Chapter 11: The Parallax Reality

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redwarrior
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Re: Chapter 11: The Parallax Reality

#161 Post by redwarrior »

Connak leaps forward and slashes at one, but his aim goes wide.

Saber THAC0 19 [1d20+2]=3+2=5 Damage [1d8+3]=3+3=6
Nat 20 and near max damage in the "macro test" feature! :P
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jemmus
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Re: Chapter 11: The Parallax Reality

#162 Post by jemmus »

Mole-man Mungo thinks the worm-like things might turn out to be edible. "Spit, well roasted, and with an oil, salt, and hot peppers dipping sauce." Then he realizes making a fire in Sleestak City won't work. He tries to bring his smith hammer down on one of the wriggling things' head.
PCs
PCs
Big Shiny Island (AD&D 1E) - Theo, unappealing human ranger
Horror at Briargate (AD&D 1E) - Faron, droll human thief
Lost City of Eternity (AD&D 1E) - Torix, proud Pictish barbarian
Ghostal (Dungeon Goons) - Delx, canny musical wanderer
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Re: Chapter 11: The Parallax Reality

#163 Post by Bluetongue »

Sheriff Yul

Not sure he can do much but try to dissuade the creature from latching in to him with a long sticky toad tongue. He doesn't fancy being swallowed whole or even parcelled up between them.

If I can shoot the phaser at the creature I will, then I will submerge to sink to the cavern floor and out of the many eyed vision of the toads-creature. He phaser doesn't seem to like the water it seems.

Sheriff Yul triggers the phaser[1d20+2]=3+2=5
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Re: Chapter 11: The Parallax Reality

#164 Post by SilverBen »

Finver steps toward the writhing creatures and swipes a wide arc with the glowing dagger. His desperate attack nearly slices off Fiefo's ear if he was any closer.

Melee attack with dagger [1d20]=2+1; slashing/piercing damage [1d4]=2+1
Antoine de Saint-Exupery: “If you want to build a ship, don’t drum up people together to collect wood and don’t assign them tasks and work, but rather teach them to long for the endless immensity of the sea.”
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Re: Chapter 11: The Parallax Reality

#165 Post by Urson »

Maskelyn

Yikes! And again, Yikes! Maskelyn swats at the nearest of these things with his staff.
attack [1d20+2]=14+2=16
staff [1d6]=3
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Re: Chapter 11: The Parallax Reality

#166 Post by ravenn4544 »

Ko-nan stays vigilant at the waters edge peering out into the cavern.

OOC - can he seal Yul out there in the lake?
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Re: Chapter 11: The Parallax Reality

#167 Post by Inferno »

The City of the Sleestaks, Deep Beneath the Forbidden Zone
The Island of Xygax the Wizard, Land of One Thousand Towers
Day Ten. Night? April 5th, 912 CY






Image

The adventurers peer over the rock ledge and suddenly a den of writhing sand eels lunge at their eyes! Ghastly mouths of rowed teeth bite and affix themselves onto the faces of Fiefo, Finver and Maskelyn! (4hp, 3hp and 4hp damage respectively!)

Unable to attack them with scimitar or staff, else risk injury to themselves, Fiefo and Maskelyn instinctively hack and hammer other repulsive serpents around them, killing one and wounding another! Draupadi smashes to death a third one with her mace!

Finver staggers off the ledge onto the sand, his aim spoiled by the horrific squirming thing attached to his cheek! Connak scrabbles up the cliff behind Finver and beholds the nest of bloodthirsty sand eels!


Actions?!







Image

Before Yul can switch weapons and fire, one of the Toad Hydra's bloated heads launches a grotesque tongue at him that adheres to his torso!

Yul's Crossbow of the Gods shrills in a flash of cold starlight, but his aim is ruined! The cyborg cowboy desperately tries to submerge but cannot escape!

The disturbance of hissing, inhuman voices on the shore swells. And the hideous tongue begins to draw him toward its immense, fang-filled jaws!


Actions?!


Map Detail:
Image
One square = 10 feet. Lighter areas are visible. All else is from memory.
PCs are purple. Altrusians are orange. Sleestaks are green. Doppelgangers are blue. Ambrose is brown.


