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OGRE MAGE
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Re: OOC

#361 Post by OGRE MAGE »

Storm11 wrote:Halo will get the fly out and examine it for signs of how to work it. Any writing or glyphs etched upon it?

He will show it to the wizard and ask him if he has a spell to unveil its secrets.
Rabbit already checked the fly over and found no markings at all.

In the time it takes to polymorph and charm enough mounts, you could have hiked there. :)
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Re: OOC

#362 Post by Storm11 »

Well ordinarily we would have done all that as we levelled. This is a one off so it's all about doing it now. It would only take a day (well 16 hours) to polymorph and charm two mounts if all went well and saves weren't made.

And then we would have access to them to get to the castle as well.
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Re: OOC

#363 Post by OGRE MAGE »

I feel that I must warn you that learning to ride a flying mount of any type (magical or monster) isn't just a matter of jump on and go. It takes time to learn how to fly with a mount and it takes even longer to learn how to fight well from one.

I'm not trying to dissuade anything at all, in fact, I think it's a great idea to coordinate your means of travel. You have the time now to learn how to control such things and you have a destination to ride to for practice. Win win.

If the group decides to go with this plan, I just need the details from someone IC.
Thanks.
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Re: OOC

#364 Post by OGRE MAGE »

New thread with list of treasure.

viewtopic.php?f=164&t=4377
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Inferno
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Re: OOC

#365 Post by Inferno »

OGRE MAGE wrote:I feel that I must warn you that learning to ride a flying mount of any type (magical or monster) isn't just a matter of jump on and go. It takes time to learn how to fly with a mount and it takes even longer to learn how to fight well from one.
Hmm. So 16+ hours, if all the Saves go our way, to polymorph and charm. I hadn't expected that.

How long does it take to walk?

And how long would it take to fly, using all our flying potions and spells?

Thanks.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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OGRE MAGE
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Re: OOC

#366 Post by OGRE MAGE »

You estimate it to be a three day hike that would take between 8-12 hours to fly.

Too far for flying spells or potions but not too far for a large, strong creature to fly.
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Inferno
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Re: OOC

#367 Post by Inferno »

Thanks. Did the 16 hour estimate for polymorph and charm include the 8-12 hour flight time? Or is it additional? Thanks.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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Storm11
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Re: OOC

#368 Post by Storm11 »

That would be just to rest, memorise a polymorph and charm spell, cast em on a creature, rest another 6 hours, re memorise and re cast a second polymorph and charm spell. The travel time is extra and the learning could take ages it seems.

We could walk to the tower in three days, and presumably there's some obvious flying creature or magical Item placed in the module that will compensate for our lack of ability to fly. I dislike this personally, it's a really clumsy and obvious plot device to enable us to get to the castle. Really one of us could just agree to be polymorphed into something big like a dragon and we could all fly there in one go. Halo would be willing to risk it.

But if it's going to be complicated to fly their let's just set out walking and get this sky fish thing and get on with it.
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Inferno
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Re: OOC

#369 Post by Inferno »

If we turned into a dragon right now, do we know where the evil cloud giant's castle is, in order to fly to it?

I agree we could solve the flying part. But we still need to find the giant, right? :)
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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Re: OOC

#370 Post by Storm11 »

Well if Thomas wasn't being so unhelpful we might be able to find that out from the dead white demon thingy
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Inferno
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Re: OOC

#371 Post by Inferno »

Thomas is who he is. You can't begrudge a man for playing his character. :)

But it's possible the low level henchmen of the big bad don't know where the castle is right now. It floats around. I think we'll need something that can detect it like a diving rod. Also, the casting cleric needs to speak the language of the deceased. Not sure if those things speak Common.

Next time we meet them, we should keep one alive for questioning. For now, since we have no leads on the giant's whereabouts, we should probably hoof it to the tower and see if we can find out anything there. Once we discover the giant's location, we can fly there under our own power if need be, and use the cool polymorph/charm idea at that point.

