== Han Shatner ==
Male Human
Dilettante, originally from Georghiad.
Class / Level Partial Expert/Warrior -- / 3
XP 6/12
== Views ==
Core Value: Excitement and adventure - Han wants to see what’s beyond the next hill – I bet it’s good.
Goal - Short-Term: To see those who prey on the weak punished. You should only prey on those as can defend themselves.
Goal - Long-Term: To build up enough credits that he can get a ship and explore the galaxy
== Attributes ==
STR 14 (+1)
DEX 14 (+2 - 1 CREATION BUMP)
CON 12 (+2 - 2 CREATION BUMPS)
INT 11 (0)
WIS 18 (+2 - ATTRIBUTE INCREASE -FIRST - AT L3)
CHA 16 (+1)
== Skills ==
Connect 0: Find people who can be helpful to your purposes and get them to cooperate with you. Roll
it to make useful connections with others, find people you know, know where to get illicit goods
and services, and be familiar with foreign cultures and languages. You can use it in place of Talk for
persuading people you find via this skill. (from dilettante background)
Fix 0: Create and repair devices both simple and complex. How complex will depend on your character’s
background; a lostworlder blacksmith is going to need some study time before he’s ready to fix that
broken fusion reactor, though he can do it eventually. Roll it to fix things, build things, and identify
what something is supposed to do. (from dilettante background)
Notice 0 {Specialist} : Spot anomalies or interesting facts about your environment. Roll it for searching places, detecting ambushes, spotting things, and reading the emotional state of other people. (from Specialist focus)
Pilot 0: Use this skill to pilot vehicles or ride beasts. Roll it to fly spaceships, drive vehicles, ride animals, or tend to basic vehicle repair. This skill doesn’t help you with things entirely outside the scope of your background or experience, though with some practice a PC can expand their expertise. (from dilettante background)
Shoot 2: Use it as a combat skill when using ranged weaponry, whether hurled rocks, bows, laser pistols, combat rifles, or ship’s gunnery. (from gunslinger focus)
Stab 0: Use it as a combat skill when wielding melee weapons, whether primitive or complex. (from close combat focus)
Talk 1: Convince other people of the facts you want them to believe. What they do with that conviction may
not be completely predictable. Roll it to persuade, charm, or deceive others in conversation. (roundout skill)
Saved Skill Points: 0
== Defensive Abilities ==
HP: 26 / 26
System Strain: 0
Conditions: None
Armor Set 1: "Stormtrooper" Armor AC: 16 (18) embedded com links, security credentials for space station 0 currently disabled Equivalent to "Combat Field Uniform" ~~ WAS Harmony Armor, AC 16 (18)
Armor Set 2: Armored Undersuit AC: 13 (15)
Armor Set 3: Old Terran Clothing AC: 13 (15)
Saves
Physical: 11 Evasion: 11 Mental: 12
== Offensive Abilities ==
Base Attack Bonus: +2
Primary Weapon: Laser Pistol (1d6) Range: 100/300 Magazine: 10
Combat Rifle (1d12) 100/300 Magazine 30 {Dantes HAS}
Anodyne Corporation Laser Rifle (1d10) Range 300/500 Magazine: 20
Secondary Weapon: Revolver: 1d8+2 damage, 6 shots, Range 30/100.
Tertiary Weapon: Monoblade knife (1d6)
Stun Baton.
(+2 to damage with firearms from gunslinger/shooting skill level)
== Foci ==
List any Foci you have and the level
Close Combatant
Level 1: Gain any combat skill as a bonus skill [STAB]. You can use pistol-sized ranged weapons in melee without
suffering penalties for the proximity of melee attackers. You ignore Shock damage from melee assailants, even if you’re unarmored at the time.
Gunslinger
Level 1: Gain SHOOT as a bonus skill. You can draw or holster a Stowed ranged weapon as an On Turn
action. You may add your Shoot skill level to a ranged weapon’s damage roll.
Specialist
Level 1: Gain a non-combat, non-psychic skill as a bonus [NOTICE]. Roll 3d6 and drop the lowest die for all skill checks in this skill.
Diplomat:
Level 1 Gain Talk as a bonus skill. You speak all the languages common to the sector and can learn new
ones to a workable level in a week, becoming fluent in a month. Reroll 1s on any skill check dice
related to negotiation or diplomacy.
== Psionics ==
None
== Cybernetics / Innate Abilities ==
None
== Equipment ==
Credits: 25
Readied items: 7/7
Armored Undersuit - Enc 0
Compad - Enc 0
1 - Harmony Armor worn (enc 1)
2 - Laser Pistol (type A cell)
3 - Revolver (Moonshine - see below)
4 - Metatool
5 - Laser Rifle (enc 2)
6 - "" ""
7 -
-------
Stowed equipment (pockets)
1 - 2 Type A Cell backup
2- Monoblade knife
3 - Low Light Goggles
4 - Climbing harness
5 - 2 type A cell backups
-------
Backpack (TL 0) - Currently with truck (enc 1)
Stowed Equipment (pack - currently in truck):
0 - Old Terran Clothing
1- 18 Spare bullets for revolver
2 - Whiskey
3 - Bedroll
4 - Spare 30 round magazine
5-9 10 spare "A" cells
10-14 blank
Custom large-caliber revolver (Sheriff Skender’s)
Counts as the Boosted mod, but without maintenance. Instead requires custom-load ammo at 2x cost.
Revolver: 1d8+2 damage, 6 shots, Range 30/100.
Inscribed on the side of the grip, the pistol says "Moonshine."
18 bullets + 6 in the chamber is 24 total [1 used, 23 total remaining]
Hovercycle: (group item)
Speed 2, Armor 3, HP 10, Crew 1, Tonnage 1, TL 4
== Background ==
Born of a wealthy family on Georghiad, Han spent the early years of his life jumping from a commission in the military to working as a spy infiltrating various insurgent and criminal groups. His time in the “silent service” led to assuming many roles: working on orbital platforms, running intra-system shuttles, a stint as an engineer, a bouncer in questionable establishments, and a host of other jobs. After a disagreement with his superiors regarding a mission that were the subject ended up dead instead of turned, Han “mutually” left the service attempted to return home, only to find that his families estates had fallen on hard times, and there was no life of leisure for him there. A jack of many trades from his years as a spy, when his money ran out, he realized that there were two things he was really good at, being keenly aware of opportunities and fighting. So, he's found himself temporarily stranded on Earth-9, in search of a bounty to fill. He’s hopeful that the private sector will pay better than the government of Georghaid did.
== Character Creation (Linked Rolls) ==
Attribute Roles:
STR [3d6] = 13 DEX [3d6] = 12 CON [3d6] = 12
INT [3d6] = 11 WIS [3d6] = 17 CHA [3d6] = 16
Growth/Learning Rolls:
Growth [1d6] = 1 Learning [1d8] = 6 Learning [1d8] = 2
Three Bonuses (genetics/mutation/cyberware):
(1) CON
(2) CON
(3) DEX
[growth roll bump applied to STR ]
[“bump” rule applied to DEX ]
Hit Points: [1d6]
HP Level 1 [1d6 +4] = 1+4 = 5
REROLL
HP Level 1 [1d6 +4] = 6+4 = 10
Equipment Package choice or [2d6]x100 credits
L2 HP
L2 HP [2d6+8]=7+8=15
L3 HP
L3 HP [3d6+12]=14+12=26
Thief kit
L3 Mods:
4 skill points (3 for leveling, one of partial expert)
Increased Wisdom from 17 to 18. (1 skill point)
Raised shoot from 1 to 2 (3 skill points)