Howie's Speakeasy - "Come on in"

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Inferno
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Re: Howie's Speakeasy - "Come on in"

#241 Post by Inferno »

Thanks.

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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Inferno
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Re: Howie's Speakeasy - "Come on in"

#242 Post by Inferno »

Grognardsw wrote: As Emre points in the direction, the investigators suddenly hear a buzzing and flapping. A hundred yards up northeast are two of the nightmare creatures.
Yikes.
Dads and Sniper, your red rock might be the way out.
Either give it to Whately so the monsters kill him, or use it to control the monsters??? :shock:

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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thesniperknight1
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Re: Howie's Speakeasy - "Come on in"

#243 Post by thesniperknight1 »

I will try to control them but that's gonna be hard, what skills should I roll to try and use the stone Grog?

But we should run away from the longer but somewhat dangerous route Emre referred to before we lose are heads.....both in the literal and figurative sense :lol:
Don't ever tell anybody anything. If you do, you start missing everybody.” ― J.D. Salinger, The Catcher in the Rye
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DadsAngry
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Re: Howie's Speakeasy - "Come on in"

#244 Post by DadsAngry »

Grognardsw is the rule when a player takes more than half of their hit points in one shot they need to make a CON roll or go unconscious in the edition we are using? I hate to see Archer take another bullet and die. Better he goes unconscious and live.
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Grognardsw
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Re: Howie's Speakeasy - "Come on in"

#245 Post by Grognardsw »

DadsAngry wrote:Grognardsw is the rule when a player takes more than half of their hit points in one shot they need to make a CON roll or go unconscious in the edition we are using? I hate to see Archer take another bullet and die. Better he goes unconscious and live.
Yes in 3rd there is that rule, but there were two bullets and each single wound was under the threshold, though the total was over. We'll see what the wily detective does ;)
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Re: Howie's Speakeasy - "Come on in"

#246 Post by Grognardsw »

Cthulhu Mythos skill represents more than book knowledge. It is a window into an understanding of the mythos and true nature of the universe. An epiphany triggered by an occurrence, words, or sight. A glimpse into forbidden knowledge to comprehend that which is before you. Given this interpretation, feel free to utilize in this fashion.
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SocraticLawyer
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Re: Howie's Speakeasy - "Come on in"

#247 Post by SocraticLawyer »

Grognardsw wrote:The investigators, with the two BOI agents and the hand-cuffed Darrin McCoy in tow, enter the room with the chalkboard. Scrawled upon it are words in the mysterious cult language, also seen in Carver's notebooks, in the margins of some Carcosa books, and in sections of the Pnakotic Manuscripts.

The script is copied down and various papers are gathered up. There are fresh ashes indicating that some papers were burnt recently.

Then the investigators hear human screams of terror echo down the hallway from the underground tunnel. They step out into the hallway as the yells continue, broken by gunshots and the rattle of the Thompson sub-machine gun. It lasts less than 10 seconds then is quiet.

The two BOI agents look at each other nervously.
I'm a little stumped here, guys. On the one hand, we learn very little by running away, and probably let loose a very nasty thing in a heavily populated area. On the other hand, it will surely kill us if we go down the passageway. After all, trained BOI agents with fn machine guns appear to have just been slaughtered. What is a bookworm with a shotgun going to do?

I'm also not sure that leaving to get the spellbooks and coming back is a good move, but it's the only thing I can think of. Are any of our spells potentially useful here?

Grognardsw, in light of the post above this one, I'll make a Mythos roll for Reg just in case: Mythos roll (08) [1d100] = 13 So close!
How do we know you're not a donkey-brained man?
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Inferno
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Re: Howie's Speakeasy - "Come on in"

#248 Post by Inferno »

SocraticLawyer wrote: I'm a little stumped here, guys.
There are no victories to be had in CoC, save survival. ;)
And that won't come from the end of a tommy gun.
Magic spells, secret knowledge researched from obscure books and letters, occultic artifacts of power; those are your best hope now, friend. :)
Good luck!

