Dungeon Level 1

dmw71
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ravenn4544
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Re: Dungeon Level 1

#361 Post by ravenn4544 »

Xanlanan peers at the corpse and room objectively, "Hmm... I don't see any rocks in the immediate vicinity that would have accidently fallen and dented that fellows head like that. My immediate conclusion is there are some less friendly sorts around..."

As Needed [1d20]=12
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Re: Dungeon Level 1

#362 Post by Scott308 »

Gruuthuk

The bugbear stays up front near Unari, his bow at the ready, attempting to walk silently and stick to the shadows.
Sometimes this summer I will most likely be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson
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Re: Dungeon Level 1

#363 Post by dmw71 »

Dead Goblin
Ignoring the goblin body, Unari creeps forward and disappears around the corner to the right, and is eventually seen peering around another corner to the left. Gruuthuk follows closely behind.


The rest of the group files into the room with the dead goblin. Nella inspects it more closely and notices that the head injury that felled the goblin appears to have been made with a blunt object with a sharp, or at least straight, edge.

Lika, while unfurling his wings, happens to notice a bloodstain on one of the shovels left behind. Nella, Lika, and Xanlanan are all in agreement that the shovel is the likely source of the injury -- and therefore, the murder weapon.


Goblin.jpg
Goblin.jpg (44.2 KiB) Viewed 343 times

Nothing else unusual is discovered in the room, but now that they're there, it seems evident that the current location and previous location were two separate entities, and the more recently mined section was a crude (but successful) attempt at connecting the two.

Connecting Tunnel.jpg
Connecting Tunnel.jpg (19.8 KiB) Viewed 343 times


"Lead on." Lika chirps, clearly disinterested in the current mundane area.


---



Actions?

---


Date: 13 Blossomtide 584
Time: 06:42

Light Sources
  1. Bullseye Lantern (Duration: 6 Hours) (Nella, Carried by Lika) (Extinguished: 13 Blossomtide @ 11:15)
    (Note: A bullseye lantern casts bright light in a 60-foot cone and dim light for an additional 60 feet.)
  2. Lit Coin (Duration: 1 Hour) (Xanlanan, Carried by Nella) (Extinguished: 13 Blossomtide @ 07:19)
    (Note: Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet.)

Conditions/Spells in Effect:
  1. None

Marching Order
Scout
Unari

5-Foot
Unari
Gruuthuk
Lika
Xanlanan
Nella

10-Foot
Unari | Gruuthuk
Nella
Lika | Xanlanan


Character Details
> Scott308 | Gruuthuk (Male)
Race: Bugbear | Class: Rogue (5) | Archetype: Assassin | Background: Criminal (Spy)
PHB+1: VGtM | Size: Medium | Speed: 30' | Reach: 5' (10') | Darkvision: 60' | AC: 16 (FF: 13) | HD (1d8): 5
* HP: 36-3 = 33
Rations: 10, 9 | Water: 2, 1 | Weapons: Rapier, Dagger, Shortbow (20, 19, 18, 17, 16, 15)
Languages: Common, Goblin, Thieves’ Cant | Passive Perception: 13
Features: Assassinate | Cunning Action | Expertise | Sneak Attack (3d6) | Surprise Attack | Uncanny Dodge

> Marullus | Nella (Female)
Race: Variant Human | Class: Monk (5) | Monastic Tradition: Way of the Kensei | Background: Noble (Baroness)
PHB+1: XGtE | Size: Medium | Speed: 40' | Reach: 5' | Darkvision: No | AC: 16 (18) (FF: 10) | HD (1d8): 5
* HP: 29-6 = 23
Rations: 10, 9 | Water: 2, 1 | Weapons: Longsword*, Dagger, Longbow* (40, 39, 38, 36, 37)
Languages: Common, Sylvan, Undercommon | Passive Perception: 21
Features: Deflect Missiles | Extra Attack | Ki | Martial Arts | Path of the Kensei* | Slow Fall | Unarmored Defense | Unarmored Movement
> Monsieur Rose | Pilikia liʻiliʻi "Lika" (Male)
Race: Aarakocra | Class: Warlock (5) | Patron: The Celestial | Background: Criminal (Spy)
PHB+1: XGtE | Size: Medium | Speed: 25' (Fly: 50') | Reach: 5' | Darkvision: No | AC: 14 (FF: 12) | HD (1d8): 5
* HP: 39
Rations: 10, 9+4 = 13 | Water: 1, 0 | Weapons: Boomerang, Club, Talons
Languages: Aarakocra, Auran, Common | Passive Perception: 12
Features: Bonus Cantrip | Expanded Spell List | Healing Light: 6 (Long) | Otherworldly Patron | Pact Boon | Pact Magic

