Chapter 27: Mark of the Beast
Re: Chapter 27: Mark of the Beast
Jerome
Jerome struggles to keep his voice at a whisper. He's furious and ready to explode. NO! There are no side passages! The only way is through, and we have no choice but to take it. The question is how to gain the advantage on these- these- monsters.
He scrabbles for his waterskin and takes a long drink.
Jerome struggles to keep his voice at a whisper. He's furious and ready to explode. NO! There are no side passages! The only way is through, and we have no choice but to take it. The question is how to gain the advantage on these- these- monsters.
He scrabbles for his waterskin and takes a long drink.
FA FO
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Re: Chapter 27: Mark of the Beast
Mouser suggests, "maybe we just burn them all to death. Might be a mercy if they wake up and realize what they've done..."
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Re: Chapter 27: Mark of the Beast
Bo scratches his long beard and whispers.
“I believe our task lies beyond that dark door in there. And that is where we will find the girl. Though, I don’t see an easy way to get to it without adding to their horrible little slaughterhouse.”
“Perhaps we can hide behind some of the crates and barrels in the last room, then cause some kind of commotion out here in this chamber. If a few of them come out to investigate, we can try to separate them from the others and interrogate them for more information?”
“Or, we just push through the room towards the door now and see how they react with all their knives and meat cleavers. Though I fear this idea ends in mass bloodshed unless we can break the evil that holds their minds somehow?”
“I believe our task lies beyond that dark door in there. And that is where we will find the girl. Though, I don’t see an easy way to get to it without adding to their horrible little slaughterhouse.”
“Perhaps we can hide behind some of the crates and barrels in the last room, then cause some kind of commotion out here in this chamber. If a few of them come out to investigate, we can try to separate them from the others and interrogate them for more information?”
“Or, we just push through the room towards the door now and see how they react with all their knives and meat cleavers. Though I fear this idea ends in mass bloodshed unless we can break the evil that holds their minds somehow?”
Re: Chapter 27: Mark of the Beast
was there any airflow in the cave? perhaps we can smoke them out
Re: Chapter 27: Mark of the Beast
Jerome
Jerome's almost-physical need to slaughter these cannibals is writ large on his face. He licks a finger to test for any sort of breeze.
Yes, we draw them out into the outer room and catch them in a crossfire. How many bows and slings do we have?
Jerome's almost-physical need to slaughter these cannibals is writ large on his face. He licks a finger to test for any sort of breeze.
Yes, we draw them out into the outer room and catch them in a crossfire. How many bows and slings do we have?
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Re: Chapter 27: Mark of the Beast
Urdur says, I can create an auditory illusion, that may draw them out of the room. But I cannot take part in any direct action. I have neither sling nor arrow, and would make myself visible with any attack. But others may take aim at any who would emerge.
How do we know you're not a donkey-brained man?
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Re: Chapter 27: Mark of the Beast
Ingrid Esthof
I have neither ranged weapon, nor the knowledge to use one with any skill. I can summon forth a spiritual hammer, powered by the Grace of Tritherion, that can allow me to strike from a distance, though not as far as one could attack with a bow.
I have neither ranged weapon, nor the knowledge to use one with any skill. I can summon forth a spiritual hammer, powered by the Grace of Tritherion, that can allow me to strike from a distance, though not as far as one could attack with a bow.
Sometimes this summer I will most likely be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
https://www.extra-life.org/participant/Scott Peterson
https://www.extra-life.org/participant/Scott Peterson
Re: Chapter 27: Mark of the Beast
I have my bow and some silver arrows
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Re: Chapter 27: Mark of the Beast
Bo sneaks back into the storage area to make sure there is ample room for everyone to hide before retrieving an empty crate or cask that he can ignite.
Moving back to the others, he makes his proposal.
“Very well, master Urdur. Then you should position yourself in an area that allows you to see into their room. We need to judge their reactions and watch if any of them go through that door in there.”
“I will set this on fire in the center of the northern cavern while the rest of you hide among the crates. With the aid of the audible illusion, a few of them should be drawn out to investigate. If enough of them rush out, maybe we can push into the room and beyond that door while they are confused, avoiding an attack altogether. If not, at least we will have two smaller groups to deal with.”
Moving back to the others, he makes his proposal.
“Very well, master Urdur. Then you should position yourself in an area that allows you to see into their room. We need to judge their reactions and watch if any of them go through that door in there.”
“I will set this on fire in the center of the northern cavern while the rest of you hide among the crates. With the aid of the audible illusion, a few of them should be drawn out to investigate. If enough of them rush out, maybe we can push into the room and beyond that door while they are confused, avoiding an attack altogether. If not, at least we will have two smaller groups to deal with.”
Re: Chapter 27: Mark of the Beast
Jerome
Jerome says nothing, but nods enthusiastically. He trembles slightly, like a hunting dog holding point on a bird
Jerome says nothing, but nods enthusiastically. He trembles slightly, like a hunting dog holding point on a bird
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Re: Chapter 27: Mark of the Beast
Mouser finds some cover and readies sling.
