OOC VI

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Finglas
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Re: OOC VI

#201 Post by Finglas »

riftstone wrote:Warders of the North
Bregalad the elf

Wow -- that's it! Put Bregalad down for "Warders of the North"!
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Re: OOC VI

#202 Post by zebediah »

Alethan wrote: The Free Fellowship has a not-so-bad ring to it...
Looks good to me.

Not opposed to Warders of the North either, although:

- it sounds a bit pretentious. Which is not necessarily a bad thing;

- might cause some confusion if we ever leave Karameikos.
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Re: OOC VI

#203 Post by frobozz »

Alethan wrote:Er... I guess I don't quite follow this line of thought. To what end does this serve? Doesn't that just result in us having a bunch of names to go by?
That was the basic idea, yes. Monikers build upon our reputation and are themselves a chronicle of the adventures and achievements of the party as well as personalized expressions of our place within it. Basically, they just add a little more color to the game.
Alethan wrote:I think TK just wants us to have one name for NPCs to reference.
Understood - there would only be one official party name to which we are most commonly referred (ie., whatever we vote upon).
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Re: OOC VI

#204 Post by frobozz »

How about The Fighting Fellowship? Any better? A little more bravado added in, but still general enough to apply to everyone. Or even The Free Fighting Fellowship?

Appending the phrase "of Threshold" on the end of any name would also be ok by me... Even if we eventually travel to other countries, this tells people where we are from, and where we originated as a group.
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Re: OOC VI

#205 Post by frobozz »

thirdkingdom wrote:XP from monsters:
750 for the Beast
125 for the doppelganger
100 for the two wererats
75 for the cleric
100 for the bandits

1150 total. There are seven PCs (two shares each) and one henchman (one share): Semele gets 76.6 XP, each PC gets 153, before modifiers.

Treasure is a bit meager. The cleric had 30 pp, which translates to 150 gp. I will award XP for the box/claws/pelt only if such items are sold. Each PC has four shares, Semele has one. 150/29= 5.1. Semele gains 5 XP, each PC gains 20, before modifiers.
Oh, and I am assuming you guys showed the Baron the symbol the cleric wore. He identified it as a symbol of the Immortal Orcus.
Oy... 172 XP per PC from Castle Mistamere, and 173 XP per PC from The Beast of the Logging Camps. We're either gonna have to find a way to get ourselves more treasure, or else we may have to start robbing people on the roads! :lol:
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Re: OOC VI

#206 Post by frobozz »

So, I'm not sure we're going to find a group name that appeals the same way to everyone, but I think I would rather choose one now than have this topic keep coming up for discussion. Maybe we can submit other options for consideration within the next 24 hours and then take a final vote on one?

So far we have:

The (Free) (Fighting) Fellowship
Warders of the North
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Re: OOC VI

#207 Post by Innana »

Innana the fighter:

As far as experience for our henchwoman, Semele, I vote for her advance faster in HP so that she can level up faster. If Aquar is adventually going to take more of a fighting role, then we will need another cleric for Healings. I don't mind playing Semele as a hendudess. At this point I can not really do much with her interactions. TK has been pretty cool with me playing her character, and playing out some interactions.

We have plenty of Members in the group. I think any more would be a bit overwhelming.

I like the plan Lanny came up with, and was reposted. If we add on the tasks to clear the orcs, and make sure the Iron Ring is not dominating the inner sanctums of Threshold, I think it would be wise since the majority of us are now members of the Threshold order.

I like Warders of the North the best, and Aleena's Alliance runs a close second. Double A's would be an easy design for the monikers.
Innana's plan for the down time;

1. Go to The guild Mage, Myral, to see what the wire on the handle of Swift Fang is all about.
2. Find out about the silver bowl, for example, is it a tracking device etc.
3. Find out more about the Faye Stone.
4. Practice swords, and throwing daggers

Post more later. Gotta get back to the other life.
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Re: OOC VI

#208 Post by Grognardsw »

frobozz wrote:...The (Free) (Fighting) Fellowship
Warders of the North
I support anything alliterative.
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Re: OOC VI