> Rex | Unari (Female)
Race: Stout Halfling | Class: Ranger (5) | Archetype: Gloom Stalker | Background: Outlander
PHB+1: XGtE | Size: Medium | Speed: 30' (40')| Reach: 5' | Darkvision: 60' | AC: 19 (FF: 15) | HD (1d10): 5
* HP: 42
Rations: 5, 4 | Water: 1, 0 | Weapons: Rapier, Shortbow (20, 19, 18, 15, 17)
Languages: Common, Deep Speech, Elvish, Halfling | Passive Perception: 15
Features: Dread Ambusher | Extra Attack | Favored Enemy (Elves, Goblinoids) | Fighting Style | Gloom Stalker Magic | Natural Explorer (Underdark) | Primeval Awareness | Spellcasting | Umbral Sight
> ravenn454 | Xanlanan (Male)
Race: Half-Elf | Class: Sorcerer (5) | Origin: Wild Magic | Background: Archaeologist
PHB+1: XGtE | Size: Medium | Speed: 30' | Reach: 5' | Darkvision: 60' | AC: 12 (FF: 10) | HD (1d8): 5
* HP: 33-9 = 24-6 = 18
Rations: 10, 9 | Water: 1, 0.5 | Weapons: Dagger, Crossbow (30)
Languages: Abyssal, Common, Elvish, Undercommon | Passive Perception: 14
Features: Font of Magic | Sorcerous Origin | Spellcasting | Tides of Chaos: 1 (Long) | Wild Magic Surge
Watch Schedule
Watch: Armored
Sleep: No medium or heavy armor unless specifically declared.
Sleeping in Armor
Sleeping in light armor has no adverse effect on the wearer, but sleeping in medium or heavy armor makes it difficult to recover fully during a long rest.

When you finish a long rest during which you slept in medium or heavy armor, you regain only one quarter of your spent Hit Dice (minimum of one die). If you have any levels of exhaustion, the rest doesn’t reduce your exhaustion level.

First Shift (Three Hours: 21:00-24:00)
T.B.D.

Second Shift (Three Hours: 01:00-03:00)
T.B.D.

Third Shift (Three Hours: 03:00-06:00)
T.B.D.

Rolls
None.
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Re: Dungeon Level 1

#364 Post by Marullus »

The Baroness Nella purses her lips, ruminating over the sketches in her book as she's cataloged their discoveries thus far.
Mad Mage - Master 01.jpg
Mad Mage - Master 01.jpg (874.69 KiB) Viewed 339 times
"Yes..." she concludes, tapping her sketches with the back end of her charcoal pencil. "I believe this tunnel might be their back way to connect to what was beyond the mirror hallway. While we might not be closer to our immediate need - their source of fresh water and perhaps something wholesome to eat - it perhaps will lead northward to the very place we hoped to discover. Alas, it also likely means a less fruitful discovery for us if these cretins have already visited it, but such is the way of things." She tucks away her sketches once more in their leather case and fixes her hair. Once ready, she nods to Unari and Gruthuuk to continue onward.
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Re: Dungeon Level 1

#365 Post by Rex »

Unari

Unari continues cautiously forward.
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Re: Dungeon Level 1

#366 Post by dmw71 »

Rex wrote: Sat Sep 11, 2021 4:51 am Unari continues cautiously forward.