Re: Chapter 27: Mark of the Beast
The Wolfpack's Lair, The Dark Mountains, Gran March, Greyhawk
Day Thirty-three. Night. Wednesday, December 14th, 576 CY
Freezing cold, clear
![](http://www.unseenservant.us/forum/download/file.php?id=14965)
![Image](http://www.unseenservant.us/forum/download/file.php?id=22125)
The savory aroma of roasting meat sickens the heroes to their stomachs.
After whispered plans for an ambush are laid, Long Bo edges into the store room and retrieves an empty wooden barrel.
Engrossed with preparing their delicious feast, the merry cooks are none the wiser.
Actions?! (and positions, please)
Map:
![Image](http://www.unseenservant.us/forum/download/file.php?id=22126)
One square = 10 feet.
Map Detail:
![Image](http://www.unseenservant.us/forum/download/file.php?id=22127)
![](http://www.unseenservant.us/forum/download/file.php?id=14965)
PC Status:
PC Magic:
Player Resources:
Day Thirty-three. Night. Wednesday, December 14th, 576 CY
Freezing cold, clear
The savory aroma of roasting meat sickens the heroes to their stomachs.
After whispered plans for an ambush are laid, Long Bo edges into the store room and retrieves an empty wooden barrel.
Engrossed with preparing their delicious feast, the merry cooks are none the wiser.
Actions?! (and positions, please)
Map:
One square = 10 feet.
Map Detail:
PC Status:
Brevos, Half-Elf Ranger 4: Move: 9", AC: 2(1), HP: 36/36
Grey Mouser, Half-Elf Magic-User/Thief 3/4: Move: 9", AC: 5, HP: 19/19, Spells: 2/2 1st lvl, 1/1 2nd lvl
Ingrid Esthof, Human Cleric 5: Move: 6", AC: 3(1), HP: 25/25, Spells: 5/5 1st lvl, 5/5 2nd lvl, 2/2 3rd lvl
Jerome, Human Paladin 3: Move: 9", AC: 3(1), HP: 20/20, Laying Hands: 1/1
Long Bo, Human Druid 5: Move: 9", AC: 2(1), HP: 38/38, Spells: 3/6 1st lvl, 4/4 2nd lvl, 2/2 3rd lvl
Telkis Brassfang, Gnome Fighter 4: Move: 9", AC: 0, HP: 34/34
Urdur Shimmerstone, Gnome Illusionist 4: Move: 12", AC: 4, HP: 11/11, Spells: 3/3 1st lvl, 1/2 2nd lvl
Grey Mouser, Half-Elf Magic-User/Thief 3/4: Move: 9", AC: 5, HP: 19/19, Spells: 2/2 1st lvl, 1/1 2nd lvl
Ingrid Esthof, Human Cleric 5: Move: 6", AC: 3(1), HP: 25/25, Spells: 5/5 1st lvl, 5/5 2nd lvl, 2/2 3rd lvl
Jerome, Human Paladin 3: Move: 9", AC: 3(1), HP: 20/20, Laying Hands: 1/1
Long Bo, Human Druid 5: Move: 9", AC: 2(1), HP: 38/38, Spells: 3/6 1st lvl, 4/4 2nd lvl, 2/2 3rd lvl
Telkis Brassfang, Gnome Fighter 4: Move: 9", AC: 0, HP: 34/34
Urdur Shimmerstone, Gnome Illusionist 4: Move: 12", AC: 4, HP: 11/11, Spells: 3/3 1st lvl, 1/2 2nd lvl
PC Magic:
Invisibility (Urdur): Target: self.
Player Resources:
- Scott308
- Guy Who Gamed With The Famous People
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Re: Chapter 27: Mark of the Beast
Ingrid Esthof
The cleric will creep west of the barrels (g4) and attempt to hide.
The cleric will creep west of the barrels (g4) and attempt to hide.
Sometimes this summer I will most likely be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
https://www.extra-life.org/participant/Scott Peterson
https://www.extra-life.org/participant/Scott Peterson
Re: Chapter 27: Mark of the Beast
Jerome
Jerome moves to a concealed position behind the boulders (B5). He says a brief but heartfelt prayer, then takes another drink.
Jerome moves to a concealed position behind the boulders (B5). He says a brief but heartfelt prayer, then takes another drink.
FA FO
Re: Chapter 27: Mark of the Beast
Brevos sneaks in and hides ready to spring a trap
rangers surprise 3 in 6
rangers surprise 3 in 6
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Re: Chapter 27: Mark of the Beast
Mouser recalls that his boots allow him to move virtually silently. He whispers, "If I was invisible, I could be a knife in the darkness when needed in there..."