#209 Post by Alethan »

Grognardsw wrote:
frobozz wrote:...The (Free) (Fighting) Fellowship
Warders of the North
I support anything alliterative.
I'm in for The Fighting Fellowship or the Free Fighting Fellowship, whichever...
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Re: OOC VI

#210 Post by zebediah »

Alethan wrote:
Grognardsw wrote:
frobozz wrote:...The (Free) (Fighting) Fellowship
Warders of the North
I support anything alliterative.
I'm in for The Fighting Fellowship or the Free Fighting Fellowship, whichever...
+1
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Re: OOC VI

#211 Post by frobozz »

Well, it looks like "The (Free) (Fighting) Fellowship" has won the vote, 4 to 3.

Unless anyone objects to it, I'll suggest that the group's full, official name be "The Free Fighting Fellowship of Threshold", but that we are just commonly referred to as "The Fighting Fellowship" for short.

Lanny might, on occasion, refer to the collective membership of the "Order of Guardians of Threshold" (both inside and outside the party) as "Aleena's Alliance" (since, after all, she was the founder of the order). Gotta use that name somehow. :D

TK: Not sure if you are waiting for us to post IC on our intended actions for the week, but I have been holding off because I figured that the post dealing with our visit to Myraal (which I am assuming will be our first task) is going to be pretty involved, given all the items we dumped on him, and all the items we are about to dump on him. (Btw, a note on the Treasure List states that all of the items we left with Myraal for analysis/identification/research were due to be completed by Flaurmont 13, and that we currently owe him 2000gp to date for all of this).

TK/Party: According to the Treasure List, there were a few items that we had left with Father Varis for identification (see the Treasure List). Not sure if we have to just kiss those things goodbye, but I recall that there was an unresolved question about whether XP would be granted for turning in evil magic items to the appropriate authorities (in this case, the Church) for destruction, as opposed to just irresponsibly selling them on the open market (which I believe WOULD give us XP). I would not expect the group to receive any gold from the Church for these items, but I was mainly just wondering about XP. This same question will apply to the silver medallion found on the evil cleric, as we try to figure out what to do with it.

Party: Does anyone feel the need to keep the doppleganger's body? If not, I will assume we buried it after speaking with the Baron, and remove it from the Treasure List. We'll see what Drudsa can find out about the pelt and the claws. And perhaps the cat's skull can be sold to the Threshold Museum of Natural Science. ;)
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Re: OOC VI

#212 Post by frobozz »

Finglas wrote:If Bregalad made a commitment to pay Myraal, then he will do so, even though no information has been provided by him about the spear or armor.
Finglas, the reason no information was provided is that the party picked up those items from Myraal to use against the Beast, before Myraal had a chance to research them.
Finglas wrote:Edited my previous post to include a 1000 gp payment to Myraal. That leaves 1750 gp still owed. Unless anyone in the party objects, Bregalad will consider his obligation to the mage fulfilled, and will not be paying him any more of his money, as he needs it for other matters.
Guys, doing this just makes things a lot more confusing for everyone, especially those of us that are trying to keep track of all of this stuff. Can we please just divide the group amount evenly when we pick up the items, like we were planning to do in the first place?
zebediah wrote:As described before Drudsa's agenda for the remainder of the day is the following:

- Shopping around in the city - buying 10 levels worth of spell scribing material (if that many material is available), replenish his equipment (rations, rope, sack, torches, waterskin, already adjusted in his char sheet) and will check what Oleg Highstreet currently has in stock.

- Asking around in town for
(i) active rumours (new and old) indicating adventure opportunities and
(ii) any other adventurers new in town. If Drudsa finds any such fellows he will try to introduce himself and get to know their background and current dealings.

- Checking the market value of the giant cat's pelt, if there are any artisans that could use it for any pieces of clothing, tapestry or other uses and what would be the respective costs.

- Spell study on whatever time is left in the day.

Additionally, if everyone agrees he will deposit the cat's skull at the Moneychanger's Guild since it doesn't seem we will be doing anything with it presently. Drudsa intends to ask Zoltar's opinion about the possibilities of enchanting it, so we don't rely only on Myraal's assessment, but I don't see the need to carry the thing all the way there. We've got a week, if there is any point in doing so he can fetch it back in Threshold.

