Character Creation Thread

Zhym
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Zhym
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Re: Character Creation Thread

#21 Post by Zhym »

Zhym wrote:Let me think about that. I want to avoid "freebie levels"--i.e., a class needs only 2,250,000 xp for the level and the next level needs 2,750,000 so the player figures "what the heck, might as well use the other 250,000 xp for free fighter/thief levels." Or, "hey, with a few xp the PC doesn't need I can get some extra skills."

My first impulse is just to say that demihuman multiclassing is allowed at character creation but not human-style dual classing.
Okay, here's what I'm thinking for this. Humans can dual class, but they have the following restrictions:
  • All attribute requirements apply (15 or better in principal attribute of the primary class and 17 or better in the principal attributes of the new class). Yes, this means I'd need to figure out what the "principal attributes" of a monk are.
  • Dual-classed humans do not get the 4-point attribute bonus.
  • A dual-classed human can only have two classes.
  • The dual-classed human's level in his or her new profession must be only 1 greater than the character's level in his or her old profession. In other words, the levels must be as close as possible while still allowing the PC to use the skills of both classes.
  • The restrictions of both classes apply.
The last bullet is to simplify the whole thing about dual-classed fighter/magic-users being able to "carry (but not wear) armor and weapons not normally usable by magic-users," which is a pain to adjudicate.

What do you think?
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Re: Character Creation Thread

#22 Post by GreyWolfVT »

Zhym wrote:Looks like that first became a PC race option in 4e, so I'm gonna say no to PC tieflings. :)
Yup that's what I guessed.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Character Creation Thread

#23 Post by ravenn4544 »

Or remove the temptation and difficulty and raise the xp to distribute per character to 2,750,xxx :)
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Re: Character Creation Thread

#24 Post by Zhym »

Also, let me just say again that I strongly encourage single-classing. With 2,500,000 xp, you could have a 15-level monk or a M13/F12. Personally, I think those two extra monk levels would be much more useful than 12 fighter levels (although the larger hit dice aren't nothing). That's even more the case when one of the classes casts spells. You'll want at least one single-classed MU and one single-classed cleric. That's be an MU16 and C19. If both dual class or multiclass you have two C14/MU13s, MU13/C12s, or C13/MU13s, which means your clerics can't cast 7th level spells and your MUs can't cast 7th or 8th level spells.

Up to you of course, but the spell-level thing was a problem in ToH.
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Re: Character Creation Thread

#25 Post by GreyWolfVT »

Here is how you had it for Odilo in the character thread
Odilo the Strange (Human Magic User) - destroyed by Acererak
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Character Creation Thread

#26 Post by Zhym »

ravenn4544 wrote:Or remove the temptation and difficulty and raise the xp to distribute per character to 2,750,xxx :)
That might happen.
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Re: Character Creation Thread

#27 Post by Zhym »

GreyWolfVT wrote:Here is how you had it for Odilo in the character thread
Odilo the Strange (Human Magic User) - destroyed by Acererak
Oh, right. Roll a d20 for me (using Odilo on the dice roller). ;)
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Re: Character Creation Thread

#28 Post by Inferno »

Zhym wrote:What do you think?
Sounds very fair. One clarification request:
Zhym wrote:The restrictions of both classes apply
Does this mean the fighter/monk has the weapon restrictions of a Monk (excepting the katana)?

And two questions:
When do you think you'll have the primary attributes of a monk decided? :)

Can the hypothetical fighter-monk have single specialization in a weapon?

Thanks.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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Re: Character Creation Thread

#29 Post by Zhym »

The fighter/monk will have the monk's weapon restrictions. But I'll say a monk can use a katana. Heck, it might even be BtB in Oriental Adventures for all I know.

A fighter/monk could single-specialize per the house rules...but it seems just wrong somehow for a monk to specialize in a weapon.

