I. Tree Cave

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Alethan
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Re: I. Tree Cave

#261 Post by Alethan »

Tom Cobley

Tom pours a bit more water onto the sticky substance and struggles to free himself.

Getting Unstuck [1d4-1] = 3-1 = 2

Then he readies his bow, wondering if he can struggle his feet free and fire it at goblins at the same time.
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Re: I. Tree Cave

#263 Post by Zhym »

Keebler and Tippin both rush back to the immobilized party members and hold their bows ready to defend them.
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Re: I. Tree Cave

#264 Post by Rusty Tincanne »

AdaRue blushes at her earlier outburst as she realizes how quickly the sticky substance comes off. She immediately starts assisting whomever Mila isn't. There was a fountain or something through those boards. We can sneak through the and hide, maybe.

Unsticky! [1d4-1] = 1-1 = 0

Is there any chance of freeing Junius or Tom more quickly with asssitance?
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Re: I. Tree Cave

#265 Post by dmw71 »

Of those caught in the glue bomb, AdaRue manages to be the least stuck, and, aside from the residual patches which will likely cover all the unfortunate victims until they're able to properly clean themselves, the cleric manages to frees herself quickly. Careful to avoid the fallen goblin -- also heavily coated in the sticky substance -- and around any obvious patches, she steps forward and assists Junius in clearing the mess that coats his backside. Mila rushes up to assist Tom as well, while Keebler, Tippin, and Watts all settle in behind the gluey area with their bows trained on the opening into the chamber beyond. As the rest file into the passage as well, everyone except Canun manages to make the vertical turn, while the cleric, after ensuring the already very dead fire beetle remains in that condition, hurries over and maintains the rear guard just outside the wooden "door."
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No targets come into sight of the archers, but Junius relays what he sees: The heat signatures of two small humanoid-sized forms -- continuing their goblin chatter. "Dhaan ar. Mogec ac!" one of them barks, which the dwarf translates into: "Free it. Hurry up!" Sure enough, the first goblin to enter cautiously makes its way over to the bound creature and appears to be working at its restraints.
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Keep in mind, the goblins and the four-legged creature are out of view of everyone except Junius, who is simply relaying what he sees. Unless they move in such a way that they're in line with the passage leading into the chamber itself, it will require characters actually moving through the gummed up area and to the entrance where Junius is, or actually inside the chamber itself, to be able to target any of them.


Actions?


---

Date: 20 Februarius, Year 7102
Time: 15:28 (Sunrise: 06:45, Sunset: 17:43)
Temp: 44F (53F topside)
Conditions:
  • Cool
    Damp
Light Sources: Known Conditions/Spells in Effect:
  • Tom (Rounds Stuck: 2)
    Junius (Rounds Stuck: 3)
Character Status
  • Mila | MU: 1 | Mv: 120/40 | THAC0: 19 | AC: 9 | HP: 4 | Armor: Unarmored | Weapons: Dagger | Spells: 1st: 1
    Keebler| : Elf: 1 | Mv: 90/30 | THAC0: 19 | AC: 7/6 | HP: 6 | Armor: Std Leather, Shield | Weapons: Longsword, Shortbow | Spells: 1st: 1, 0
    Tippin | Halfling: 1 | Mv: 90/30 | THAC0: 19 | AC: 7/6/5 | HP: 4 | Armor: Std Leather, Shield, Dex -1 | Weapons: Short sword, Shortbow
    Junius | Dwarf: 1 | Mv: 90/30 | THAC0: 19 | AC: 8/7/6 | HP: 10-8 = 2+4 = 6 | Armor: Leather, Shield, Dex -1 | Weapons: Scimitar, Sling
    AdaRue | Cleric: 1 | Mv: 90/30 | THAC0: 19 | AC: 7 | HP: 5 | Armor: Std Leather | Weapons: Staff | Spells: 1st: 1, 0
    Tom | Halfling: 1 | Mv: 60/20 | THAC0: 19 | AC: 5/4/3 | HP: 5-4 = 1+3 = 4 | Armor: Chain, Shield, Dex -1 | Weapons: Handaxe, Shortbow, Dagger
    Canun | Cleric: 1 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 4 | Armor: Banded, Shield | Weapons: Mace, Sling | Spells: 1st: 1, 0
    Watts | Thief: 1 | Mv: 90" | THAC0: 19 | AC: 8/6 | HP: 5-1 = 4-3 = 1 | Armor: Leather, Dex -2 | Weapons: Longsword, Longbow (20)
    Rainey | MU: 1 | Mv: 90" | THAC0: 19 | AC: 10 | HP: 3 | Armor: Unarmored | Weapons: Dagger | Spells: 1st 1
    Omdog | MU: 1 | Mv: 120" | THAC0: 19 | AC: 9 | HP: 3 | Armor: Unarmored | Weapons: Quarterstaff, Dagger | Spells: 1st 1
Marching Orders
  • Scout:
    • Keebler
    5-foot:
    • Tom
      Junius
      Tippin
      Keebler
      AdaRue
      Mila
      Rainey
      Omdog
      Watts
      Canun
    10-foot:
    • Tom & Junius
      Tippin & Keebler
      AdaRue & Mila
      Rainey & Omdog
      Watts & Canun
Rolls
  • None

