I. Tree Cave

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Rusty Tincanne
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Re: I. Tree Cave

#241 Post by Rusty Tincanne »

Rusty Tincanne wrote:When Junius reports back, she enters the area, illuminating the space and it's occupant.
I've been waiting to find out what the something is. AdaRue would suggest peppering it with arrows.
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Re: I. Tree Cave

#242 Post by ybn1197 »

onlyme wrote:Junius asks,

Shall we move in and overpower whatever creature they have tied? or do we turn back and clear out those other goblins?
"Better to remove it from the list of options for the goblins than to leave it here alive where they can let it loose to follow us," Watts remarks.
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Re: I. Tree Cave

#243 Post by kensanata »

Omdog says, If it has two legs, I can try and charm it. If it has four legs, i say we kill it. I don't want the carnivorous guard toad of the goblins huntings us down.
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Re: I. Tree Cave

#244 Post by AleBelly »

Rusty Tincanne wrote:
Rusty Tincanne wrote:When Junius reports back, she enters the area, illuminating the space and it's occupant.
I've been waiting to find out what the something is. AdaRue would suggest peppering it with arrows.
So has Canun.
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Re: I. Tree Cave

#245 Post by dmw71 »

The group continues to debate what to do with the four-legged creature or animal Junius spies pacing back-and-forth off in the distance about 20-feet in the far left-hand corner of the neighboring chamber. The creature, evidently restrained in some way, continues to lunge angrily in the direction of the group, but is snapped back each time as it seemingly overextends its reach.

Behind the dwarf, AdaRue joins Tom at the body of the fallen goblin. The cleric reaches down and picks up the pouch dangling from the goblins waist, and as soon as she opens it to inspect it -- it explodes! A sticky, glue-like substance sprays out and coats AdaRue, Tom, and Junius (see below). The full effects of this gluey substance are not immediately known, but a coated character immediately notices that they are stuck in their current spot and unable to move.

Tippin and Keebler continue to stand in place in the middle of the passage, and hear Mila and the rest returning.

Suddenly, Canun, in the rear, senses an orange glow at his back, and hears the harsh, rapid, drumming sound rapidly approaching from behind him.
E05R00.jpg
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AdaRue and Tom can make a d20 roll; a result that is less than or equal their Dexterity will allow them to avoid being coated. Junius, with his back to the explosion, is automatically stuck. :( If stuck, feel free to describe how you attempt to free yourselves, and include a d20 roll, and I will detail the outcome of your efforts.

There are enough light sources, evenly spread out, including the light from the fire beetle, so I am just showing the map without including the light radius' which, when overlapping, and not blocked off, can almost get distracting.


Actions?


---

Date: 20 Februarius, Year 7102
Time: 15:26 (Sunrise: 06:45, Sunset: 17:43)
Temp: 44F (53F topside)
Conditions:
  • Cool
    Damp
Light Sources: Known Spells in Effect:
  • None
Character Status
  • Mila | MU: 1 | Mv: 120/40 | THAC0: 19 | AC: 9 | HP: 4 | Armor: Unarmored | Weapons: Dagger | Spells: 1st: 1
    Keebler| : Elf: 1 | Mv: 90/30 | THAC0: 19 | AC: 7/6 | HP: 6 | Armor: Std Leather, Shield | Weapons: Longsword, Shortbow | Spells: 1st: 1, 0
    Tippin | Halfling: 1 | Mv: 90/30 | THAC0: 19 | AC: 7/6/5 | HP: 4 | Armor: Std Leather, Shield, Dex -1 | Weapons: Short sword, Shortbow
    Junius | Dwarf: 1 | Mv: 90/30 | THAC0: 19 | AC: 8/7/6 | HP: 10-8 = 2+4 = 6 | Armor: Leather, Shield, Dex -1 | Weapons: Scimitar, Sling
    AdaRue | Cleric: 1 | Mv: 90/30 | THAC0: 19 | AC: 7 | HP: 5 | Armor: Std Leather | Weapons: Staff | Spells: 1st: 1, 0
    Tom | Halfling: 1 | Mv: 60/20 | THAC0: 19 | AC: 5/4/3 | HP: 5-4 = 1+3 = 4 | Armor: Chain, Shield, Dex -1 | Weapons: Handaxe, Shortbow, Dagger
    Canun | Cleric: 1 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 4 | Armor: Banded, Shield | Weapons: Mace, Sling | Spells: 1st: 1, 0
    Watts | Thief: 1 | Mv: 90" | THAC0: 19 | AC: 8/6 | HP: 5-1 = 4-3 = 1 | Armor: Leather, Dex -2 | Weapons: Longsword, Longbow (20)
    Rainey | MU: 1 | Mv: 90" | THAC0: 19 | AC: 10 | HP: 3 | Armor: Unarmored | Weapons: Dagger | Spells: 1st 1
    Omdog | MU: 1 | Mv: 120" | THAC0: 19 | AC: 9 | HP: 3 | Armor: Unarmored | Weapons: Quarterstaff, Dagger | Spells: 1st 1
Marching Orders
  • Scout:
    • Keebler
    5-foot:
    • Tom
      Junius
      Tippin
      Keebler
      AdaRue
      Mila
      Rainey
      Omdog
      Watts
      Canun
    10-foot:
    • Tom & Junius
      Tippin & Keebler
      AdaRue & Mila
      Rainey & Omdog
      Watts & Canun
Rolls

