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Re: Dungeon Level 1

Posted: Thu Jun 10, 2021 1:12 am
by Marullus
Well," quips Nella briskly, cleaning the slime from her hands, feet, and weapons with some effort, "That was... annoying. "

Once she has done the best she can, she again approaches the pile of bones to see what she can discern.
Marullus wrote: Thu May 27, 2021 3:19 pm Satisfied with her rendering of the runes and leaving the more esoteric Xanlanan and Lika to contemplate them, Nella moves to the large pile of bones to continue her observation by shining her light upon it...
Marullus wrote: Sun May 23, 2021 12:44 pm
  • She then approaches and shines the light on the pile of bones area. First to see anything obvious about them - placed or haphazard? Chewed or preserved? Anything besides bones peaking from the pile? Patterns in the bones, or walkway through the bones? She then carefully studies the walls of the chamber for secrets.
  • As she brings up the rear, she will pause to examine the small alcove opposite the door that Unari and Guthruuk now examine. It is likely to have secret accesses. Are there evidence of foot traffic into that small dead-end?
Passive Perception: 21
As Needed Roll [1d20]=3[1d20]=4
:roll:

Re: Dungeon Level 1

Posted: Thu Jun 10, 2021 1:17 am
by ravenn4544
Xanlanan tends to his wounds as best he can. He also tends to the rips and tears in his robes that are particularly annoying and distracting. He 'hmms' and 'hmmms' as he goes about his business but he looks quite pale and clearly out of sorts for the moment.

As Needed [1d20]=3

Re: Dungeon Level 1

Posted: Thu Jun 10, 2021 5:18 am
by Rex
Unari

Unari cleans up and checks everything including herself.

As needed [1d20]=14

Re: Dungeon Level 1

Posted: Thu Jun 10, 2021 5:08 pm
by Monsieur Rose
Lika

Lika chirps her appreciation at the returning pair. "Thanks for the muscle. Those things were unexpected." He pokes through the remains, assessing the nutritional value of the slugs.

If Needed: [1d20]=8

Re: Dungeon Level 1

Posted: Fri Jun 11, 2021 5:03 pm
by dmw71
Bone Room
"Well," quips Nella briskly, cleaning the slime from her hands, feet, and weapons with some effort, "That was... annoying." The rough sentiment is shared by Lika, who begins to eagerly poke through the remains, assessing the nutritional value of the slugs.

While everyone works to rid themselves and their possessions of goo remnants, Nella finally has her opportunity to inspect the large collection of bones in the far alcove, or open ossuary?

After the slugs erupted from the pile, many of the bones are now scattered throughout the immediate area.


Climbing over the slain slug, the baroness discovers bones of all kinds:
  • Craniums.
  • Jawbones.
  • Spines
  • Ribcages
  • Pelvis'
  • Scapulas
  • Clavicles
  • Femurs
  • Tibias
  • Fibulas
  • Humerus'
  • Radius'
  • Ulnas
  • Hands
  • Feet


Mostly human. Likely scavenged bones of failed adventurers.

Some non-human.

All in various states and conditions.
  • Some fully intact.
  • Some fractured or shattered.
  • Others crushed.
  • Some are still coated with dark splotches of blood, or have ligaments and tendons still attached.
  • Others have been completely picked clean.


A few coins, random trinkets, and other oddities mixed in or settled to the ground; but seemingly nothing of any significance or value.


A thorough search of the alcoved area fails to produce any secret or hidden entrances or areas.



Lika's lit coin becomes extinguished.



---

No map update.



Actions?

---


Date: 13 Blossomtide 584
Time: 06:16

Light Sources
  1. Bullseye Lantern (Duration: 6 Hours) (Nella, Carried by Lika) (Extinguished: 13 Blossomtide @ 11:15)
    (Note: A bullseye lantern casts bright light in a 60-foot cone and dim light for an additional 60 feet.)
  2. Lit Coin (Duration: 1 Hour) (Lika, Carried by Lika) (Extinguished: 13 Blossomtide @ 06:15)
    (Note: Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet.)

