Part 2: The Roads ahead

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MonkeyWrench
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Re: Part 2: The Roads ahead

#321 Post by MonkeyWrench »

Canis(Crow) nods, "Lets wait until morning to see what we find... I'll go see if we can find any witnesses." Canis(Crow) then starts heading back towards the main part of town, headed for the tavern. He keeps an eye out for any locals out on the roads or otherwise visible...
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ybn1197
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Re: Part 2: The Roads ahead

#322 Post by ybn1197 »

ybn1197 wrote:As the others talk, Arastor will take it upon himself to investigate the tracks. He will look at and compare the wolf to human tracks. Check the gait to make sure they were made by the same creature. Then he will follow the human tracks out as far as he can.
What does Arastor find?
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Re: Part 2: The Roads ahead

#323 Post by GreyWolfVT »

ybn1197 wrote:
ybn1197 wrote:As the others talk, Arastor will take it upon himself to investigate the tracks. He will look at and compare the wolf to human tracks. Check the gait to make sure they were made by the same creature. Then he will follow the human tracks out as far as he can.
What does Arastor find?
He finds that indeed Rethor's conclusion is apt. It does appear the beast transformed into a human form and continued off into the forest perhaps to it's lair as did some of the other tracks, it does appear it was a pack effort and not a lone wolf.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
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Dram
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Re: Part 2: The Roads ahead

#324 Post by Dram »

Krakus- Do we have the ability to set some silver traps for possible visitors?
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Re: Part 2: The Roads ahead

#325 Post by GreyWolfVT »

At this point does the party stay where the tracks change or go back to town? Rethor is awaiting the decision. Crow appears to want to go back to town and look for folks to question about the encounters. Krakus wants to perhaps set some silver traps somewhere.

Rethor looks around watching and suspecting something to come after them "Well I've lead you here but I must go back and check on the town and my other guards. There aren't many and I've been gone too long. It should be easy to get back from here if you wish I will wait and you all can follow me back or if you think you can find your way back I'll send someone to watch for your return. If it helps any the attacks so far have only happened on the nights of a full moon." he finishes waits politely for a reply before he starts back to town.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Part 2: The Roads ahead

#326 Post by MonkeyWrench »

Canis(Crow) Will follow Rethor back to town, then begin to question the villagers and look around.
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Re: Part 2: The Roads ahead

#328 Post by GreyWolfVT »

The following day is the next marked full moon. So you can investigate tonight set traps tonight or tomorrow morning. Still have an entire day to try and track those tracks in the forest and so forth.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Part 2: The Roads ahead

#329 Post by Dram »

Krakus- Will follow Rethor and Canis back into town. We should move back to town.
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Grakluse Longleaf-A Candle in the Darkness
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Re: Part 2: The Roads ahead

#330 Post by ybn1197 »

Arastor looks around and then follows Rethor and the others.
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Re: Part 2: The Roads ahead

#331 Post by GreyWolfVT »

The group heads back to the town Rethor leaves the party by the town circle. "I've got to head back to the barracks. Feel free to visit the tavern and inn. Might even get more information from the old fisherman that lives in the shack by the lake." and he walks off to find his men and get up to date on what he missed out on while he was gone.

Map: Yes the town is modeled after Secomber in Forgotten Realms
Image
Map Legend:
1. Fisherman Hermit's Home
2. Fisherman's Guild
3. Abandoned Lumber Mill
4. Town Church
5. The Red Eyed Tavern
6. Mayors House
7. Rethor's House
8. The Fisherman's Inn
9. Abandoned Home
10. Stables
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Part 2: The Roads ahead

#332 Post by PyroArrow »

Rician Lockwindberg - Paladin - AC 3 HP: 12/14:

Says,

" Lets examine the abandoned house first before going to the tavern & inn. "
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
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Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
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Re: Part 2: The Roads ahead

#333 Post by thesniperknight1 »

Pheras follows silently
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Re: Part 2: The Roads ahead

#334 Post by MonkeyWrench »

Canis(Crow), "Check the house, I'll ask the villagers. Might find a witness or lead..." Canis(Crow) then heads throughout the town looking for people and speaking to them.
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Re: Part 2: The Roads ahead

#335 Post by ybn1197 »

Arastor goes with Rician.
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Re: Part 2: The Roads ahead

#336 Post by Nuke66 »

"Given that we will see a full moon tomorrow, we should just button dawn and set any traps we might. Let us not waste any time chasing ghosts." Mathias says.
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Re: Part 2: The Roads ahead

#337 Post by Dram »

Krakus- I agree, who has any skill in making traps? We should get them done as soon as possible.
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Grakluse Longleaf-A Candle in the Darkness
Jacxor Ironforge-Dungeon of the Mad Mage (5e)
Kreed Oaken-Chaos halls
Xlore Strongoak-B11 King's Festival & B12 Queen's Harvest - AD&D 2e
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Re: Part 2: The Roads ahead

#338 Post by GreyWolfVT »

So the party decides it is not worth doing too much this night and start formulating a plan to set some traps, perhaps deal with interviewing witnesses in the morning. Crow mingles in the town a little looking for folk to talk to the others start considering checking out one of the two homes. Rethor has rooms at the inn free of charge for the group. The Tavern this night has a sign indicating that there is a Bard tonight that will be singing songs for entertainment.

Sign:
Tonight the bard Hetfield Singing "Of Wolf And Man"
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Part 2: The Roads ahead

#339 Post by Dram »

Krakus- Shall we go to the tavern and some ale.
Current Characters/Games
Grakluse Longleaf-A Candle in the Darkness
Jacxor Ironforge-Dungeon of the Mad Mage (5e)
Kreed Oaken-Chaos halls
Xlore Strongoak-B11 King's Festival & B12 Queen's Harvest - AD&D 2e
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Re: Part 2: The Roads ahead

#340 Post by PyroArrow »

Rician Lockwindberg - Paladin - AC 3 HP: 12/14:

Says to Krakus,

Sigh, " Really we should look at the houses where abductions took place as soon as possible to gather any evidence, lest it be tampered with, wiped clean or destroyed ! "

" Then we can go wind down & mingle, to gather any more information, before getting drunk ! "
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
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