Bregalad the elfriftstone wrote:Warders of the North
Wow -- that's it! Put Bregalad down for "Warders of the North"!
Bregalad the elfriftstone wrote:Warders of the North
Looks good to me.Alethan wrote: The Free Fellowship has a not-so-bad ring to it...
That was the basic idea, yes. Monikers build upon our reputation and are themselves a chronicle of the adventures and achievements of the party as well as personalized expressions of our place within it. Basically, they just add a little more color to the game.Alethan wrote:Er... I guess I don't quite follow this line of thought. To what end does this serve? Doesn't that just result in us having a bunch of names to go by?
Understood - there would only be one official party name to which we are most commonly referred (ie., whatever we vote upon).Alethan wrote:I think TK just wants us to have one name for NPCs to reference.
Oy... 172 XP per PC from Castle Mistamere, and 173 XP per PC from The Beast of the Logging Camps. We're either gonna have to find a way to get ourselves more treasure, or else we may have to start robbing people on the roads!thirdkingdom wrote:XP from monsters:
750 for the Beast
125 for the doppelganger
100 for the two wererats
75 for the cleric
100 for the bandits
1150 total. There are seven PCs (two shares each) and one henchman (one share): Semele gets 76.6 XP, each PC gets 153, before modifiers.
Treasure is a bit meager. The cleric had 30 pp, which translates to 150 gp. I will award XP for the box/claws/pelt only if such items are sold. Each PC has four shares, Semele has one. 150/29= 5.1. Semele gains 5 XP, each PC gains 20, before modifiers.
Oh, and I am assuming you guys showed the Baron the symbol the cleric wore. He identified it as a symbol of the Immortal Orcus.
I support anything alliterative.frobozz wrote:...The (Free) (Fighting) Fellowship
Warders of the North
I'm in for The Fighting Fellowship or the Free Fighting Fellowship, whichever...Grognardsw wrote:I support anything alliterative.frobozz wrote:...The (Free) (Fighting) Fellowship
Warders of the North
+1Alethan wrote:I'm in for The Fighting Fellowship or the Free Fighting Fellowship, whichever...Grognardsw wrote:I support anything alliterative.frobozz wrote:...The (Free) (Fighting) Fellowship
Warders of the North
Finglas, the reason no information was provided is that the party picked up those items from Myraal to use against the Beast, before Myraal had a chance to research them.Finglas wrote:If Bregalad made a commitment to pay Myraal, then he will do so, even though no information has been provided by him about the spear or armor.
Guys, doing this just makes things a lot more confusing for everyone, especially those of us that are trying to keep track of all of this stuff. Can we please just divide the group amount evenly when we pick up the items, like we were planning to do in the first place?Finglas wrote:Edited my previous post to include a 1000 gp payment to Myraal. That leaves 1750 gp still owed. Unless anyone in the party objects, Bregalad will consider his obligation to the mage fulfilled, and will not be paying him any more of his money, as he needs it for other matters.
I have noticed that there is always a lot of confusion and miscommunication that happens whenever we would visit Father Varis or Myraal and drop a ton of stuff on them (or pick up a ton of stuff). Hopefully we can slow things down a little and take care of the group's loose ends first, to make things easier on TK, before hitting him with a lot of individual tasks.zebediah wrote:As described before Drudsa's agenda for the remainder of the day is the following:
- Shopping around in the city - buying 10 levels worth of spell scribing material (if that many material is available), replenish his equipment (rations, rope, sack, torches, waterskin, already adjusted in his char sheet) and will check what Oleg Highstreet currently has in stock.
- Asking around in town for
(i) active rumours (new and old) indicating adventure opportunities and
(ii) any other adventurers new in town. If Drudsa finds any such fellows he will try to introduce himself and get to know their background and current dealings.
- Checking the market value of the giant cat's pelt, if there are any artisans that could use it for any pieces of clothing, tapestry or other uses and what would be the respective costs.
- Spell study on whatever time is left in the day.
Additionally, if everyone agrees he will deposit the cat's skull at the Moneychanger's Guild since it doesn't seem we will be doing anything with it presently. Drudsa intends to ask Zoltar's opinion about the possibilities of enchanting it, so we don't rely only on Myraal's assessment, but I don't see the need to carry the thing all the way there. We've got a week, if there is any point in doing so he can fetch it back in Threshold.
The following day Drudsa will go to Zoltar. Rhys indicated he will be joining, anyone else?
Good point. I agree that we should pay for the items (since we ordered them), but maybe some could take weapons meant for others. For example, Aquar could take the silver-plated war hammer that marodin ordered, if he wants it.Alethan wrote:We should do a quick self-inventory check to see who still needs them. I suppose we need to complete the transaction, whether or not the weapons are necessary, but I believe we have acquired two magical swords and one magical spear since the order was placed.
Bregalad the elfAlethan wrote:I agree the way we end up doing things for some reason always comes off very confusing. This is one of the challenges of having a large party, to be sure. I'm happy to provide Rhys' transactions/information in whatever way is easiest and less confusing, but I'm not sure what that way is.
It's approximately 90 miles (by road) to Kelvin, plus some travel through the marsh west of Kelvin. On the plus side, the road goes through Riffilan, where the elf lives who can turn the branches into magical arrows.Alethan wrote:TK, what are your thoughts on visiting the witch Talee during this down time? If about half the party is interested in going, is it a viable option?
If you'd rather not try to work that in, or if it would be too long for the break, then we can work it in some other way at a later date.
This is probably my fault -- I should have spelled it out more explicitly. The authorities have no interest in bringing you guys into the investigation. As I've said before, Threshold is a law and order city, and the Baron has no interest in having adventurers -- no matter how well intentioned -- running about questioning townspeople and getting into trouble. Also, please keep in mind that your dealings with Father Varis were in his capacity as the Baron's secretary, and not as a functionary of the church.frobozz wrote:My suggestions for an organized week:
Spend one more day on "party business", and then allow the rest of the week (5 days) for individual pursuits.
Day 2 - "party business"
The bulk of the party can do #1 and #2 below (probably at the same time), while one or two others can do #3 (on behalf of the party):
1. gather rumors (the ones Drudsa mentioned (new adventures and adventurers) as well as the ones Aquar mentioned (rooting out Varis's killers, Fogor's Isle, Iron Ring)
One half-day, minimum, whole party.2. find the highest bidder for the chain mail (and the cat's skull, and the cat's pelt, while we're at it)
One half-day, one person.3. complete our silver weapons order, check in with Oleg about newly available potions
Please note that going to Bethany will require a full day there and back (on horseback). If you guys want to do anything further away I'm going to ask that you do it as a party.Days 3-7 - "individual pursuits"
(this is just a brief summary - let me know if I missed anything major - more detail can be added as desired):
1. Thordin - check on the requirements of starting a dwarven stronghold in the mountains to the north
2. Innana - go to Zoltar to learn more of the faery stone (?)
3. Bregalad - visit Bethany the Bold, learn new spells
4. Lanny - visit Aediel in Rifllian to craft magic arrows; visit Myraal, learn new spells
5. Rhys - visit Zoltar, ask about cat's claws; visit the witch Talee in the moors outside Kelvin about crafting dagger/amulet from claws (note that Kelvin is a pretty good distance away)
6. Drudsa - visit Zoltar, ask about cat's claws, learn new spells
7. Aquar - visit the temple(s) in town, assist the Church as needed, continue to gather local information on behalf of the group
Thoughts?