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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MonkeyWrench
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Re: Howie's Speakeasy - "Come on in"

#249 Post by MonkeyWrench »

Well... you could always uncuff Darrin so he can help... :twisted: :twisted:
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Re: Howie's Speakeasy - "Come on in"

#250 Post by Fulci »

Grognardsw wrote:In answer the investigators hear a thing which brings a cloud over their minds. One of the agents would later testify: "I do not try, gentlemen, to account for that thing—that voice—nor can I venture to describe it in detail, since the first words took away my consciousness and created a mental blank which reaches to the time of my awakening in the hospital. Shall I say that the voice was deep; hollow; gelatinous; remote; unearthly; inhuman; disembodied? What shall I say? I heard it, and knew no more. Heard it as I sat petrified in that unknown cemetery tunnel. Heard it well up from the innermost depths of that damnable hole as I watched amorphous, necrophagous shadows dance against the wall. And this is what it said:
“YOU FOOL, HOLMES IS DEAD!”
Great description!!

Just a clarification: do we all pass out?
G A M E S :
Running Vaults & Wastelands [Fallout]
Isaiah Bartlett in That Which Should Not Be [CoC]
Ingrid Esthof in The Horror at Briarsgate [1e]
Jónas Gillman in The Sinister Secret of Saltmarsh [1e]

I N A C T I V E : (
Ballar Uh in Dungeonesque [LL/AEC]
Favrick in The Rise of Smaug [BW]
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Re: Howie's Speakeasy - "Come on in"

#251 Post by Grognardsw »

Lovecraft thanks you ;) Adapted from The Statement of Randolph Carter.

No one is passed out except the agent I suppose.
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Re: Howie's Speakeasy - "Come on in"

#252 Post by Grognardsw »

Image

Book Two - The Psychogeography of Terror

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Coming August, 2015

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Insights Spawn Nightmares

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An Autopsy of Horror With Words and Pictures

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Inferno
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Re: Howie's Speakeasy - "Come on in"

#253 Post by Inferno »

Nice.

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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Re: Howie's Speakeasy - "Come on in"

#254 Post by DadsAngry »

Rolling tick for Archaeology

Archaeology 80% [1d100] = 85
Failed - success.

Increase Archaeology [1d8] = 8
Increase by 8 = Archaeology 88%

Shouldn't the survivors of the Miskatonic group of receive one Cthulhu Mythos for seeing the creatures in the cave?
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Re: Howie's Speakeasy - "Come on in"

#255 Post by Grognardsw »

Okay on the 1% gain on Mythos for Mt. Latmos characters.
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Re: Howie's Speakeasy - "Come on in"

#256 Post by SocraticLawyer »

Improve Persuade skill: Persuade skill improvement? (35) [1d100] = 67 W00t!

Persuade improvement: Persuade improvement [1d8] = 5
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Re: Howie's Speakeasy - "Come on in"

#257 Post by Grognardsw »

Inferno wrote: ...a client list of Ward, Marsh and Mason (great name!) ...
As some may realize, each of those surnames are from major Lovecraft characters. "Obed Marsh” was the sea-captain who founded the Esoteric Order of Dagon in “The Shadow over Innsmouth." Not that these are literally the same people in the game (or maybe they're relatives ;) :o )
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Re: Howie's Speakeasy - "Come on in"

#258 Post by DadsAngry »

I first read the names as personalities in the RPG world; James M. Ward, Steve Marsh, & Mike Mason.
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Inferno
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Re: Howie's Speakeasy - "Come on in"

#259 Post by Inferno »

Grognardsw wrote:
Inferno wrote: ...a client list of Ward, Marsh and Mason (great name!) ...
As some may realize, each of those surnames are from major Lovecraft characters. "Obed Marsh” was the sea-captain who founded the Esoteric Order of Dagon in “The Shadow over Innsmouth." Not that these are literally the same people in the game (or maybe they're relatives ;) :o )
I didn't get that. I thought their New England Presbyterian-sounding names were a magical ward or glyph, a swamp where deep ones dwell, and a freemason illuminati type. :)

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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Inferno
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Re: Howie's Speakeasy - "Come on in"

#260 Post by Inferno »

Hi,
I’m going to be offline again, for 9 days.
Summer vacation.
I’ll be back Monday the 17th.

Thanks!

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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