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Re: I. Tree Cave

#266 Post by onlyme »

Junius also relays,

If we cannot walk through this, chances are they cant either. Maybe we retreat best we can, and then fire on them once they are stuck? He knows he must get unstuck before that plan would work, at least for him.
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Re: I. Tree Cave

#267 Post by Rusty Tincanne »

Hearing the translation from Junius, AdaRue switches strategy. She pulls out a flask of oil and pours/smashes it on the floor a few feet in front of Junius, leaving a small trail back to where she can hide out of view. She readies herself to set it alight using her lantern. Someone get up here and stop them from untying that creature! Junius is still stuck!
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Re: I. Tree Cave

#268 Post by Alethan »

Tom Cobley

"Junius, can you fire your bow at them? Stop them from unleashing the creature? If so, do!"
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Re: I. Tree Cave

#269 Post by dmw71 »

Rusty Tincanne wrote:Is there any chance of freeing Junius or Tom more quickly with asssitance?
You're welcome to try and find out. ;)
Alethan wrote:"Junius, can you fire your bow at them?
Junius is free to attempt this, but would do so with a slight penalty on his to hit roll.

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Re: I. Tree Cave

#270 Post by onlyme »

Junius quickly (well as quickly as he can in the circumstances) attempts to fire an arrow at the two goblins in hopes of slowing their mission.

Shortbow [1d20+1] = 6+1 = 7; [1d6] = 3

His conditions are too much to overcome.
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Re: I. Tree Cave

#271 Post by dmw71 »

Round 3
Junius volleys an arrow at the pair of goblins which zips between them, and causes one to quickly retreat back from where it came. The other, currently trying to release its captive beast, continues to frantically work, but the eager creature is excited, and its movement is complicating its release.
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Despite there being only a single goblin in view, Junius hears a flurry of goblin barking. The "conversation" is frantic, and overlapping, and the dwarf is unable to make out any individual phrases, but does make out three words:

"akhan"
"maach"
"dhegaan"


Which he translates as follows:

"Attack"
"Help"
"Fire"


Tom, being assisted by Mila, manages to successfully free himself and regain mobility... but will likely be stuck randomly removing globs of glue from his person and possessions for a long time. Juinus, taking the offensive and leaving just AdaRue working to clear him, remains stuck in place.


As before, the actions of the chamber are out of view of everyone except Junius, who is simply relaying what he sees. Also, those characters that have used water to free themselves (or their companions) from the glue, please update your character sheets accordingly -- say, 25% of a waterskin per round spent trying to free whomever was stuck.

#ResourceManagement (First, and probably last time I ever hashtag in a D&D game. Lol)


Actions?


