Chapter 6: The Evil Queen & Her Fortress

Locked
Message
Author
User avatar
PyroArrow
Rider of Rohan
Rider of Rohan
Posts: 3687
Joined: Sun Oct 13, 2013 4:32 pm

Re: Chapter 6: The Evil Queen & Her Fortress

#361 Post by PyroArrow »

Therick Ulrazor - Level 2 Evoker - Hit Points 8 / 8

Therick will run over and take a stab!

And he missed!
[url=https://www.unseenservant.com/index.php ... acid=18597]Dagger To Hit Roll: [1d20]=7 | Damage: [1d4]=3 Small / Medium or [1d3]=3
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
User avatar
Cwreando
Ranger Lord
Ranger Lord
Posts: 2766
Joined: Fri Oct 19, 2012 2:34 pm
Location: Midwest

Re: Chapter 6: The Evil Queen & Her Fortress

#362 Post by Cwreando »

Trist

Trist swings her Scimitar at the creature.

[1d20+1]=10+1=11, DMG SML [1d8+2]=2+2=4
Trist Flameheart Multi-Class in progress Gray Elf Fighter/Mage 3/3 - Grey Wolf's Mystara Adventures (Ad&d 2e) Active
Durgo Brigthboon Fighter Human Level 3 - Spearment's Barromaze
User avatar
shaidar
Rider of Rohan
Rider of Rohan
Posts: 16132
Joined: Fri Apr 04, 2014 4:27 pm

Re: Chapter 6: The Evil Queen & Her Fortress

#363 Post by shaidar »

Weston

Wanting to hang onto his spells and diminishing sling Bullets, the cleric hangs back and let's the others have at it.
User avatar
hedgeknight
Rider of Rohan
Rider of Rohan
Posts: 9091
Joined: Mon May 28, 2012 11:03 am
Location: NC
Contact:

Re: Chapter 6: The Evil Queen & Her Fortress

#364 Post by hedgeknight »

Zylore

The ranger circles the combatants, not firing into their melee for fear of hitting one of his companions. From the looks of it, he doesn't figure the hobgoblin to last long. He has an arrow ready, just in case.
Winter is coming...
User avatar
gurusql
Rider of Rohan
Rider of Rohan
Posts: 8227
Joined: Tue Mar 02, 2021 6:12 pm

Re: Chapter 6: The Evil Queen & Her Fortress

#365 Post by gurusql »

Delsenora & Elanriel

Delsenora and Elanriel continue the rear guard job figuring the rest can handle one.
User avatar
Darklin2
Ranger Lord
Ranger Lord
Posts: 2489
Joined: Mon Sep 30, 2019 4:15 pm
Location: Mountains of North Carolina
Contact:

Re: Chapter 6: The Evil Queen & Her Fortress

#366 Post by Darklin2 »

Grimnir

Seeing the elves struggle to do any damage draws his Broad sword and engages with shield high swinging at legs.

[1d20+4]=11+4=15 Blessed Broadsword

[2d4+8]=3+8=11 Blessed Broadsword damage
All things are possible through Magic.
Darklin Sylvanas- Fighter/Magic-User - Big Shiny Island (1E)
Sai Eranthor - Cleric / Fighter/Mage - Hedge's Greyhawk Adventures (2E)
User avatar
GreyWolfVT
Wants a special title like Scott
Posts: 34063
Joined: Wed Oct 30, 2013 10:02 pm
Location: Central Vermont
Contact:

Re: Chapter 6: The Evil Queen & Her Fortress

#367 Post by GreyWolfVT »

The battle finishes fairly quickly, the combined effors of Egon and Grimnir finish off the brute but not without someone taking an injury in the process. Egon takes a hit from the orog's khopesh 5 dmg! then he and Grimnir both land a hit on the creature finishing him off. He slumps to the floor a stunned look on his face, his sword slips from his hand to the floor with a metal clang, and the orog falls face down dead in his own gorwing puddle of blood.

Khopesh [1d20+2]=14+2=16 to hit, [2d4+1]=4+1=5 dmg
Attacks 1-3 = Egon 4=6 = Grimnir [1d6]=2

The rest of the enemy is now all either magically sleeping or held in a magic hold spell. You path is clear to do as you wish with them, tie them up, question them, beat them, or kill them.

What will you do next?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
User avatar
Rex
Rider of Rohan
Rider of Rohan
Posts: 29151
Joined: Mon May 15, 2017 9:44 pm
Location: Northern Vermont

Re: Chapter 6: The Evil Queen & Her Fortress

#368 Post by Rex »

Egon

Egon will finish off the enemies as quickly as he can. Then do a quick search for anything valuable (keys etc).
User avatar
gurusql
Rider of Rohan
Rider of Rohan
Posts: 8227
Joined: Tue Mar 02, 2021 6:12 pm

Re: Chapter 6: The Evil Queen & Her Fortress

#369 Post by gurusql »

Delsenora & Elanriel

Delsenora will help Egon and Elanriel continue the rear guard job.
User avatar
PyroArrow
Rider of Rohan
Rider of Rohan
Posts: 3687
Joined: Sun Oct 13, 2013 4:32 pm

Re: Chapter 6: The Evil Queen & Her Fortress

#370 Post by PyroArrow »

Therick Ulrazor - Level 2 Evoker - Hit Points 8 / 8

Therick sheathes his dagger and helps Egon with the searching.
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
User avatar
hedgeknight
Rider of Rohan
Rider of Rohan
Posts: 9091
Joined: Mon May 28, 2012 11:03 am
Location: NC
Contact:

