Dungeon Level 1
- Monsieur Rose
- Rider of Rohan
- Posts: 6582
- Joined: Thu Oct 22, 2015 4:26 pm
Re: Dungeon Level 1
Lika
Lika hangs back at the first intersection, scanning both paths. He takes some time to examine the floating candle, checking for heat or wax droppings. "Interesting. Superfluous use of magic suggests someone or someones of decent power reside nearby. Be wary of traps."
Lika hangs back at the first intersection, scanning both paths. He takes some time to examine the floating candle, checking for heat or wax droppings. "Interesting. Superfluous use of magic suggests someone or someones of decent power reside nearby. Be wary of traps."
Re: Dungeon Level 1
Just clarifying: I thought we agreed on the small tunnel, not the doors? That's where Unari and Gruuthuk said, and I concurred?
Nella keeps her bow in-hand, the coin still fastened to her bodice. She carefully examines the hallway for traps, secrets, and surprises following as closely behind the scouts as they allow.
Nella keeps her bow in-hand, the coin still fastened to her bodice. She carefully examines the hallway for traps, secrets, and surprises following as closely behind the scouts as they allow.
Re: Dungeon Level 1
I saw a mixture of responses, but my overall impression was that the tunnel was to be avoided?
I figured I would just have the group gather an initial impression of what is beyond the doors... without formally committing the group to that direction.
Feel free to clarify the direction the group elects to pursue and I will reflect in the next update.
-- Games --
- DM: In Development
Re: Dungeon Level 1
Okay.
IC, I am following Unari and Gruthuuk, so OOC I consider it up to them to choose.

- Scott308
- Guy Who Gamed With The Famous People
- Posts: 7443
- Joined: Thu Oct 02, 2014 3:13 am
- Location: Oregon, WI
Re: Dungeon Level 1
Gruuthuk
The bugbear begins looking for footprints of anyone who may have gone through the door, ideally before his party members make tracks of their own.
The bugbear begins looking for footprints of anyone who may have gone through the door, ideally before his party members make tracks of their own.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
https://www.extra-life.org/participant/Scott Peterson
https://www.extra-life.org/participant/Scott Peterson
Re: Dungeon Level 1
Tracks
One interesting observation that Gruuthuk makes while investigating the foot of the door, and the area immediately outside of it, is that the hallway itself is clean. Clean, in that it is conspicuously free of dust and debris.
Inside the current room, and in pretty much every other area explored thus far, there has been an expected amount of normal dirt and wear. Details that provide the faint hints of tracks in the first place.
This normal level of dirtiness is absent in the hallway beyond the doors.
---
I may very well have overlooked an action or detail from before the confusion over which direction the group was going to take.
Feel free to restate, as needed.
No map update.
Actions?
---
Date: 13 Blossomtide 584
Time: 06:38
Light Sources
Conditions/Spells in Effect:
Marching Order
Scout
Unari
5-Foot
Unari
Gruuthuk
Lika
Xanlanan
Nella
10-Foot
Unari | Gruuthuk
Nella
Lika | Xanlanan
Character Details
Rolls
None.
One interesting observation that Gruuthuk makes while investigating the foot of the door, and the area immediately outside of it, is that the hallway itself is clean. Clean, in that it is conspicuously free of dust and debris.
Inside the current room, and in pretty much every other area explored thus far, there has been an expected amount of normal dirt and wear. Details that provide the faint hints of tracks in the first place.
This normal level of dirtiness is absent in the hallway beyond the doors.
---
I may very well have overlooked an action or detail from before the confusion over which direction the group was going to take.
Feel free to restate, as needed.
No map update.
Actions?
---
Date: 13 Blossomtide 584
Time: 06:38
Light Sources
- Bullseye Lantern (Duration: 6 Hours) (Nella, Carried by Lika) (Extinguished: 13 Blossomtide @ 11:15)
- Lit Coin (Duration: 1 Hour) (Xanlanan, Carried by Nella) (Extinguished: 13 Blossomtide @ 07:19)
Conditions/Spells in Effect:
- None
Marching Order
Scout
Unari
5-Foot
Unari
Gruuthuk
Lika
Xanlanan
Nella
10-Foot
Unari | Gruuthuk
Nella
Lika | Xanlanan
Character Details
Rolls
None.
