From what I see, Anton's Heightened Agility manifests as a +1 to the Agility Score (Possible AC improvement).
Was their something else you though this afforded?
From what I see, Anton's Heightened Agility manifests as a +1 to the Agility Score (Possible AC improvement).
Not in combat.
This is a Passive Mutation meaning a permanent, lasting change to the character. At each level advancement, you may roll and attempt to improve the mutation.Anton_E_Gregor wrote: ↑Tue Sep 28, 2021 1:41 am Could I have triggered it sooner, or am I understanding it incorrectly? For future referencecassuming I'll live.
Everything looks good!GrapeApe wrote: ↑Mon Sep 27, 2021 9:58 pm Podo
Uninterested in what happens when all 10 appendages have been used, Podo thrusts his spear directly at the center of the floating construct to his left.
Initiative:
OOC: this being my first combat, did I do everything correctly? do I need to do anything else? Also Norjax do you allow Luck to spent on any roll, is there anything we can't spend it on?
Per the Core Rules:
Any time.
If your character makes a second (double) movement, the second one counts as an action. They would not be able to attack in the same round unless they are allowed more that one action per round.Anton_E_Gregor wrote: ↑Mon Oct 11, 2021 1:20 pm Not sure if I get an attack this round with that move? ~40'
Anton_E_Gregor wrote: ↑Thu Oct 21, 2021 3:58 pm "If we are going to rest here, I should try to repair myself again" Anton ponders out loud. "It may not be safe to stay here very long, however" /color]
(How soon can I regenerate again?)
Noted!
Max can he healed as normal in the morning (next day).
Absolutely!
The humanoids left this room during the light bug battle by walking out the corridor and into the main chamber. They left through other exits along with their comrades....the robed figures had to go somewhere maybe there is a secret door in here, should we push a bunch of buttons on the consoles, or should we just rest?