Conditions/Spells in Effect:
  1. None

Character Details
> Scott308 | Gruuthuk (Male)
Race: Bugbear | Class: Rogue (5) | Archetype: Assassin | Background: Criminal (Spy)
PHB+1: VGtM | Size: Medium | Speed: 30' | Reach: 5' (10') | Darkvision: 60' | AC: 16 (FF: 13) | HD (1d8): 5
* HP: 36-3 = 33
Rations: 10, 9 | Water: 2, 1 | Weapons: Rapier, Dagger, Shortbow (20, 19, 18, 17, 16, 15)
Languages: Common, Goblin, Thieves’ Cant | Passive Perception: 13
Features: Assassinate | Cunning Action | Expertise | Sneak Attack (3d6) | Surprise Attack | Uncanny Dodge

> Marullus | Nella (Female)
Race: Variant Human | Class: Monk (5) | Monastic Tradition: Way of the Kensei | Background: Noble (Baroness)
PHB+1: XGtE | Size: Medium | Speed: 40' | Reach: 5' | Darkvision: No | AC: 16 (18) (FF: 10) | HD (1d8): 5
* HP: 29-6 = 23
Rations: 10, 9 | Water: 2, 1 | Weapons: Longsword*, Dagger, Longbow* (40, 39, 38, 36, 37)
Languages: Common, Sylvan, Undercommon | Passive Perception: 21
Features: Deflect Missiles | Extra Attack | Ki | Martial Arts | Path of the Kensei* | Slow Fall | Unarmored Defense | Unarmored Movement
> Monsieur Rose | Pilikia liʻiliʻi "Lika" (Male)
Race: Aarakocra | Class: Warlock (5) | Patron: The Celestial | Background: Criminal (Spy)
PHB+1: XGtE | Size: Medium | Speed: 25' (Fly: 50') | Reach: 5' | Darkvision: No | AC: 14 (FF: 12) | HD (1d8): 5
* HP: 39
Rations: 10, 9 | Water: 1, 0 | Weapons: Boomerang, Club, Talons
Languages: Aarakocra, Auran, Common | Passive Perception: 12
Features: Bonus Cantrip | Expanded Spell List | Healing Light: 6 (Long) | Otherworldly Patron | Pact Boon | Pact Magic

> Rex | Unari (Female)
Race: Stout Halfling | Class: Ranger (5) | Archetype: Gloom Stalker | Background: Outlander
PHB+1: XGtE | Size: Medium | Speed: 30' (40')| Reach: 5' | Darkvision: 60' | AC: 19 (FF: 15) | HD (1d10): 5
* HP: 42
Rations: 5, 4 | Water: 1, 0 | Weapons: Rapier, Shortbow (20, 19, 18, 15, 17)
Languages: Common, Deep Speech, Elvish, Halfling | Passive Perception: 15
Features: Dread Ambusher | Extra Attack | Favored Enemy (Elves, Goblinoids) | Fighting Style | Gloom Stalker Magic | Natural Explorer (Underdark) | Primeval Awareness | Spellcasting | Umbral Sight
> ravenn454 | Xanlanan (Male)
Race: Half-Elf | Class: Sorcerer (5) | Origin: Wild Magic | Background: Archaeologist
PHB+1: XGtE | Size: Medium | Speed: 30' | Reach: 5' | Darkvision: 60' | AC: 12 (FF: 10) | HD (1d8): 5
* HP: 33-9 = 24-6 = 18
Rations: 10, 9 | Water: 1, 0.5 | Weapons: Dagger, Crossbow (30)
Languages: Abyssal, Common, Elvish, Undercommon | Passive Perception: 14
Features: Font of Magic | Sorcerous Origin | Spellcasting | Tides of Chaos: 1 (Long) | Wild Magic Surge
Marching Order
Scout
Unari

5-Foot
Nella
Gruuthuk
Lika
Xanlanan
Unari

10-Foot
Nella
Lika | Gruuthuk
Unari | Xanlanan

Watch Schedule
Watch: Armored
Sleep: No medium or heavy armor unless specifically declared.
Sleeping in Armor
Sleeping in light armor has no adverse effect on the wearer, but sleeping in medium or heavy armor makes it difficult to recover fully during a long rest.

When you finish a long rest during which you slept in medium or heavy armor, you regain only one quarter of your spent Hit Dice (minimum of one die). If you have any levels of exhaustion, the rest doesn’t reduce your exhaustion level.

