
Between The Spaces We Know (ooc and questions Vlll)
Re: Between The Spaces We Know (ooc and questions Vlll)
This wasn't directed at me, but I had some thoughts anyway.ravenn4544 wrote:Should we try and regroup the party and fight those 3 Lords of Evil? Doesn't look good for either group

Every module says something like, "for a party of 6-9 adventurers of 3rd to 5th level." Sometimes it even says something like, "you need at least one cleric." So the entire thing is built at that power level. Most everything in a module (barring bad decisions or bad luck) is survivable for a complete party of that size, or should be. And yes, survivable means running away sometimes.
But once you split the party, almost nothing is survivable. Every encounter has been built at a wildly different power level.
The truism of "never split the party" is probably true for that reason alone.
Sorry if this is super obvious.

Re: Between The Spaces We Know (ooc and questions Vlll)
Based on my reading of the description, we definitely DO NOT want to tangle with those Three. I'm not sure about the other two, but the woman is likely an incarnation or avatar of Shub-Niggurath, The Black Goat of a Thousand Young. Those three, I wouldn't want to tackle with less than a platoon of Heinlein's power-armored Infantry.
FA FO
Re: Between The Spaces We Know (ooc and questions Vlll)
Hi Socratic,SocraticLawyer wrote:Urdur continues running to the end of the bridge. Realizing he won't get very far without a light, he carefully but quickly sets Amity on the ground. He weaves a brief incantation, and four globes of light appear. Casts Dancing Lights.
Two of the globes stay with Urdur and Amity. The other two follow him from 30 feet behind.
Picking up Amity once more, unseen Urdur hurries to the exit with all deliberate speed.
A character may only move 1" when casting a spell. So your above post would operate like this:
This round: Run to the end of the bridge and stop.
Next round: Cast spell and move 1".
Third round: Run.
That said, Mouser and Rudolf may reach the end of the bridge this round and they have a light source.
Just an fyi.
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Re: Between The Spaces We Know (ooc and questions Vlll)
Ok. I'll edit my post in a few.
How do we know you're not a donkey-brained man?
Re: Between The Spaces We Know (ooc and questions Vlll)
Hey everyone.
Please note: Anyone who is in a melee may still choose full movement as an option. But it means that any enemy you are fighting, or passing, gets a free opportunity attack as you go by.
Also, Scott308: successful turning of undead means another attempt is permitted. Also, PCs may only move 1" in a round when turning undead.
Bo and Jerome are greatly weakened. With their current Strength and Encumbrance, they may move 4" per round maximum.
PC replies are due in 3 days please. Have a great weekend.
Please note: Anyone who is in a melee may still choose full movement as an option. But it means that any enemy you are fighting, or passing, gets a free opportunity attack as you go by.
Also, Scott308: successful turning of undead means another attempt is permitted. Also, PCs may only move 1" in a round when turning undead.
Bo and Jerome are greatly weakened. With their current Strength and Encumbrance, they may move 4" per round maximum.
PC replies are due in 3 days please. Have a great weekend.
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Re: Between The Spaces We Know (ooc and questions Vlll)
So, if Telkis can avoid roughly 20 attacks of opportunity then he'll be f... er... hmmm.

...I don't like his chances.


...I don't like his chances.

Re: Between The Spaces We Know (ooc and questions Vlll)
I think we are all doomed. I don’t see how any of us make it out alive - maybe Urdur and Amity. If that’s the case then it’s a good TPK in my books 
But I’ll be honest my first thought after seeing that map was that I hope Telkis and Brevos still have the curse - it’s your only chance unless we can get an undead turning megaphone for Ingrid. Actually my first thought was to wonder if Inferno was chuckling when he was placing all those undead or saying “holy crap”.
I swear Telkis and Brevos were second! 

But I’ll be honest my first thought after seeing that map was that I hope Telkis and Brevos still have the curse - it’s your only chance unless we can get an undead turning megaphone for Ingrid. Actually my first thought was to wonder if Inferno was chuckling when he was placing all those undead or saying “holy crap”.


This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
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Re: Between The Spaces We Know (ooc and questions Vlll)
You guys say that every fight!rredmond wrote:I think we are all doomed.

