear the scrambling of guards running on catwalk, even over the loud noises of the machinery in this place.
****
Steve stays against the wall of the office, hugging it for dear life as he hears the sounds of chaos erupt inside the plant. The guards from the nearby catwalks start to rush towards the entrance, mentioning something about intruders. The door right next to him swings open and a man with a pistol comes running out as well. Fortunately, he completely ignores you as you are concealed by the now open door. (are you still in your shrunken state or are you human sized now?)
Here is a map of the area for those who just entered the plant for the first time:
****
Steve stays against the wall of the office, hugging it for dear life as he hears the sounds of chaos erupt inside the plant. The guards from the nearby catwalks start to rush towards the entrance, mentioning something about intruders. The door right next to him swings open and a man with a pistol comes running out as well. Fortunately, he completely ignores you as you are concealed by the now open door. (are you still in your shrunken state or are you human sized now?)
Here is a map of the area for those who just entered the plant for the first time:
- MonkeyWrench
- Rider of Rohan
- Posts: 5993
- Joined: Wed Nov 27, 2013 2:58 pm
- Location: Missouri
Re: Steve and S.C.A.M.P. arc
raven quickly runs over towards the nearest obstacle, making sure his the others cannot see him before sending himself towards the guard, behind him.
Teleportation 40: [1d100] = 46
and then attempting to knock him out, quietly.
Initiative: [1d100+50] = 34+50 = 84, To Hit: [1d100] = 83
Teleportation 40: [1d100] = 46
and then attempting to knock him out, quietly.
Initiative: [1d100+50] = 34+50 = 84, To Hit: [1d100] = 83
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.