Shadows and Fog: Round 6
Vodarte's adrenaline surges at the near miss, and with fair Ingrid near his side he is motivated to take an attack of opportunity! He strikes back furiously with the Axe of Obad-Hai.
"Back, fell creature!" he shouts, but hacks wide, perhaps distracted by the fair Ingrid Esthof's proximity.
Vodarte's attack might miss, but it opens up an opportunity for Ingrid to swoop in and strike the undead with her blazing mace! Shadows jump as the priestess crashes her bright, glowing weapon into the gaping jaws of the haunted cadaver (
Z42), shattering fangs and bone!
Simultaneously, the Grey Mouser pivots and thrusts with his sabre, Scalpel, into the living corpse's back, running it through!
At that same moment, Vodarte sunk his battle axe into the thing’s neck!
The trio’s combined onslaught left the macabre abomination (
Z42) dismembered and twitching upon the bloodsoaked ground, the horrific shrieks of its ghastly maw silenced at last.
To the west of that gruesome slaughter, Hoom Feethos sees ominous shadows move through the spectral fog. Unable to determine what they are, Hoom slowly and quietly steps forward, with his short sword firmly grasped in his hand and discovers that those shadows are Pelias and Grothnak, racing to find Telkis with Long Bo!
Long Bo, seeing that this fight is not yet over, and knowing the slow speed of these creatures, waves Pelias and Grothnak by him into battle as he digs into his pouch for some herbs. He casts a magical spell of healing upon himself in case he has to get in close again (
+5 hp), and then rushes in towards Telkis with his spear drawn.
Telkis, still recovering from his stumble, suddenly feels frigid, clawing hands around his throat, strangling the life from him!

- Telkis grapples with an undead horror.jpg (233.96 KiB) Viewed 4842 times
Gasping and straining, the gnome warrior brings Cranach up sharply, as he was taught to do in dwarven close-quarter fighting, and savagely caves in the side of the faceless abomination’s head! Icy hands loosen from the gnome’s neck as the rot-faced terror (
Z43) drops to the forest floor beside the violated carcass of Tobits the donkey.
Grothnak and Pelias charge into the fray, meeting the once-beautiful girl’s murderous advances (
Z46). Both warriors strike true with their blades, putting her dead, young body back to rest in a funeral pyre of blood and gore.
The unholy tide of horror from beyond the grave finally abates.

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The mist-veiled, haunted woods of the Dim Forest are quiet once more, save the feral growls of the two entangled creatures snared by Long Bo’s magic (
Z34 and Z36):

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It is just after sunset on the third day of your journey. The rain has stopped and the night remains fog-shrouded beneath a harvest moonlit sky.
You might reach Briarsgate tomorrow, should you survive the coming night in the Dim Forest first.
Actions? Plans for the night?
DM Notes:
Status:
Elden Vodarte, Human Ranger 2: AC 3, HP 20/20
The Grey Mouser, Half-Elf Magic-User/Thief 1/2: AC 4(5), HP 10/10, Spells: 0/1 1st lvl
Grothnak Uthglukh, Half-Orc Fighter 2: AC 4, HP
7/17
Hoom Feethos, Elven Magic-User/Thief 1/2: AC 3, HP
5/8, Spells: 0/1 1st lvl
Ingrid Esthof, Human Cleric 2: AC 3(1), HP
9/12, Spells: 0/4 1st lvl
Long Bo, Human Druid 2: AC 6, HP 10/15, Spells: 2/4 1st lvl and 0/2 2nd lvl
Pelias Blanchflower, Human Paladin 1: AC 2, HP
4/11
Telkis Brassfang, Gnome Fighter 2: AC 0, HP 14/19
Magic:
Entangle (Bo): Any creature that is dark green is entangled for 5 more rounds (Z36, Z34).
Light (Ingrid): 2” radius globe of light on Ingrid’s mace, for 6 more rounds.
Protection from Evil (Pelias): -2 to AC and +2 to saving throws against evil, in a 10 foot radius around Pelias.