Lost
Re: Lost
Sorry, I'm lost. Where on this map was the strange magical ghosty feeling? Does going back to investigate reveal more about it or how to resolve it? Is there any place that seems suspicious and opportune to attempt a Stonewise thing again?
Lharzin continues to help the other dwarves to investigate the alcoves, look for clues to this place, the mysterious history of the king, or to resolve the ghostly or magi
Lharzin continues to help the other dwarves to investigate the alcoves, look for clues to this place, the mysterious history of the king, or to resolve the ghostly or magi
Re: Lost
The ghostly/magicy feeling came when the chests in the secret room were opened. At that point you and Murgar were standing in the large room (feasting hall/sleeping quarters for extra dwarves) with the shrine in it. No one saw a ghost, just the feeling of something, maybe a ghost or something else.
Re: Lost
It was just a passing feeling is gone now. But if you want to use stonewise to try and learn more about it perhaps the stone in the room that the chests are in would be a good place to start.
- GreyWolfVT
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Re: Lost
Algrim joins Arngeir in investigating the south-west door.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Lost
The door has no lock. Next to it is an arrow slit that looks down on an area below that you don't recall seeing.GreyWolfVT wrote: ↑Tue Sep 17, 2024 10:28 amAlgrim joins Arngeir in investigating the south-west door.
- GreyWolfVT
- Wants a special title like Scott
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- Location: Central Vermont
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Re: Lost
Algrim watches waiting to see what is on the other side of the door.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Lost
The stairs lead down to an area separate from the rest of the downstairs by a grate. The water coming in from above is warm and there appears to be another mushroom farm, bathing area and place to wash dishes and clothing.