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zebediah
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Re: OOC

#21 Post by zebediah »

I've just edited my post at the Characters thread to include a note on the spell Drudsa has memorized.
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Bouv
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Re: OOC

#22 Post by Bouv »

Marching order looks good.

While I never did say it, I do have Sleep memorized
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riftstone
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Re: OOC

#23 Post by riftstone »

My posting may be a little sporadic, as I have to travel on business this week. It's not as cool as it sounds.
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Makofan
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Re: OOC

#24 Post by Makofan »

Jake is cool with the order
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thirdkingdom
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Re: OOC

#25 Post by thirdkingdom »

I'd like to shoot for a 24 hour turnaround for combat, so, I will be posting the first round results tomorrow morning, unless I hear from everyone first. Couple of things. I allow movement and attacks in the same round. The goblins are about 20' away. Also, Dark Dungeons gives a +1 bonus to initiative if you declare prior to enemy declarations, and a -1 if you hold your action till the enemy declares (page 132). Also, characters attacking with a two-handed weapon automatically lose initiative (p.133).
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zebediah
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Re: OOC

#26 Post by zebediah »

I forgot to pick languages, so either Drudsa doesn't speak goblin or he didn't catch what they just said. :)

Can we declare our actions now or should we wait for the surprise actions?
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Bouv
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Re: OOC

#28 Post by Bouv »

I can't seem to find anything under "language" besides the skill. I would assume we all speak common and at least one other language (elf, dwarf, etc.).
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zebediah
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Re: OOC

#29 Post by zebediah »

Having a look at the character sheets it seems that none of us has picked the languages known by the character... :(
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thirdkingdom
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Re: OOC

#30 Post by thirdkingdom »

Sorry guys, I spaced on languages. Dark Dungeons doesn't actually have rules for these, so we will do the following: all characters can speak Common (Thyatian) plus one additional language (usually Traladaran for humans and racial tongues for demi-humans). Characters with an Intelligence bonus gain a number of additional languages equal to their bonus. Goblin is an acceptable bonus language. I can post additional choices when I get home. Let's go ahead and retcon now, since I should have caught that. My bad.
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Bouv
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Re: OOC

#31 Post by Bouv »

thirdkingdom wrote:Sorry guys, I spaced on languages. Dark Dungeons doesn't actually have rules for these, so we will do the following: all characters can speak Common (Thyatian) plus one additional language (usually Traladaran for humans and racial tongues for demi-humans). Characters with an Intelligence bonus gain a number of additional languages equal to their bonus. Goblin is an acceptable bonus language. I can post additional choices when I get home. Let's go ahead and retcon now, since I should have caught that. My bad.
So Tratiln will have: Common, Elf, Goblin, and Halfling
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thirdkingdom
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Re: OOC

#32 Post by thirdkingdom »

Okey dokey, here is a basic list of available languages:
Dwarven
Elven
Halfling
Thyatian (human)
Traladaran (human)
Daro (the tongue of Darokin, mercantile kingdom to the north)
Ylari (the tongue of Ylaruam, desert kingdom to the east)
Alphatian (the tongue of a far-off empire, mostly used by magic-users. Also know as the High Tongue).
Draconic (again, used mostly by magic-users, as this language is rumored to have been the first spoken at creation)
Goblin
Kobold
Orc
Lizardman
Ogre
Gnoll
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Makofan
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Re: OOC

#33 Post by Makofan »

Gray Jake speaks Traladaran
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zebediah
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Re: OOC

#34 Post by zebediah »

Bouv wrote:So Tratiln will have: Common, Elf, Goblin, and Halfling
Why don't you ask the goblin for the password? ;)



Edit: added Drudsa's languages to his sheet - Common, Traladaran, Elven & Draconic.
Last edited by zebediah on Wed Jan 30, 2013 9:48 pm, edited 1 time in total.
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Finglas
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Re: OOC

#35 Post by Finglas »

Bregalad, the elf, speaks Common, Elvish, and Dwarvish. (He had spent time in his past residing with dwarves, hoping to learn the dwarven art of smithing.)
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zebediah
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Re: OOC

#36 Post by zebediah »

BTW, I think I missed the campaign ID number...
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sulldawga
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Re: OOC

#37 Post by sulldawga »

Marodin, the Cleric, speaks only Common and Traladaran.
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Makofan
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Re: OOC

#38 Post by Makofan »

zebediah wrote:BTW, I think I missed the campaign ID number...
campaign id 70
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Bouv
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Re: OOC

#39 Post by Bouv »

Makofan wrote:
zebediah wrote:BTW, I think I missed the campaign ID number...
campaign id 70
Actually 102. Discovered it by some trial and error!
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zebediah
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Re: OOC

#40 Post by zebediah »

Thanks!
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