VII. The Lost City

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Inferno
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Re: VII. The Lost City

#61 Post by Inferno »

Xhalh Vhaldharian, human 'knight'

"I say thee nay!" grunted Xhalh bravely, still in his noble stance. "'Tis hardly sporting!"

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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Zhym
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Re: VII. The Lost City

#62 Post by Zhym »

"This ain't sport, Skippy," retorts Malfindel.
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Inferno
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Re: VII. The Lost City

#63 Post by Inferno »

Xhalh Vhaldharian, human 'knight'

"The name is Xhalh," the honourable oaf whispered, with a verbal reverence for his own name that one usually reserved for that of Theseus or Heracles.

"And aye, verily good maiden, this be not sport at all," Xhalh hoarsely continued with the gentle courtesy and graciousness he afforded all of the weaker sex. His spine became even more erect, his bearing more regal, his head higher as he lovingly recited: "Forsooth, it be Chivalry! Why, maiden, know you she is the mother of mercy, valour and uh... fairness! The stay of the oppressed, the redresser of grievances, the curb of the power of the tyrant! Umm... Nobility is but an empty name without her, and... uh, liberty finds the best protection in her lance and her... uh... sword!"

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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GreyWolfVT
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Re: VII. The Lost City

#64 Post by GreyWolfVT »

Zhym wrote:Lúthon arches his eyebrows, impressed. "That is not a bad idea," he says. "But what if the occupants of that room do not come out on their own? Surely they know the danger the bats pose, and would therefore be reluctant to venture forth of their own accord?"

Malfindel snorts. "Why don't we just pour oil by the door, leave a trail of oil back to the ladder, and light the damn thing? That'd get their attention."
Dorin whispers "Bah ya fool that'd burn the durned bridge too ya know."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: VII. The Lost City

#65 Post by Zhym »

Malfindel scoffs and turns away before Xhalh has reached the word "verily." "Whatever," she interrupts with a backward wave of her hand.
GreyWolfVT wrote:Dorin whispers "Bah ya fool that'd burn the durned bridge too ya know."
"Watch your tongue, dwarf. Maby the bridge burns, maybe it doesn't. Seems we're better off either way—unless you're too much of a fool to have brought rope with you?"

She glares at the others. "We killing these flying rats, or what?"

Lúthon just shakes his head and feigns intense interest in the bats that are nowhere near his sister.
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Re: VII. The Lost City

#66 Post by GreyWolfVT »

Relve "It would be unwise to burn the bridge we'd surely use up all the rope we have just trying to reconstruct the bridge." the dwarf adds to the conversation. "If you wish to attack the bats I will move to the back of the line as I only carry and attack face to face." as he indicates his melee weapons the mace in his belt and the warhammer in his other hand that is not carrying the lantern.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Inferno
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Re: VII. The Lost City

#67 Post by Inferno »

Xhahl Vhaldharian, human 'knight'

The chivalric chump neither notices nor cares that the elf maiden has already lost interest. It matters not. He is deep in his reveries now.

Then he grunts earthily: "Good you now, keen archers. Uh... Pray... dispatch yonder savage animals that we may proceed with noble combat; righteous, sporting and fair!"

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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onlyme
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Re: VII. The Lost City

#68 Post by onlyme »

Rummus mentions,
I see no reason to attack unprovoked, as these bats have caused us no ill.
Dandelion - female half-orc beautyqueen in training (The Lone City in the Wildlands) OSRIC
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL

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Re: VII. The Lost City

#69 Post by dmw71 »

I need somebody to actually do something, please.

Open a door. Move somewhere. Attack something. Anything besides talking.

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-- 2025 --
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Zhym
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Re: VII. The Lost City

#70 Post by Zhym »

"Perhaps we should investigate to the east for now," suggests Lúthon. "The bats and doors will be here when we return. Xhalh, Relve: would you be so good as to lead us in that direction?"

If we're talking, at least we aren't dying.
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Re: VII. The Lost City

#71 Post by AleBelly »

Bingus shakes his head. "Y'all are fixin' for a fight huh? There's enough this island happy to oblige. The bats swooped on the shits behind that door. They'll do it again. Be nice to watch a fight instead of be in one. What do you reckon will happen if we attack the bats? Make noise and bring out another enemy so's we fight two at once. Don't make a damn bit of sense. Maybe we open that door quietly, I throw my voice in there and get the bats to attack for us."

