002 Jenghe/Regina (1810) C799663–9 [056/1085]

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terrymixon
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Re: 002 Jenghe/Regina (1810) C799663–9 [056/1085]

#301 Post by terrymixon »

ateno wrote: Mon May 26, 2025 1:38 pm Karcsi will head in the cargo area and report when he can.

"Frame 227-281, 3-4 meters tall, no internal damage seen, starting repair."

He will apply the Emergency patch, apply the quick seal around the edge and apply the braces and quick seal again.

"Ready to pressurize the cargo for checking seal."

Karcsi
“We’re about to jump,” Flighty said. “Is that safe if we have a leak?”
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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Re: 002 Jenghe/Regina (1810) C799663–9 [056/1085]

#302 Post by Tiglath »

"My weapon is compromised - I have lost target acquisition sensors in that blast!" Sigrún takes another shot at a distant missile.

Player: Jonathan/Tiglath
Sigrun Volsung, 9B7886, Lt Commander, 3 terms, age 31
Gun Cbt 3 (Rifle 2, Pistol 1), Melee Cbt 1 (Axe), Pilot 1,
Gunnery 1, Vacc Suit 1, Zero G 1, Streetwise 1, Recon 1,
Electronics 0, Grav Vehicle 0
Enemy: Imperial Navy (Lunion) Ine Givar(?)
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Re: 002 Jenghe/Regina (1810) C799663–9 [056/1085]

#303 Post by ateno »

terrymixon wrote: Mon May 26, 2025 1:59 pm “We’re about to jump,” Flighty said. “Is that safe if we have a leak?”
"I don't know, I'm not a Navy Puke. Just tell me ahead of time so I am not looking out into space."

Karcsi
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Re: 002 Jenghe/Regina (1810) C799663–9 [056/1085]

#304 Post by joertexas »

terrymixon wrote: Sun May 25, 2025 9:54 pm “That was a nuke,” Flighty confirmed. “Someone really, really doesn’t like us. If the two missiles behind us are nukes, we’ll be in very sad shape. Prepare to jump. We’re getting out of here. Zaki, give me the jump software.”
"What do I take offline?"
Joe Roberts (JR)
District 268
Prerna Nayar, 7C8A97
Slug Rifle- 3, Medicine-2, Tactics-2, Zero-G-2, Streetwise- 2

In the Marches
Zaki Shursiia, 486B97
Admin-1, Air/Raft-1, Computer-1, Gambling-1, Medic-2, Rifle-1, SMG-1, Streetwise-1.

Billion Credit Bounty
Her Excellency Jaelah Shugilamar, Countess Vincenzo, EFHGHE-RR2
Investigate-5, Ancients Tech-2, Psi Devices-2, Gun Cbt-2, Streetwise-2, Interpret-2, Omni-Science-2, Persuade 1, ZeroG-1, Athletics-1, JOT-1, Computers-1, Medic-1, Telepathy-1, Persuade-1, Drive-0, , Recon-0, Vacc Suit-0

The Western Lands
Tinu, Ranger 1
Longbow, longsword

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Re: 002 Jenghe/Regina (1810) C799663–9 [056/1085]

#305 Post by terrymixon »

joertexas wrote: Mon May 26, 2025 4:56 pm
terrymixon wrote: Sun May 25, 2025 9:54 pm “That was a nuke,” Flighty confirmed. “Someone really, really doesn’t like us. If the two missiles behind us are nukes, we’ll be in very sad shape. Prepare to jump. We’re getting out of here. Zaki, give me the jump software.”
"What do I take offline?"
"Any gunner software. That ship has jumped."
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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Re: 002 Jenghe/Regina (1810) C799663–9 [056/1085]

#306 Post by terrymixon »

ateno wrote: Mon May 26, 2025 4:49 pm
terrymixon wrote: Mon May 26, 2025 1:59 pm “We’re about to jump,” Flighty said. “Is that safe if we have a leak?”
"I don't know, I'm not a Navy Puke. Just tell me ahead of time so I am not looking out into space."