As needed [1d20]=1
With her eyes closed. :lol:
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Re: Dungeon Level 1

#367 Post by Rex »

I tried hiding it, LOL.
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Re: Dungeon Level 1

#368 Post by Scott308 »

Gruuthuk

The bugbear attempts to quietly follow Unari, arrow knocked but relaxed.
Sometimes this summer I will most likely be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson
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Re: Dungeon Level 1

#369 Post by ravenn4544 »

Xanlanan follows along with the group. "Nella, my compliments are your diligent map making. That is excellent work!"
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Re: Dungeon Level 1

#370 Post by dmw71 »

Stairs
Unari creeps forward, attempting to move silently, and progresses approximately 50-feet forward down the long passageway before reaching what appears to be a set of stairs heading down:

50-Stairs.jpg
50-Stairs.jpg (22.71 KiB) Viewed 314 times

Carefully creeping forward another 10-15 feet, a pillar or column at the foot of the descending staircase enters into the halfing's view:

Stairs Column.jpg
Stairs Column.jpg (11.56 KiB) Viewed 314 times


Having taken a quick glance at the sketch provided by Nella before departing, the halfling suspects it might actually connect with the unvisited but previously spotted room at the end of the hallway lined with niches.





---



Actions?

---


Date: 13 Blossomtide 584
Time: 06:44

Light Sources
  1. Bullseye Lantern (Duration: 6 Hours) (Nella, Carried by Lika) (Extinguished: 13 Blossomtide @ 11:15)
    (Note: A bullseye lantern casts bright light in a 60-foot cone and dim light for an additional 60 feet.)
  2. Lit Coin (Duration: 1 Hour) (Xanlanan, Carried by Nella) (Extinguished: 13 Blossomtide @ 07:19)
    (Note: Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet.)

Conditions/Spells in Effect:
  1. None

Marching Order
Scout
Unari

5-Foot
Unari
Gruuthuk
Lika
Xanlanan
Nella

10-Foot
Unari | Gruuthuk
Nella
Lika | Xanlanan


Character Details
> Scott308 | Gruuthuk (Male)
Race: Bugbear | Class: Rogue (5) | Archetype: Assassin | Background: Criminal (Spy)
PHB+1: VGtM | Size: Medium | Speed: 30' | Reach: 5' (10') | Darkvision: 60' | AC: 16 (FF: 13) | HD (1d8): 5
* HP: 36-3 = 33
Rations: 10, 9 | Water: 2, 1 | Weapons: Rapier, Dagger, Shortbow (20, 19, 18, 17, 16, 15)
Languages: Common, Goblin, Thieves’ Cant | Passive Perception: 13
Features: Assassinate | Cunning Action | Expertise | Sneak Attack (3d6) | Surprise Attack | Uncanny Dodge

> Marullus | Nella (Female)
Race: Variant Human | Class: Monk (5) | Monastic Tradition: Way of the Kensei | Background: Noble (Baroness)
PHB+1: XGtE | Size: Medium | Speed: 40' | Reach: 5' | Darkvision: No | AC: 16 (18) (FF: 10) | HD (1d8): 5
* HP: 29-6 = 23
Rations: 10, 9 | Water: 2, 1 | Weapons: Longsword*, Dagger, Longbow* (40, 39, 38, 36, 37)
Languages: Common, Sylvan, Undercommon | Passive Perception: 21
Features: Deflect Missiles | Extra Attack | Ki | Martial Arts | Path of the Kensei* | Slow Fall | Unarmored Defense | Unarmored Movement
> Monsieur Rose | Pilikia liʻiliʻi "Lika" (Male)
Race: Aarakocra | Class: Warlock (5) | Patron: The Celestial | Background: Criminal (Spy)
PHB+1: XGtE | Size: Medium | Speed: 25' (Fly: 50') | Reach: 5' | Darkvision: No | AC: 14 (FF: 12) | HD (1d8): 5
* HP: 39
Rations: 10, 9+4 = 13 | Water: 1, 0 | Weapons: Boomerang, Club, Talons
Languages: Aarakocra, Auran, Common | Passive Perception: 12
Features: Bonus Cantrip | Expanded Spell List | Healing Light: 6 (Long) | Otherworldly Patron | Pact Boon | Pact Magic

