Roamers and Travelers (ooc and questions lV)

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Yrkoon
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Re: Roamers and Travelers (ooc and questions lV)

#341 Post by Yrkoon »

If they have Silence cast on them, Loche could comfortably bang pots and pans together while he approaches them invisibly.

If Loche goes in for the backstab, however, we shouldn't fire normal missiles at them.

We should just charge in if the Pict stealthily goes in first. Loche should wait us for the charge to begin before backstabbing at an opportune moment. That way, he won't be alone for as long.
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Re: Roamers and Travelers (ooc and questions lV)

#342 Post by SocraticLawyer »

What if we cast Silence and Invisibility on Loche? The rest of us wait for the first beastman to go down (after which Loche presumably becomes visible), then charge the remaining guy?
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Re: Roamers and Travelers (ooc and questions lV)

#343 Post by Yrkoon »

I don't think 2 beastmen warrant blowing 2 spells. They're 80 feet from us, so we should all be able to get over there in less than a round. There is no danger of them fleeing to the ship and casting off before we get there.

That said, Amethu has already begun casting Silence. The die is cast.

I don't think there is a need to cast Invisibility. I suggest we do as I wrote earlier; we attack from the sides (from the west and the south) while archers pepper them from the southwest. One team would need to start moving now around the building we are behind in order to get into position for a charge from the west.

If this plan is acceptable, we would need three squads:
Squad 1: charge from the west
Squad 2: missiles
Squad 3: skirt the debris and charge from the south

Who is in which squad?
Cruloc will be in Squad 1 or, if there aren't any archers, he will be in Squad 2.

I'm not trying to grab the reins of leadership here. Alternative plans are welcome! I am much more reasonable and open to compromise than Cruloc is.
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Re: Roamers and Travelers (ooc and questions lV)

#344 Post by DadsAngry »

Mako won't be attacking. He can't hit anything and will lose his invisibility. He'll be with squad 3.
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Re: Roamers and Travelers (ooc and questions lV)

#345 Post by Inferno »

Hey gang,
It's been four days and I only have four IC posts.

But you guys are doing all that planning and plotting in the OOC thread, that every DM loves to see. So to let you continue to get organized, I'll extend this turn another 48 hours.

By then I'll need IC posts from Amethu, Cruloc, Garrin and Mako please. Thanks!

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Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

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Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
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Re: Roamers and Travelers (ooc and questions lV)

#346 Post by ChubbyPixie »

Is the heap of debris between us and the beast men high enough to hide behind?

I like "the plan." Kiri has a short bow, so he can stay with the ranged group, then charge when necessary for some cleanup.

Grandfather could cause some sort of distraction, as long as it's no more than 30' away from Kiri. If the debris can be ducked behind, Kiri could go behind it, then cause Grandfather to push something over on the far, southeast corner, hopefully drawing the beast men out so the 1st group going around the building can come on them from behind?
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Re: Roamers and Travelers (ooc and questions lV)

#347 Post by Inferno »

ChubbyPixie wrote:Is the heap of debris between us and the beast men high enough to hide behind?
No, least of all for the mountainous Kiri. :)

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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Urson
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Re: Roamers and Travelers (ooc and questions lV)

#349 Post by Urson »

Zahra only has javelins- which is why she moved closer, inside the house. Her tendency is to throw once, then charge after. BUT- I'm a lousy tactician, so give me a plan, andf I'll work with it.
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Re: Roamers and Travelers (ooc and questions lV)

#350 Post by Scott308 »

Loche would prefer to fire his sling in group 2. Once the spell is cast, they'll realize something is up when they can suddenly not hear. If they move, one will likely be out of range and able to raise an alarm.
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Re: Roamers and Travelers (ooc and questions lV)

#351 Post by Yrkoon »

Cruloc will charge from the west. I'll post within 12 hours. Off to work now.

My suggestion would be that someone fleet of foot (12" or 15") round the debris and charge at them from the south. Pincer move. That'll cut off one of their avenues of escape.
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Re: Roamers and Travelers (ooc and questions lV)

#352 Post by Inferno »

Sorry Dads. Moving it along. :)

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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Re: Roamers and Travelers (ooc and questions lV)

#353 Post by Yrkoon »

I think it highly unlikely that we'd be able to cast off before the beastmen were upon us, but I just thought I'd ask. I reckon standing and fighting is our only move.
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Re: Roamers and Travelers (ooc and questions lV)

#354 Post by ChubbyPixie »

We'll definitely have to fight, but we may be able to bottleneck them a little at the end of the dock/entrance to the boat? Then again they're beastmen - probably have a 25' long jump... :)

Kiri ran because others already had and I figure it's better to stick together, at least.
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Re: Roamers and Travelers (ooc and questions lV)

#355 Post by Inferno »

Yrkoon wrote:I think it highly unlikely that we'd be able to cast off before the beastmen were upon us, but I just thought I'd ask.
In case this was directed at me:
If you win initiative, and take full moves as your actions, you could scrabble onto the ship. Then the beastmen would likely follow you aboard. Next round, some adventurers fight the beastmen on deck, while others cast off.

If you lose initiative and take full moves, the beastmen will attack you on the dock. Then you retreat to the ship. They get opportunity attacks as you withdraw from a melee, but will not be onboard the ship this round. Then next round, some adventurers defend the beastmen from higher ground as they try to scrabble onboard, while others cast off.

It'll be close. Would you rather definitely fight on the dock, or maybe fight on the ship?
You could opt to lose initiative if you want.

Ability checks vs Int will be used to steer the ship, fyi.
There is wind on the lake.

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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Re: Roamers and Travelers (ooc and questions lV)

#356 Post by Inferno »

OGRE MAGE wrote:Xorxen ignores the strangely shaped smaller version of this thing the others keep calling a ship....
:lol:

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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Re: Roamers and Travelers (ooc and questions lV)

#357 Post by OGRE MAGE »

Sometimes it’s hard to remember what you should and shouldn’t know. :D
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Re: Roamers and Travelers (ooc and questions lV)

#358 Post by Inferno »

Everyone, please join me in welcoming AleBelly to the game! :D

He will be assuming the role of Tjoruy. If Tjoruy sounds or acts a little different, it's no doubt because he's had too many mushrooms. Or maybe too few.

For a little while, please be sure to include your character name in your post until AleBelly gets settled in. Thanks.

Welcome AleBelly!

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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Yrkoon
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Re: Roamers and Travelers (ooc and questions lV)

#359 Post by Yrkoon »

Tjoruy is one messed up dude. Play him proud, AleBelly!
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Urson
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Re: Roamers and Travelers (ooc and questions lV)

#360 Post by Urson »

Hey, hiya!
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