Okay, here's what I'm thinking for this. Humans can dual class, but they have the following restrictions:Zhym wrote:Let me think about that. I want to avoid "freebie levels"--i.e., a class needs only 2,250,000 xp for the level and the next level needs 2,750,000 so the player figures "what the heck, might as well use the other 250,000 xp for free fighter/thief levels." Or, "hey, with a few xp the PC doesn't need I can get some extra skills."
My first impulse is just to say that demihuman multiclassing is allowed at character creation but not human-style dual classing.
- All attribute requirements apply (15 or better in principal attribute of the primary class and 17 or better in the principal attributes of the new class). Yes, this means I'd need to figure out what the "principal attributes" of a monk are.
- Dual-classed humans do not get the 4-point attribute bonus.
- A dual-classed human can only have two classes.
- The dual-classed human's level in his or her new profession must be only 1 greater than the character's level in his or her old profession. In other words, the levels must be as close as possible while still allowing the PC to use the skills of both classes.
- The restrictions of both classes apply.
What do you think?