OOC VI
Re: OOC VI
Hmmm. Right after I submitted my IC post, I decided to take a closer look at the Tracking skill (as it is described on p. 49 of the DD Rulebook). It states:
Tracking
Each point spent on the Tracking skill
gives a +1 bonus to Wisdom Checks
made to follow the tracks left by one of
more creatures. Following (at a slow
walk) a single human sized creature
who walked through light woodland or
farmland less than a day ago would
require a roll with no modifiers.
The effective wisdom used for the
tracking check should be modified by
many factors such as:
►Number of creatures being tracked
►Size of creatures being tracked
►Method of locomotion of creatures
being tracked
►Age of the tracks
►Terrain being tracked through
►Weather conditions
►Tracking faster than a slow walk
Lanny's normal non-modified tracking score is a 16 or under. If we follow the tracks of the cat first, and we are able to kill it, and then we return (perhaps a few days later) to try to follow the tracks of the doppleganger and his minions, I wonder what Lanny's probability of success would be? There would certainly be negative modifiers because of the age of the tracks (ie. more than 1 day old), but also positive modifiers because of the number of tracks created by their group (I believe there were 12 of them in their group). TK, any thoughts about these modifiers? That might help us to make a more informed decision.
Tracking
Each point spent on the Tracking skill
gives a +1 bonus to Wisdom Checks
made to follow the tracks left by one of
more creatures. Following (at a slow
walk) a single human sized creature
who walked through light woodland or
farmland less than a day ago would
require a roll with no modifiers.
The effective wisdom used for the
tracking check should be modified by
many factors such as:
►Number of creatures being tracked
►Size of creatures being tracked
►Method of locomotion of creatures
being tracked
►Age of the tracks
►Terrain being tracked through
►Weather conditions
►Tracking faster than a slow walk
Lanny's normal non-modified tracking score is a 16 or under. If we follow the tracks of the cat first, and we are able to kill it, and then we return (perhaps a few days later) to try to follow the tracks of the doppleganger and his minions, I wonder what Lanny's probability of success would be? There would certainly be negative modifiers because of the age of the tracks (ie. more than 1 day old), but also positive modifiers because of the number of tracks created by their group (I believe there were 12 of them in their group). TK, any thoughts about these modifiers? That might help us to make a more informed decision.
Lanny - Level 3 Elf - In Search of Adventure
- thirdkingdom
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Re: OOC VI
The thugs should leave a more visible trail than the Beast.
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Re: OOC VI
Aquar would be up for that, though he feels is coming into the action in the third book of a trilogy with all these intriguesfrobozz wrote:Good idea, I think Aquar would be the guy for that job as he has only joined us recently and is new in the area.zebediah wrote: I think that when we return to Threshold, we might want to have one person run reconnaisance before we get there to find out (1) if Father Varis (either the real one or the fake one) is present at all, or if he really has "gone missing" as Josiah has claimed, and (2) if there are any vicious rumors already circulating about the PCs being responsible for it. That should give us some clues about what to do next.

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Re: OOC VI
Fortunately for Drudsa and the others it's not a G R R Martin book!
Re: OOC VI
Don't get attached to anyone!!!zebediah wrote:Fortunately for Drudsa and the others it's not a G R R Martin book!
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
Re: OOC VI
You gotta do it Aquar - I believe you're the only one of us whose likeness is not already plastered all over the weapon shop's giant mural entitled "HEROES OF THRESHOLD".Grognardsw wrote:Aquar would be up for that, though he feels is coming into the action in the third book of a trilogy with all these intrigues

Lanny - Level 3 Elf - In Search of Adventure
Re: OOC VI
Hmmm. I'm not sure, based on the situation, that either one of us can safely break away from the cat to wake up others individually. Questions for TK: If a player chooses to shout to try to wake up everyone:thirdkingdom wrote:I am going to say that both characters can rouse two other PCs in one round, or a character can shout to try and rouse everyone (but there will only be a % chance of success for each PC). The other characters will not be able to act in this round; characters that are woken in this round will be able to act during the next round.
1) Is that his action for the round, or can he still take another action (eg., attack, cast a a spell, etc.)
2) If, for example, two elves are shouting, do you roll twice for each elf's chance to wake up the other PCs?
3) I don't suppose we would have an IC-based inkling of the % chance of success, would we? I mean, I can vouch for the fact that Lanny can yodel an elvish battle cry really, really, really loudly.

BTW, I counted 1 hp damage for Lanny in the last round. Not sure if the CLW was used on Lanny, but I will assume for the moment that it was not, so Lanny is currently at 7/12 hp.