First Shift (Three Hours: 21:00-24:00)
T.B.D.

Second Shift (Three Hours: 01:00-03:00)
T.B.D.

Third Shift (Three Hours: 03:00-06:00)
T.B.D.

Rolls
None.

Re: Dungeon Level 1

Posted: Fri Jun 11, 2021 6:12 pm
by Marullus
Rummaging through the ossuary pile, Nella turns to the others as her coin winks out. "This appears to be where adventurers go when they die." She holds up an arm bone, "that's Humerus."

She tosses the bone back into the stack and goes over to Lika, asking her to please re-enchant the coin she was using as a light source.

"Let us take a close look at that alcove, as this room is still strangely shaped, then we can follow our guides onward."

Sorry, I couldn't help it. :)

Just checking: did the "no secret doors found" apply to the alcove, too? If not, we check it.
As she brings up the rear, she will pause to examine the small alcove opposite the door that Unari and Guthruuk now examine. It is likely to have secret accesses. Are there evidence of foot traffic into that small dead-end?
Passive Perception: 21
As Needed Roll [1d20]=16[1d20]=16

Re: Dungeon Level 1

Posted: Fri Jun 11, 2021 6:18 pm
by ravenn4544
Xanlanan gives Nella the looking-over-one's-glasses-with-a-raised-eyebrow look at the quip. That is, it would be, if he had glasses.

He shifts his attention to casting a light spell on a coin.

As Needed [1d20]=13

Re: Dungeon Level 1

Posted: Mon Jun 14, 2021 1:34 am
by Scott308
Gruuthuk

The bugbear cocks his head at Nella's words. He dead. Why that funny? he asks, clearly not getting the joke. As he goes back to the door he and Unari were near before the excitement, he instructs the others, Come follow when done poking around. Try not find more monsters.

Re: Dungeon Level 1

Posted: Mon Jun 14, 2021 2:09 am
by Rex
Unari

Unari takes her place back at the door.

As needed [1d20]=19

Re: Dungeon Level 1

Posted: Mon Jun 14, 2021 6:59 am
by dmw71
Still need actions for:

Lika


No rush.

Re: Dungeon Level 1

Posted: Mon Jun 14, 2021 3:00 pm
by Monsieur Rose
Lika

The bird-person shrugs and gives up on the remains of the slugs. He moves to follow Gruuthuk. "Did you find anything interesting?"

If Needed: [1d20]=6

Re: Dungeon Level 1

Posted: Wed Jun 16, 2021 7:25 am
by dmw71
Headless Statue
Nella continues to be perplexed by the irregularly shaped room, and the absence of anything in the negative space that, she believes, could lead to a secret area of some kind -- but, no.

While the alcove is furiously being inspected by the baroness, Lika immediately begins to inspect the slugs for any edible remains -- treats for himself -- and manages to identify four days worth of nourishment.



After Xanlanan restores the illumination on Nella's coin, Unari and Gruuthuk are pleased to learn that the group is ready to proceed.


The pair of scouts lead the group south, through the previously inspected door, and ultimately down a long, narrow hallway ending in another, familiar door.

After no hint of activity is detected on the opposite side, the scout quietly cracks open the door and peeks inside.


Statue.jpg
Statue.jpg (33.56 KiB) Viewed 377 times

Straight ahead, the halfling spies a large set of double doors. To her left, the northern end of the room appears to be partially collapsed.

The upper half of a headless stone statue of a nude woman emerges from the debris, but additional details are impossible to ascertain from the current distance and will require a closer inspection.




---




Actions?

---


Date: 13 Blossomtide 584
Time: 06:21

Light Sources
  1. Bullseye Lantern (Duration: 6 Hours) (Nella, Carried by Lika) (Extinguished: 13 Blossomtide @ 11:15)
    (Note: A bullseye lantern casts bright light in a 60-foot cone and dim light for an additional 60 feet.)
  2. Lit Coin (Duration: 1 Hour) (Xanlanan, Carried by Nella) (Extinguished: 13 Blossomtide @ 07:19)[/strike]
    (Note: Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet.)