If Halo wants to talk Thomas into changing his mind regarding the treatment of the dead, go for it in character. Blodget can't do it but you're a holy paladin with a high charisma. Use honey instead of vinegar this time. ;)
I wouldn't fight pride with pride in dealing with Thomas. :)

Failing that, one of the good birdman priests asked us several times if they could assist us. Sweet talk him into it. You've got a good case. Time is of the essence. What if the giant attacks the birdman city tonight while we're walking to the Tower? We're the only thing that staved him off last time. Once we blow town, this place is wide open for an attack. We need intel now to go directly to the giant, for the sake of the birdman city.

Good luck! :)
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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MonkeyWrench
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Re: OOC

#372 Post by MonkeyWrench »

As a player, I have no qualms over using the dead flying monkey thing to learn some info, if it were even possible... But you should do what Inferno is doing and look at it in character, Thomas isn't a complicated guy, just angry at everything.

Given his actions throughout every dialogue and combat it is pretty easy to know what he's gonna do, the man isn't indecisive.

He prays while killing monsters, then gives them another prayer as send off when he burns the bodies, this is obviously a religious ceremony for him and not just for sh#ts and giggles, so the chance of him just going "oh yeah, sure let me just ignore my whole religious character behavior because it's more convenient" is pretty slim.

as far as being unhelpful, I'd say the cleric has physically been quite helpful, with the exception of not wanting others to pull a purged creatures soul back from the beyond in order to interrogate it... I'm think you're giving him a bit too hard of a time, especially since Halo said one or two condescending comments and then dropped it there, not to mention that as far as Thomas goes he's been condescending of him and his goddess this entire time... Not very righteous in the clerics eyes, which only lowers his opinion of the paladin...

So, again let me say this is all from my characters perspective, I'm 100% with Inferno. If you want to address an issue with Thomas use your high charisma and stop trying to brow beat a combat cleric that is quite possibly three times your size and a lot more angrier than you...
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Re: OOC

#373 Post by Storm11 »

I see your point and am not saying that you aren't doing a good job.

Conversely it's not up to halo to break his own character so you can play yours.

Halo is of the opinion everyone should want to do the right thing. He has little time for those that don't.

That's who he is and he ain't gonna charm/ manipulate anyone into doing something they don't want to do. The bird men said no to spirit talking. That's how it is. Thomas said no as well. That's how it is.

We may as well just hoof it to the mountain and just play as a fractured party. I am just as cool with that.
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Re: OOC

#374 Post by MonkeyWrench »

Works for me, a fractured party isn't always a bad thing.

And the stance that Halo takes of "everyone should want to do the right thing." is interesting, as with life there rarely is a unanimous "right" thing... Could lead to some good roleplay.
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.
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Inferno
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Re: OOC

#375 Post by Inferno »

Any other players want to broker this deal with Thomas or the birdman clergy?

Step right up! Who'll be peacemaker and step into a leadership role? :)

It ain't gonna be Blodget! :lol:
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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Re: OOC

#376 Post by tkrexx »

Sorry for the unexpected absence, we in Lee county, IA have had a complete outage of phone and 'net access for the past 2 days until about half an hour ago.

Rxx
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OGRE MAGE
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Re: OOC

#377 Post by OGRE MAGE »

Scott308 wrote:
Ouch! 2/3 hp loss from one sip! Too bad monks are not allowed to use poison. :cry: Anybody that can use it want it?
Yes, pretty wicked stuff eh? I thought you would like that.

It seems as though you are walking to the next destination so, you should have plenty of time to heal.

I'm just waiting for someone to post the party's next intentions IC so I can move the action along.

Thanks.
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Inferno
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Re: OOC

#378 Post by Inferno »

OM, Can any of us use that poison?
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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OGRE MAGE
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Re: OOC

#379 Post by OGRE MAGE »

How do you mean "use" it?
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Inferno
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Re: OOC

#380 Post by Inferno »

Relating to Class restrictions on use of poison. I know Assassins can use poison. Can anyone else?
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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