Karcsi
"Leave it in vacuum and get back to the crew area. We're out of here."
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
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Re: 002 Jenghe/Regina (1810) C799663–9 [056/1085]

#307 Post by trawets »

Doug shakes his head and you hear over comms Ready to disengage M Drive on command. If the order is given his disengages M Drive and then brings the J Drive online.
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Re: 002 Jenghe/Regina (1810) C799663–9 [056/1085]

#308 Post by joertexas »

terrymixon wrote: Mon May 26, 2025 5:06 pm"Any gunner software. That ship has jumped."
Zaki removes the Predict app and loads the Jump app. "Jump is loaded and ready."
Joe Roberts (JR)
District 268
Prerna Nayar, 7C8A97
Slug Rifle- 3, Medicine-2, Tactics-2, Zero-G-2, Streetwise- 2

In the Marches
Zaki Shursiia, 486B97
Admin-1, Air/Raft-1, Computer-1, Gambling-1, Medic-2, Rifle-1, SMG-1, Streetwise-1.

Billion Credit Bounty
Her Excellency Jaelah Shugilamar, Countess Vincenzo, EFHGHE-RR2
Investigate-5, Ancients Tech-2, Psi Devices-2, Gun Cbt-2, Streetwise-2, Interpret-2, Omni-Science-2, Persuade 1, ZeroG-1, Athletics-1, JOT-1, Computers-1, Medic-1, Telepathy-1, Persuade-1, Drive-0, , Recon-0, Vacc Suit-0

The Western Lands
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Longbow, longsword

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Re: 002 Jenghe/Regina (1810) C799663–9 [056/1085]

#309 Post by terrymixon »

trawets wrote: Mon May 26, 2025 5:46 pm Doug shakes his head and you hear over comms Ready to disengage M Drive on command. If the order is given his disengages M Drive and then brings the J Drive online.
“Thanks, Zaki. Doug, disengage M drive and bring the J drive online.” Once that is done. “Think positive thoughts, everyone. Here. We. Go!” He presses the button and kicks them out of normal space.
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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Re: 002 Jenghe/Regina (1810) C799663–9 [056/1085]

#310 Post by Eris »

terrymixon wrote: Mon May 26, 2025 6:54 pm
trawets wrote: Mon May 26, 2025 5:46 pm Doug shakes his head and you hear over comms Ready to disengage M Drive on command. If the order is given his disengages M Drive and then brings the J Drive online.
“Thanks, Zaki. Doug, disengage M drive and bring the J drive online.” Once that is done. “Think positive thoughts, everyone. Here. We. Go!” He presses the button and kicks them out of normal space.
The M Drive shuts down smoothly and the J Drive comes up just as it should. Doug monitors the flow of protium to the drive as it starts the process of weaving the envelope around the ship that will protect it inside Jump Space. The Power Plant is at 92%, as it directs electricity to the spinning disks that warp the very fabric of space allowing the ship to enter the worm hold it is creating. In about a 160 hours the wormhole will dissolve and the ship will be...elsewhere. Hopefully, that elsewhere is where the program Flighty generated planned for it to be.

Ignoring the static filled comms from the STB's telling him to cut his drive and prepare to be boarded, Flighty says over the internal comm system, “Think positive thoughts, everyone. Here. We. Go!”

Flighty presses the button that kicks them out of normal space.[2d6]=10 The Lights automatically dim, not from power draw, but by tradition. Then the screens go blank as space twists and so does the mind of everyone aboard!

It is as if your eyes suddenly unfocused and at the same time you saw everything...everything, everywhere, all at once...but, at the same time, nothing you saw made sense. The strange disorientation doesn't last long, as everyone's eyes once more focus. You only vaguely remembered any of this when it ends and can't put into words what happened, anyway.

