Pillar Room
There's still no sign of a miniature flying dragon, but the source of the metal scraping against stone appears to reveal itself.
A pair of bugbears(red, blue), whom had, until that point, been well concealed, silently creep from their hiding place and begin walking up the stairs leading to the exit to the right. Then, for some unknown reason, the pair pull back and hurl javelins down that right-hand passage.
Nella, the ever-aware baroness, however, quickly holds up an index finger and signals for the rest of the group to hold. She then motions with the same index finger deeper inside the spacious chamber, maybe 30-feet straight ahead of the groups' point of entry.
There, still attempting to hide out amongst the scattering of porcelain columns, a second pair of bugbears(green, purple) can be spotted still attempting to remain in concealment.
PillarsBugbears.jpg (54.15 KiB) Viewed 940 times
The previously heard goblin noises from behind the party can no longer be heard.
---
Everyone, please roll for Initiative and declare any actions and/or movement?
Sleeping in light armor has no adverse effect on the wearer, but sleeping in medium or heavy armor makes it difficult to recover fully during a long rest.
When you finish a long rest during which you slept in medium or heavy armor, you regain only one quarter of your spent Hit Dice (minimum of one die). If you have any levels of exhaustion, the rest doesn’t reduce your exhaustion level.
When Nella indicates there is possible trouble behind them, the assassin does not hesitate. Turning to face the opposite direction, he looses his knocked arrow at one of the newly arrived adversaries (Green)
Nella follows Gruuthuk and Unari, concentrating fire on the rear bug bugbears, hoping the other two exhaust themselves on whatever is coming from the east hallway.
Fire on green, if he falls then purple. If something closes to melee range, add the martial arts attack on it.
Initiative 19: Lika (17+2) 17: Gruuthuk (14+3) 10: Xanlanan (8+2) 8: Unari (6+2) 7: Bugbears (5+2) 6: Nella (3+3)
Round 1
Frozen in place, with his feathered back pressed against the wall, Lika continues to hold the lantern aloft.
When the baroness indicates there is possible trouble "hidden" amongst the pillars, the assassin does not hesitate. Gruthuuk quickly targets the first he spots and lets loose his arrow -- striking the unaware target with great effectiveness!
Scott...
Are these two rolls meant to reflect Gruuthuk attacking with advantage per his Assassinate feature, or does he somehow have a second attack that I'm failing to account for (but is entirely possible)?
Since I only see how he is capable of a single attack, I am going to use the "to hit" value from the second roll to reflect the attacking with advantage (since a 15 misses, but an 18 hits), but apply the damage from the first roll.
If he does have two attacks, the 18 will still hit and the second set of damage (including Sneak Attack and Surprise Attack) will be applied.
Three glowing darts of magical force erupt from behind the pillar Xanlanan has positioned himself behind. The first two darts veer left (purple) while the third veers right (green) -- all striking unerringly.
Next to her fellow scout, Unari releases a volley of arrows at the leftmost bugbear (purple), striking with the second, which the ranger watches sink into the matted fur of her targeted adversary.
Enraged!
The bugbear pair burst out from behind their respective pillars and rush at their chosen targets -- Gruthuuk and Lika.
The first (purple), seeing one of its own leading the attack against them, targets Gruthuuk, bringing its morningstar down on the rogue, striking effectively. (-8) It laughs cruely.
The second (green), weaves between pillars and emerges directly in front of Lika, targeting the avian and bashing the birdfolk in the beak with its own morningstar. (-10)
Nella steps forward to improve her angle after the adversaries settle into their new position. With her longbow still in hand, she looks right and lets loose a quick series of arrows at the bugbear targeting Lika. The second lands soundly and deeply, dropping the threat.
That threat eliminated, she takes a quick step to her left, to engage with the remaining foe, and plants the base of her foot solidly into the gut of the creature, temporarily winding it... and drawing its ire!
PillarsR02.jpg (43 KiB) Viewed 898 times
There's still no sign of a miniature flying dragon.
The second pair of bugbears that disappeared off to the right, are now out of view.
But...
A flash of light enters the pillar room from that direction and strikes one of the pillars before dissipating.
---
Everyone, please declare any actions and/or movement for round 2?
Sleeping in light armor has no adverse effect on the wearer, but sleeping in medium or heavy armor makes it difficult to recover fully during a long rest.
When you finish a long rest during which you slept in medium or heavy armor, you regain only one quarter of your spent Hit Dice (minimum of one die). If you have any levels of exhaustion, the rest doesn’t reduce your exhaustion level.