---

Date: 20 Februarius, Year 7102
Time: 15:29 (Sunrise: 06:45, Sunset: 17:43)
Temp: 44F (53F topside)
Conditions:
  • Cool
    Damp
Light Sources: Known Conditions/Spells in Effect:
  • Tom (Rounds Stuck: 2, 0)
    Junius (Rounds Stuck: 3, 2)
Character Status
  • Mila | MU: 1 | Mv: 120/40 | THAC0: 19 | AC: 9 | HP: 4 | Armor: Unarmored | Weapons: Dagger | Spells: 1st: 1
    Keebler| : Elf: 1 | Mv: 90/30 | THAC0: 19 | AC: 7/6 | HP: 6 | Armor: Std Leather, Shield | Weapons: Longsword, Shortbow | Spells: 1st: 1, 0
    Tippin | Halfling: 1 | Mv: 90/30 | THAC0: 19 | AC: 7/6/5 | HP: 4 | Armor: Std Leather, Shield, Dex -1 | Weapons: Short sword, Shortbow
    Junius | Dwarf: 1 | Mv: 90/30 | THAC0: 19 | AC: 8/7/6 | HP: 10-8 = 2+4 = 6 | Armor: Leather, Shield, Dex -1 | Weapons: Scimitar, Sling
    AdaRue | Cleric: 1 | Mv: 90/30 | THAC0: 19 | AC: 7 | HP: 5 | Armor: Std Leather | Weapons: Staff | Spells: 1st: 1, 0
    Tom | Halfling: 1 | Mv: 60/20 | THAC0: 19 | AC: 5/4/3 | HP: 5-4 = 1+3 = 4 | Armor: Chain, Shield, Dex -1 | Weapons: Handaxe, Shortbow, Dagger
    Canun | Cleric: 1 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 4 | Armor: Banded, Shield | Weapons: Mace, Sling | Spells: 1st: 1, 0
    Watts | Thief: 1 | Mv: 90" | THAC0: 19 | AC: 8/6 | HP: 5-1 = 4-3 = 1 | Armor: Leather, Dex -2 | Weapons: Longsword, Longbow (20)
    Rainey | MU: 1 | Mv: 90" | THAC0: 19 | AC: 10 | HP: 3 | Armor: Unarmored | Weapons: Dagger | Spells: 1st 1
    Omdog | MU: 1 | Mv: 120" | THAC0: 19 | AC: 9 | HP: 3 | Armor: Unarmored | Weapons: Quarterstaff, Dagger | Spells: 1st 1
Marching Orders
  • Scout:
    • Keebler
    5-foot:
    • Tom
      Junius
      Tippin
      Keebler
      AdaRue
      Mila
      Rainey
      Omdog
      Watts
      Canun
    10-foot:
    • Tom & Junius
      Tippin & Keebler
      AdaRue & Mila
      Rainey & Omdog
      Watts & Canun
Rolls
  • None

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Re: I. Tree Cave

#272 Post by AleBelly »

Canun struggles to see ahead. "What's going on up there?"
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Re: I. Tree Cave

#273 Post by Rusty Tincanne »

AdaRue continues to help Junius and encourage one of the others to stop the goblin before he looses the creature.
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Re: I. Tree Cave

#274 Post by Rusty Tincanne »

@ Canun:
Rusty Tincanne wrote:There was a fountain or something through those boards. We can sneak through the and hide, maybe.
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Re: I. Tree Cave

#276 Post by drpete »

Rainey

"We need a plan... those things, and that beast, are going to charge at any moment... can we trick them? Pepper the dog or hide or something?"
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Re: I. Tree Cave

#277 Post by Alethan »

Being one of the closest to him, Tom helps Junius get unstuck.
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Re: I. Tree Cave

#278 Post by Rusty Tincanne »

AdaRue pleads with those behind her to back up so they can run when it is time. Tell them to go through the wood planks!
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Re: I. Tree Cave

#279 Post by onlyme »

Junius helps to finish getting unstuck, and relays the activity forward.
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Re: I. Tree Cave

#280 Post by ybn1197 »

Fearing for his own mortality, Watts maintains his position trying to see in the chamber if there is any clear shot.
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