The following day Drudsa will go to Zoltar. Rhys indicated he will be joining, anyone else?
I have noticed that there is always a lot of confusion and miscommunication that happens whenever we would visit Father Varis or Myraal and drop a ton of stuff on them (or pick up a ton of stuff). Hopefully we can slow things down a little and take care of the group's loose ends first, to make things easier on TK, before hitting him with a lot of individual tasks.
Alethan wrote:We should do a quick self-inventory check to see who still needs them. I suppose we need to complete the transaction, whether or not the weapons are necessary, but I believe we have acquired two magical swords and one magical spear since the order was placed.
Good point. I agree that we should pay for the items (since we ordered them), but maybe some could take weapons meant for others. For example, Aquar could take the silver-plated war hammer that marodin ordered, if he wants it.
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Re: OOC VI

#213 Post by Alethan »

I agree the way we end up doing things for some reason always comes off very confusing. This is one of the challenges of having a large party, to be sure. I'm happy to provide Rhys' transactions/information in whatever way is easiest and less confusing, but I'm not sure what that way is.
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Re: OOC VI

#214 Post by Finglas »

Bregalad the elf

Sorry, Frobozz. I did not mean to make things more confusing. It's just that Myraal seems to be ok with answering so many questions, taking back Innana's sword for identification, and even taking on other new items for identification, but then he feels put out when I bring back the spear and plate mail.
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Re: OOC VI

#215 Post by Finglas »

Alethan wrote:I agree the way we end up doing things for some reason always comes off very confusing. This is one of the challenges of having a large party, to be sure. I'm happy to provide Rhys' transactions/information in whatever way is easiest and less confusing, but I'm not sure what that way is.
Bregalad the elf

Wow, Rhys nailed it. If I, too, can do something to make things easier, I'll do it.

However, I just want to reiterate that I believe my funds will be depleted soon. So, guys, please be careful about what you commit "our group" to pay.
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Re: OOC VI

#216 Post by thirdkingdom »

Okay, so day one is done. Can everyone come to a consensus about what ya'll will do the following day; and if people want to do different things please try and spell everything out as clearly as possible. Make liberal use of the To-Do thread to collate actions. I am going to try and divide actions into half-day and day actions, to make things easy.

I will be rolling every day for new rumors. You can increase the chances of finding new rumors by 1)spending money or 2)spending a day roaming around (note that this day assumes the whole party does this -- I don't want to have to deal with all seven PCs doing different things and expecting seven times the chance of rumors. Yes, I know this might not be the most realistic, but it makes it easier for me).

If you guys want to sell the chain mail I will randomly determine how many buyers there are and how much they will pay for it. Taking a full day as a party will increase the chance/amount.*


*One or two PCs can do something else, but I'd like to keep everything fairly easy to deal with.
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Re: OOC VI

#217 Post by frobozz »

My suggestions for an organized week:

Spend one more day on "party business", and then allow the rest of the week (5 days) for individual pursuits.

Day 2 - "party business"

The bulk of the party can do #1 and #2 below (probably at the same time), while one or two others can do #3 (on behalf of the party):

1. gather rumors (the ones Drudsa mentioned (new adventures and adventurers) as well as the ones Aquar mentioned (rooting out Varis's killers, Fogor's Isle, Iron Ring)
2. find the highest bidder for the chain mail (and the cat's skull, and the cat's pelt, while we're at it)
3. complete our silver weapons order, check in with Oleg about newly available potions

Days 3-7 - "individual pursuits"

(this is just a brief summary - let me know if I missed anything major - more detail can be added as desired):

1. Thordin - check on the requirements of starting a dwarven stronghold in the mountains to the north
2. Innana - go to Zoltar to learn more of the faery stone (?)
3. Bregalad - visit Bethany the Bold, learn new spells
4. Lanny - visit Aediel in Rifllian to craft magic arrows; visit Myraal, learn new spells
5. Rhys - visit Zoltar, ask about cat's claws; visit the witch Talee in the moors outside Kelvin about crafting dagger/amulet from claws (note that Kelvin is a pretty good distance away)
6. Drudsa - visit Zoltar, ask about cat's claws, learn new spells
7. Aquar - visit the temple(s) in town, assist the Church as needed, continue to gather local information on behalf of the group

Thoughts?
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Re: OOC VI

#218 Post by Alethan »

TK, what are your thoughts on visiting the witch Talee during this down time? If about half the party is interested in going, is it a viable option?

