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Re: Dungeon Level 1

Posted: Mon Jul 19, 2021 2:12 pm
by Monsieur Rose
Lika

Lika hangs back at the first intersection, scanning both paths. He takes some time to examine the floating candle, checking for heat or wax droppings. "Interesting. Superfluous use of magic suggests someone or someones of decent power reside nearby. Be wary of traps."

Re: Dungeon Level 1

Posted: Mon Jul 19, 2021 5:45 pm
by Marullus
Just clarifying: I thought we agreed on the small tunnel, not the doors? That's where Unari and Gruuthuk said, and I concurred?

Nella keeps her bow in-hand, the coin still fastened to her bodice. She carefully examines the hallway for traps, secrets, and surprises following as closely behind the scouts as they allow.

Re: Dungeon Level 1

Posted: Mon Jul 19, 2021 8:22 pm
by dmw71
Marullus wrote: Mon Jul 19, 2021 5:45 pm Just clarifying: I thought we agreed on the small tunnel, not the doors? That's where Unari and Gruuthuk said, and I concurred?
I saw a mixture of responses, but my overall impression was that the tunnel was to be avoided?
dmw71 wrote: Sat Jul 17, 2021 1:00 pmThe general consensus is to at least check beyond the set of double doors and avoid the more cramped tunnel.


I figured I would just have the group gather an initial impression of what is beyond the doors... without formally committing the group to that direction.

Feel free to clarify the direction the group elects to pursue and I will reflect in the next update.

Re: Dungeon Level 1

Posted: Mon Jul 19, 2021 8:56 pm
by Marullus
Okay. :) IC, I am following Unari and Gruthuuk, so OOC I consider it up to them to choose.

Re: Dungeon Level 1

Posted: Thu Jul 22, 2021 12:43 am
by dmw71

I will try to update this game again tomorrow.

Re: Dungeon Level 1

Posted: Thu Jul 22, 2021 2:32 pm
by Scott308
Gruuthuk

The bugbear begins looking for footprints of anyone who may have gone through the door, ideally before his party members make tracks of their own.

Re: Dungeon Level 1

Posted: Mon Jul 26, 2021 11:11 pm
by dmw71
Tracks

One interesting observation that Gruuthuk makes while investigating the foot of the door, and the area immediately outside of it, is that the hallway itself is clean. Clean, in that it is conspicuously free of dust and debris.

Inside the current room, and in pretty much every other area explored thus far, there has been an expected amount of normal dirt and wear. Details that provide the faint hints of tracks in the first place.

This normal level of dirtiness is absent in the hallway beyond the doors.


---

I may very well have overlooked an action or detail from before the confusion over which direction the group was going to take.

Feel free to restate, as needed.

No map update.



Actions?

---


Date: 13 Blossomtide 584
Time: 06:38

Light Sources
  1. Bullseye Lantern (Duration: 6 Hours) (Nella, Carried by Lika) (Extinguished: 13 Blossomtide @ 11:15)
    (Note: A bullseye lantern casts bright light in a 60-foot cone and dim light for an additional 60 feet.)
  2. Lit Coin (Duration: 1 Hour) (Xanlanan, Carried by Nella) (Extinguished: 13 Blossomtide @ 07:19)
    (Note: Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet.)

Conditions/Spells in Effect:
  1. None

Marching Order
Scout
Unari

5-Foot
Unari
Gruuthuk
Lika
Xanlanan
Nella

10-Foot
Unari | Gruuthuk
Nella
Lika | Xanlanan


Character Details
> Scott308 | Gruuthuk (Male)
Race: Bugbear | Class: Rogue (5) | Archetype: Assassin | Background: Criminal (Spy)
PHB+1: VGtM | Size: Medium | Speed: 30' | Reach: 5' (10') | Darkvision: 60' | AC: 16 (FF: 13) | HD (1d8): 5
* HP: 36-3 = 33
Rations: 10, 9 | Water: 2, 1 | Weapons: Rapier, Dagger, Shortbow (20, 19, 18, 17, 16, 15)
Languages: Common, Goblin, Thieves’ Cant | Passive Perception: 13
Features: Assassinate | Cunning Action | Expertise | Sneak Attack (3d6) | Surprise Attack | Uncanny Dodge

