Chapter 3.2: Back to Lord Guido's Keep

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PyroArrow
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Re: Chapter 3.2: Back to Lord Guido's Keep

#121 Post by PyroArrow »

The Guard takes Bro. Clem's message to Lord Macsen & Castellan Devereux.

The party then heads towards the Common Stables where they see their horses & those of the scount party.

Castellan Devereux arrives, explaining that Lord Macsen is attending to other business.

Castellan Devereux to the Adventurers:
"I ask that you lead the scout party at least to this path that was found then you can proceed to the Caves of Chaos valley."
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
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Pulpatoon
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Re: Chapter 3.2: Back to Lord Guido's Keep

#122 Post by Pulpatoon »

Odderick: "Very well. Let us ride forth! That is, if everyone is ready. Are we forgetting anything? No? We're good? Is Gus back? And sober? Ish? Okay, then, when it's a good time, for everyone, let's, um, ride. Forth."
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PyroArrow
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Re: Chapter 3.2: Back to Lord Guido's Keep

#123 Post by PyroArrow »

Once everyone chimes in with their actions/dialog & readiness to leave the Keep,
I will use the previously laid out trail that the party used before, with the same # of checks for wandering monsters as before,
of which Rondoel will track back to the path, you know it is straight on from the bandit encounter.

On another note: With the War horses; from now on i will roll for (1d11+1) for the damage from both hooves.


You all see that the Military Scout party consist of 8 men.
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
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Dizlexus
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Re: Chapter 3.2: Back to Lord Guido's Keep

#124 Post by Dizlexus »

The brothers are ready and Gus is glad that no diversion is planned. The Oddrick detachment is safer this way.
All GMs are evil.
What foulness goads your laughter? (Pulpatoon, 03/26/14)
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Re: Chapter 3.2: Back to Lord Guido's Keep

#125 Post by Pulpatoon »

Odderick is ready to go.
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PyroArrow
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Re: Chapter 3.2: Back to Lord Guido's Keep

#126 Post by PyroArrow »

The Adventurers & the Military Scout Party, check over their supplies & equipment one last time & mount their horses.

The Inner gate is opened then the Adventurers proceed inside as Castellan Devereux wishes them good luck.

the inner gate is then closed then the outer gate is opened & drawbridge lowered, then the Adventurers proceed forth.

Then the same cycle is repeated for the Military Scout Party.

You all then proceed down the Keep's path, Rondoel looks up to the Bailiff Tower & once again sees Lord Guido watching the party leave.

It is about 6:40pm now.
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
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Dizlexus
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Re: Chapter 3.2: Back to Lord Guido's Keep

#127 Post by Dizlexus »

Gus:

Gus raises a "power to the people" fist to Lord Guido as the party departs.
{Gus does not know it is Lord Guido, since he has not seen him first, but, raised his fist to the fellow when he looked up where Rondoel just had!}

===========================================

Story Continues in:
Chapter 3.3: Back to the Caves' Valley!
All GMs are evil.
What foulness goads your laughter? (Pulpatoon, 03/26/14)
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