> Rex | Unari (Female)
Race: Stout Halfling | Class: Ranger (5) | Archetype: Gloom Stalker | Background: Outlander
PHB+1: XGtE | Size: Medium | Speed: 30' (40')| Reach: 5' | Darkvision: 60' | AC: 19 (FF: 15) | HD (1d10): 5
* HP: 42
Rations: 5, 4 | Water: 1, 0 | Weapons: Rapier, Shortbow (20, 19, 18, 15, 17)
Languages: Common, Deep Speech, Elvish, Halfling | Passive Perception: 15
Features: Dread Ambusher | Extra Attack | Favored Enemy (Elves, Goblinoids) | Fighting Style | Gloom Stalker Magic | Natural Explorer (Underdark) | Primeval Awareness | Spellcasting | Umbral Sight
> ravenn454 | Xanlanan (Male)
Race: Half-Elf | Class: Sorcerer (5) | Origin: Wild Magic | Background: Archaeologist
PHB+1: XGtE | Size: Medium | Speed: 30' | Reach: 5' | Darkvision: 60' | AC: 12 (FF: 10) | HD (1d8): 5
* HP: 33-9 = 24-6 = 18
Rations: 10, 9 | Water: 1, 0.5 | Weapons: Dagger, Crossbow (30)
Languages: Abyssal, Common, Elvish, Undercommon | Passive Perception: 14
Features: Font of Magic | Sorcerous Origin | Spellcasting | Tides of Chaos: 1 (Long) | Wild Magic Surge
Watch Schedule
Watch: Armored
Sleep: No medium or heavy armor unless specifically declared.
Sleeping in Armor
Sleeping in light armor has no adverse effect on the wearer, but sleeping in medium or heavy armor makes it difficult to recover fully during a long rest.

When you finish a long rest during which you slept in medium or heavy armor, you regain only one quarter of your spent Hit Dice (minimum of one die). If you have any levels of exhaustion, the rest doesn’t reduce your exhaustion level.

First Shift (Three Hours: 21:00-24:00)
T.B.D.

Second Shift (Three Hours: 01:00-03:00)
T.B.D.

Third Shift (Three Hours: 03:00-06:00)
T.B.D.

Rolls
None.
-- DM --
Simple Idea, Zero Prep (OSRIC)

-- Project --
Playtest: Untitled Project (1e)
(Status: Archived)

-- DM --
Greyhawk Campaign: Sandbox (1e)
(Status: Archived)
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Rex
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Re: Dungeon Level 1

#371 Post by Rex »

Unari

Unari signals everyone forward and then moves closer to the stairs.
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Re: Dungeon Level 1

#372 Post by Monsieur Rose »

Lika

"It looks like your hunch panned out, Nella. Pity all the same. Although it's understandable that others would try to find a way to circumvent that mirror corridor." He chirps more excitedly. "That could mean that any traps may be already dealt with if others have broken in."

She moves forward at Unari's signal, shining the light down the corridor.

If Needed: [1d20]=1
Lika is just following the example of Unari. :D
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Re: Dungeon Level 1

#373 Post by dmw71 »

Stairs
Unari inches the group forward:

Column.jpg
Column.jpg (22 KiB) Viewed 301 times



The halfling scout from his new proximity can confirm the set of stairs ahead of them descend 10 feet to a room lined with pillars.

The additional details do appear to confirm any hunches the group may have had -- this is very likely the same room at the end of the mirrored niche hallway previously spotted.



---



Actions?

---


Date: 13 Blossomtide 584
Time: 06:46

Light Sources
  1. Bullseye Lantern (Duration: 6 Hours) (Nella, Carried by Lika) (Extinguished: 13 Blossomtide @ 11:15)
    (Note: A bullseye lantern casts bright light in a 60-foot cone and dim light for an additional 60 feet.)
  2. Lit Coin (Duration: 1 Hour) (Xanlanan, Carried by Nella) (Extinguished: 13 Blossomtide @ 07:19)
    (Note: Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet.)