> Marullus | Nella (Female)
Race: Variant Human | Class: Monk (5) | Monastic Tradition: Way of the Kensei | Background: Noble (Baroness)
PHB+1: XGtE | Size: Medium | Speed: 40' | Reach: 5' | Darkvision: No | AC: 16 (18) (FF: 10) | HD (1d8): 5
* HP: 29-6 = 23
Rations: 10, 9 | Water: 2, 1 | Weapons: Longsword*, Dagger, Longbow* (40, 39, 38, 36, 37)
Languages: Common, Sylvan, Undercommon | Passive Perception: 21
Features: Deflect Missiles | Extra Attack | Ki | Martial Arts | Path of the Kensei* | Slow Fall | Unarmored Defense | Unarmored Movement
> Monsieur Rose | Pilikia liʻiliʻi "Lika" (Male)
Race: Aarakocra | Class: Warlock (5) | Patron: The Celestial | Background: Criminal (Spy)
PHB+1: XGtE | Size: Medium | Speed: 25' (Fly: 50') | Reach: 5' | Darkvision: No | AC: 14 (FF: 12) | HD (1d8): 5
* HP: 39
Rations: 10, 9+4 = 13 | Water: 1, 0 | Weapons: Boomerang, Club, Talons
Languages: Aarakocra, Auran, Common | Passive Perception: 12
Features: Bonus Cantrip | Expanded Spell List | Healing Light: 6 (Long) | Otherworldly Patron | Pact Boon | Pact Magic

> Rex | Unari (Female)
Race: Stout Halfling | Class: Ranger (5) | Archetype: Gloom Stalker | Background: Outlander
PHB+1: XGtE | Size: Medium | Speed: 30' (40')| Reach: 5' | Darkvision: 60' | AC: 19 (FF: 15) | HD (1d10): 5
* HP: 42
Rations: 5, 4 | Water: 1, 0 | Weapons: Rapier, Shortbow (20, 19, 18, 15, 17)
Languages: Common, Deep Speech, Elvish, Halfling | Passive Perception: 15
Features: Dread Ambusher | Extra Attack | Favored Enemy (Elves, Goblinoids) | Fighting Style | Gloom Stalker Magic | Natural Explorer (Underdark) | Primeval Awareness | Spellcasting | Umbral Sight
> ravenn454 | Xanlanan (Male)
Race: Half-Elf | Class: Sorcerer (5) | Origin: Wild Magic | Background: Archaeologist
PHB+1: XGtE | Size: Medium | Speed: 30' | Reach: 5' | Darkvision: 60' | AC: 12 (FF: 10) | HD (1d8): 5
* HP: 33-9 = 24-6 = 18
Rations: 10, 9 | Water: 1, 0.5 | Weapons: Dagger, Crossbow (30)
Languages: Abyssal, Common, Elvish, Undercommon | Passive Perception: 14
Features: Font of Magic | Sorcerous Origin | Spellcasting | Tides of Chaos: 1 (Long) | Wild Magic Surge
Watch Schedule
Watch: Armored
Sleep: No medium or heavy armor unless specifically declared.
Sleeping in Armor
Sleeping in light armor has no adverse effect on the wearer, but sleeping in medium or heavy armor makes it difficult to recover fully during a long rest.

When you finish a long rest during which you slept in medium or heavy armor, you regain only one quarter of your spent Hit Dice (minimum of one die). If you have any levels of exhaustion, the rest doesn’t reduce your exhaustion level.

First Shift (Three Hours: 21:00-24:00)
T.B.D.

Second Shift (Three Hours: 01:00-03:00)
T.B.D.

Third Shift (Three Hours: 03:00-06:00)
T.B.D.

Rolls
None.

Re: Dungeon Level 1

Posted: Tue Jul 27, 2021 3:27 am
by Scott308
Gruuthuk

After investigating the start of the hallway, the bugbear reports his findings to the others. Hallway clean. Everywhere else was dirty. Who sweeps dungeon?

Re: Dungeon Level 1

Posted: Tue Jul 27, 2021 4:45 am
by Rex
Unari

"Excellent question, do we want to continue this way?"

As needed [1d20]=6

Re: Dungeon Level 1

Posted: Tue Jul 27, 2021 11:56 am
by Marullus
"Someone for whom such magical expenditure is trivial," replies Baroness Nella, obviously her curiosity is piqued. "Such a being is likely intelligent enough to be reasoned with and well provisioned, but we have no assurance that it will go favorably. Our immediate need is to find water and rest. If this goes well, they may provide water, but would we trust them enough to rest there, or anywhere nearby, given the casual display of power? If we turn course and follow the goblins, we are more assured that we can secure ourselves after overpowering them and finding their water source."

She pauses only a moment, then adds, "I hope, however, that such a magician would be worth conversation, though, and know more about the art that these goblins are defacing... as well as avenues for later egress from this part of the dungeon."

