XIII. Flooded Quarry - Trip Two

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OGRE MAGE
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Re: XIII. Flooded Quarry - Trip Two

#361 Post by OGRE MAGE »

As the beast moves past, Sparrow holds out the palm of his hand an touches the creatures large side shank. He lets his hand rub down the side of the huge lizard as it passes.

Ah, yes. A lightning lizard.

Nighttail? Where did you acquire such an animal? I have never seen them around these parts before.
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Re: XIII. Flooded Quarry - Trip Two

#362 Post by tooleychris »

"Lightning? " Sorsha whispers to no one in particular. "Scares me enough without a name like Lightning Lizard."
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Re: XIII. Flooded Quarry - Trip Two

#363 Post by saalaria »

Grim stands staring, his mouth drops open. If had a pipe it would have dropped out.
"What? Wa... Don't believe this at all!"

He pinches himself...
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Re: XIII. Flooded Quarry - Trip Two

#364 Post by onlyme »

Fulp is still unsure what they mean, being out of sight line, so asks...

What kind of spell created a lightning?
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Re: XIII. Flooded Quarry - Trip Two

#365 Post by AleBelly »

Sylvan stands there, puzzled. "I should know what that thing is, but my mind is completely blank" he remarks stupidly. "Lightning lizard, huh? Does that mean it's fast?"
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Re: XIII. Flooded Quarry - Trip Two

#366 Post by OGRE MAGE »

Sparrow smiles a nervous grin, waiting for Nighttail to respond.

He answers Syl.
Yes. Very! They can be quite the dangerous critters too, from what I remember of them.
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Re: XIII. Flooded Quarry - Trip Two

#367 Post by dmw71 »

Nighttail and Huk continue to enjoy the fact they've been reunited with the kobold riding atop the giant lizard as it circles the cave it has been held captive in. "There's no way out of here," Nighttail shares. "We'll have to double back, and head south out of the cavern where we met," she explains. With Ciar, and Fulp, and Grim, and the others already filling the only exit, the group does an about-face and begins heading back to the room with the trash, with Ciar in the lead again. Continuing through the trash room and again through the previously mentioned southern exit.

Once out of the chamber, the halfing begins leading the group south before the cramped, damp kobold passage wraps southeast and northwest before straightening out and running north for 35-feet before briefly angling northeast, at which time it turns north again. Once Cair nears the end of this latest northern straightaway, Nighttail chimes in from the rear, where Huk, and its ample girth, struggles slightly to squeeze through one of the turns. "The chamber up ahead, at the end of the tunnel, is usually empty. Usually."
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---

Date: 7 Neth, Year 4707
Time: 14:35 (Sunrise: 06:41, Sunset: 16:52)
Temp: 57F outside (55F in lair)
Conditions: Winds, E 11mph
Light Sources: Everlit torch (Sparrow), Everlit torch (Ciar Fulp)
Known Spells in Effect: None
Spells Remaining: Sylvan (priest-1st: 4, 3)
* Note: Spell-casting character will be listed above only after they reveal themselves to be casters.


Health
Good: Grim, Leliana, Sorsha
Fair: Ciar, Fulp, Sparrow, Sylvan
Serious: None
Critical: None
:?
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Re: XIII. Flooded Quarry - Trip Two

#368 Post by Alethan »

Ciar continues forward...
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Re: XIII. Flooded Quarry - Trip Two

#369 Post by OGRE MAGE »

Sparrow is a bit uncomfortable with the giant lizard breathing down his neck now. He wonders why we don't let the kobold lead the way since she seems to know her way around the complex somewhat.

He continues to follow the group from his spot in the back, periodically touching all the walls on both sides in case there is another illusional doorway somewhere.
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Re: XIII. Flooded Quarry - Trip Two

#370 Post by onlyme »

Fulp mentions back for Sparrow,

Might you want to switch? Your arrows would be more useful up here.
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Re: XIII. Flooded Quarry - Trip Two

#371 Post by OGRE MAGE »

Sparrow nods enthusiastically at the idea of getting back in the front as soon as they get into an area that will accommodate such a move.
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Re: XIII. Flooded Quarry - Trip Two

#372 Post by dmw71 »

Fulp and Sparrow swap spots, leaving Sparrow trailing Ciar, and Fulp in the rear, just before Nighttail and Huk.