Conditions/Spells in Effect:
  1. None

Marching Order
Scout
Unari

5-Foot
Unari
Gruuthuk
Lika
Xanlanan
Nella

10-Foot
Unari | Gruuthuk
Nella
Lika | Xanlanan


Character Details
> Scott308 | Gruuthuk (Male)
Race: Bugbear | Class: Rogue (5) | Archetype: Assassin | Background: Criminal (Spy)
PHB+1: VGtM | Size: Medium | Speed: 30' | Reach: 5' (10') | Darkvision: 60' | AC: 16 (FF: 13) | HD (1d8): 5
* HP: 36-3 = 33
Rations: 10, 9 | Water: 2, 1 | Weapons: Rapier, Dagger, Shortbow (20, 19, 18, 17, 16, 15)
Languages: Common, Goblin, Thieves’ Cant | Passive Perception: 13
Features: Assassinate | Cunning Action | Expertise | Sneak Attack (3d6) | Surprise Attack | Uncanny Dodge

> Marullus | Nella (Female)
Race: Variant Human | Class: Monk (5) | Monastic Tradition: Way of the Kensei | Background: Noble (Baroness)
PHB+1: XGtE | Size: Medium | Speed: 40' | Reach: 5' | Darkvision: No | AC: 16 (18) (FF: 10) | HD (1d8): 5
* HP: 29-6 = 23
Rations: 10, 9 | Water: 2, 1 | Weapons: Longsword*, Dagger, Longbow* (40, 39, 38, 36, 37)
Languages: Common, Sylvan, Undercommon | Passive Perception: 21
Features: Deflect Missiles | Extra Attack | Ki | Martial Arts | Path of the Kensei* | Slow Fall | Unarmored Defense | Unarmored Movement
> Monsieur Rose | Pilikia liʻiliʻi "Lika" (Male)
Race: Aarakocra | Class: Warlock (5) | Patron: The Celestial | Background: Criminal (Spy)
PHB+1: XGtE | Size: Medium | Speed: 25' (Fly: 50') | Reach: 5' | Darkvision: No | AC: 14 (FF: 12) | HD (1d8): 5
* HP: 39
Rations: 10, 9+4 = 13 | Water: 1, 0 | Weapons: Boomerang, Club, Talons
Languages: Aarakocra, Auran, Common | Passive Perception: 12
Features: Bonus Cantrip | Expanded Spell List | Healing Light: 6 (Long) | Otherworldly Patron | Pact Boon | Pact Magic

> Rex | Unari (Female)
Race: Stout Halfling | Class: Ranger (5) | Archetype: Gloom Stalker | Background: Outlander
PHB+1: XGtE | Size: Medium | Speed: 30' (40')| Reach: 5' | Darkvision: 60' | AC: 19 (FF: 15) | HD (1d10): 5
* HP: 42
Rations: 5, 4 | Water: 1, 0 | Weapons: Rapier, Shortbow (20, 19, 18, 15, 17)
Languages: Common, Deep Speech, Elvish, Halfling | Passive Perception: 15
Features: Dread Ambusher | Extra Attack | Favored Enemy (Elves, Goblinoids) | Fighting Style | Gloom Stalker Magic | Natural Explorer (Underdark) | Primeval Awareness | Spellcasting | Umbral Sight
> ravenn454 | Xanlanan (Male)
Race: Half-Elf | Class: Sorcerer (5) | Origin: Wild Magic | Background: Archaeologist
PHB+1: XGtE | Size: Medium | Speed: 30' | Reach: 5' | Darkvision: 60' | AC: 12 (FF: 10) | HD (1d8): 5
* HP: 33-9 = 24-6 = 18
Rations: 10, 9 | Water: 1, 0.5 | Weapons: Dagger, Crossbow (30)
Languages: Abyssal, Common, Elvish, Undercommon | Passive Perception: 14
Features: Font of Magic | Sorcerous Origin | Spellcasting | Tides of Chaos: 1 (Long) | Wild Magic Surge
Watch Schedule
Watch: Armored
Sleep: No medium or heavy armor unless specifically declared.
Sleeping in Armor
Sleeping in light armor has no adverse effect on the wearer, but sleeping in medium or heavy armor makes it difficult to recover fully during a long rest.

When you finish a long rest during which you slept in medium or heavy armor, you regain only one quarter of your spent Hit Dice (minimum of one die). If you have any levels of exhaustion, the rest doesn’t reduce your exhaustion level.

First Shift (Three Hours: 21:00-24:00)
T.B.D.

Second Shift (Three Hours: 01:00-03:00)
T.B.D.

Third Shift (Three Hours: 03:00-06:00)
T.B.D.

Rolls
None.
-- DM --
Simple Idea, Zero Prep (OSRIC)

-- Project --
Playtest: Untitled Project (1e)
(Status: Archived)

-- DM --
Greyhawk Campaign: Sandbox (1e)
(Status: Archived)
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Rex
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Re: Dungeon Level 1

#374 Post by Rex »

Unari

"Lets search this area for secret doors before heading into pillars if we want to try it from this end."

As needed [1d20]=13
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Re: Dungeon Level 1

#375 Post by Marullus »

Nella hangs to the rear with Lika, careful with their light sources to give the scouts with darkvision freedom of movemment ahead. That said, Nella aids Unari with searching when requested, bringing her discerning gaze to check the area before they go in.
(Still Passive Perception 21)

The Baroness is rather keen on getting a better look at the layout and structure of the room ahead as soon as the others concur...

As Needed Roll [1d20]=6[1d20]=7
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Scott308
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Re: Dungeon Level 1

#376 Post by Scott308 »

Gruuthuk

The bugbear aids in the search for secret doors, occasionally peeking toward the pillars to make sure nothing approaches from that direction.
Sometimes this summer I will most likely be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson
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Re: Dungeon Level 1

#377 Post by Monsieur Rose »

Lika

"Fly lightly. Someone went through a lot of trouble to make a shortcut to this area. I want to know why." Lika hangs back, concerned about pesky floor traps that she can't fly over.

He shines the lantern around where directed.

If Needed: [1d20]=1 It was needed at the ground, apparently. :D
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Re: Dungeon Level 1

#378 Post by ravenn4544 »

Xanlanan also searches the hallway for any secret doors as he passes. "Those pillars could be hiding something - or someone - with nefarious intent. Beware!"

As Needed [1d20]=13
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Re: Dungeon Level 1

#379 Post by dmw71 »

Pillars
"Let's search this area for secret doors before heading into pillars," Unari suggests and begins the process from the front of the group.

Everyone else assists in the searching efforts but fails to produce any results... except for Lika, who manages to find a tasty grub on the floor.




---



Can I get everyone to roll a d20 for me?

---


Date: 13 Blossomtide 584
Time: 06:47

Light Sources
  1. Bullseye Lantern (Duration: 6 Hours) (Nella, Carried by Lika) (Extinguished: 13 Blossomtide @ 11:15)
    (Note: A bullseye lantern casts bright light in a 60-foot cone and dim light for an additional 60 feet.)
  2. Lit Coin (Duration: 1 Hour) (Xanlanan, Carried by Nella) (Extinguished: 13 Blossomtide @ 07:19)
    (Note: Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet.)

Conditions/Spells in Effect:
  1. None

Marching Order
Scout
Unari

5-Foot
Unari
Gruuthuk
Lika
Xanlanan
Nella

10-Foot
Unari | Gruuthuk
Nella
Lika | Xanlanan


Character Details
> Scott308 | Gruuthuk (Male)
Race: Bugbear | Class: Rogue (5) | Archetype: Assassin | Background: Criminal (Spy)
PHB+1: VGtM | Size: Medium | Speed: 30' | Reach: 5' (10') | Darkvision: 60' | AC: 16 (FF: 13) | HD (1d8): 5
* HP: 36-3 = 33
Rations: 10, 9 | Water: 2, 1 | Weapons: Rapier, Dagger, Shortbow (20, 19, 18, 17, 16, 15)
Languages: Common, Goblin, Thieves’ Cant | Passive Perception: 13
Features: Assassinate | Cunning Action | Expertise | Sneak Attack (3d6) | Surprise Attack | Uncanny Dodge

