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Rex
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Re: OOC

#441 Post by Rex »

I am not sure if I should post or give you more time to respond to Turnip's question? It isn't really something that Fili would know anything about.

As a reminder the key was last in possession of Baild of Elendsa.
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shaidar
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Re: OOC

#442 Post by shaidar »

I'll post something later today
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Rex
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Re: OOC

#443 Post by Rex »

Thanks. I will move the scene along later today so I can hopefully work Tamerlaine in shortly.
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shaidar
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Re: OOC

#444 Post by shaidar »

I'm not sure what to do as Arngeir really should be planning his week long religious 'festival' right now.
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Rex
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Re: OOC

#445 Post by Rex »

Maybe bring that up with the others. I doubt resting up at the outpost would bother Fili after 1400 years his perspective of time is shot. It would give me a chance to introduce Tamerlaine's PC as well.
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Re: OOC

#446 Post by GreyWolfVT »

I am perfectly ok with resting it the outpost. Heck Algrim was considering moving in to restore the place to it's former glory.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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shaidar
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Re: OOC

#447 Post by shaidar »

I have no problem with you guys staying there, but Arngeir will have to return to town to have his feast days.
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Rex
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Re: OOC

#448 Post by Rex »

I just realized I never posted about Turnip getting the bag out of the secret compartment. Sorry guys, I will slip that in now.
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Re: OOC

#449 Post by sastaz »

Hey guys, sorry for being a little late here. Work, life etcetera. Will post right away.
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Rex
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Re: OOC

#450 Post by Rex »

You guys are doing great with the role play so I have been staying out of it not ignoring you. Let me know if you want me to move it along (or maybe interrupt with some orcs).
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Re: OOC

#451 Post by sastaz »

sastaz wrote: Mon Oct 10, 2022 6:43 am Probably she's some kind of "urban poor" :lorcl:
What I mean is of course "the common rabble" :biggrin:
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Re: OOC

#452 Post by Rex »

Something like that anyways.

I have to work days this week so will try and update tonight.
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Re: OOC

#453 Post by shaidar »

What's the date, is today the 17th?
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Rex
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Re: OOC

#454 Post by Rex »

Sorry I should have included that. I have it as the evening of the 16th. The battle was the late morning of the 15th and you spent the rest of the day searching and met Gerolt late that day. Traveled to the ruined tower and rested. Pushed hard on the 16th and just arrived at the village. You are about 15 leagues of good roads through populated areas to Geda where the closest festival is. Under these conditions travel speeds are:

Mounted 10 leagues per watch (4 hours), can be forced to 12.5 leagues per watch with increased risk. 6 hours normal or 5 hours forced.
Cart, Foot, and Wagon are all 5 leagues per watch or 6.25 leagues per watch forced. 1.5 days normal or 10 hours forced.

Note that Gerolt has 2 horses.
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shaidar
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Re: OOC

#455 Post by shaidar »

I tried to find the cost of a horse but failed. I'm assuming this is way out of our league price wise.
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Rex
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Re: OOC

#456 Post by Rex »

Horse, cart 180d
Horse, plough 240d
Horse, riding 360d
Horse, war 600d

plus shoeing, saddle and tack

quality makes a difference with horses so these are variable prices

You are in the evening at a village, although it is at the end of one of the largest trade routes on Harn so there would be horses available but not a big selection.

Best bet is explain the situation to the knight and see if he will let you ride one of his horses and he could come along with you. Maybe a suitable donation to his order. Keep in mind that everyone acknowledges the existence of all the Gods and even if they are primarily devoted to just one (most people are) they try to respect the other non-evil ones as it is never a good idea to bring negative attention from a God or one of their servants. Larani is effectively the "Good" Goddess of feudalism and war where Sarajin is the "Neutral" God of the Sea/Cold and War. They are not historically in opposition to each other and there are no major conflicts between there followers either.
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Re: OOC

#457 Post by GreyWolfVT »

Algrim doesn't want to travel until we're ready to put Fili's remains to rest. Hopefully that isn't an issue.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Rex
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Re: OOC

#458 Post by Rex »

I don't think it will be. He doesn't want to go very far and is no longer in the wilderness, more crop land with villages and towns. I plan on having Idril bow out here for a while too.
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shaidar
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Re: OOC

#459 Post by shaidar »

I was thinking a similar thing regarding the knight.

As for Arngeir heading off, I have no issues if you guys want to continue the with the story and I'll rejoin when he returns. If it wasn't such a major religious event (actually it is THE religious event for Sarajin followers), I'd have kept going, but it shouldn't impact your game.
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Rex
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Re: OOC

#460 Post by Rex »

One of the cool things about Harn is the real life details that rarely crop up in other fantasy settings and how a group ends up interacting with them. It won't mess anything up overall, just means a split group for a little while.
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