Howie's Speakeasy - "Come on in"

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Fulci
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Re: Howie's Speakeasy - "Come on in"

#141 Post by Fulci »

Welcome!
G A M E S :
Running Vaults & Wastelands [Fallout]
Isaiah Bartlett in That Which Should Not Be [CoC]
Ingrid Esthof in The Horror at Briarsgate [1e]
Jónas Gillman in The Sinister Secret of Saltmarsh [1e]

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Ballar Uh in Dungeonesque [LL/AEC]
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DadsAngry
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Re: Howie's Speakeasy - "Come on in"

#142 Post by DadsAngry »

Skill improvement Credit Rating (45%)

Credit Rating 45% [1d100] = 26 increase [1d8] = 6

Nope. :x
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Inferno
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Re: Howie's Speakeasy - "Come on in"

#143 Post by Inferno »


DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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SocraticLawyer
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Re: Howie's Speakeasy - "Come on in"

#144 Post by SocraticLawyer »

How do we know you're not a donkey-brained man?
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Inferno
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Re: Howie's Speakeasy - "Come on in"

#145 Post by Inferno »

Hey Grognard,
I'm leaving on vacation tomorrow. Will be back Tuesday, April 7.
Please NPC my character for me while I'm gone.

After the Miskatonic U brainstorm, Archer will bring Hazradbad's maps and letters to Carter, and return the master room key.
If Carter needs any extra security transporting Hazradbad for extradition, Archer will help out.

Thanks!

Best,
Inferno

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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Grognardsw
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Re: Howie's Speakeasy - "Come on in"

#146 Post by Grognardsw »

Enjoy. Perhaps the group will arrive at Mt. Latmos by the time you're back.
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Re: Howie's Speakeasy - "Come on in"

#147 Post by Grognardsw »

Please welcome Starbeard, who will be taking over Marius Albertoni, the hunter!
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Starbeard
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Re: Howie's Speakeasy - "Come on in"

#148 Post by Starbeard »

Grognardsw wrote:Please welcome Starbeard, who will be taking over Marius Albertoni, the hunter!
Thanks! I'm looking forward watching Marius' inevitable descent into madness.
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Fulci
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Re: Howie's Speakeasy - "Come on in"

#149 Post by Fulci »

Welcome!
G A M E S :
Running Vaults & Wastelands [Fallout]
Isaiah Bartlett in That Which Should Not Be [CoC]
Ingrid Esthof in The Horror at Briarsgate [1e]
Jónas Gillman in The Sinister Secret of Saltmarsh [1e]

I N A C T I V E : (
Ballar Uh in Dungeonesque [LL/AEC]
Favrick in The Rise of Smaug [BW]
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thesniperknight1
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Re: Howie's Speakeasy - "Come on in"

#150 Post by thesniperknight1 »

welcome newcomer!
Don't ever tell anybody anything. If you do, you start missing everybody.” ― J.D. Salinger, The Catcher in the Rye
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Fulci
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Re: Howie's Speakeasy - "Come on in"

#151 Post by Fulci »

Newcome, welcomer!

(?)
G A M E S :
Running Vaults & Wastelands [Fallout]
Isaiah Bartlett in That Which Should Not Be [CoC]
Ingrid Esthof in The Horror at Briarsgate [1e]
Jónas Gillman in The Sinister Secret of Saltmarsh [1e]

I N A C T I V E : (
Ballar Uh in Dungeonesque [LL/AEC]
Favrick in The Rise of Smaug [BW]
FrankL
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Re: Howie's Speakeasy - "Come on in"

#152 Post by FrankL »

Welcome aboard from a player slightly less new than you!
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Anders Molin
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Re: Howie's Speakeasy - "Come on in"

#153 Post by Anders Molin »

Welcome Starbeard!
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Starbeard
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Re: Howie's Speakeasy - "Come on in"

#154 Post by Starbeard »

Thanks, everyone!
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Grognardsw
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Re: Howie's Speakeasy - "Come on in"

#155 Post by Grognardsw »

After my summary post this morning for the Providence group of investigators, I wanted to point out that though we've been playing for five months, only six days have passed in game. In that time, you've uncovered a good deal. The PbP format can make it feel like an endless dialog and investigation, but there has been real progress. More action-oriented developments are in the wings.
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SocraticLawyer
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Re: Howie's Speakeasy - "Come on in"

#156 Post by SocraticLawyer »

In light of the summary from our Keeper, I thought it might be helpful to discuss strategy at this point OOC, given the many avenues of investigation open to us.