-- Games --
- DM: In Development
- Scott308
- Guy Who Gamed With The Famous People
- Posts: 7443
- Joined: Thu Oct 02, 2014 3:13 am
- Location: Oregon, WI
Re: Dungeon Level 1
Gruuthuk
After investigating the start of the hallway, the bugbear reports his findings to the others. Hallway clean. Everywhere else was dirty. Who sweeps dungeon?
After investigating the start of the hallway, the bugbear reports his findings to the others. Hallway clean. Everywhere else was dirty. Who sweeps dungeon?
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
https://www.extra-life.org/participant/Scott Peterson
https://www.extra-life.org/participant/Scott Peterson
Re: Dungeon Level 1
"Someone for whom such magical expenditure is trivial," replies Baroness Nella, obviously her curiosity is piqued. "Such a being is likely intelligent enough to be reasoned with and well provisioned, but we have no assurance that it will go favorably. Our immediate need is to find water and rest. If this goes well, they may provide water, but would we trust them enough to rest there, or anywhere nearby, given the casual display of power? If we turn course and follow the goblins, we are more assured that we can secure ourselves after overpowering them and finding their water source."
She pauses only a moment, then adds, "I hope, however, that such a magician would be worth conversation, though, and know more about the art that these goblins are defacing... as well as avenues for later egress from this part of the dungeon."
She pauses only a moment, then adds, "I hope, however, that such a magician would be worth conversation, though, and know more about the art that these goblins are defacing... as well as avenues for later egress from this part of the dungeon."
- Monsieur Rose
- Rider of Rohan
- Posts: 6582
- Joined: Thu Oct 22, 2015 4:26 pm
Re: Dungeon Level 1
Lika
"The meeting of civilized inhabitants intrigues me. That the kobolds aren't fouling the area could mean that they don't dare come here, or maybe an invisible servant is cleaning up after them. Perhaps the creator is long gone, and only remnants remain." He is much more pleased with their current area and glad to not be discussing the cramped tunnel.
"I would like to examine this area, but again, beware of traps."
If Needed: [1d20]=12
"The meeting of civilized inhabitants intrigues me. That the kobolds aren't fouling the area could mean that they don't dare come here, or maybe an invisible servant is cleaning up after them. Perhaps the creator is long gone, and only remnants remain." He is much more pleased with their current area and glad to not be discussing the cramped tunnel.
"I would like to examine this area, but again, beware of traps."
If Needed: [1d20]=12
Re: Dungeon Level 1
Still waiting on actions for:
No rush.
Xanlanan
And... any/everyone else. It still isn't clear to me which direction the group wants to continue.
And... any/everyone else. It still isn't clear to me which direction the group wants to continue.
No rush.
-- Games --
- DM: In Development
-
- Rider of Rohan
- Posts: 8424
- Joined: Fri May 25, 2012 10:06 am
- Location: Pennsylvania
Re: Dungeon Level 1
Xanlanan offers his perspective, "'the road less traveled' a mentor of mine once said. What new interesting thing is there to find or learn from the well-worn path? Now, the question here, however, is which road is the one less travelled, eh? Is it this path that seems to have been carved out of solid stone or is it the door that has been here for as long as this dungeon has been created? Hmmm... I am interested to see where this small path winds to as well. It could be that it gets us past this formidable looking door anyway!"
- Scott308
- Guy Who Gamed With The Famous People
- Posts: 7443
- Joined: Thu Oct 02, 2014 3:13 am
- Location: Oregon, WI
Re: Dungeon Level 1
Gruuthuk
I don't like clean dungeon. Say we check dead body in tunnel.
I don't like clean dungeon. Say we check dead body in tunnel.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
https://www.extra-life.org/participant/Scott Peterson
https://www.extra-life.org/participant/Scott Peterson
Re: Dungeon Level 1
Nella concurs with the scouts and adjusts her art easel to more easily fit in the smaller space. She puts away her bow and holds the lit coin and her sword in front of her as they explore forward to the next chamber...
As Needed Roll [1d20]=11[1d20]=13
Once there, she will observe for anything untoward in the chamber and use her medical knowledge to look at the body.
As Needed Roll [1d20]=11[1d20]=13
Once there, she will observe for anything untoward in the chamber and use her medical knowledge to look at the body.