Which is good, I guess. Fits the tone of Gothic Lovecraft perfectly.

It was the latter, but mostly because it was so much damn work!rredmond wrote:Actually my first thought was to wonder if Inferno was chuckling when he was placing all those undead or saying “holy crap”.![]()
Bulling his way through, and attacking, sounds like a charge: movement with an attack at the end. You only get one of those every 10 rounds, fyi.wolfpack wrote:Brevos chops away as he tries to bull through using his shield
I'll say that Telkis and Brevos advance alongside the wall, close to it so they are only exposed on one side. They are currently in the worst situation; surrounded. At least the others have a battle line and one front (for now).
Good luck, everybody.
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Re: Between The Spaces We Know (ooc and questions Vlll)
I mean, he has a point.Inferno wrote: You guys say that every fight!

It would be funny someday to compile all the posts from Inferno's campaigns where we were certain we were donezo.
Still, this time.... I don't know.... (counts skeletons.... loses count... starts again...)
The math doesn't look good.

Re: Between The Spaces We Know (ooc and questions Vlll)
Yeah! If I had a nickel every time you said that, I'd have 65 cents!ChubbyPixie wrote:I mean, he has a point.![]()
And you guys were only right half the time!


Re: Between The Spaces We Know (ooc and questions Vlll)
So sweetInferno wrote:It was the latter, but mostly because it was so much damn work!

Inferno wrote:And you guys were only right half the time!![]()

No, no it doesn’t. Whether it is an end game or not, it is interesting!ChubbyPixie wrote:The math doesn't look good.
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Re: Between The Spaces We Know (ooc and questions Vlll)
Thanks.
As always, please let me know if you have any IC questions!
As always, please let me know if you have any IC questions!
Re: Between The Spaces We Know (ooc and questions Vlll)
What was said earlier about a "good TPK"- Agreed. Better if the characters survive, but our mission was to rescue the girl.
FA FO
Re: Between The Spaces We Know (ooc and questions Vlll)
As Inferno said [montypython]We’re not dead yet![/montypython] 
But you and Ingrid had awesome Turn rolls!! Woot!!!

But you and Ingrid had awesome Turn rolls!! Woot!!!
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
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Re: Between The Spaces We Know (ooc and questions Vlll)
If Urdur casts Dancing Lights this round, he can only move 1", right? Are the undead close enough to be in range of attacks at the end of that round if he does?
If so, are the others close enough this round that Urdur and Amity have enough light to see without casting?
If not, can he light a torch and get moving more than 1" this round?
If so, are the others close enough this round that Urdur and Amity have enough light to see without casting?
If not, can he light a torch and get moving more than 1" this round?
How do we know you're not a donkey-brained man?
Re: Between The Spaces We Know (ooc and questions Vlll)
If Mouser and Rudolf have to hold the pass, sigh, then you might need other light options. Otherwise Rudolf can run ahead with you 

This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Re: Between The Spaces We Know (ooc and questions Vlll)
Hi Socratic.
One square = 5 feet on this map:

Correct.SocraticLawyer wrote:If Urdur casts Dancing Lights this round, he can only move 1", right?
Sorry, I'm not following you. Who is in range of whose attacks, please?SocraticLawyer wrote:Are the undead close enough to be in range of attacks at the end of that round if he does?
Rudolf has a magic shortsword which illuminates a 15' radius circle. At then end of my last DM post, Urdur and Amity are just beyond that circle. But the sword illuminates Rudolf, Mouser and a half dozen undead, so Urdur can see them.SocraticLawyer wrote:...are the others close enough this round that Urdur and Amity have enough light to see without casting?
One square = 5 feet on this map:
No. Pulling out a torch from a backpack and getting it alight takes an action. He may move 1" after doing so.SocraticLawyer wrote:...can he light a torch and get moving more than 1" this round?
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Re: Between The Spaces We Know (ooc and questions Vlll)
Sorry, what I meant was, would Urdur (and Amity) be in danger of attacks by the undead, such that fleeing from them would provoke free attacks?
How do we know you're not a donkey-brained man?