For the next day (September 13), I think it prudent for most of the investigators to stay in Providence. Harold and Reg can continue their studies, as well as meeting with Dr. Randolph. Harold and Reg could go through Carcosa’s letters as well, and reach out to contacts in other cities. I’m especially interested in the letter from Hazrabad in Turkey, which is mentioned in the Pnakotic Manuscripts (almost certainly the very location that Dr. Clarke and crew are currently (err, previously? Stupid Nyarlathotep, messing with my temporal perceptions!) headed towards). Meanwhile, Isaiah and Baines will raid Club Z, hopefully learning some more about the band and/or its elusive manager.

Marius and Eddie can either head to Beantown early, or stay in Providence. They might be of some help during the raid, if Baines acquiesces to their presence. They can also track down some of the references in Carcosa’s letters from Providence.

The boy, the wino, the Circus, and the Hepcats are all in or near Boston, hopefully for at least a few days each. After finishing up in Providence, we can all meet up in Boston to follow up on the Boston leads, possibly check out the circus as a group. (I have a bad feeling about the circus!)

Darrin hasn’t encountered the rest of the Providence crew just yet, but he seems to have his own investigation well in hand. Presumably he will meet Baines and Isaiah at the raid tomorrow night. He’s currently a wanted man, so we should try to get to him before the police lock him up!

Clarke, Archer, and Finn can continue their European vacation. :lol:

What do you guys think?
How do we know you're not a donkey-brained man?
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thesniperknight1
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Re: Howie's Speakeasy - "Come on in"

#157 Post by thesniperknight1 »

Baines is actually not joining the raid for two reasons, first he thinks it's a waste of time, he even told the new office head so and because he has a new lead.....can't talk about it though....surprise factor *waves his hand mysteriously*

And just to clarify, Baines doesn't really know about the circus :lol: no one told him anything about it since he fought with Sharpe before, the one holding that piece of information. That's why he was gonna go to Boston with Isaiah, a fellow survivor that might put the surviving kid at ease, and pass by the wino on the way there. What are Sharpe's plans?
Don't ever tell anybody anything. If you do, you start missing everybody.” ― J.D. Salinger, The Catcher in the Rye
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Starbeard
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Re: Howie's Speakeasy - "Come on in"

#158 Post by Starbeard »

That actually sounds good to me. Although do you mean September 13 or August 13? My character's timeline is still stuck in August.

To be honest, as Marius is still out on his own, I've been trying to avoid reading the other game threads, to keep the metagaming down. So, whatever the rest of you decide to do shouldn't really matter to Marius, since I'm only vaguely aware of what's going on in your arcs anyway.

Marius has enough leads to occupy himself for the next round of investigation: investigating the P.I. (I did a search for Gordon Pym in the game forum and didn't turn up anything, so I'm assuming that's a new lead), and heading out to the circus for a follow-up, or wherever Pym takes him.

Of course, that's likely to change once stuff actually starts happening.
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Inferno
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Re: Howie's Speakeasy - "Come on in"

#159 Post by Inferno »

SocraticLawyer wrote: Clarke, Archer, and Finn can continue their European vacation. :lol:
"Bartender! Another round!" :)

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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Grognardsw
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Re: Howie's Speakeasy - "Come on in"

#160 Post by Grognardsw »

Good plans of action SL. The Carcosa letters add tantalizing new possibilities and connections.

Oopps, somewhere along the line I didn't sync the timeline. Marius' discovery of the bodies was in August, and his subsequent investigations up to the circus. Then let's say there was a lull and now Marius is current in time with the others. The circus is in Worcester. It is reasonable to have Eddie, an associate of Marius, join Marius (and the PI) in investigating the circus (others could certainly go as well.)

Baines may not have a choice in joining the raid... but we'll see what Garret Holmes says.
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