Conditions/Spells in Effect:
  1. None

Marching Order
Scout
Unari

5-Foot
Unari
Gruuthuk
Lika
Xanlanan
Nella

10-Foot
Unari | Gruuthuk
Nella
Lika | Xanlanan


Character Details
> Scott308 | Gruuthuk (Male)
Race: Bugbear | Class: Rogue (5) | Archetype: Assassin | Background: Criminal (Spy)
PHB+1: VGtM | Size: Medium | Speed: 30' | Reach: 5' (10') | Darkvision: 60' | AC: 16 (FF: 13) | HD (1d8): 5
* HP: 36-3 = 33
Rations: 10, 9 | Water: 2, 1 | Weapons: Rapier, Dagger, Shortbow (20, 19, 18, 17, 16, 15)
Languages: Common, Goblin, Thieves’ Cant | Passive Perception: 13
Features: Assassinate | Cunning Action | Expertise | Sneak Attack (3d6) | Surprise Attack | Uncanny Dodge

> Marullus | Nella (Female)
Race: Variant Human | Class: Monk (5) | Monastic Tradition: Way of the Kensei | Background: Noble (Baroness)
PHB+1: XGtE | Size: Medium | Speed: 40' | Reach: 5' | Darkvision: No | AC: 16 (18) (FF: 10) | HD (1d8): 5
* HP: 29-6 = 23
Rations: 10, 9 | Water: 2, 1 | Weapons: Longsword*, Dagger, Longbow* (40, 39, 38, 36, 37)
Languages: Common, Sylvan, Undercommon | Passive Perception: 21
Features: Deflect Missiles | Extra Attack | Ki | Martial Arts | Path of the Kensei* | Slow Fall | Unarmored Defense | Unarmored Movement
> Monsieur Rose | Pilikia liʻiliʻi "Lika" (Male)
Race: Aarakocra | Class: Warlock (5) | Patron: The Celestial | Background: Criminal (Spy)
PHB+1: XGtE | Size: Medium | Speed: 25' (Fly: 50') | Reach: 5' | Darkvision: No | AC: 14 (FF: 12) | HD (1d8): 5
* HP: 39
Rations: 10, 9+4 = 13 | Water: 1, 0 | Weapons: Boomerang, Club, Talons
Languages: Aarakocra, Auran, Common | Passive Perception: 12
Features: Bonus Cantrip | Expanded Spell List | Healing Light: 6 (Long) | Otherworldly Patron | Pact Boon | Pact Magic

> Rex | Unari (Female)
Race: Stout Halfling | Class: Ranger (5) | Archetype: Gloom Stalker | Background: Outlander
PHB+1: XGtE | Size: Medium | Speed: 30' (40')| Reach: 5' | Darkvision: 60' | AC: 19 (FF: 15) | HD (1d10): 5
* HP: 42
Rations: 5, 4 | Water: 1, 0 | Weapons: Rapier, Shortbow (20, 19, 18, 15, 17)
Languages: Common, Deep Speech, Elvish, Halfling | Passive Perception: 15
Features: Dread Ambusher | Extra Attack | Favored Enemy (Elves, Goblinoids) | Fighting Style | Gloom Stalker Magic | Natural Explorer (Underdark) | Primeval Awareness | Spellcasting | Umbral Sight
> ravenn454 | Xanlanan (Male)
Race: Half-Elf | Class: Sorcerer (5) | Origin: Wild Magic | Background: Archaeologist
PHB+1: XGtE | Size: Medium | Speed: 30' | Reach: 5' | Darkvision: 60' | AC: 12 (FF: 10) | HD (1d8): 5
* HP: 33-9 = 24-6 = 18
Rations: 10, 9 | Water: 1, 0.5 | Weapons: Dagger, Crossbow (30)
Languages: Abyssal, Common, Elvish, Undercommon | Passive Perception: 14
Features: Font of Magic | Sorcerous Origin | Spellcasting | Tides of Chaos: 1 (Long) | Wild Magic Surge
Watch Schedule
Watch: Armored
Sleep: No medium or heavy armor unless specifically declared.
Sleeping in Armor
Sleeping in light armor has no adverse effect on the wearer, but sleeping in medium or heavy armor makes it difficult to recover fully during a long rest.

When you finish a long rest during which you slept in medium or heavy armor, you regain only one quarter of your spent Hit Dice (minimum of one die). If you have any levels of exhaustion, the rest doesn’t reduce your exhaustion level.