Re: Dungeon Level 1

Posted: Tue Jul 27, 2021 6:49 pm
by Monsieur Rose
Lika

"The meeting of civilized inhabitants intrigues me. That the kobolds aren't fouling the area could mean that they don't dare come here, or maybe an invisible servant is cleaning up after them. Perhaps the creator is long gone, and only remnants remain." He is much more pleased with their current area and glad to not be discussing the cramped tunnel.

"I would like to examine this area, but again, beware of traps."

If Needed: [1d20]=12

Re: Dungeon Level 1

Posted: Tue Jul 27, 2021 9:07 pm
by dmw71
Still waiting on actions for:

Xanlanan

And... any/everyone else. It still isn't clear to me which direction the group wants to continue.



No rush.

Re: Dungeon Level 1

Posted: Wed Jul 28, 2021 11:59 am
by ravenn4544
Xanlanan offers his perspective, "'the road less traveled' a mentor of mine once said. What new interesting thing is there to find or learn from the well-worn path? Now, the question here, however, is which road is the one less travelled, eh? Is it this path that seems to have been carved out of solid stone or is it the door that has been here for as long as this dungeon has been created? Hmmm... I am interested to see where this small path winds to as well. It could be that it gets us past this formidable looking door anyway!"

Re: Dungeon Level 1

Posted: Thu Jul 29, 2021 2:58 am
by Scott308
Gruuthuk

I don't like clean dungeon. Say we check dead body in tunnel.

Re: Dungeon Level 1

Posted: Thu Jul 29, 2021 4:46 am
by Rex
Unari

"Agreed, the body in the tunnel first."

As needed [1d20]=1

Re: Dungeon Level 1

Posted: Thu Jul 29, 2021 12:02 pm
by Marullus
Nella concurs with the scouts and adjusts her art easel to more easily fit in the smaller space. She puts away her bow and holds the lit coin and her sword in front of her as they explore forward to the next chamber...

As Needed Roll [1d20]=11[1d20]=13

Once there, she will observe for anything untoward in the chamber and use her medical knowledge to look at the body.

Re: Dungeon Level 1

Posted: Tue Aug 03, 2021 11:55 pm
by dmw71
Dead Goblin
The group elects to forego pursuing the clean, candlelit hallway and instead chooses to explore the rough tunnel, and the previously spotted dead goblin body.

With Unari leading the way, the group winds through the mined passage, which isn't quite as cramped as was feared.

While the tunnel walls, and floor, and ceiling surfaces are all well worn and roughly cut, and the width and height reflect this "freshly carved" appearance as they vary in size, but typically measure at least 5-feet in either direction.

The halfling scout wraps around the turn she previously just peered beyond and now is afforded a closer inspection of the area ahead.

Dead Goblin.jpg
Dead Goblin.jpg (27.73 KiB) Viewed 297 times



Three pickaxes and two shovels rest atop piles of rubble at the opposite mouth of the roughly 5-foot-wide by 5-foot-high tunnel that meanders through collapsed stone.

At the opposite end of the newly mined tunnel is a continuation -- or new/different branch -- of the normal, "dirty" tunnels that the group had previously been traversing.

Along the left side of this newly exposed hallway lies the body of a goblin... its skull caved in as its head appears to have been completely smashed by something blunt. Any blood from the injury is dried suggesting the creature met its fate some time ago.


This new hallway is L-shaped, with a branch exiting off to the right.



---



Actions?

---


Date: 13 Blossomtide 584
Time: 06:41

Light Sources
  1. Bullseye Lantern (Duration: 6 Hours) (Nella, Carried by Lika) (Extinguished: 13 Blossomtide @ 11:15)
    (Note: A bullseye lantern casts bright light in a 60-foot cone and dim light for an additional 60 feet.)
  2. Lit Coin (Duration: 1 Hour) (Xanlanan, Carried by Nella) (Extinguished: 13 Blossomtide @ 07:19)
    (Note: Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet.)

Conditions/Spells in Effect:
  1. None

Marching Order
Scout
Unari

5-Foot
Unari
Gruuthuk
Lika
Xanlanan
Nella

10-Foot
Unari | Gruuthuk
Nella
Lika | Xanlanan


Character Details
> Scott308 | Gruuthuk (Male)
Race: Bugbear | Class: Rogue (5) | Archetype: Assassin | Background: Criminal (Spy)
PHB+1: VGtM | Size: Medium | Speed: 30' | Reach: 5' (10') | Darkvision: 60' | AC: 16 (FF: 13) | HD (1d8): 5
* HP: 36-3 = 33
Rations: 10, 9 | Water: 2, 1 | Weapons: Rapier, Dagger, Shortbow (20, 19, 18, 17, 16, 15)
Languages: Common, Goblin, Thieves’ Cant | Passive Perception: 13
Features: Assassinate | Cunning Action | Expertise | Sneak Attack (3d6) | Surprise Attack | Uncanny Dodge

