Characters work in progress
- Bloodaxe
- Ranger Knight
- Posts: 1449
- Joined: Sat Mar 16, 2013 10:30 pm
- Location: Allentown, Pennsylvania
Characters work in progress
Work on characters here.
- GreyWolfVT
- Wants a special title like Scott
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Re: Characters work in progress
Ready for your approval Bloodaxe
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Characters work in progress
For your approval, Bloodaxe...
Name: Abdul Jaad Asaan
Race: Half Drow Elf
Class: Cleric / Magic User
Level: 5/5
Age: 150
Alignment: Lawful Neutral
Str: 8
Int: 16
Wis: 17
Dex: 9
Con: 15
Cha: 14
Hit Points: 27
Secondary Skill: Vizier (court politics, diplomacy, negotiation)
Description: Abdul Jaad Asaan is a tall, dark man with a severe countenance. His face is crowned by a black turban, masked by a white beard, framed by pointed ears, and plagued with a great and terrible dignity.
Personality: Asaan is a disciplined, cautious and deliberate planner. The eastern wizard craves secret knowledge, especially magical knowledge, hence his journey to White Plume Mountain. The opportunity to search the stronghold of a legendary mage is too tempting to pass up, even if it places his person at risk.
Half Elf Abilities: Infravision 60'. Detect hidden and secret doors on roll of 1-2 on a d6. +4 to saving throws against ghoul paralysis.
Languages: Common, Lawful Neutral, Elvish, Gnoll, Hobgoblin and Orc
Armor: Elven chainmail
Weapons: Staff, curvy dagger, scimitar
Magic Items:
Wand of fireballs- 8 charges
Ring of spell turning- 3 charges
Flying carpet, small (1 passenger)
Two Potions of extra-healing
Potion of fire resistance
Scroll of 3 spells: Haste, Lightning Bolt, Dispel Magic
Scroll of 3 spells: Fireball, Clairyoyance, Summon Monster I
Magic User Spell Book: (maximum 11 spells per level)
Level 1:
Charm Person
Feather Fall
Hold Portal
Identify
Jump
Knock
Magic Missile
Read Languages
Read Magic
Shield
Sleep
Level 2:
Amnesia
Auditory Illusion
Detect Invisible
ESP
Invisibility
Knock
Locate Object
Mirror Image
Phantasmal Force
Scare
Strength
Level 3:
Blink
Clairaudience
Clairvoyance
Fireball
Haste
Lightning Bolt
Protection from Normal Missiles
Slow
Suggestion
Summon Monster I
Water Breathing
Name: Abdul Jaad Asaan
Race: Half Drow Elf
Class: Cleric / Magic User
Level: 5/5
Age: 150
Alignment: Lawful Neutral
Str: 8
Int: 16
Wis: 17
Dex: 9
Con: 15
Cha: 14
Hit Points: 27
Secondary Skill: Vizier (court politics, diplomacy, negotiation)
Description: Abdul Jaad Asaan is a tall, dark man with a severe countenance. His face is crowned by a black turban, masked by a white beard, framed by pointed ears, and plagued with a great and terrible dignity.
Personality: Asaan is a disciplined, cautious and deliberate planner. The eastern wizard craves secret knowledge, especially magical knowledge, hence his journey to White Plume Mountain. The opportunity to search the stronghold of a legendary mage is too tempting to pass up, even if it places his person at risk.
Half Elf Abilities: Infravision 60'. Detect hidden and secret doors on roll of 1-2 on a d6. +4 to saving throws against ghoul paralysis.
Languages: Common, Lawful Neutral, Elvish, Gnoll, Hobgoblin and Orc
Armor: Elven chainmail
Weapons: Staff, curvy dagger, scimitar
Magic Items:
Wand of fireballs- 8 charges
Ring of spell turning- 3 charges
Flying carpet, small (1 passenger)
Two Potions of extra-healing
Potion of fire resistance
Scroll of 3 spells: Haste, Lightning Bolt, Dispel Magic
Scroll of 3 spells: Fireball, Clairyoyance, Summon Monster I
Magic User Spell Book: (maximum 11 spells per level)
Level 1:
Charm Person
Feather Fall
Hold Portal
Identify
Jump
Knock
Magic Missile
Read Languages
Read Magic
Shield
Sleep
Level 2:
Amnesia
Auditory Illusion
Detect Invisible
ESP
Invisibility
Knock
Locate Object
Mirror Image
Phantasmal Force
Scare
Strength
Level 3:
Blink
Clairaudience
Clairvoyance
Fireball
Haste
Lightning Bolt
Protection from Normal Missiles
Slow
Suggestion
Summon Monster I
Water Breathing
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- Rider of Rohan
- Posts: 8053
- Joined: Fri May 25, 2012 10:06 am
- Location: Pennsylvania
Re: Characters work in progress
moved to completed
Last edited by ravenn4544 on Mon Jan 12, 2015 10:50 am, edited 1 time in total.