If you'd rather not try to work that in, or if it would be too long for the break, then we can work it in some other way at a later date.
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Re: OOC VI

#219 Post by thirdkingdom »

Alethan wrote:TK, what are your thoughts on visiting the witch Talee during this down time? If about half the party is interested in going, is it a viable option?

If you'd rather not try to work that in, or if it would be too long for the break, then we can work it in some other way at a later date.
It's approximately 90 miles (by road) to Kelvin, plus some travel through the marsh west of Kelvin. On the plus side, the road goes through Riffilan, where the elf lives who can turn the branches into magical arrows.


I would definitely like this to be a whole party thing. Now, that's not to say you can't take an additional week or so to take care of this stuff, but I wouldn't consider the trip to be "down time", like this current week is. This southern route is sort of on the route to Penhaligon. In addition, it looks like you guys might be needing to earn some more money before paying to have magical items made.
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Re: OOC VI

#220 Post by thirdkingdom »

frobozz wrote:My suggestions for an organized week:

Spend one more day on "party business", and then allow the rest of the week (5 days) for individual pursuits.

Day 2 - "party business"

The bulk of the party can do #1 and #2 below (probably at the same time), while one or two others can do #3 (on behalf of the party):

1. gather rumors (the ones Drudsa mentioned (new adventures and adventurers) as well as the ones Aquar mentioned (rooting out Varis's killers, Fogor's Isle, Iron Ring)
This is probably my fault -- I should have spelled it out more explicitly. The authorities have no interest in bringing you guys into the investigation. As I've said before, Threshold is a law and order city, and the Baron has no interest in having adventurers -- no matter how well intentioned -- running about questioning townspeople and getting into trouble. Also, please keep in mind that your dealings with Father Varis were in his capacity as the Baron's secretary, and not as a functionary of the church.

Now, if you want to investigate this on your own, it's totally your call. But I'm going to need some more specific instructions as to how you're going about it. "Barthos spends the day visiting the brothels and wineshops of Fogors Isle, asking questions about people who might not be acting like themselves. He is willing to spend up to five gold per establishment, and if anyone has any information that may be pertinent he is willing to spend an additional ten gold."

Doing this sort of investigation is going to require a minimum of one day and the whole party.
2. find the highest bidder for the chain mail (and the cat's skull, and the cat's pelt, while we're at it)
One half-day, minimum, whole party.

3. complete our silver weapons order, check in with Oleg about newly available potions
One half-day, one person.

Days 3-7 - "individual pursuits"

(this is just a brief summary - let me know if I missed anything major - more detail can be added as desired):

1. Thordin - check on the requirements of starting a dwarven stronghold in the mountains to the north
2. Innana - go to Zoltar to learn more of the faery stone (?)
3. Bregalad - visit Bethany the Bold, learn new spells
4. Lanny - visit Aediel in Rifllian to craft magic arrows; visit Myraal, learn new spells
5. Rhys - visit Zoltar, ask about cat's claws; visit the witch Talee in the moors outside Kelvin about crafting dagger/amulet from claws (note that Kelvin is a pretty good distance away)
6. Drudsa - visit Zoltar, ask about cat's claws, learn new spells
7. Aquar - visit the temple(s) in town, assist the Church as needed, continue to gather local information on behalf of the group

Thoughts?
Please note that going to Bethany will require a full day there and back (on horseback). If you guys want to do anything further away I'm going to ask that you do it as a party.

Oh, and frobozz, Lanny is aware that there are no elven temples in town, as no self-respecting elf would deign to conduct ceremonies to their patrons within the walls of a human city.
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