Re: Chapter 6: The Evil Queen & Her Fortress

#371 Post by hedgeknight »

Zylore

Zylore will help with the killing and searching as needed. He then will check his gear, retrieve as many arrows as possible, and get ready to move out.
Winter is coming...
User avatar
Cwreando
Ranger Lord
Ranger Lord
Posts: 2766
Joined: Fri Oct 19, 2012 2:34 pm
Location: Midwest

Re: Chapter 6: The Evil Queen & Her Fortress

#372 Post by Cwreando »

Trist

Trist helps out where she can be the most helpful.
Trist Flameheart Multi-Class in progress Gray Elf Fighter/Mage 3/3 - Grey Wolf's Mystara Adventures (Ad&d 2e) Active
Durgo Brigthboon Fighter Human Level 3 - Spearment's Barromaze
User avatar
GreyWolfVT
Wants a special title like Scott
Posts: 34063
Joined: Wed Oct 30, 2013 10:02 pm
Location: Central Vermont
Contact:

Re: Chapter 6: The Evil Queen & Her Fortress

#373 Post by GreyWolfVT »

Making quick work of the rest of the army of the evil queen. Searching their belongings you find a paltry amount of coins

60 sp, 12 gp, and 6 ep.
Each creature had some sort of sword, each hobgoblin had a whip and a short sword of decent quality. The orog both had khopesh swords of masterwork quality. Clearly the Queen has some sort of smiths locally in this fort. All of the creatures were armored though the larger guards were wearing very nice quality chainmail. The hobgoblins were only wearing studded leather. You do find one set of keys on one of the defeated foes. On poor dead Krofter you find merely the dagger he attacked one of the guards with. Testing the keys you find that one of the keys does fit the lock to the door in the wall that looks as if it might go into the fortress.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
User avatar
hedgeknight
Rider of Rohan
Rider of Rohan
Posts: 9091
Joined: Mon May 28, 2012 11:03 am
Location: NC
Contact:

Re: Chapter 6: The Evil Queen & Her Fortress

#374 Post by hedgeknight »

DM: Where are we exactly? There is a map posted on January 3 (on page 15). Are we at that crossroads?
Also, how many arrows was I able to recover?


Zylore

"Egon, take the keys and lead us deeper in; I will be beside you," the Ranger says.
"Therick, Trist > how are you looking on spells? I'm guessing we'll need your firepower as we go deeper in."
"And to our divine guides," he says, nodding to Weston, Delsenora, and Grimnar, "be ready with spell and weapon, as we will surely need your expertise. This is only the tip, friends. We have much farther to go."

OOC: Sorry, if this is a bit much, just trying to get into character, and calling names helps me with that. ;)
Winter is coming...
User avatar
Rex
Rider of Rohan
Rider of Rohan
Posts: 29151
Joined: Mon May 15, 2017 9:44 pm
Location: Northern Vermont

Re: Chapter 6: The Evil Queen & Her Fortress

#375 Post by Rex »

Egon

I am fine with it, works for me.

Egon listens at the door, if he doesn't hear anything he checks for traps and opens it up and looks inside.

Pick Pockets 5 (10)
Open Locks 30
Find/Remove Traps 30
Move Silently 45 (55)
Hide in Shadows 45 (50)
Detect noise 30
Climb Walls 85 (95)
Read Languages -15
User avatar
PyroArrow
Rider of Rohan
Rider of Rohan
Posts: 3687
Joined: Sun Oct 13, 2013 4:32 pm

Re: Chapter 6: The Evil Queen & Her Fortress

#376 Post by PyroArrow »

Therick Ulrazor - Level 2 Evoker - Hit Points 8 / 8

Therick to Zylore, "I will need to rest up and study spells as I have depleted what I can handle for the day".
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
User avatar
Rex
Rider of Rohan
Rider of Rohan
Posts: 29151
Joined: Mon May 15, 2017 9:44 pm
Location: Northern Vermont

Re: Chapter 6: The Evil Queen & Her Fortress

#377 Post by Rex »

Egon

Roughly how long has it been since our last rest?
User avatar
GreyWolfVT
Wants a special title like Scott
Posts: 34063
Joined: Wed Oct 30, 2013 10:02 pm
Location: Central Vermont
Contact:

Re: Chapter 6: The Evil Queen & Her Fortress

#378 Post by GreyWolfVT »

I would gauge that you have been exploring for probably at least 6 hours since you last rested. However, you do have that little hide away cave on the surface that is concealed enough to use as a sort of base of operations for at least a short term if you need to rest up again. But not the place will probably be on alert.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
User avatar
Rex
Rider of Rohan
Rider of Rohan
Posts: 29151
Joined: Mon May 15, 2017 9:44 pm
Location: Northern Vermont

Re: Chapter 6: The Evil Queen & Her Fortress

#379 Post by Rex »

Egon

I would prefer to keep moving forward and find a place to hide inside the fortress if possible. Otherwise will will have to fight our way past more guards every time we try and get in.
User avatar
PyroArrow
Rider of Rohan
Rider of Rohan
Posts: 3687
Joined: Sun Oct 13, 2013 4:32 pm

Re: Chapter 6: The Evil Queen & Her Fortress

#380 Post by PyroArrow »

Therick Ulrazor - Level 2 Evoker - Hit Points 8 / 8

I don't mind at all if we press on but I laugh at 'resting', while 'inside' an enemy's fortress!
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
Locked

Return to “Archive”