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onlyme
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Re: I. Tree Cave

#246 Post by onlyme »

dmw71 wrote:
Junius, with his back to the explosion, is automatically stuck. :(

Actions?[/ooc]
I think you misspelled " :twisted: "

Junius freezes for a moment, unsure whether to step into more of the goo, trying to free himself.
He does move his arms and hips, hoping to keep whatever it is somewhat pliable.
Last edited by onlyme on Wed Mar 29, 2017 11:57 am, edited 1 time in total.
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Re: I. Tree Cave

#247 Post by Rusty Tincanne »

Dex 10 vs [1d20] = 13

AdaRue is completely immobilized, not only by the goo, but also the shock of what just happened. What filthy, little creatures!!! she is left thinking.


Oh dear! Another fire beetle!
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Re: I. Tree Cave

#248 Post by ybn1197 »

Watts motions Rainey, Canun, and Omdog to move to the side while he fires his short bow at the approaching fire beetle.

Long Bow attack (THAC0:18) : [1d20] = 11 damage: [1d8] = 8
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Re: I. Tree Cave

#249 Post by Alethan »

Tom Cobley

Tom is stuck in place, partially straddling the goblin corpse, as the substance sprays all over his legs and feet.

He checks to see if it is water-soluble by pouring some water from his waterskin onto it.
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Re: I. Tree Cave

#250 Post by Zhym »

"Golly, that can't be good!" exclaims Tippin as the leaders get stuck in place. Then he hears the fire beetle. "Don't go anywhere! I'll be right back!" He ducks around the corner and looks for an opening to fire an arrow at the beetle.

Short bow (THAC0 19): [1d20+2] = 19+2 = 21, [1d6] = 1
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Re: I. Tree Cave

#251 Post by Zhym »

Keebler sighs a deep and meaningful sigh that carries all the weight of centuries of life. That, or he's petulant. Either way, he follows the commotion, draws his bow, and fires at the beetle.

Short bow (THAC0 19): [1d20] = 15, [1d6] = 4
Last edited by Zhym on Wed Mar 29, 2017 7:21 pm, edited 1 time in total.
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Re: I. Tree Cave

#252 Post by onlyme »

Seeing Tom pour water, Junius will try the same. If it doesnt works,
he will ask if anyone has wine.
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Re: I. Tree Cave

#253 Post by kensanata »

Omdog tries to keep alive, moving away from fire beetles, chained guard monsters, and out of lines of fire. When he hears the shout for water, he readies his water skin, prepared to squirt some water on people that seem to require it, either because they are stuck and water helps, or because they are on fire and water presumably helps.
Last edited by kensanata on Thu Mar 30, 2017 4:47 am, edited 1 time in total.
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Re: I. Tree Cave

#254 Post by Bluehorse »

Mila

From here place at the bend in the cave, she can see the predicament the companions when the gooie bomb goes off, but she also sees the fire beetle coming up from behind. Torn on what to do, she holds her little dagger in one hand and her lantern high in the other. She shouts down to those stuck, a rare occasion when she uses her full voice, and tells them what is happening. She also looks about on the ground for a proper throwing stone.
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Re: I. Tree Cave

#255 Post by Rusty Tincanne »

AdaRue becomes tearful at her predicament. I don't want to die here! Somebody help me get loose, please! She prays to her goddess for guidance and assistance.
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Re: I. Tree Cave

#256 Post by AleBelly »

Canun raises his shield and mace, ready to attack the oncoming beetle. He says nothing, and his face cannot be seen by those behind him. But they think they hear whimpering...
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Re: I. Tree Cave

#257 Post by dmw71 »

Round 1
Tom quickly produces his waterskin and begins pouring some water onto the sticky substance... which does slowly begin to wash away. Junius, seeing the relative success Tom is having, begins dousing his slimy bindings with water as well. AdaRue, praying to her goddess, quickly follows the lead of her mortal companions and resorts to washing the glue away with plain water.

