Chapter 37: Castle of the Living Dead
- SocraticLawyer
- Ranger Lord
- Posts: 2340
- Joined: Sun Mar 18, 2012 7:48 pm
Re: Chapter 37: Castle of the Living Dead
Torch in hand, Urdur follows the others up the stairs, looking for the source of the mysterious voice.
How do we know you're not a donkey-brained man?
- ChubbyPixie
- Rider of Rohan
- Posts: 6323
- Joined: Sat Dec 08, 2012 12:07 am
Re: Chapter 37: Castle of the Living Dead
Telkis smacks his lips, sighs and looks at the bottle. "It wasn't poison!" he says.
As good as he feels, he resolves to proceed with caution and try to avoid toe-to-toe fighting as much as possible, or any fighting at all, for that matter. He cautiously moves up the stairs with the group.
As good as he feels, he resolves to proceed with caution and try to avoid toe-to-toe fighting as much as possible, or any fighting at all, for that matter. He cautiously moves up the stairs with the group.
Re: Chapter 37: Castle of the Living Dead
Beneath Castle Ravenloft, Greyhawk
Day Two. Late Afternoon? Sunday, January 15th, 577 CY


By the light of swords and flame, the doomed heroes push back the pitch darkness beneath Castle Ravenloft.
Stone steps lead them up out of the icy black water into an unflooded, stonework corridor. In every direction lies more steps.
To the north, steps lead down into an open area of black water.
To the south, a stone stairwell curves upward.
To the east, steps descend into black water and another half-submerged iron door with a bar across it. From behind the locked portal comes piteous beseeching: "Help! Please! Someone help me!" It's now apparent that the desperate voice has a Flannish accent.
Actions?!
Map:

One square = 10 feet. Arrows on stairs point upward.

PC Status:
PC Magic:
Player Resources:
Day Two. Late Afternoon? Sunday, January 15th, 577 CY
By the light of swords and flame, the doomed heroes push back the pitch darkness beneath Castle Ravenloft.
Stone steps lead them up out of the icy black water into an unflooded, stonework corridor. In every direction lies more steps.
To the north, steps lead down into an open area of black water.
To the south, a stone stairwell curves upward.
To the east, steps descend into black water and another half-submerged iron door with a bar across it. From behind the locked portal comes piteous beseeching: "Help! Please! Someone help me!" It's now apparent that the desperate voice has a Flannish accent.
Actions?!
Map:
One square = 10 feet. Arrows on stairs point upward.
PC Status:
Faron, Human Thief 6: Move: 9", AC: 4, HP: 16/27
Grey Mouser, Half-Elf Magic-User/Thief 4/5: Move: 9", AC: 5, HP: 12/21, Spells: 3/3 1st lvl, 0/2 2nd lvl
Jaelen Mwyr: Human Cleric 5: Move: 9", AC: 4(2), HP: 17/34, Spells: 2/5 1st lvl, 5/5 2nd lvl, 1/2 3rd lvl
N'Rogara: Human Ranger 5: Move: 9", AC: 4, HP: 49/53
Telkis Brassfang, Gnome Fighter 5: Move: 9", AC: 0, HP: 16/37
Urdur Shimmerstone, Gnome Illusionist 5: Move: 12", AC: 4, HP: 12/15, Spells: 3/4 1st lvl, 1/2 2nd lvl, 1/1 3rd lvl, Torch
Grey Mouser, Half-Elf Magic-User/Thief 4/5: Move: 9", AC: 5, HP: 12/21, Spells: 3/3 1st lvl, 0/2 2nd lvl
Jaelen Mwyr: Human Cleric 5: Move: 9", AC: 4(2), HP: 17/34, Spells: 2/5 1st lvl, 5/5 2nd lvl, 1/2 3rd lvl
N'Rogara: Human Ranger 5: Move: 9", AC: 4, HP: 49/53
Telkis Brassfang, Gnome Fighter 5: Move: 9", AC: 0, HP: 16/37
Urdur Shimmerstone, Gnome Illusionist 5: Move: 12", AC: 4, HP: 12/15, Spells: 3/4 1st lvl, 1/2 2nd lvl, 1/1 3rd lvl, Torch
PC Magic:
Continual Light (Jaelen) Target: human tooth, kept in backpack.
Player Resources:
Re: Chapter 37: Castle of the Living Dead
Faron
Even though it may be a foul black trick, I suppose we have no choice but to check that out. While not forgetting that we are hear to save Ingrid.
Even though it may be a foul black trick, I suppose we have no choice but to check that out. While not forgetting that we are hear to save Ingrid.
PCs
Re: Chapter 37: Castle of the Living Dead
N'Rogara
Agreed, the ranger says over his shoulder to Faron. I could kick the door in, but it might be better, and quieter for you or the half-elf to take a look that lock first, he says not actually certain he can kick the door in. N'Rogara steps to the side, but goes down the eastern stairs enough to dip his sword in the water, hopefully revealing anything that might be hiding down there, and to be close enough to the thief(ves) to be of some protection just in case.
Agreed, the ranger says over his shoulder to Faron. I could kick the door in, but it might be better, and quieter for you or the half-elf to take a look that lock first, he says not actually certain he can kick the door in. N'Rogara steps to the side, but goes down the eastern stairs enough to dip his sword in the water, hopefully revealing anything that might be hiding down there, and to be close enough to the thief(ves) to be of some protection just in case.
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
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- Rider of Rohan
- Posts: 8453
- Joined: Fri May 25, 2012 10:06 am
- Location: Pennsylvania
Re: Chapter 37: Castle of the Living Dead
Mouser shakes his head. "You know it's a trick.... but we have to check to make sure, right? Dammit, i hate this.." He waits in the back but will help with the lock if needed.
Re: Chapter 37: Castle of the Living Dead
Jaelen
Slows his breathing and brings his god Phlotus god of light into his mind.... He tries to take a glimpse into the near future
Before his new friends take their action Jaelen will cast "Augury"...
Slows his breathing and brings his god Phlotus god of light into his mind.... He tries to take a glimpse into the near future
Before his new friends take their action Jaelen will cast "Augury"...
- SocraticLawyer
- Ranger Lord
- Posts: 2340
- Joined: Sun Mar 18, 2012 7:48 pm
Re: Chapter 37: Castle of the Living Dead
Urdur waits above the water line, using the torch and any other means available to try to dry off himself and his belongings.
How do we know you're not a donkey-brained man?