Hall of Mirrors
Gasping for breath,
Baronness Nella falls to a knee and struggles from her backpack.
"So... drained. My goodness. Gruuthuk, if you could be so kind, could you help me with this pack? Be mindful of the glass within." The bugbear complies.
"Perhaps a good long rest and I may feel right as rain, but if you have magical rejuvenation it would not be amiss. I have my own skill with herbs and unguents and know this is beyond me." the monk continues.
Both
Unari and
Lika cast magical healings and the combination of their energies return the baroness to full health... but not full strength as
Lika's clever idea of attempting to dispel the strength-draining effects fail to produce the hoped-for result. Still,
Nella thanks the pair for their efforts.
The group begins to theorize on the mirrored hallway, and how -- or if -- to proceed down it.
"None of the other mirrors then activated when the goblin ran past them, and it passed unharmed," Nella notes despite her weakened condition.
"So, either the mirrors all worked as a set, or only the first two were enchanted, or the latter mirrors don't offer threat but perhaps divination."
The bugbear offers his thoughts as well.
"The way I see it, we have two options. Number one, we ignore this hall and never go this way again; or, two, we try destroying the mirrors before proceeding down it."
Regardless, the common agreement is that the group needs to rest before pursuing any additional course of action. Retreating to the previously explored and emptied room in the corner, with just a single entrance, is thought to be the safest location, and ultimately proves to be just that -- safe.

- Long rest.jpg (30.41 KiB) Viewed 536 times
---
A few notes:
- Everyone recovers all lost hit points as a result of taking a successful Long Rest.
- However, per my 'Food and Water' house rule, any spent hit dice are only recovered if rations and water are consumed. Marullus, the hit die recovery only affects Nella, but:
- Hunger and thirst will be tracked for everyone, so please let me know if rations and/or water are consumed by your characters, and also whether it's a full or half ration/dose;
- Monsieur Rose, the lantern Lika has lit would have been extinguished overnight. Please deduct a flask of oil to keep it lit (or not; just let me know).
- The other light source, an illuminated coin, extinguished overnight as well. If this/these are meant to be relit, please have the appropriate character declare they're casing a Light spell, and also designate who will be carrying the coin, if different.
- Everyone, please confirm all your "stuff" in the footer section has been updated to reflect the long rest. Let me know if I missed anything.
Please respond to the above notes, plus indicate any other measures or decisions made before we set out again.
---
Date: 13 Blossomtide 584
Time: 05:12
Light Sources - Bullseye Lantern (Nella, Carried by Lika) (Extinguished: 12 Blossomtide @ 21:02)
(Note: A bullseye lantern casts bright light in a 60-foot cone and dim light for an additional 60 feet.)
Conditions/Spells in Effect:
- None
Character Details
> Scott308 |
Gruuthuk (Male)
Race:
Bugbear |
Class:
Rogue (5) |
Archetype:
Assassin |
Background:
Criminal (Spy)
PHB+1:
VGtM |
Size: Medium |
Speed: 30' |
Reach: 5' (10') |
Darkvision: 60' |
AC: 16 (
FF: 13) |
HD (1d8): 5
*
HP: 36
Rations: 10 |
Water: 2 |
Weapons: Rapier, Dagger, Shortbow (
20,
19,
18,
17,
16, 15)
Languages: Common, Goblin, Thieves’ Cant |
Passive Perception: 13
Features:
Assassinate |
Cunning Action |
Expertise |
Sneak Attack (3d6) |
Surprise Attack |
Uncanny Dodge
> Marullus |
Nella (Female)
Race:
Variant Human |
Class:
Monk (5) |
Monastic Tradition:
Way of the Kensei |
Background:
Noble (Baroness)
PHB+1:
XGtE |
Size: Medium |
Speed: 40' |
Reach: 5' |
Darkvision: No |
AC: 16 (18) (
FF: 10) |
HD (1d8):
5,
4
*
HP: 29
Rations: 10 |
Water: 2 |
Weapons: Longsword*, Dagger, Longbow* (
40,
39,
38,
36, 37)
Languages: Common, Sylvan, Undercommon |
Passive Perception: 21
Features:
Deflect Missiles |
Extra Attack |
Ki |
Martial Arts |
Path of the Kensei* |
Slow Fall |
Unarmored Defense |
Unarmored Movement
> Monsieur Rose |
Pilikia liʻiliʻi "Lika" (Male)
Race:
Aarakocra |
Class:
Warlock (5) |
Patron:
The Celestial |
Background:
Criminal (Spy)
PHB+1:
XGtE |
Size: Medium |
Speed: 25' (Fly: 50') |
Reach: 5' |
Darkvision: No |
AC: 14 (
FF: 12) |
HD (1d8): 5
*
HP: 39
Rations: 10 |
Water: 1 |
Weapons: Boomerang, Club, Talons
Languages: Aarakocra, Auran, Common |
Passive Perception: 12
Features:
Bonus Cantrip |
Expanded Spell List |
Healing Light: 6 (Long) |
Otherworldly Patron |
Pact Boon |
Pact Magic
- Feats: Actor
Eldritch Invocations: Agonizing Blast, Book of Ancient Secrets, Repelling Blast
Spellcasting Ability: Cha +3 | Spell Attack: +6 | Save DC: 14 | Spells Known: 6 | Slot Level: 3rd
---
Cantrips (3+5): Eldritch Blast, Mage Hand, Minor Illusion + Guidance, Light, Sacred Flame, Shape Water, Shillelagh
Spells (6 @ 3rd-level): Armor of Agathys, Cure Wounds, Hex, Dispel Magic, Summon Lesser Demons, Thunder Step
---
Spell Slots: 2 (Short)
> Rex |
Unari (Female)
Race:
Stout Halfling |
Class:
Ranger (5) |
Archetype:
Gloom Stalker |
Background:
Outlander
PHB+1:
XGtE |
Size: Medium |
Speed: 30' (40')|
Reach: 5' |
Darkvision: 60' |
AC: 19 (
FF: 15) |
HD (1d10): 5
*
HP: 42
Rations: 5 |
Water: 1 |
Weapons: Rapier, Shortbow (
20,
19,
18,
15, 17)
Languages: Common, Deep Speech, Elvish, Halfling |
Passive Perception: 15
Features:
Dread Ambusher | Extra Attack |
Favored Enemy (Elves, Goblinoids) |
Fighting Style |
Gloom Stalker Magic |
Natural Explorer (Underdark) |
Primeval Awareness |
Spellcasting |
Umbral Sight
> ravenn454 |
Xanlanan (Male)
Race:
Half-Elf |
Class:
Sorcerer (5) |
Origin:
Wild Magic |
Background:
Archaeologist
PHB+1:
XGtE |
Size: Medium |
Speed: 30' |
Reach: 5' |
Darkvision: 60' |
AC: 12 (
FF: 10) |
HD (1d8): 5
*
HP: 33
Rations: 10 |
Water: 1 |
Weapons: Dagger, Crossbow (30)
Languages: Abyssal, Common, Elvish, Undercommon |
Passive Perception: 14
Features:
Font of Magic |
Sorcerous Origin |
Spellcasting |
Tides of Chaos: 1 (Long) |
Wild Magic Surge
Marching Order
Scout
Unari
5-Foot
Nella
Gruuthuk
Lika
Xanlanan
Unari
10-Foot
Nella
Lika | Gruuthuk
Unari | Xanlanan
Watch Schedule
Watch: Armored
Sleep: No medium or heavy armor unless specifically declared.
First Shift (Three Hours: 21:00-24:00)
T.B.D.
Second Shift (Three Hours: 01:00-03:00)
T.B.D.
Third Shift (Three Hours: 03:00-06:00)
T.B.D.
Rolls