With an enemy in his face, the bugbear drops his bow and draws his swords. Grinning, he barks insults at the opposing bugbear, speaking their native goblin tongue. Stupid fool, should have found someone weaker. Now you die!
If the bugbear dies, Gruuthuk will use his movement to chase down the bugbears that headed east. He will not get close enough to engage unless he is able to attack on the same turn.
Initiative 19: Lika (17+2) 17: Gruuthuk (14+3) 10: Xanlanan (8+2) 8: Unari (6+2) 7: Bugbears (5+2) 6: Nella (3+3)
Round 2 Lika continues to remain frozen in place, providing light to the rest with his lantern.
"Stupid fool, should have found someone weaker,"Gruuthuk sneers; dropping his bow and brandishing his rapiers. "Now you die!" The bugbear lunges around the pillar, stabbing out with the tip from his primary rapier, but his in-kind adversary is able to shift out of the way to avoid being struck. The rogue's off-hand rapier, however, sinks deep into the mottled fur of his bugbear counterpart -- it issues a last, pained gasp before collapsing to the ground, unmoving.
"Told you."Gruuthuk quips as his rapier slides out of the bugbear corpse; the blade now coated in a thick, red goo.
Without hesitation, the assassin bolts for the stairway to the right, heading east.
Quietly bounding to the top of the stairs and peering around the corner, Gruuthuk sees:
The remaining two bugbears are heavily engaged in combat with, at a quick glance, appears to be a:
Heavily-armored gnome;
Human, wearing a breastplate, to the gnome's left side;
Tiny, mechanical lizard scurrying around the floor to the gnome's right;
Tiny, mechanical winged scorpion -- or dragon? -- hovering slightly behind; and
Second human, heavily armored, trailing just a few steps behind the rest.
East.png (106.54 KiB) Viewed 876 times
Without the necessary range to close the distance, Gruuthuk pauses there -- still, he believes, unseen.
Sleeping in light armor has no adverse effect on the wearer, but sleeping in medium or heavy armor makes it difficult to recover fully during a long rest.
When you finish a long rest during which you slept in medium or heavy armor, you regain only one quarter of your spent Hit Dice (minimum of one die). If you have any levels of exhaustion, the rest doesn’t reduce your exhaustion level.
First Shift (Three Hours: 21:00-24:00)
T.B.D.
Second Shift (Three Hours: 01:00-03:00)
T.B.D.
Third Shift (Three Hours: 03:00-06:00)
T.B.D.
Rolls
None
Re: Dungeon Level 1
Posted: Sat Nov 06, 2021 9:12 pm
by Marullus
Confirming: Xanlan, Unari, and Nella's actions cancelled without foes in the room? Can they retask?
With foes gone, I had Nella confirm the south hallway was still empty (we had thought we heard goblins behind us, right?) Did she confirm that?
I suppose we wait for Guthruuk to speak first, unless Xanlanan or Unari use their move to join him on this turn?
Re: Dungeon Level 1
Posted: Sat Nov 06, 2021 11:40 pm
by dmw71
Marullus wrote: ↑Sat Nov 06, 2021 9:12 pm
Can they retask?
Absolutely.
Re: Dungeon Level 1
Posted: Sun Nov 07, 2021 1:10 am
by Scott308
Gruuthuk
Seeing fighting ahead and realizing he has an enemy who is facing away (and likely completely unaware he is there) the bugbear takes a moment to hide at the corner of the hall before advancing. Trying to move quietly, he will sneak ahead and attack!
Bonus action: Hide (which I should have done at the end of the last turn) and then move up toward whichever bugbear looks to be in better shape. If blue, he'll move directly behind. If red, he'll move to the space just above that, so between but still behind. If based on other combatants' actions there is only one bugbear remaining, he will move directly behind it. If they both die before his turn, he stays back and hidden. He doesn't want to appear to be another enemy bugbear. Stealth: [1d20+9]=7+9=16 Rapier: [1d20+6]=15+6=21; Damage: [1d8+3]=7+3=10; Sneak Attack: [3d6]=14 Just in case: [1d20]=3 If I can apply his Hide to the end of the round where he moved up and saw the other skirmish, he'll use his bonus action this round to attack. If the bugbear he already attacked is still alive, he'll attack it again. If not, he'll move to attack the other one. Rapier (Off-Hand): [1d20+6]=4+6=10; Damage: [1d8]=2; Sneak Attack: [3d6]=15
Nella moves to the south hallway, double-checking their rear and making sure the sound of goblins isn't still behind them there. If something appears, she shoots it.