While the others reposition themselves, Ciar creeps forward and peers into the chamber which the current passage spills into just ahead. A moment later, the halfling returns and reports that the floors of the room ahead are covered by a thick layer of straw, but his infravision fails to detect anything so it appears to be vacant.
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---

Date: 7 Neth, Year 4707
Time: 14:46 (Sunrise: 06:41, Sunset: 16:52)
Temp: 57F outside (55F in lair)
Conditions: Winds, E 11mph
Light Sources: Everlit torch (Sparrow), Everlit torch (Ciar Fulp)
Known Spells in Effect: None
Spells Remaining: Sylvan (priest-1st: 4, 3)
* Note: Spell-casting character will be listed above only after they reveal themselves to be casters.


Health
Good: Grim, Leliana, Sorsha
Fair: Ciar, Fulp, Sparrow, Sylvan
Serious: None
Critical: None
:?
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Re: XIII. Flooded Quarry - Trip Two

#373 Post by Alethan »

Assuming the rest will follow, Ciar quietly makes his way to the straw-filled room, glad his torch is magically lit and can't light the tinderbox of a room on fire...
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Re: XIII. Flooded Quarry - Trip Two

#374 Post by tooleychris »

Sorsha follows along, begining to long for fresh air.
She still has a discontent troubling look on her face.
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Re: XIII. Flooded Quarry - Trip Two

#375 Post by dmw71 »

Ciar leads the rest of the group to the entrance of the straw filled room, which, at least in that way, is eerily reminiscent of one of the earlier caverns discovered which housed a mischief of rats. Now, with the benefit of their everlit torches shining light into the area, the group can see that it is an oddly-shaped room, with rough hewn walls of stone, and a layer of straw approximately 6-inches thick lining its floor. The chamber is slightly taller than the connecting hallway, and provides roughly 10-feet of headspace. On the far side of the room, in the northwest corner, a narrow opening presents itself and another passage appears to hooks around a corner back towards to the east. The space beyond this hook is out of sight from the groups' current position on the opposite end of the area.

"That area's trapped," cautious Nighttail from behind Fulp, meaning the area beyond the main chamber. "Trip line," he adds.
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---

Date: 7 Neth, Year 4707
Time: 14:46 (Sunrise: 06:41, Sunset: 16:52)
Temp: 57F outside (55F in lair)
Conditions: Winds, E 11mph
Light Sources: Everlit torch (Sparrow), Everlit torch (Ciar Fulp)
Known Spells in Effect: None
Spells Remaining: Sylvan (priest-1st: 4, 3)
* Note: Spell-casting character will be listed above only after they reveal themselves to be casters.


Health
Good: Grim, Leliana, Sorsha
Fair: Ciar, Fulp, Sparrow, Sylvan
Serious: None
Critical: None[/quote]
:?
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Re: XIII. Flooded Quarry - Trip Two

#376 Post by tooleychris »

Sorsha carefully continues, keeping an eye on the floor and where others in front step.
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Re: XIII. Flooded Quarry - Trip Two

#377 Post by Alethan »

"Stay here..." Ciar suggests before moving into the room. Sticking to the western wall, he makes his way to the other exit from the room, beginning to check for the tripwire in square 15.
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Re: XIII. Flooded Quarry - Trip Two

#378 Post by OGRE MAGE »

Sparrow knocks an arrow and waits for Ciar to work his craft.

Nighttail! Just how big is this complex? Are we even close to this king that you wish to kill?
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Re: XIII. Flooded Quarry - Trip Two

#379 Post by AleBelly »

Sylvan waits for Ciar, passing the time by studying (and admiring) Nighttail's mount.
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Re: XIII. Flooded Quarry - Trip Two

#380 Post by dmw71 »

Ciar cautiously enters the room and, sticking to the western wall, begins to circle to the far side of the chamber. The smell of moldy straw pierces the halfling's nose as he moves, with the piles of it coming up to almost his knee. The halfling reaches his destination, and, knowing what to look for, discovers the trip wire without much difficulty. After spending a few careful moments examining the trap, he sees that the wire is attached to a series of spring-loaded darts hidden just under the straw.
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---

Date: 7 Neth, Year 4707
Time: 14:54 (Sunrise: 06:41, Sunset: 16:52)
Temp: 57F outside (55F in lair)
Conditions: Winds, E 11mph
Light Sources: Everlit torch (Sparrow), Everlit torch (Ciar Fulp)
Known Spells in Effect: None
Spells Remaining: Sylvan (priest-1st: 4, 3)
* Note: Spell-casting character will be listed above only after they reveal themselves to be casters.


Health
Good: Grim, Leliana, Sorsha
Fair: Ciar, Fulp, Sparrow, Sylvan
Serious: None
Critical: None
:?
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