Part 3: Welcome to Tragidore!

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PyroArrow
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Re: Part 3: Welcome to Tragidore!

#81 Post by PyroArrow »

Theodore Mumfordian (Half Sylvanian Wood-Elf) Ranger lvl:5 HP 21/21 AC 5):

Theodore to Brother Neev:

"Using the bandits as bait might not be a good idea as they may flee. Though making them think they are going to be bait may get them to tell us about the jewelry & perhaps more."

"Let some of us question the bandits right after dinner while those of us, that can rest for a bit, to re-acquire at least one of their spells, do so. Then later tonight we will all gather to try the bait ploy.
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
saalaria
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Re: Part 3: Welcome to Tragidore!

#82 Post by saalaria »

I was thinking party members not the bandits but maybe that is a better idea!
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Re: Part 3: Welcome to Tragidore!

#83 Post by GreyWolfVT »

Talk among yourselves here when you have the plan formulated I'll direct the scenes.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Part 3: Welcome to Tragidore!

#84 Post by PyroArrow »

Theodore Mumfordian (Half Sylvanian Wood-Elf) Ranger lvl:5 HP 21/21 AC 5):

"Ok, whom is coming with me to take the thieves to the jail & question them some more & whom is going to go catch some rest for spells, for later tonight?"
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
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Re: Part 3: Welcome to Tragidore!

#85 Post by Dune »

Ill go for some rest friends.Dune remarks. It would probably be best to leave the bandits in the cells. We can hold our own id say against any attacks.
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Re: Part 3: Welcome to Tragidore!

#86 Post by saalaria »

"I'll come with you Theodore. I am interested to hear what else they have to say, particularly about the graveyard!" . Gandrel puts his eating utensils down and stretches his legs out.
"Besides I haven't had any exercise for at least an hour, I could do with the walk!"
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Re: Part 3: Welcome to Tragidore!

#87 Post by Dune »

saalaria wrote:"I'll come with you Theodore. I am interested to hear what else they have to say, particularly about the graveyard!" . Gandrel puts his eating utensils down and stretches his legs out.
"Besides I haven't had any exercise for at least an hour, I could do with the walk!"
Ill memorize detect undead as one of my spells for the day, if we go to the graveyard..Dune adds.
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Re: Part 3: Welcome to Tragidore!

#88 Post by Dogma »

"I'll come with you to interrogate the bandits. Don't need any extra sleep to swing an axe." Thifli takes one last swig of ale and lets out a loud belch.
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Re: Part 3: Welcome to Tragidore!

#89 Post by ybn1197 »

Neev - Human Cleric 32/32

"I will stay here with Dune and rest. I will need time to pray as well for Pelor's blessings."

For the meantime, I will swap out Command for Invisibility to Undead and Cure Disease for Negative Plane Protection.
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Re: Part 3: Welcome to Tragidore!

#90 Post by GreyWolfVT »

ybn1197 wrote:Neev - Human Cleric 32/32
For the meantime, I will swap out Command for Invisibility to Undead and Cure Disease for Negative Plane Protection.
Fine with me. ;)
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Part 3: Welcome to Tragidore!

#91 Post by Talmor »

Eirik will remain behind and the inn to keep an eye on his companions.
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Re: Part 3: Welcome to Tragidore!

#92 Post by GreyWolfVT »

So is it safe to say that the party is going to be split? Roughly half staying to rest and study spells. The other half to go beat gather information out of the bandits?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Part 3: Welcome to Tragidore!

#93 Post by Talmor »

sounds like what we're doing. I mean, we're safe in the town. What could possibly go wrong?
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Re: Part 3: Welcome to Tragidore!

#94 Post by GreyWolfVT »

Talmor wrote:sounds like what we're doing. I mean, we're safe in the town. What could possibly go wrong?
Are you sure that you should be stating that to the DM :lol:
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Part 3: Welcome to Tragidore!

#95 Post by saalaria »

Warning your DM is laughing... warning your DM is laughing!
:shock:
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Re: Part 3: Welcome to Tragidore!

#96 Post by GreyWolfVT »

Two rules to remember
#1
Image
#2
Image
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Part 3: Welcome to Tragidore!

#97 Post by PyroArrow »

Theodore Mumfordian (Half Sylvanian Wood-Elf) Ranger lvl:5 HP 21/21 AC 5):

Theodore gets up from the table & says:

"Ok, Gandrel & Thifli let's go see the bandits now!"
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
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Re: Part 3: Welcome to Tragidore!

#98 Post by Dune »

ybn1197 wrote:Neev - Human Cleric 32/32

"I will stay here with Dune and rest. I will need time to pray as well for Pelor's blessings."

For the meantime, I will swap out Command for Invisibility to Undead and Cure Disease for Negative Plane Protection.

ooc are ya thinking what im thinking that we may run into some undead? :) Dune
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Re: Part 3: Welcome to Tragidore!

#99 Post by Dune »

GreyWolfVT wrote:Two rules to remember
#1
Image
#2
Image

ooc we just gotta make sure the dm never smiles.. :lol:
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Re: Part 3: Welcome to Tragidore!

#100 Post by GreyWolfVT »

Alright so the three go off with the bandits and some of Marta's guards escorted to the jail. The jail is not a huge building but inside it does have two holding cells big enough for 4 men to fit into there are two wooden desks in the front and a small office in the back with little more than a wooden table with shackles and two chairs the shackles are attached to the floor and table. It looks as if the back room is for questioning prisoners one at a time. The two desks one is bigger than the other you suspect one was for the person in charge and the other was for the low ranking help. There are a set of keys located in the larger desk that likely go to the cells and the back office. No authority personnel are in the building as you suspect they were some of the ones that vanished or were taken. The guards Marta sent with you put the four bandits in the cells two in each cell. Then they walk over and sit at the desks. "We won't interfere with your work but if you need us we'll be right here." they rest their crossbows on the desks pointed towards the cells and within quick reach incase they need to shot a prisoner that might try to escape.

The rest of you that stayed back in the Inn Marta and a few of her guards go upstairs to where the inn rooms are. Leaving you all to your meal and whatever else you wish to do. One of the remaining guards walks into the dining room and sets a few keys down on the table "Here are your room keys should you need them to rest or study they are the first four rooms at the top of the stairs on the left." the guard walks back out to their post. Once again leaving the remainder of you alone with the usual company you have had for the last day or so travelling to Tragidore.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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