Lanny's initial thought is for Bregalad to use Mirror Image to stall for time until the fighters are in place. He will convey this IC to Bregalad, but knowing some of the answers to the above questions would be particularly helpful in choosing the best course of action here.
Lanny - Level 3 Elf - In Search of Adventure
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Re: OOC VI
If you guys shout you can also attack. I'll certainly increase the chance. Also, I can retcon the CLW for Lanny. Regain 4 hp. 1 hp damage from the cat.
Re: OOC VI
Whew, I am glad you survived that surprise attack, Lanny!frobozz wrote:.....Lanny's initial thought is for Bregalad to use Mirror Image to stall for time until the fighters are in place. He will convey this IC to Bregalad, but knowing some of the answers to the above questions would be particularly helpful in choosing the best course of action here.thirdkingdom wrote:I am going to say that both characters can rouse two other PCs in one round, or a character can shout to try and rouse everyone (but there will only be a % chance of success for each PC). The other characters will not be able to act in this round; characters that are woken in this round will be able to act during the next round.
I think you are right: Bregalad casting Mirror Image, and then attempting to keep the cat at bay would be the best course of action.
Re: OOC VI
I assume you'll do some kind of roll to see who wakes up per the shouting, TK?thirdkingdom wrote:If you guys shout you can also attack. I'll certainly increase the chance. Also, I can retcon the CLW for Lanny. Regain 4 hp. 1 hp damage from the cat.
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
Re: OOC VI
Just a quick explanation on Lanny's shout to Semele:
What he is suggesting (in game terms) is that Semele take no action during any round other than to be ready with a Cure Minor Wounds spell and to hold that action until the end of the round. If, at the end of the round, any PC has fallen (0 hp), Semele can attempt to move in and cast Cure Minor Wounds before the fallen PC is required to pass his/her first Saving Throw vs. Death (which happens at the very conclusion of the round in which the PC falls). The CMW would only grant 1 hp of healing, but it would be enough to stabilize the PC and eliminate the need for any further Saving Throws vs. Death (Btw, if a PC fails one of these saving throws, then they are really and truely DEAD... and we don't have another Faery Stone!)
What he is suggesting (in game terms) is that Semele take no action during any round other than to be ready with a Cure Minor Wounds spell and to hold that action until the end of the round. If, at the end of the round, any PC has fallen (0 hp), Semele can attempt to move in and cast Cure Minor Wounds before the fallen PC is required to pass his/her first Saving Throw vs. Death (which happens at the very conclusion of the round in which the PC falls). The CMW would only grant 1 hp of healing, but it would be enough to stabilize the PC and eliminate the need for any further Saving Throws vs. Death (Btw, if a PC fails one of these saving throws, then they are really and truely DEAD... and we don't have another Faery Stone!)
Lanny - Level 3 Elf - In Search of Adventure
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Re: OOC VI
Good call!frobozz wrote:Just a quick explanation on Lanny's shout to Semele:
What he is suggesting (in game terms) is that Semele take no action during any round other than to be ready with a Cure Minor Wounds spell and to hold that action until the end of the round. If, at the end of the round, any PC has fallen (0 hp), Semele can attempt to move in and cast Cure Minor Wounds before the fallen PC is required to pass his/her first Saving Throw vs. Death (which happens at the very conclusion of the round in which the PC falls). The CMW would only grant 1 hp of healing, but it would be enough to stabilize the PC and eliminate the need for any further Saving Throws vs. Death (Btw, if a PC fails one of these saving throws, then they are really and truely DEAD... and we don't have another Faery Stone!)
Re: OOC VI
I, too, was not sure what constituted a brace. So, I took a peek at TK's rolls, and saw that a 3 was rolled on a 1d4. I took that to mean that the spell created 3 extra images of Bregalad. I hope I interpreted that correctly.Alethan wrote:Finglas wrote:
Re: OOC VI
It might be good to actually try to surround the beast on all 4 sides to prevent it from escaping yet again. Based on the posts thus far, I am currently visualizing the 4 Bregalads at the front, Innana on one side, one side still unguarded, and Lanny and Rhys at the rear (to gain the +2 flanking bonus). Perhaps Thordin could cover the unguarded side once he awakens (Lanny will shout this IC once Round 2 is resolved).
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Re: OOC VI
My dumbass neighbor managed to cut our phone line today. Hopefully it will fixed by tomorrow night. I will update ASAP.
Re: OOC VI
Since Aquar was on fire at the time, I'll suggest that Lanny provides First Aid for Thordin (WIS+1=16) while Semele provides First Aid for Innana (WIS+2=15).thirdkingdom wrote:I still need to update hit points. Can I get a post OOC describing who is treated with First Aid and who is getting spelled.