As for monk primary attributes, I'll look now.
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Re: Character Creation Thread

#30 Post by GreyWolfVT »

Zhym wrote:
GreyWolfVT wrote:Here is how you had it for Odilo in the character thread
Odilo the Strange (Human Magic User) - destroyed by Acererak
Oh, right. Roll a d20 for me (using Odilo on the dice roller). ;)
Found this last PM from you about Odilo too btw Zhym.
Zhym wrote:That's it, I'm afraid. This is the big boss battle. Everyone is about to get killed, run away, or, if a major miracle occurs, defeats Acererak.

A peek behind the curtains: Odilo isn't actually "dead." His soul is trapped in one of the gems, and if Acererak is somehow defeated, Odilo's soul, if it survives, could be transferred to a new body by crushing the gem. But there has to be a body nearby—Odilo's old body is gone. And the party would have to win.

So, basically, thanks for playing! I'll put up a post-mortem when the combat is over.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Character Creation Thread

#31 Post by Zhym »

Right.

Give me a d20 roll and I'll explain more. :)
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Re: Character Creation Thread

#32 Post by Zhym »

Oh, and Inferno, let's say Dexterity and Wisdom are the monk's principal attributes.
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Re: Character Creation Thread

#33 Post by Inferno »

Thanks.

Were you kidding about 275k xp? :o
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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Re: Character Creation Thread

#34 Post by Zhym »

Nope. I'm a little worried that some of the levels at 2,500,000 xp won't be high enough.

From what I've been reading in the module, A Paladin in Hell makes the Tomb of Horrors look like It's a Small World.
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Re: Character Creation Thread

#35 Post by GreyWolfVT »

Zhym wrote:Right.

Give me a d20 roll and I'll explain more. :)
Save[1d20] = 11 v Spell (8)
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Character Creation Thread

#36 Post by Zhym »

Okay. So, short version. Months after escaping the Tomb, Urdak alone managed to stagger back to civilization alive. The royal family was long dead, but enough time had passed that the new royal family wasn't too upset about that fact. With Urdak's knowledge of the tomb, a new expedition a few years later was able to defeat Acererak at great cost. The survivors of that battle brought Odilo's life force out of the gem into the body of someone whose life force had been sucked into a distant plane.

Odilo lives, but in a different body. He keeps his old mental attributes but his physical attributes are all different.

Roll up four new attributes using 4d6c1 and arrange as you like. Or use "Roll stats" and drop the highest and lowest. The new body is about 17, which will be a new experience for Odilo.

Sound good?
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Re: Character Creation Thread

#37 Post by GreyWolfVT »

Zhym wrote:Okay. So, short version. Months after escaping the Tomb, Urdak alone managed to stagger back to civilization alive. The royal family was long dead, but enough time had passed that the new royal family wasn't too upset about that fact. With Urdak's knowledge of the tomb, a new expedition a few years later was able to defeat Acererak at great cost. The survivors of that battle brought Odilo's life force out of the gem into the body of someone whose life force had been sucked into a distant plane.

Odilo lives, but in a different body. He keeps his old mental attributes but his physical attributes are all different.

Roll up four new attributes using 4d6c1 and arrange as you like. Or use "Roll stats" and drop the highest and lowest. The new body is about 17, which will be a new experience for Odilo.

Sound good?
Works for me. I just rolled new stats on the Sheet I named Grey Wolf and tied to this campaign ID #. Those stats good or what would I need to correct?

Stats: DEX:16, CHR:10, INT:18, STR:11, WIS:14, CON:16
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Character Creation Thread

#38 Post by Zhym »

Drop the 18 and the 10 from those rolls. Odilo's Intelligence and Wisdom are still 17 and 14, respectively. Then allocate the remaining numbers (16, 16, 14, 11) to the other attributes as you like. Bump him to 2.5 million XP and allocate another 4 to the stats of your choice.

And his name should still be Odilo, of course. Same character, new body.
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Re: Character Creation Thread

#39 Post by Inferno »

I'm going single class Monk.
Thanks for the katana. :)
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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Re: Character Creation Thread

#40 Post by Zhym »

Good choice. A 16th-level monk will be bad-ass. But in a lawful way. ;)

Yes, I said 16th-level. The official XP total is now 2,750,002, with a hard level cap of 20 (i.e., no one can start higher than 20th level).
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