OOC & Stuff

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Re: OOC & Stuff

#281 Post by Belkregos »

sounds good, but for future reference how should we call it?

i see there is a clarification on the book that states that the spell is triggered when you are hit by an attack and that the +5 is given to include the triggering attack, i guess the only thing is that we include the damage roll at the same time


1st-level abjuration

Casting Time: 1 reaction, which you take when you are hit by an attack or targeted by the Magic Missile spell
Range: Self
Components: V, S
Duration: 1 round

An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from Magic Missile.

Spell Lists. Sorcerer, Wizard


Reactions
Certain Special Abilities, Spells, and situations allow you to take a Special action called a Reaction. A Reaction is an instant response to a trigger of some kind, which can occur on Your Turn or on someone else’s. The opportunity Attack is the most Common type of Reaction.
When you take a Reaction, you can’t take another one until the start of your next turn. If the Reaction interrupts another creature’s turn, that creature can continue its turn right after the Reaction.

https://www.youtube.com/watch?v=6297jX4iHkk
Stitches:- 1st lvl Halfling-Rogue: basics HP:9, AC:14, init.:+3, Sw/Bow: +5 to hit/1d6+3 dam +Sneak attack!
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Re: OOC & Stuff

#282 Post by hedgeknight »

Spearmint wrote: Sun Jan 09, 2022 11:15 pm Kind of like, how does that work? You take damage, cast a spell and turn back time? It is a confusing mechanism.
Sounds to me like as a reaction to taking damage, the shield manifests and then halts other damage that would be sustained that round, say from two seperate attacks? Not sure. Hey, I want my team to live so not complaining to see Tommy heal up again mind.
Or sustained the subsequent round(s). It's kinda like, "psyche" that really didn't happen because of my reaction spell.
Doesn't make sense, and it's not fair for you as players to have to constantly remind yourselves (and your DM) that if so and so occurs, then this will happen as a reaction.
It makes no sense.
We react to things that have happened, not to prevent things from happening.
I realize this is a fantasy game and so fantastical things occur, but having a 1st level spell basically turn back time just doesn't make sense.

Thanks Octavio for sharing the spell description.
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Re: OOC & Stuff

#283 Post by hedgeknight »

Waiting on a couple of players before advancing the threads.
And watching 'Bama vs. Georgia...good game so far.
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Re: OOC & Stuff

#284 Post by Belkregos »

hedgeknight wrote: Mon Jan 10, 2022 4:50 pm
Spearmint wrote: Sun Jan 09, 2022 11:15 pm Kind of like, how does that work? You take damage, cast a spell and turn back time? It is a confusing mechanism.
Sounds to me like as a reaction to taking damage, the shield manifests and then halts other damage that would be sustained that round, say from two seperate attacks? Not sure. Hey, I want my team to live so not complaining to see Tommy heal up again mind.
Or sustained the subsequent round(s). It's kinda like, "psyche" that really didn't happen because of my reaction spell.
Doesn't make sense, and it's not fair for you as players to have to constantly remind yourselves (and your DM) that if so and so occurs, then this will happen as a reaction.
It makes no sense.
We react to things that have happened, not to prevent things from happening.
I realize this is a fantasy game and so fantastical things occur, but having a 1st level spell basically turn back time just doesn't make sense.

Thanks Octavio for sharing the spell description.


bruh, you're gonna love this one :mrgreen: :mrgreen:

1st-Level Enchantment

Casting Time: 1 reaction, which you take when a creature you can see within 60 feet of yourself succeeds on an attack roll, an ability check, or a saving throw
Range: 60 feet
Components: V
Duration: Instantaneous

You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll.

You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.

Spell Lists. Bard, Sorcerer, Wizard
Stitches:- 1st lvl Halfling-Rogue: basics HP:9, AC:14, init.:+3, Sw/Bow: +5 to hit/1d6+3 dam +Sneak attack!
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Re: OOC & Stuff

#285 Post by dmw71 »

Belkregos wrote: Tue Jan 11, 2022 4:13 am bruh, you're gonna love this one :mrgreen: :mrgreen:
I'm actually going to go on record as stating that I personally like the 'reaction' mechanic in 5e. Quite a bit, actually.

Maybe not every application of it, and maybe not how they changed the Shield spell to use it, but the actual game mechanic itself makes a lot of sense to me.



Bloat in 5e (Tangent)


I was actually really, really big supporter of 5e.

Sadly, the continuous bloat has almost turned me off to it completely.

I didn't play 2e when it was initially released, but what is happening in 5e reminds me quite a bit of what happened to 2e. Splat book after splat book just became too much.

The spell being quoted -- Silvery Barbs -- is from the latest 5e release Strixhaven: A Curriculum of Chaos.


(I had to research to learn this; I've officially decided to forbid any source material released post-Xanathar until I've had a chance to perform a careful examination of it... and I plan on being extremely selective on what (if any) new 5e material I purchase going forward.)


Just Google the spell name 'Silvery Barbs' and many of the top results discuss banning the spell. It's a perfect example of the game going too far.




Shield Spell (Tangent)


As for the Shield spell, I actually needed to look up how the spell worked in previous editions.

Yes, there is a significant change to how the spell works now.