Re: Dungeon Level 1
Dead Goblin
The group elects to forego pursuing the clean, candlelit hallway and instead chooses to explore the rough tunnel, and the previously spotted dead goblin body.
With Unari leading the way, the group winds through the mined passage, which isn't quite as cramped as was feared.
While the tunnel walls, and floor, and ceiling surfaces are all well worn and roughly cut, and the width and height reflect this "freshly carved" appearance as they vary in size, but typically measure at least 5-feet in either direction.
The halfling scout wraps around the turn she previously just peered beyond and now is afforded a closer inspection of the area ahead.
Three pickaxes and two shovels rest atop piles of rubble at the opposite mouth of the roughly 5-foot-wide by 5-foot-high tunnel that meanders through collapsed stone.
At the opposite end of the newly mined tunnel is a continuation -- or new/different branch -- of the normal, "dirty" tunnels that the group had previously been traversing.
Along the left side of this newly exposed hallway lies the body of a goblin... its skull caved in as its head appears to have been completely smashed by something blunt. Any blood from the injury is dried suggesting the creature met its fate some time ago.
This new hallway is L-shaped, with a branch exiting off to the right.
---
Actions?
---
Date: 13 Blossomtide 584
Time: 06:41
Light Sources
Conditions/Spells in Effect:
Marching Order
Scout
Unari
5-Foot
Unari
Gruuthuk
Lika
Xanlanan
Nella
10-Foot
Unari | Gruuthuk
Nella
Lika | Xanlanan
Character Details
Rolls
None.
The group elects to forego pursuing the clean, candlelit hallway and instead chooses to explore the rough tunnel, and the previously spotted dead goblin body.
With Unari leading the way, the group winds through the mined passage, which isn't quite as cramped as was feared.
While the tunnel walls, and floor, and ceiling surfaces are all well worn and roughly cut, and the width and height reflect this "freshly carved" appearance as they vary in size, but typically measure at least 5-feet in either direction.
The halfling scout wraps around the turn she previously just peered beyond and now is afforded a closer inspection of the area ahead.
Three pickaxes and two shovels rest atop piles of rubble at the opposite mouth of the roughly 5-foot-wide by 5-foot-high tunnel that meanders through collapsed stone.
At the opposite end of the newly mined tunnel is a continuation -- or new/different branch -- of the normal, "dirty" tunnels that the group had previously been traversing.
Along the left side of this newly exposed hallway lies the body of a goblin... its skull caved in as its head appears to have been completely smashed by something blunt. Any blood from the injury is dried suggesting the creature met its fate some time ago.
This new hallway is L-shaped, with a branch exiting off to the right.
---
Actions?
---
Date: 13 Blossomtide 584
Time: 06:41
Light Sources
- Bullseye Lantern (Duration: 6 Hours) (Nella, Carried by Lika) (Extinguished: 13 Blossomtide @ 11:15)
- Lit Coin (Duration: 1 Hour) (Xanlanan, Carried by Nella) (Extinguished: 13 Blossomtide @ 07:19)
Conditions/Spells in Effect:
- None
Marching Order
Scout
Unari
5-Foot
Unari
Gruuthuk
Lika
Xanlanan
Nella
10-Foot
Unari | Gruuthuk
Nella
Lika | Xanlanan
Character Details
Rolls
None.
-- Games --
- DM: In Development
Re: Dungeon Level 1
Unari
Unari will creep forward and check around the corner to see what is ahead, letting those behind her check the body.
As needed [1d20]=9
Unari will creep forward and check around the corner to see what is ahead, letting those behind her check the body.
As needed [1d20]=9
Re: Dungeon Level 1
Nella will observe for anything untoward in the chamber and use her medical knowledge to look at the body.
As Needed Roll [1d20]=9[1d20]=4
As Needed Roll [1d20]=9[1d20]=4
- Monsieur Rose
- Rider of Rohan
- Posts: 6582
- Joined: Thu Oct 22, 2015 4:26 pm
Re: Dungeon Level 1
Lika
Once free of the uncramped corridor, she unfurls her wings and stretches. "Interesting. Looks like someone needed a shortcut."
"Lead on."
If Needed: [1d20]=8
Once free of the uncramped corridor, she unfurls her wings and stretches. "Interesting. Looks like someone needed a shortcut."
"Lead on."
If Needed: [1d20]=8