Behind the DM Screen:



PC Status:
Connak: Cat-Man Fighter/Thief 2/3: Move: 9", AC: 5, HP: 10/19, Saber
Draupadi: Human Cleric 4: Move: 9", AC: 2, HP: 17/34, Spells: 2/5 1st lvl, 3/4 2nd lvl
Fiefo LeBratt: Rat-Man Fighter 3: Move: 9", AC: 1, HP: 22/26
Finver Karstlander: Dwarven Fighter 3: Move 6", AC: 2(1), HP: 13/31, Dagger
Ko-Nan: Human Barbarian 3: Move: 12", AC: 4, HP: 12/39
Maskelyn: Gnome Illusionist 3: Move: 9", AC: 7, HP: 5/14, Spells: 0/2 1st lvl, 0/1 2nd lvl
Mungo: Mole-Man Cleric 4: Move: 9", AC: 7, HP: 16/34, Spells: 1/5 1st lvl, 3/4 2nd lvl, Lantern
Sheriff Yul: Cyborg Fighter 3: Move: 9", AC: 5, HP: 27/38

PC Magic:
Light (Draupadi): Target: Finver's dagger. Duration: 87 rounds.

Player Resources:

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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redwarrior
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Re: Chapter 11: The Parallax Reality

#168 Post by redwarrior »

Connak slashes at the nearest monster. We must deal with the rest before aiding our friends, lest be become victims as well!


Saber THAC0 19 [1d20+2]=12+2=14 Damage [1d8+3]=1+3=4
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Rex
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Re: Chapter 11: The Parallax Reality

#169 Post by Rex »

Draupadi

Draupadi attacks again.

Mace [1d20]=18 to hit [1d6+1]=4+1=5 damage
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Urson
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Re: Chapter 11: The Parallax Reality

#170 Post by Urson »

Maskelyn
Maskelyn shrieks in genuine terror and grabs for the sand eel with both hands. If he can grab it, he'll try to pull it off.
ST: 10
DX: 17

Yes, I know the thing will tear the F*** out of his face, but he's acting on instinct and terror right now. Give him a round.
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Re: Chapter 11: The Parallax Reality

#171 Post by jemmus »

Mungo is aghast at what has happened to Fiefo, Finver and Maskelyn. "Figures that the regular Sleestaks and the ghoulish Sleestaks would have this kind of thing living with them," he thinks. He tries to land a blow of his smithing hammer on one of the nasty wriggling things.

Thac0 18 [1d20]=18 Damage [1d6+1]=4+1=5
PCs
PCs
Big Shiny Island (AD&D 1E) - Theo, unappealing human ranger
Horror at Briargate (AD&D 1E) - Faron, droll human thief
Lost City of Eternity (AD&D 1E) - Torix, proud Pictish barbarian
Ghostal (Dungeon Goons) - Delx, canny musical wanderer
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Re: Chapter 11: The Parallax Reality

#172 Post by Bluetongue »

Sheriff Yul

Once wrapped up in the tongue he fires towards the gaping mouth of the creature but the turmoil of being lassoed by a tongue and wrangled into a maw looks a grim fate.
Sheriff Yul triggers the phaser[1d20+2]=7+2=9
Sheriff Yul. Handheld crossbow [1d20+3]=3+3=6 damage [1d6+2]=3+2=5

I rolled for both as I wasn't sure if the phaser worked under water or not and I might have noticed it being dampened or washed out ineffective last time.
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Re: Chapter 11: The Parallax Reality

#174 Post by SilverBen »

Finver issues a wild shriek of panic muffled by the face hugging eel. He stumbles and struggles with it, erratically illumintaing the area.

Melee attack with dagger [1d20]=16+1; slashing/piercing damage [1d4]=3+1

He closes his eyes from the radiant dagger and stabs at the wrigling creature desperately trying to remove it without doing additional harm to himself. His only lucid thought, perhaps, is to cut it in half or slice it along its body enough to deter its attack.
Antoine de Saint-Exupery: “If you want to build a ship, don’t drum up people together to collect wood and don’t assign them tasks and work, but rather teach them to long for the endless immensity of the sea.”
ravenn4544
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Re: Chapter 11: The Parallax Reality

#175 Post by ravenn4544 »

Ko-Nan's head is on a swivel as hears the sounds of battle from above. He climbs up the wall to continue his onslaught against the filth of this realm.
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Re: Chapter 11: The Parallax Reality

#176 Post by Inferno »

The City of the Sleestaks, Deep Beneath the Forbidden Zone
The Island of Xygax the Wizard, Land of One Thousand Towers
Day Ten. Night? April 5th, 912 CY






Image
(Not an entirely accurate depiction)

Trapped by the hideous tongue of the colossal toad-hydra, Yul fires his magic crossbow wildly!

The mounting clamor on the shore of the Sleestak city is suddenly silenced as the cyborg cowboy and the monstrous amphibian submerge into the depths of the subterranean lake!

