Lurkers From Beyond (ooc and questions V)

Inferno
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Zhym
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Re: Lurkers From Beyond (ooc and questions V)

#41 Post by Zhym »

Thanks. That should help Grothnak live an extra minute or two.

BTW, does our position at the top of a ledge the monsters are trying to climb up to give us any to-hit bonus?
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Inferno
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Re: Lurkers From Beyond (ooc and questions V)

#42 Post by Inferno »

Yes. :)

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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SocraticLawyer
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Re: Lurkers From Beyond (ooc and questions V)

#43 Post by SocraticLawyer »

Inferno wrote:Moving it along.
I NPCed Urdur based on his last post: supporting Hoom's efforts at deception.
Thanks. Sorry for the hold up! Had a RL issue that demanded a lot of time, but that's over now. :)

Question: is Urdur strong enough to grab the cultist's hand (to "help" him down the rope), but then pull him down when he's off balance (hopefully dropping him all the way down)? Urdur's Strength is 5 right now, so if that would require a Strength check I don't think he should do it.
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Inferno
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Re: Lurkers From Beyond (ooc and questions V)

#44 Post by Inferno »

Hi Socratic,
Glad you're back and that all is well.
SocraticLawyer wrote: Question: is Urdur strong enough to grab the cultist's hand (to "help" him down the rope), but then pull him down when he's off balance (hopefully dropping him all the way down)? Urdur's Strength is 5 right now, so if that would require a Strength check I don't think he should do it.
It does require a Strength check, with bonuses due to the element of surprise. It doesn't require a "to hit" roll as Urdur is offering a "helping hand."

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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Inferno
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Re: Lurkers From Beyond (ooc and questions V)

#45 Post by Inferno »

DadsAngry wrote:Hoom Feethos:

Hoom pushes the cultist while Urdur pulls him over the edge.
Hi Dads,
Happy birthday.

Please link me a d20 to hit roll. Fyi, there will be bonuses for the element of surprise.

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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DadsAngry
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Re: Lurkers From Beyond (ooc and questions V)

#46 Post by DadsAngry »

I don't think there is enough bonuses to make this not a fail. :cry:

Push [1d20] = 4
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SocraticLawyer
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Re: Lurkers From Beyond (ooc and questions V)

#48 Post by SocraticLawyer »

You guys think its worth it for Urdur to try to cast Blindness on this guy? Then maybe try again with the push off the ledge?

EDIT: Or he could just try to stab the guy in the face....
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Re: Lurkers From Beyond (ooc and questions V)

#49 Post by DadsAngry »

Just stick the guy with the pointy end. He's unarmored and a normal NPC. He'll go down quick if we can get a hit on him.
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Inferno
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Re: Lurkers From Beyond (ooc and questions V)

#50 Post by Inferno »

ChubbyPixie wrote:Telkis...
...springs onto the ledge to get between the slithering goo monster and the helpless villagers.

I assume he can do this since it’s only 5 feet across?
Hi Pixie,
Please roll an Ability Check vs Dexterity on 1d20 to leap across.
Failure means he can't attack this round.
Critical failure (a 20) means he misses the ledge.
Thanks. Good luck!

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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Zhym
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Re: Lurkers From Beyond (ooc and questions V)

#52 Post by Zhym »

drpete wrote:Pip will continue to help Ingrid move up. When he gets to the villagers, he will shake them, and shout for them to "Keep Moving! Your only hope is to Keep Going! We will protect you!"

Climb Walls (86%) [1d100] = 96

Uh oh...
Maybe he can take some of the climbing monsters with him on the way down. ;)
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drpete
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Re: Lurkers From Beyond (ooc and questions V)

#53 Post by drpete »

Zhym wrote: Maybe he can take some of the climbing monsters with him on the way down. ;)
Or at least distract a few... There's water down there, right? Right...?
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Inferno
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Re: Lurkers From Beyond (ooc and questions V)

#54 Post by Inferno »

Even if the water halves the damage, it's still too much.

Condolences, drpete.
RIP, Pip of Hochoch. :(

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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drpete
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Re: Lurkers From Beyond (ooc and questions V)

#56 Post by drpete »

Noooooooooo.....

https://www.youtube.com/watch?v=z-pywxSjT7I

... lines up for a chance to get back in :)
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Inferno
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Re: Lurkers From Beyond (ooc and questions V)

#57 Post by Inferno »

drpete wrote:... lines up for a chance to get back in :)
Thanks, drpete!
You're on the list! :D

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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Re: Lurkers From Beyond (ooc and questions V)

#58 Post by OGRE MAGE »

That was both sad and awesome at the same time. :D
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Re: Lurkers From Beyond (ooc and questions V)

#59 Post by ravenn4544 »

agree! RIP PIP!
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Zhym
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Re: Lurkers From Beyond (ooc and questions V)

#60 Post by Zhym »

What are the rules on climbing, again? I haven't been paying close enough attention, but I'm wondering if Pip got penalized for being a monk.

My theory, unsupported by knowledge or facts at the moment: non-thief climbers don't have to roll, so have no chance of falling. Thieves (and monks) are better climbers, so they get a roll, and thus have a chance of falling? Am I getting that right, or am I misunderstanding the climbing mechanics?
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