The Church of Merikka (21)
Village of Briarsgate, Gran March, Greyhawk
Day Eight. After midnight. Sunday, October 23nd, 576 CY
Cloudy, damp, cold, misty
"They're here! THEY'RE HEEEEEEEEEEEEEEERE!!!"
The Widow Hochstedt shrieks and the tendons in her scrawny neck stand out like cords.
"I found a map!..." exclaims Telkis as everyone speaks of escape at once. Mouser's last cursory glance notes nothing worth stealing except the silver candlesticks in the occult devotionals to the unspeakable god.
"We'll meet you at the mill," says Avril. The heroes divide their number even as they admit that to do so means certain death. They part without knowing if they will ever see each other again.
Grothnak, Telkis and Urdur escape down the hidden trapdoor and close it behind them. They descend a tall wooden ladder deep into a dark, dank cave beneath the temple of Merikka (at 'T').
Stones crunch underfoot. The 20 foot tall cavern has one smooth side and one jagged side, and extends beyond the illumination of Urdur's torch.
Ahead, at the edge of shadow, a door is set into the smooth rock wall.
With a chill, Urdur remembers this dark place. Yesterday, he thought he would never leave it alive.
Actions?!
Map:
PCs are marked by their initials.
Rolls and Rulings (non-required reading):
PC Status:
- Grothnak Uthglukh, Half-Orc Fighter 3: Move: 9", AC: 3, HP: 24/28
Telkis Brassfang, Gnome Fighter 3: Move: 9", AC: 0, HP: 5/28
Urdur Shimmerstone, Gnome Illusionist 2: Move: 12", AC 6, HP 4/6, Spells: 1/2 1st lvl
- Urdur's torch