> Marullus | Nella (Female)
Race: Variant Human | Class: Monk (5) | Monastic Tradition: Way of the Kensei | Background: Noble (Baroness)
PHB+1: XGtE | Size: Medium | Speed: 40' | Reach: 5' | Darkvision: No | AC: 16 (18) (FF: 10) | HD (1d8): 5
* HP: 29-6 = 23
Rations: 10, 9 | Water: 2, 1 | Weapons: Longsword*, Dagger, Longbow* (40, 39, 38, 36, 37)
Languages: Common, Sylvan, Undercommon | Passive Perception: 21
Features: Deflect Missiles | Extra Attack | Ki | Martial Arts | Path of the Kensei* | Slow Fall | Unarmored Defense | Unarmored Movement
> Monsieur Rose | Pilikia liʻiliʻi "Lika" (Male)
Race: Aarakocra | Class: Warlock (5) | Patron: The Celestial | Background: Criminal (Spy)
PHB+1: XGtE | Size: Medium | Speed: 25' (Fly: 50') | Reach: 5' | Darkvision: No | AC: 14 (FF: 12) | HD (1d8): 5
* HP: 39
Rations: 10, 9+4 = 13 | Water: 1, 0 | Weapons: Boomerang, Club, Talons
Languages: Aarakocra, Auran, Common | Passive Perception: 12
Features: Bonus Cantrip | Expanded Spell List | Healing Light: 6 (Long) | Otherworldly Patron | Pact Boon | Pact Magic

> Rex | Unari (Female)
Race: Stout Halfling | Class: Ranger (5) | Archetype: Gloom Stalker | Background: Outlander
PHB+1: XGtE | Size: Medium | Speed: 30' (40')| Reach: 5' | Darkvision: 60' | AC: 19 (FF: 15) | HD (1d10): 5
* HP: 42
Rations: 5, 4 | Water: 1, 0 | Weapons: Rapier, Shortbow (20, 19, 18, 15, 17)
Languages: Common, Deep Speech, Elvish, Halfling | Passive Perception: 15
Features: Dread Ambusher | Extra Attack | Favored Enemy (Elves, Goblinoids) | Fighting Style | Gloom Stalker Magic | Natural Explorer (Underdark) | Primeval Awareness | Spellcasting | Umbral Sight
> ravenn454 | Xanlanan (Male)
Race: Half-Elf | Class: Sorcerer (5) | Origin: Wild Magic | Background: Archaeologist
PHB+1: XGtE | Size: Medium | Speed: 30' | Reach: 5' | Darkvision: 60' | AC: 12 (FF: 10) | HD (1d8): 5
* HP: 33-9 = 24-6 = 18
Rations: 10, 9 | Water: 1, 0.5 | Weapons: Dagger, Crossbow (30)
Languages: Abyssal, Common, Elvish, Undercommon | Passive Perception: 14
Features: Font of Magic | Sorcerous Origin | Spellcasting | Tides of Chaos: 1 (Long) | Wild Magic Surge
Watch Schedule
Watch: Armored
Sleep: No medium or heavy armor unless specifically declared.
Sleeping in Armor
Sleeping in light armor has no adverse effect on the wearer, but sleeping in medium or heavy armor makes it difficult to recover fully during a long rest.

When you finish a long rest during which you slept in medium or heavy armor, you regain only one quarter of your spent Hit Dice (minimum of one die). If you have any levels of exhaustion, the rest doesn’t reduce your exhaustion level.

First Shift (Three Hours: 21:00-24:00)
T.B.D.

Second Shift (Three Hours: 01:00-03:00)
T.B.D.

Third Shift (Three Hours: 03:00-06:00)
T.B.D.

Rolls
None.
-- DM --
Simple Idea, Zero Prep (OSRIC)

-- Project --
Playtest: Untitled Project (1e)
(Status: Archived)

-- DM --
Greyhawk Campaign: Sandbox (1e)
(Status: Archived)
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Marullus
Rider of Rohan
Rider of Rohan
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Joined: Fri Jan 23, 2015 1:41 am

Re: Dungeon Level 1

#380 Post by Marullus »

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