First Shift (Three Hours: 21:00-24:00)
T.B.D.

Second Shift (Three Hours: 01:00-03:00)
T.B.D.

Third Shift (Three Hours: 03:00-06:00)
T.B.D.

Rolls
None.

Re: Dungeon Level 1

Posted: Wed Jun 16, 2021 3:15 pm
by Rex
Unari

Whispering, "Looks clear from here but the collapse could easily hide someone or thing."

She moves in a does a slow walk around the edge of the room, going counter clockwise to do a general search to make sure nothing is waiting in ambush, she includes the ceiling in her search.

As needed [1d20]=15

Re: Dungeon Level 1

Posted: Mon Jun 21, 2021 4:52 am
by Scott308
Gruuthuk

The bugbear nods and takes a more direct route to the collapsed tunnel, keeping an eye open for anything that may be trying to hide behind the statue or in the tunnel, bow at the ready.

Re: Dungeon Level 1

Posted: Mon Jun 21, 2021 10:51 am
by ravenn4544
Xanlanan asks inquisitively, "a statue of what, you say?" He crowds closer in the marching order eager to get a look at this new curiosity.

Re: Dungeon Level 1

Posted: Mon Jun 21, 2021 1:09 pm
by Marullus
Seeing no obvious threat in the new chamber, Baroness Nella advances to study the new statue, adding it to her book of quick notes and sketches of the new statue to her book.

As Needed Roll [1d20]=2[1d20]=1

Re: Dungeon Level 1

Posted: Mon Jun 21, 2021 2:29 pm
by Monsieur Rose
Lika

Not as interested in a nude statue of a human as some of the others, Lika traces the steps of Unari moving towards the double doors.

"Interesting place, this. An altar perhaps?"

Lika examines the double doors without touching them.

Perception: [1d20]=9+2=11
If Needed: [1d20]=6

Re: Dungeon Level 1

Posted: Mon Jun 21, 2021 9:07 pm
by dmw71
Headless Statue
Lika stops to study the double doors on the right-hand wall. While in a pair, the doors appear similar to previously encountered doors, and are made of thick, sturdy wood fitted with iron hinges and handles. And no lock.

Attracting the most curiosity of the group is a headless stone statue of a nude woman, half-buried in stone debris.

The fine lines and lifelike rendering present in the stone statue itself, while now showing significant wear -- beyond just the missing head -- appears as if it was originally made by an accomplished craftsman.

The statue is completely surrounded by rubble, with chunks of stone and rock form at least a 5-foot ring around the statue.


Now in closer proximity to the area, Unari notices a roughly carved 5-foot wide by 5-foot tall tunnel that appears to wind away from the current room.


Headless Statue.jpg
Headless Statue.jpg (53.39 KiB) Viewed 343 times



Without a closer, more direct inspection, no further details are possible.



---




Actions?

---


Date: 13 Blossomtide 584
Time: 06:25

Light Sources
  1. Bullseye Lantern (Duration: 6 Hours) (Nella, Carried by Lika) (Extinguished: 13 Blossomtide @ 11:15)
    (Note: A bullseye lantern casts bright light in a 60-foot cone and dim light for an additional 60 feet.)
  2. Lit Coin (Duration: 1 Hour) (Xanlanan, Carried by Nella) (Extinguished: 13 Blossomtide @ 07:19)[/strike]
    (Note: Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet.)

Conditions/Spells in Effect:
  1. None

Marching Order
Scout
Unari

5-Foot
Unari
Gruuthuk
Lika
Xanlanan
Nella

10-Foot
Unari | Gruuthuk
Nella
Lika | Xanlanan


Character Details
> Scott308 | Gruuthuk (Male)
Race: Bugbear | Class: Rogue (5) | Archetype: Assassin | Background: Criminal (Spy)
PHB+1: VGtM | Size: Medium | Speed: 30' | Reach: 5' (10') | Darkvision: 60' | AC: 16 (FF: 13) | HD (1d8): 5
* HP: 36-3 = 33
Rations: 10, 9 | Water: 2, 1 | Weapons: Rapier, Dagger, Shortbow (20, 19, 18, 17, 16, 15)
Languages: Common, Goblin, Thieves’ Cant | Passive Perception: 13
Features: Assassinate | Cunning Action | Expertise | Sneak Attack (3d6) | Surprise Attack | Uncanny Dodge