Suddenly, in a rare occasion when Mila uses her full voice, she calls up to the trio struggling ahead of her and informs them of the approaching fire beetle. She easily finds a stone suitable for throwing and readies herself.

Around the bend, Watts sends an arrow at the approaching beetle which sails harmlessly overhead. Keebler and Tippin have more success, however, as the elven arrows pierces the thorax of the beetle, and the halfling sinks his arrow into the abdomen of the glowing insect. A pained hissing sound quickly dissipates as the life escapes the creature, which collapses onto the floor before its able to even reach Canun; rolling onto its back and folding in its multi-jointed legs. It is dead.

The problem is not over, though.

While the four-legged creature in the far left-hand corner of the neighboring chamber continues to lunge angrily in the direction of the group, of greater concern is the sound of multiple footsteps and overlapping goblin barking approaching from somewhere deeper within the chamber, but still out of view. Junius hears the following two phrases -- "Kaar't haar daal!" and "Mech daal ach!" -- which he reluctantly translates as follows: "Let's get them!" and "Kill them all!"
E05R01.jpg
E05R01.jpg (202.01 KiB) Viewed 387 times
For those stuck in glue, please roll the following macro to determine how many rounds it will take to free yourselves: [1d4-1].


Actions?


---

Date: 20 Februarius, Year 7102
Time: 15:27 (Sunrise: 06:45, Sunset: 17:43)
Temp: 44F (53F topside)
Conditions:
  • Cool
    Damp
Light Sources: Known Spells in Effect:
  • None
Character Status
  • Mila | MU: 1 | Mv: 120/40 | THAC0: 19 | AC: 9 | HP: 4 | Armor: Unarmored | Weapons: Dagger | Spells: 1st: 1
    Keebler| : Elf: 1 | Mv: 90/30 | THAC0: 19 | AC: 7/6 | HP: 6 | Armor: Std Leather, Shield | Weapons: Longsword, Shortbow | Spells: 1st: 1, 0
    Tippin | Halfling: 1 | Mv: 90/30 | THAC0: 19 | AC: 7/6/5 | HP: 4 | Armor: Std Leather, Shield, Dex -1 | Weapons: Short sword, Shortbow
    Junius | Dwarf: 1 | Mv: 90/30 | THAC0: 19 | AC: 8/7/6 | HP: 10-8 = 2+4 = 6 | Armor: Leather, Shield, Dex -1 | Weapons: Scimitar, Sling
    AdaRue | Cleric: 1 | Mv: 90/30 | THAC0: 19 | AC: 7 | HP: 5 | Armor: Std Leather | Weapons: Staff | Spells: 1st: 1, 0
    Tom | Halfling: 1 | Mv: 60/20 | THAC0: 19 | AC: 5/4/3 | HP: 5-4 = 1+3 = 4 | Armor: Chain, Shield, Dex -1 | Weapons: Handaxe, Shortbow, Dagger
    Canun | Cleric: 1 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 4 | Armor: Banded, Shield | Weapons: Mace, Sling | Spells: 1st: 1, 0
    Watts | Thief: 1 | Mv: 90" | THAC0: 19 | AC: 8/6 | HP: 5-1 = 4-3 = 1 | Armor: Leather, Dex -2 | Weapons: Longsword, Longbow (20)
    Rainey | MU: 1 | Mv: 90" | THAC0: 19 | AC: 10 | HP: 3 | Armor: Unarmored | Weapons: Dagger | Spells: 1st 1
    Omdog | MU: 1 | Mv: 120" | THAC0: 19 | AC: 9 | HP: 3 | Armor: Unarmored | Weapons: Quarterstaff, Dagger | Spells: 1st 1
Marching Orders
  • Scout:
    • Keebler
    5-foot:
    • Tom
      Junius
      Tippin
      Keebler
      AdaRue
      Mila
      Rainey
      Omdog
      Watts
      Canun
    10-foot:
    • Tom & Junius
      Tippin & Keebler
      AdaRue & Mila
      Rainey & Omdog
      Watts & Canun
Rolls

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Re: I. Tree Cave

#258 Post by AleBelly »

Canun charges the beetle, thunking it in its underbelly with his mace. "There, that ought to finish it!" he cries triumphantly. "A victory for Hubbard!"

He returns to the others to find out what's going on at the north end of the passageway.
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Re: I. Tree Cave

#259 Post by onlyme »

Junius relays the warning and frantically attempts to wash off the glue. Being behind him, it makes it extremely slow.

glued for [1d4-1] = 4-1 = 3 rounds
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Re: I. Tree Cave

#260 Post by ybn1197 »

Watts readies another arrow and turns to the corridor where the others are trapped. He will get himself into a position where he has a clear shot at anything that comes out of the chamber.
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