He sighs, exasperated. "Lots of folks already died on this island. You ain't no better than them. Need to use our noggins to survive."

The thin mage walks up to the door quietly and places his ear against it to see if he can hear anything on the other side. If he thinks it's being opened, he will sprint as fast as he can back to the area near the rope ladder.

Didn't see your post, Zhym. Bingus will still listen at the door.
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Re: VII. The Lost City

#72 Post by Zhym »

"The old knock-and-run, huh?" says Malfindel. "Fine, but the rest of us should back away somewhere so the bats don't get distracted by us."

She and Lúthon will stay back toward the ladder, bows ready.
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Re: VII. The Lost City

#73 Post by GreyWolfVT »

oh and Relve did move however the others are blocking him.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Inferno
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Re: VII. The Lost City

#74 Post by Inferno »

Xhalh waits to learn what Bingus hears, sword and shield ready for glorious combat.

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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Re: VII. The Lost City

#75 Post by dmw71 »

Bingus advances to the front of the group, passing Relve on the sturdy rope bridge as the dwarf, concerned with his lack of ranged weapons, moves towards the rear of the group. Remembering the T-intersection just before the door, with passages running in either direction, the arcane caster secures Relve's lantern as the pair pass each other. Once he reaches the intersection, Bingus uses the lantern to illuminate both left and right as he peers down each side passage. Turning, he quietly relays to those behind him that each side passage runs approximately 25-feet, and there a closed door is found at the end of the passage to the left, and a narrow opening, maybe a foot wide, formed out of the natural stone of the walls off to the right.

Absent the appearance of any threat, the user of magic steps forward and approaches the door across the intersection in the northern wall. Pressing his ear to the door and straining for several moments, he believes he hears some chanting taking place on the other side, in a tongue foreign to his ears.
Door.png
Door.png (6.66 KiB) Viewed 414 times
Actions?

---

Date: 7 Goodmonth, Year 571
Time: 9:17 (Sunrise: 05:31, Sunset: 17:59)
Temp: 87F outside (82F underground)
Conditions: Thunderstorm outside (Stuffy and humid underground)
Light Sources: Relve's Lantern (13:47) (Temporarily held by Bingus.)
Known Spells in Effect: None
Spells Remaining: Bingus (MU-1st: 1), Luthon (Elf-1st: 1), Malfindel (Elf-1st: 1), Rummus (Elf-1st: 1)


Health
Good: Bingus Dorin, Luthon, Malfindel, Xhalh, Relve, Rummus
Fair: None
Serious: None
Critical: None

---

Note:
As you can tell from the above, I am going to attempt to more closely begin tracking some more general game conditions that would be obvious to anyone.

Thank you, AleBelly, for shared with me the system you use.

If anyone has any feedback, suggestions, thoughts; I am more than willing to discuss everything the 'ooc' thread.

-- Games --
- DM: In Development

-- 2025 --
Unseen Servant Con!
.
.
-- Project --
Playtest: Untitled Project (1e)
(Status: Archived)

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Re: VII. The Lost City

#76 Post by GreyWolfVT »

Relve awaits the report back or a decision as to where the party is going to move to.

Dorin too awaits that intentions of the group in front of himself waiting to attack by bow or move onward.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Zhym
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Re: VII. The Lost City

#77 Post by Zhym »

"Perhaps I can understand the language," suggests Lúthon when he hears about the chanting. He steps forward and listens at the door.

"Only if they're chanting in pompous," mutters Malfindel under her breath.
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Re: VII. The Lost City

#78 Post by dmw71 »

Lúthon listens at the door and, while he is not able to comprehend what exactly is being chanted on the other side, he suspects it is some sort of religious ceremony taking place.

-- Games --
- DM: In Development

-- 2025 --
Unseen Servant Con!
.
.
-- Project --
Playtest: Untitled Project (1e)
(Status: Archived)

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Re: VII. The Lost City

#79 Post by AleBelly »

Bingus sweats profusely, nervous at tangible evidence of the enemy. He looks to the two doors. Is there a way to bar them from the outside? Can he tell? Would it be possible to tie a rope to the door and open it from a distance?
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Re: VII. The Lost City

#80 Post by Zhym »

Lúthon tries to determine whether the chanting sounds sinister or like a regular religious ceremony.
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