> Marullus | Nella (Female)
Race: Variant Human | Class: Monk (5) | Monastic Tradition: Way of the Kensei | Background: Noble (Baroness)
PHB+1: XGtE | Size: Medium | Speed: 40' | Reach: 5' | Darkvision: No | AC: 16 (18) (FF: 10) | HD (1d8): 5
* HP: 29-6 = 23
Rations: 10, 9 | Water: 2, 1 | Weapons: Longsword*, Dagger, Longbow* (40, 39, 38, 36, 37)
Languages: Common, Sylvan, Undercommon | Passive Perception: 21
Features: Deflect Missiles | Extra Attack | Ki | Martial Arts | Path of the Kensei* | Slow Fall | Unarmored Defense | Unarmored Movement
> Monsieur Rose | Pilikia liʻiliʻi "Lika" (Male)
Race: Aarakocra | Class: Warlock (5) | Patron: The Celestial | Background: Criminal (Spy)
PHB+1: XGtE | Size: Medium | Speed: 25' (Fly: 50') | Reach: 5' | Darkvision: No | AC: 14 (FF: 12) | HD (1d8): 5
* HP: 39
Rations: 10, 9+4 = 13 | Water: 1, 0 | Weapons: Boomerang, Club, Talons
Languages: Aarakocra, Auran, Common | Passive Perception: 12
Features: Bonus Cantrip | Expanded Spell List | Healing Light: 6 (Long) | Otherworldly Patron | Pact Boon | Pact Magic

> Rex | Unari (Female)
Race: Stout Halfling | Class: Ranger (5) | Archetype: Gloom Stalker | Background: Outlander
PHB+1: XGtE | Size: Medium | Speed: 30' (40')| Reach: 5' | Darkvision: 60' | AC: 19 (FF: 15) | HD (1d10): 5
* HP: 42
Rations: 5, 4 | Water: 1, 0 | Weapons: Rapier, Shortbow (20, 19, 18, 15, 17)
Languages: Common, Deep Speech, Elvish, Halfling | Passive Perception: 15
Features: Dread Ambusher | Extra Attack | Favored Enemy (Elves, Goblinoids) | Fighting Style | Gloom Stalker Magic | Natural Explorer (Underdark) | Primeval Awareness | Spellcasting | Umbral Sight
> ravenn454 | Xanlanan (Male)
Race: Half-Elf | Class: Sorcerer (5) | Origin: Wild Magic | Background: Archaeologist
PHB+1: XGtE | Size: Medium | Speed: 30' | Reach: 5' | Darkvision: 60' | AC: 12 (FF: 10) | HD (1d8): 5
* HP: 33-9 = 24-6 = 18
Rations: 10, 9 | Water: 1, 0.5 | Weapons: Dagger, Crossbow (30)
Languages: Abyssal, Common, Elvish, Undercommon | Passive Perception: 14
Features: Font of Magic | Sorcerous Origin | Spellcasting | Tides of Chaos: 1 (Long) | Wild Magic Surge
Watch Schedule
Watch: Armored
Sleep: No medium or heavy armor unless specifically declared.
Sleeping in Armor
Sleeping in light armor has no adverse effect on the wearer, but sleeping in medium or heavy armor makes it difficult to recover fully during a long rest.

When you finish a long rest during which you slept in medium or heavy armor, you regain only one quarter of your spent Hit Dice (minimum of one die). If you have any levels of exhaustion, the rest doesn’t reduce your exhaustion level.

First Shift (Three Hours: 21:00-24:00)
T.B.D.

Second Shift (Three Hours: 01:00-03:00)
T.B.D.

Third Shift (Three Hours: 03:00-06:00)
T.B.D.

Rolls
None.

Re: Dungeon Level 1

Posted: Wed Aug 04, 2021 4:46 am
by Rex
Unari

Unari will creep forward and check around the corner to see what is ahead, letting those behind her check the body.

As needed [1d20]=9

Re: Dungeon Level 1

Posted: Wed Aug 04, 2021 3:30 pm
by Marullus
Nella will observe for anything untoward in the chamber and use her medical knowledge to look at the body.

As Needed Roll [1d20]=9[1d20]=4

Re: Dungeon Level 1

Posted: Wed Aug 04, 2021 11:02 pm
by Monsieur Rose
Lika

Once free of the uncramped corridor, she unfurls her wings and stretches. "Interesting. Looks like someone needed a shortcut."

"Lead on."

If Needed: [1d20]=8