But, there are pros and cons to both, with the two main differences being forethought and longevity:
  • In previous editions, the Shield spell needed to be cast in advance, as your action, to best take advantage of it, and the effects would last for a predetermined length of time.
  • In 5e, the Shield spell is cast as a reaction, likely during someone else's turn, and as a result of something this other person/monster did. The downside to this is, it flashes into use but only remains in existence until the start of your next turn, so it's very limiting in that way.

In a way, the 5e version is weakened in that it primarily only protects you against a single attack, but the luxury or convenience of being able to call upon its protections outside of your own turn (via a reaction) are the obvious benefit.

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Re: OOC & Stuff

#286 Post by Computer +1 »

Sorry for holding things up. Short story, I'm a teacher- just got covid.
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Re: OOC & Stuff

#287 Post by hedgeknight »

I don't care for the bloat either; it's one of the reasons I left Pathfinder. Just too many character builds on top of character builds on top of specialist feats and skills and more character builds.
I just wanted to play a Dwarf fighter or a Human Ranger.

I don't use the Skills & Options rules/suggestions in 2E and I'm already over 5E.
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Re: OOC & Stuff

#288 Post by hedgeknight »

Computer +1 wrote: Tue Jan 11, 2022 7:30 pm Sorry for holding things up. Short story, I'm a teacher- just got covid.
I feel your pain. I work in a middle school and we had 13 staff out today; 6 were classroom teachers. Sucks balls.
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Re: OOC & Stuff

#289 Post by Belkregos »

Stitches:- 1st lvl Halfling-Rogue: basics HP:9, AC:14, init.:+3, Sw/Bow: +5 to hit/1d6+3 dam +Sneak attack!
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Re: OOC & Stuff

#290 Post by Computer +1 »

hedgeknight wrote: Tue Jan 11, 2022 8:14 pm
Computer +1 wrote: Tue Jan 11, 2022 7:30 pm Sorry for holding things up. Short story, I'm a teacher- just got covid.
I feel your pain. I work in a middle school and we had 13 staff out today; 6 were classroom teachers. Sucks balls.
Yeah, my school has teachers out in groups. Students are roughly 50% out any day.
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Re: OOC & Stuff

#291 Post by dmw71 »

Belkregos wrote: Sun Jan 16, 2022 8:23 pm :biggrin: Old school dnd :mrgreen:

https://youtu.be/8X-fALNm8K4
I'm a big fan of the Professor!

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Re: OOC & Stuff

#292 Post by hedgeknight »

Great video and exactly right!
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Re: OOC & Stuff

#293 Post by Computer +1 »

hedgeknight wrote: Wed Jan 26, 2022 2:44 pm \"None but me...that I know of. I am Klim Jhasso, and my family will reward you handsomely for my return."
Dont trust him. Hes a Jhassole.
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Re: OOC & Stuff

#294 Post by hedgeknight »

Hey! He resembles that remark!! :lol:
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Re: OOC & Stuff

#295 Post by Computer +1 »

Do you guys know, is there a mechanic for switching classes in 5th ed? Yarl wants to find some religion. BLACKTONGUE THE PALADIN!
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Re: OOC & Stuff

#296 Post by Belkregos »

Computer +1 wrote: Tue Feb 01, 2022 2:25 am Do you guys know, is there a mechanic for switching classes in 5th ed? Yarl wants to find some religion. BLACKTONGUE THE PALADIN!
that'd be Awesome!!!
for 5th ed there's no special requirement,
the only thing is that you keep the proficiencies from your original class, they dont change to the new one,
you know if you up level yarl on DNDbeyond the site will take care of all the rules and adjust it for you, just when you go up a level go in and add the new level of the new class, there is an option there
you can make a copy and try it out to test
Stitches:- 1st lvl Halfling-Rogue: basics HP:9, AC:14, init.:+3, Sw/Bow: +5 to hit/1d6+3 dam +Sneak attack!
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Re: OOC & Stuff

#297 Post by dmw71 »

Computer +1 wrote: Tue Feb 01, 2022 2:25 am Do you guys know, is there a mechanic for switching classes in 5th ed? Yarl wants to find some religion. BLACKTONGUE THE PALADIN!
I'm not sure Yarl is going to survive long enough to gain a level, but...

Like Belkregos said, there isn't really a mechanic for multiclassing, per se. You just kind of do it.

Simply:
Multiclassing wrote:With this rule, you have the option of gaining a level in a new class whenever you advance in level, instead of gaining a level in your current class.
It's a lot more generous than AD&D, but there still are minimum prerequisites.

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Re: OOC & Stuff

#298 Post by hedgeknight »

Paladins? We don't need no stinking paladins!
Yarl Blacktongue is the Kingpin of the Rats! Were-Rat Bane! Hater of Undead!
He's a foul-mouthed gutter rat who done moved up in his station! :mrgreen:
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Re: OOC & Stuff

#299 Post by Computer +1 »

hedgeknight wrote: Tue Feb 01, 2022 6:11 pm Paladins? We don't need no stinking paladins!
Yarl Blacktongue is the Kingpin of the Rats! Were-Rat Bane! Hater of Undead!
He's a foul-mouthed gutter rat who done moved up in his station! :mrgreen:
Yarl is a saint in half-orc form.
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Re: OOC & Stuff

#300 Post by Computer +1 »

Been real quiet here for a bit.
Everyone good?
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