The gigantic tongue draws Yul inexorably toward its vast, fanged mouth and it bites him deep across the torso! (8hp damage!)


Actions?!





Image

Meanwhile in the cave of the sand eels, Ko-Nan peers over the rock ledge and beholds a frightful sight! More heinous maws of fangs attach to the faces of Connak and Mungo! (1hp and 4hp damage respectively!)

A writhing, ravenous eel is fastened beneath Fiefo's eye, drinking his blood! (-2hp!) The ratman cannot grab hold of the wriggling horror to cut it in half!

Maskelyn shrieks in terror and grabs the head of the sand serpent burrowed deep into the flesh of his cheek, consuming his lifeblood! (-3hp!) He pulls it off with both hands, tearing open his face (-2hp), and passes out, falling from the cliff into the water below! SPLASH!

Finver hacks at the rapacious snake devouring his life essence! (-1hp) His dagger cuts but does not kill! Bloated with the dwarf's blood, the parasitic worm sprays a deluge of crimson!

Unable to safely target their own faces, Connak and Mungo reflexively swing at the nearest squirming creatures! Revulsion ruins the catman's aim but Mungo hammers one to death!

And with her mace, Draupadi bludgeons another of the revolting eels into oblivion!


Actions?!


Map Detail:
Image
One square = 10 feet. Lighter areas are visible. All else is from memory.
PCs are purple. Altrusians are orange. Sleestaks are green. Doppelgangers are blue. Ambrose is brown.


Behind the DM Screen:



PC Status:
Connak: Cat-Man Fighter/Thief 2/3: Move: 9", AC: 5, HP: 9/19, Saber
Draupadi: Human Cleric 4: Move: 9", AC: 2, HP: 17/34, Spells: 2/5 1st lvl, 3/4 2nd lvl
Fiefo LeBratt: Rat-Man Fighter 3: Move: 9", AC: 1, HP: 20/26
Finver Karstlander: Dwarven Fighter 3: Move 6", AC: 2(1), HP: 13/31, Dagger
Ko-Nan: Human Barbarian 3: Move: 12", AC: 4, HP: 12/39
Maskelyn: Gnome Illusionist 3: Move: 9", AC: 7, HP: 0/14, Spells: 0/2 1st lvl, 0/1 2nd lvl
Mungo: Mole-Man Cleric 4: Move: 9", AC: 7, HP: 12/34, Spells: 1/5 1st lvl, 3/4 2nd lvl, Lantern
Sheriff Yul: Cyborg Fighter 3: Move: 9", AC: 5, HP: 19/38

PC Magic:
Light (Draupadi): Target: Finver's dagger. Duration: 86 rounds.

Player Resources:

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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Re: Chapter 11: The Parallax Reality

#177 Post by SilverBen »

Revised based on the OOC post here
Inferno wrote: Thu Oct 21, 2021 11:06 am
Finver groans in pain while clutching the eel still locked onto his face with one hand. He sheathes his illuminated dagger, and grasps the writhing eel with two hand in an attempt to crush the creature's head. "Not... tha... beard... ya foul lowlife!"
Last edited by SilverBen on Thu Oct 21, 2021 2:16 pm, edited 3 times in total.
Antoine de Saint-Exupery: “If you want to build a ship, don’t drum up people together to collect wood and don’t assign them tasks and work, but rather teach them to long for the endless immensity of the sea.”
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Re: Chapter 11: The Parallax Reality

#178 Post by ravenn4544 »

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Re: Chapter 11: The Parallax Reality

#179 Post by jemmus »

Mungo sees Maskelyn slide/bounce/fall down the ledge into the water. By Verne and Welles! he cries. Two of his phobias at the same time-- heights and water. He shudders a little (the strange way, to other folk that mole-kind shudder), climbs down/jumps/slides as fast as he can down the ledge, rushing to get the gnome mage's head above water.
Last edited by jemmus on Thu Oct 21, 2021 11:56 pm, edited 4 times in total.
PCs
PCs
Big Shiny Island (AD&D 1E) - Theo, unappealing human ranger
Horror at Briargate (AD&D 1E) - Faron, droll human thief
Lost City of Eternity (AD&D 1E) - Torix, proud Pictish barbarian
Ghostal (Dungeon Goons) - Delx, canny musical wanderer
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Re: Chapter 11: The Parallax Reality

#180 Post by Bluetongue »

Sheriff Yul

Sticks his left hand into the frogs mouth and pushes the nozzle of the phaser up to blast into the creatures skull.

Sheriff Yul triggers the phaser[1d20+2]=13+2=15
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