- SocraticLawyer
- Ranger Lord
- Posts: 2269
- Joined: Sun Mar 18, 2012 7:48 pm
Re: Characters work in progress
Still working on a couple things, but I think I finally have internet access again. Submitted for approval:
Name: Bucyrus ("Bucky")
Race: Human
Class: Monk
Level: 7
Age: 28
Alignment: Lawful Neutral
Str: 13
Int: 7
Wis: 15
Dex: 16
Con: 16
Cha: 7
Hit Points: 36
Secondary Skill:
Armor: none (AC 3)
Weapons:
Unarmed (2d8, 3/2 att)
Spear (1d6, range if thrown 20’/40’/60’)
Short bow (20) (1d6, range 50’/100’/150’)
Special abilities:
Chance to stun/kill when fighting unarmed (must roll 5+ over number needed to hit to stun for 1d6 rounds; if stunned, % chance to kill is equal to opponent’s AC)
+3 damage when using weapons
Dodge non-magical missiles with successful save vs Breath Attack
Dodge magical missiles with successful save vs Spell like devices
Successful save on damage dealing effects results in 0 damage
Speak with plants
Surprised only on 1 in 6
Thief skills: Pick locks (65), Find/Remove Traps (68), Move Silently (68), Climb Walls(98), Hide in Shadows (62), Hear Noise(1-4)
Feign death for (1d6 times 7) turns
ESP effects have only 9% chance of success
Can safely fall 30’ if within 4’ of a wall
Meditate for 1 turn 1x/day to heal 1d6+1
Special hindrances:
Cannot retain wealth
Saving Throws:
Breath Attack: 14, Poison or Death: 9, Petrify or Paralyze: 12, Wands: 10, Spells or Spell-like Devices: 12
Equipment:
Backpack, bedroll, wool blanket, cloak, flint& steel, hammer, large belt pouch, rations (7), 50’ rope, 12 iron spikes, satchel, thieves’ tools, 4 flasks of oil, 5 torches, waterskins, large sack (empty)
Languages: Common (limited ability to read/write).
Movement: 210’ (70’)
Requested Magic Items: Cloak of Protection +2, Spear +2, Potions of Polymorph and Extra-Healing
Full disclosure: I rolled his stats using my own dice. I had to do it twice, because the first set was insufficient to make the minimums for Monk: 11, 9, 11, 8, 12, 9. The second set is reflected above. If you want me to use the first set, and raise the highest scores to meet Monk mins, please let me know.
Name: Bucyrus ("Bucky")
Race: Human
Class: Monk
Level: 7
Age: 28
Alignment: Lawful Neutral
Str: 13
Int: 7
Wis: 15
Dex: 16
Con: 16
Cha: 7
Hit Points: 36
Secondary Skill:
Armor: none (AC 3)
Weapons:
Unarmed (2d8, 3/2 att)
Spear (1d6, range if thrown 20’/40’/60’)
Short bow (20) (1d6, range 50’/100’/150’)
Special abilities:
Chance to stun/kill when fighting unarmed (must roll 5+ over number needed to hit to stun for 1d6 rounds; if stunned, % chance to kill is equal to opponent’s AC)
+3 damage when using weapons
Dodge non-magical missiles with successful save vs Breath Attack
Dodge magical missiles with successful save vs Spell like devices
Successful save on damage dealing effects results in 0 damage
Speak with plants
Surprised only on 1 in 6
Thief skills: Pick locks (65), Find/Remove Traps (68), Move Silently (68), Climb Walls(98), Hide in Shadows (62), Hear Noise(1-4)
Feign death for (1d6 times 7) turns
ESP effects have only 9% chance of success
Can safely fall 30’ if within 4’ of a wall
Meditate for 1 turn 1x/day to heal 1d6+1
Special hindrances:
Cannot retain wealth
Saving Throws:
Breath Attack: 14, Poison or Death: 9, Petrify or Paralyze: 12, Wands: 10, Spells or Spell-like Devices: 12
Equipment:
Backpack, bedroll, wool blanket, cloak, flint& steel, hammer, large belt pouch, rations (7), 50’ rope, 12 iron spikes, satchel, thieves’ tools, 4 flasks of oil, 5 torches, waterskins, large sack (empty)
Languages: Common (limited ability to read/write).
Movement: 210’ (70’)
Requested Magic Items: Cloak of Protection +2, Spear +2, Potions of Polymorph and Extra-Healing
Full disclosure: I rolled his stats using my own dice. I had to do it twice, because the first set was insufficient to make the minimums for Monk: 11, 9, 11, 8, 12, 9. The second set is reflected above. If you want me to use the first set, and raise the highest scores to meet Monk mins, please let me know.
How do we know you're not a donkey-brained man?