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Re: Chapter 27: Mark of the Beast
Bo lights the refuse on fire, leaving it on the rocks in the larger chamber where it can be seen by the cannibal villagers once they enter this area. (C6)
Noticing that Jerome must not have understood the plan, he motions for the man to follow him into the next room, where he eventually hides behind some of the barrels. (I5)
Noticing that Jerome must not have understood the plan, he motions for the man to follow him into the next room, where he eventually hides behind some of the barrels. (I5)
Re: Chapter 27: Mark of the Beast
Jerome
Jerome looks slightly embarrassed, and moves to the (G4) as quietly as possible- when he can.
Jerome looks slightly embarrassed, and moves to the (G4) as quietly as possible- when he can.
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- SocraticLawyer
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Re: Chapter 27: Mark of the Beast
Urdur invisibly lights the fire in other room or helps Bo do it?. Then he joins the others, ready to cast a spell if necessary.
Sorry, I think this was the plan. My intention is to have Urdur follow the plan that was discussed in the OOC thread.
Sorry, I think this was the plan. My intention is to have Urdur follow the plan that was discussed in the OOC thread.
How do we know you're not a donkey-brained man?
Re: Chapter 27: Mark of the Beast
The Wolfpack's Lair, The Dark Mountains, Gran March, Greyhawk
Day Thirty-three. Night. Wednesday, December 14th, 576 CY
Freezing cold, clear
![](http://www.unseenservant.us/forum/download/file.php?id=14965)
![Image](http://www.unseenservant.us/forum/download/file.php?id=22184)
The heroes hide in the storeroom near the ghastly kitchen of unspeakable horrors.
Invisible, Urdur sets the barrel alight and quickly joins his companions as the cask's empty interior suddenly combusts in flame!
![Image](http://www.unseenservant.us/forum/download/file.php?id=22186)
Whatever it once held must have been flammable.
Roiling black smoke is pulled into the kitchen, raising a hue and a cry! In alarm, gruesome, blood-spattered butchers and cooks rush through the storeroom toward the cavern, holding knives and cleavers! The women and children remain behind.
Between the smoke and the spectacle of the burning barrel, the men don't detect the ambush lying in wait for them!
Actions?!
Map Detail:
![Image](http://www.unseenservant.us/forum/download/file.php?id=22188)
One square = 10 feet.
![](http://www.unseenservant.us/forum/download/file.php?id=14965)
PC Status:
PC Magic:
Player Resources:
Day Thirty-three. Night. Wednesday, December 14th, 576 CY
Freezing cold, clear
The heroes hide in the storeroom near the ghastly kitchen of unspeakable horrors.
Invisible, Urdur sets the barrel alight and quickly joins his companions as the cask's empty interior suddenly combusts in flame!
Whatever it once held must have been flammable.
Roiling black smoke is pulled into the kitchen, raising a hue and a cry! In alarm, gruesome, blood-spattered butchers and cooks rush through the storeroom toward the cavern, holding knives and cleavers! The women and children remain behind.
Between the smoke and the spectacle of the burning barrel, the men don't detect the ambush lying in wait for them!
Actions?!
Map Detail:
One square = 10 feet.
PC Status:
Brevos, Half-Elf Ranger 4: Move: 9", AC: 2(1), HP: 36/36
Grey Mouser, Half-Elf Magic-User/Thief 3/4: Move: 9", AC: 5, HP: 19/19, Spells: 2/2 1st lvl, 1/1 2nd lvl
Ingrid Esthof, Human Cleric 5: Move: 6", AC: 3(1), HP: 25/25, Spells: 5/5 1st lvl, 5/5 2nd lvl, 2/2 3rd lvl
Jerome, Human Paladin 3: Move: 9", AC: 3(1), HP: 20/20, Laying Hands: 1/1
Long Bo, Human Druid 5: Move: 9", AC: 2(1), HP: 38/38, Spells: 3/6 1st lvl, 4/4 2nd lvl, 2/2 3rd lvl
Telkis Brassfang, Gnome Fighter 4: Move: 9", AC: 0, HP: 34/34
Urdur Shimmerstone, Gnome Illusionist 4: Move: 12", AC: 4, HP: 11/11, Spells: 3/3 1st lvl, 1/2 2nd lvl
Grey Mouser, Half-Elf Magic-User/Thief 3/4: Move: 9", AC: 5, HP: 19/19, Spells: 2/2 1st lvl, 1/1 2nd lvl
Ingrid Esthof, Human Cleric 5: Move: 6", AC: 3(1), HP: 25/25, Spells: 5/5 1st lvl, 5/5 2nd lvl, 2/2 3rd lvl
Jerome, Human Paladin 3: Move: 9", AC: 3(1), HP: 20/20, Laying Hands: 1/1
Long Bo, Human Druid 5: Move: 9", AC: 2(1), HP: 38/38, Spells: 3/6 1st lvl, 4/4 2nd lvl, 2/2 3rd lvl
Telkis Brassfang, Gnome Fighter 4: Move: 9", AC: 0, HP: 34/34
Urdur Shimmerstone, Gnome Illusionist 4: Move: 12", AC: 4, HP: 11/11, Spells: 3/3 1st lvl, 1/2 2nd lvl
PC Magic:
Invisibility (Urdur): Target: self.
Player Resources: