Chapter 4: Wizard's Basement

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PyroArrow
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Re: Chapter 4: Wizard's Basement

#221 Post by PyroArrow »

Therick Ulrazor: Sylvan Elf - Magic-User - Evoker - AC 10 - Hit Points: 7 / 8

Therick will retreat, believing that his dagger will be useless against the crystal golem!

When he is out of way, he'll realize that he used both of his Magic missiles on the flying clockwork things.
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Re: Chapter 4: Wizard's Basement

#222 Post by Rex »

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shaidar
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Re: Chapter 4: Wizard's Basement

#223 Post by shaidar »

Weston swings his staff at the statue:

Staff +1: to-hit [1d20+1] = 12+1 = 13, dmg [1d6+1] = 5+1 = 6

"Being made of crystal I would posit it's more susceptible to blunt weaponry"
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Re: Chapter 4: Wizard's Basement

#224 Post by alver »

Urtesi joins the others ganging up on the statue.

long sword: to hit [1d20+1] = 16+1 = 17, damage [1d8] = 1
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Re: Chapter 4: Wizard's Basement

#225 Post by tarlyn »

Delsenora

The Dark ELf calls upon the favor of Eilistraee and casts Spritual Hammer, sending it forth to attack the Glass Golem


Spiritual Hammer attack on the "Glass Golem" [1d20] = 20

I don't have the book in front of me but I presume it is 1d6 dmg? Can always adjust if need be.

Double Damage from Spiritual Hammer [1d6x2] = 6x2 = 12

Critical Roll [1d100] = 44
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Re: Chapter 4: Wizard's Basement

#226 Post by GreyWolfVT »

Correct Spiritual Hammer Dmg [1d4+2] = 2+2 = 4

Crit roll 44% = Massive hit 3x dmg so 12 dmg done.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
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"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
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Re: Chapter 4: Wizard's Basement

#227 Post by GreyWolfVT »

Attack of the Crystal Statue: R1
Initiative NPCs [1d10] = 9 PCs [1d10] = 6 The statue reacts first.

Crystal Statue AC4; THAC0 17; # of Attacks 2; Dmg 1d6/1d6.

Monster(s)
Crystal Statue takes another swing at Therick hitting him twice for 8 dmg! ---------------------------------------------
PCs
Delsenora casts spiritual hammer and directs it to attack the Crystal Statue hitting it for 12 dmg!
Egon attacks the Crystal Statue and misses.
Elanriel still stands out in the hallway outside of the meditation room.
Therick after getting hit retreats dagger in hand.
Trist still stands out in the hallway outside of the meditation room.
Urtesi attacks the Crystal Statue hitting it for 1 Dmg!
Weston attacks the Crystal Statue and misses.
Xlore attacks the Crystal Statue but misses.
--------------------------------------------
Summary: the statue has many cracks and and fissures from the two hits landed on it but it still remains attacking and standing.

Actions for next round?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
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Re: Chapter 4: Wizard's Basement

#228 Post by tarlyn »

Delsenora

Concentrating, she focuses her assault on the statue with her magical hammer.

Hammer attack on Statue [1d20+1] = 14+1 = 15

Hammer Damage [1d4+1] = 1+1 = 2
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Re: Chapter 4: Wizard's Basement

#229 Post by Rex »

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Re: Chapter 4: Wizard's Basement

#230 Post by Cwreando »

Trist

Trist cast Magic missile if she can see the Crystal golem.

[1d4+1] = 4+1 = 5
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Re: Chapter 4: Wizard's Basement

#231 Post by shaidar »

Weston

Seeing Therick take serious hits from the statue he decides to cast CLW on the mage.

CLW: [1d8] = 2
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Re: Chapter 4: Wizard's Basement

#232 Post by Dram »

XLore doesn't miss a second time he strike the crystal statue with his back swing.




L. Swordtohit[1d20+3] = 20+3 = 23, todam[1d8+2] = 1+2 = 3x2=6
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Re: Chapter 4: Wizard's Basement

#233 Post by PyroArrow »

Therick Ulrazor: Sylvan Elf - Magic-User - Evoker - AC 10 - Hit Points: -1 / 8

Therick lays on the ground unconscious from the blows delivered by the crystal golem thing.
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
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Re: Chapter 4: Wizard's Basement

#234 Post by GreyWolfVT »

Initiative NPCs [1d10] = 8 PCs [1d10] = 6

winning initiative means the statue is defeated... The statue dropped Therick but in turn is ganged up on and defeated. Before and one can swing their weapon Trist's magic missile spell nails the statue and it shatters now nothing more than a pile of broken crystal on the floor. Therick is healed and is conscious on the floor.

Combat is over.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
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Re: Chapter 4: Wizard's Basement

#235 Post by Rex »

Egon

Egon will search the room as the healers help Therick.
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Re: Chapter 4: Wizard's Basement

#236 Post by tarlyn »

Delsenora

The Dark Elf will walk over to Therick and calling upon the favor of Eilistraee, cast Cure Light Wounds as she lays her hand over his wound.

Cure Light Wounds [1d8] = 6
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Re: Chapter 4: Wizard's Basement

#237 Post by PyroArrow »

Therick Ulrazor: Sylvan Elf - Magic-User - Evoker - AC 10 - Hit Points: 5 / 8

Therick says, "Arrgghhh, (rubs the spot where the Crystal statue socked him), eh, thanks Del, (tries to sit up), ooooohhhh, hmmpphh."
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
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Re: Chapter 4: Wizard's Basement

#238 Post by shaidar »

ooc: Therick got 2hp back from Weston as well, not sure if you missed it
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Re: Chapter 4: Wizard's Basement

#239 Post by tarlyn »

PyroArrow wrote: Wed Oct 07, 2020 4:48 pm Therick Ulrazor: Sylvan Elf - Magic-User - Evoker - AC 10 - Hit Points: 5 / 8

Therick says, "Arrgghhh, (rubs the spot where the Crystal statue socked him), eh, thanks Del, (tries to sit up), ooooohhhh, hmmpphh."
Delsenora


"Here. let me help you up."

Delsenora will proceed with a Healing check on Therick

Healing Check [1d20] = 17

:shock: Just make it lol!


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Re: Chapter 4: Wizard's Basement

#240 Post by GreyWolfVT »

Therick got healed for 2 bringing him to 1 HP, and now 6 more by Del he is almost fully healed again.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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