
I will get back to providing updates for this arc tomorrow evening, after work. In the mean time, if both of you are on at the same time, feel free to peform interactions between your characters.
Zhym wrote:What's the general layout of the place? Are there exterior doors we'd need to get past, or an interior structure (say, management offices)?
Somehow, I expected the warehouse to look more like this:
When Kipling originally made this character, Steve Sanderson did not have the ability to teleport on his own, he relied on technology. For his character design, he chose to use a disc gun as his main way of teleportation. From there, I sort of ran with it, applying real life logic to make it seem as realistic as possible, all the benefits and possible dangers of such a device, method of travel. This naturally lead to quantum mechanics and the transferrences of data as explained in the simplified version of the method.Zhym wrote:We don't need to teleport the whole thing. Just enough of it so it doesn't work anymore. Won't the teleporter zap part of the camera away?
From a RPG point of view, you can use your teleport power freely without having to worry about how it works too much. However, if you are one to play realistically, dealing with the hand you were dealt as best as you can, then here is how the process of Quantum teleportation will work:
The features of the target disc gun rely on a series of beacon discs and the main control pad built into Steve's suit. There are two primary forms of teleportation available to him. The first is the traditional one that the power explanation goes over. Instead of visualizing where he is teleporting to, he just has to lock on to the beacon using a homing device in his suit, and then pull the trigger on the disc gun. While holding the gun, it will transport him to the designated beacon, assuming there is enough room. The secondary feature was briefly explained early on but not in great detail. Beacon discs can be placed on objects or, theoretically, humans. Using those placed beacons, Steven would adjust the settings on his gun to external transport, allowing him to teleport an object or creature from one point to another using the placed beacon system, all with the pull of a trigger. The gun itself, has a disc launching system that allows him to fire the beacons across long distances. Each of the becaons have a range to them. If you are outside of its range, you cannot teleport there, or teleport an object to there.
The science and technology behind this system is assumed to have progressed to a level that will allow such a gun to be created in the first place, taking into consideration the advanced principles and laws of quantum teleportation. As a player, Kipling never really got to use it the way he intended, so I had to guess for him and make some calls on how it is used. Of course, now that Pyro is in control of the character, he can pretty much rewrite anything about it that he doesn't like, making the process easier to understand. Perhaps he just wants to ditch the whole gun thing and have a built in teleporter in his suit. If it means being able to move the story forward, I would be more than willing to work with you guys on this, simplifying or clarifying the system in place for his teleportation power.
You bring up some good points. The disc firing rate will be the equivalent of a professional base ball player pitching a baseball, and if the disc does not land or stick to solid surface, there is a chance that the teleportation will not work and you will have to retrieve the disc before starting over again. Depending on the situation, that may not always be a viable option. If the disc lands in such a way that it isn't stationary or on solid ground, any attempted teleports will indeed bounce the person back, leaving him or her in a dazed state for the number of turns explained in the power description. If the disc were to land on a wall and you teleport to it, you will appear sideways, and risk the chance of falling if there is nothing to catch you.PyroArrow wrote:I looks like i can try to use the gun as it was written in the passage your posted above.
It is curious though as to how fast these teleportation disc markers will fire from the gun, because if it embeds into something Steve will get bounced back or if it lands on it's side, Steve will get teleported landing sideways himself.