> Marullus | Nella (Female)
Race: Variant Human | Class: Monk (5) | Monastic Tradition: Way of the Kensei | Background: Noble (Baroness)
PHB+1: XGtE | Size: Medium | Speed: 40' | Reach: 5' | Darkvision: No | AC: 16 (18) (FF: 10) | HD (1d8): 5
* HP: 29-6 = 23
Rations: 10, 9 | Water: 2, 1 | Weapons: Longsword*, Dagger, Longbow* (40, 39, 38, 36, 37)
Languages: Common, Sylvan, Undercommon | Passive Perception: 21
Features: Deflect Missiles | Extra Attack | Ki | Martial Arts | Path of the Kensei* | Slow Fall | Unarmored Defense | Unarmored Movement
> Monsieur Rose | Pilikia liʻiliʻi "Lika" (Male)
Race: Aarakocra | Class: Warlock (5) | Patron: The Celestial | Background: Criminal (Spy)
PHB+1: XGtE | Size: Medium | Speed: 25' (Fly: 50') | Reach: 5' | Darkvision: No | AC: 14 (FF: 12) | HD (1d8): 5
* HP: 39
Rations: 10, 9+4 = 13 | Water: 1, 0 | Weapons: Boomerang, Club, Talons
Languages: Aarakocra, Auran, Common | Passive Perception: 12
Features: Bonus Cantrip | Expanded Spell List | Healing Light: 6 (Long) | Otherworldly Patron | Pact Boon | Pact Magic

> Rex | Unari (Female)
Race: Stout Halfling | Class: Ranger (5) | Archetype: Gloom Stalker | Background: Outlander
PHB+1: XGtE | Size: Medium | Speed: 30' (40')| Reach: 5' | Darkvision: 60' | AC: 19 (FF: 15) | HD (1d10): 5
* HP: 42
Rations: 5, 4 | Water: 1, 0 | Weapons: Rapier, Shortbow (20, 19, 18, 15, 17)
Languages: Common, Deep Speech, Elvish, Halfling | Passive Perception: 15
Features: Dread Ambusher | Extra Attack | Favored Enemy (Elves, Goblinoids) | Fighting Style | Gloom Stalker Magic | Natural Explorer (Underdark) | Primeval Awareness | Spellcasting | Umbral Sight
> ravenn454 | Xanlanan (Male)
Race: Half-Elf | Class: Sorcerer (5) | Origin: Wild Magic | Background: Archaeologist
PHB+1: XGtE | Size: Medium | Speed: 30' | Reach: 5' | Darkvision: 60' | AC: 12 (FF: 10) | HD (1d8): 5
* HP: 33-9 = 24-6 = 18
Rations: 10, 9 | Water: 1, 0.5 | Weapons: Dagger, Crossbow (30)
Languages: Abyssal, Common, Elvish, Undercommon | Passive Perception: 14
Features: Font of Magic | Sorcerous Origin | Spellcasting | Tides of Chaos: 1 (Long) | Wild Magic Surge
Watch Schedule
Watch: Armored
Sleep: No medium or heavy armor unless specifically declared.
Sleeping in Armor
Sleeping in light armor has no adverse effect on the wearer, but sleeping in medium or heavy armor makes it difficult to recover fully during a long rest.

When you finish a long rest during which you slept in medium or heavy armor, you regain only one quarter of your spent Hit Dice (minimum of one die). If you have any levels of exhaustion, the rest doesn’t reduce your exhaustion level.

First Shift (Three Hours: 21:00-24:00)
T.B.D.

Second Shift (Three Hours: 01:00-03:00)
T.B.D.

Third Shift (Three Hours: 03:00-06:00)
T.B.D.

Rolls
None.

Re: Dungeon Level 1

Posted: Mon Jun 21, 2021 10:33 pm
by Marullus
Without a closer, more direct inspection, no further details are possible.
Nella performs a closer, more direct inspection.

As Needed Roll [1d20]=7[1d20]=14

Re: Dungeon Level 1

Posted: Tue Jun 22, 2021 5:00 am
by Rex
Unari

Unari stands watch as Nella checks out the doors.

As needed [1d20]=20