While I do think we should always try to use up any Cure Light Wounds spells remaining at the end of an adventuring day, I would recommend that we NOT use up the Cure Minor Wounds spells unless we are in a relatively safe and secure place (like a town), just in case we are ever attacked in the middle of the night (as has been happening a lot lately) and someone gets reduced to 0 hp and needs emergency healing.
I will assume that since the primary threat from the Great Cat is gone, that all PCs slept without armor tonight and were able to regain their spells AND to regain 1 hp from overnight rest (I will update the hp post accordingly unless I hear otherwise).
Grog/Innana: TK had indicated in the past that it would be helpful for one primary person to be in charge of indicating who should provide First Aid to whom after a battle (to keep things simple). If Aquar (as chief cleric) or Semele (as battlefield nurse) want to take on that duty, I'm sure that would be helpful to TK, otherwise we'll just need to be more specific on who is healing whom (each PC can provide First Aid to only one other PC). Also, remember that we have a limited number of First Aid kits, so we should reserve them for when we have the chance to heal at least 2 or 3 points of damage (we'll probably need to restock on First Aid kits once we get back to Threshold).
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Re: OOC VI
Yes Aquar was roasting right after the battle, so no first aid.
I still have my CLW, as no one took up the offer earlier in the night:
I still have my CLW, as no one took up the offer earlier in the night:
So whoever needs it the most gets it. I'll await the revised HP from first aids to determine who.Grognardsw wrote:Aquar, cleric
Aquar helps set up the rope and pan perimeter alert, though it has not seemed to help much thus far. He eats light rations - all this walking in the woods has motivated him to try shedding a few pounds of flesh armor. Before retiring for the night and losing the spell, Aquar will impart the day's healing blessing (CLW) on the person who needs it most. The next morning he will pray to Procan for replenishment of the heal blessing.
Last edited by Grognardsw on Sun Mar 16, 2014 8:28 pm, edited 2 times in total.
Re: OOC VI
Per the House Rules on First Aid, the skill roll has to be made within 1 round of the last round of combat, so that implies that a PC may heal no more than one other PC (in other words, one cannot simply "do the rounds" and gift first aid to everyone that is wounded). So, since Semele was giving first aid to Innana, Lanny was offering to give first aid to Thordin (since Aquar was still on fire and in the task of roasting the beast after the battle ended). TK, am I correct about the above?Innana wrote:I believe that Innana and Thordin are the only ones with any significant injuries. Thordin had 9 points of damage, and Innana received 8 points of damage. So, Semele decided to give Thordin the spell minor healing spell, and give Innana first aid. Maybe Aquar can heal Innana if needed? I know he made the rounds healing who needed it.
Per the "spells remaining" post on the Standards thread, the only one with any type of healing spells remaining at the end of Flaurmont 18 was Semele, who had 2 Cure Minor Wounds spells. I was suggesting in my last post that we hold on to those overnight, since we would have no way of knowing if we would get attacked again during the night and need to use them, but if Semele wants to use one of them on Thordin, then he would get back 1 point, plus whatever he gets back (if anything) from First Aid. So, from the end of the day Flaurmont 18:
Thordin: First Aid from Lanny (WIS+1=16) + CMW from Semele (+1hp)
Innana: First Aid from Semele (WIS+2=15)
Last edited by frobozz on Sun Mar 16, 2014 9:08 pm, edited 1 time in total.
Lanny - Level 3 Elf - In Search of Adventure
Re: OOC VI
Apologies for the lack of posts lately; traveling and having interwebz issues at destination. Phone entries suck. Should hopefully be sorted out tomorrow.
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
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Re: OOC VI
First Aid (Lanny on Thordin, 17 or above fails) and (Semele on Innana, 16 or above fails): (1d20=17, 1d3=2, 1d20=11, 1d3=1)
Lanny fails, Innana has 1 hp restored from First Aid.
According to frobozz's post, Thordin benefits from Semele's CMW.
Aquar's CLW, target (Innana 1, Thordin 2): (1d6+1=3, 1d2=2). So, Thordin regains 3 additional hp.
In the future, please keep in mind that it makes my life easier if I get definitive statements. Please, guys, try and state an opinion if you do not want me resorting to random rolling.
Lanny fails, Innana has 1 hp restored from First Aid.
According to frobozz's post, Thordin benefits from Semele's CMW.
Aquar's CLW, target (Innana 1, Thordin 2): (1d6+1=3, 1d2=2). So, Thordin regains 3 additional hp.
In the future, please keep in mind that it makes my life easier if I get definitive statements. Please, guys, try and state an opinion if you do not want me resorting to random rolling.