All you really notice right now is how your body's insides feel like they have twisted all around. Some people never recover their senses. Some people simply die. They never know until they make a jump, then it's too late to change their mind. The first time is the worst time, is the saying and it's mostly true. If you're not going to be able to tolerate Transition you'll find out on the first jump...too late to do anything about it, but yeah, First time is Worst Time. You? Well, you sometimes get sick from this, nauseous, headache, that sort of thing, but never all that bad.

You expected this time to be bad, jumping to close to a gravitation source is dangerous and makes everything worse, [2d6]=8 but it isn't...it's about average and that's not bad for you, at all. A couple of deep breaths and you're back to normal again! Well, except for a pesky head ache located somewhere between your eyes, there's a pill for that, and a good night's sleep would resolve it too.

Doug sees the numbers on the boards amid a sea of green telltales. He starts to hum "Walking on Sunshine" to himself. Everything looks good, there's a bit of a draw on the Grav Module in C2, probably an effect of being holed up there, and the jump bubble is fluttering a bit, but that's not too abnormal and a bit of tinkering will straighten that out (Engineering 6+).

On the Bridge, Flighty, blinks twice to get rid of the dark spots that always follow a transition into Jump Space and scans the boards...all Green! That's good! That's better than he expected! The transition appear to have been near perfect...bullet dodged, several dodged in truth. He vaguely remembers seeing something as the transition happened, maybe not, but he feels like if he brought up a Star Map he could put his finger on something that was important...just a feeling.

Donovan and Sigrun are seated in the turrets looking at blank screens. Not empty space, but nothing at all. Nothing shows up differently. They couldn't tell you how, but it does. Sigrun feels sad, she's lost something, doesn't know what, doesn't know why, but she has and she does. Donovan is thinking about his cousin Rafe, no idea why, but he is.

In the Computer Room Zaki has a slight ringing in her ears. That's new and it goes away after a few seconds, leaving an itch in the right one that she scratches and that goes away, too.

Karsci has finished the emergency repair and is leaving the cargo hold when the lights dim. He takes hold of the doorframe to wait transition out. Suddenly, he's back home seated in a sweat lodge listening to chanting while the Shaman whispers his true name to him...he can't remember what that name is, now that he thinks about it. Realizing the transition is over, he snorts at his imagination running wild on him. He feels fine, no head ache, no stomach, he's happy as a lark in song!

It's only a few minutes until everything settles into Standard Operating Procedures for Jump Space, and you're on your way...hopefully to Regina!
Character Stats
In the Marches, Referee
Candles Against The Night, Jimi Woo; 38; 7B9BA9; Pilot-3, Comm-1, Broker-2, Admin-1, Streetwise-2, Steward-1, Computer-1, Vacc-1, Pistol-2, Cutlass-1; 60,000 lbC; AutoPistol, Cutlass, VaccSuit, HandComp.
Winedark Game: Merchant 1st Officer Antony "Andy" Sokolov, 787AA8, 46, 7 terms; Admin-1, Bribery-2, Electronics-1, Engineering-2, Navigation-4, Pilot-1, Revolver-1, Shotgun-1;Benefits: 8,000/yr, Cr50,000, Low Passage, Low Passage, Revolver, Shotgun
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Re: 002 Jenghe/Regina (1810) C799663–9 [056/1085]

#311 Post by terrymixon »

Flighty follows the impetus and brings up the star map. He’s ready to follow that new hunch and see what his finger lands on and what that might tell him.
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
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Re: 002 Jenghe/Regina (1810) C799663–9 [056/1085]

#312 Post by Tiglath »

"Nei!" Sigrún quits her turret and slides down the entry ladder then hurries through iris valves to drop another deck level and burst through another iris valve before sprinting through the crew commons to hurl open the door to the computer room and instinctively hauling herself inside with the reverse hook on her axe.

She takes a moment just staring a Zaki before breaking into a joyous grin "I felt I had lost a thing of great value - but I have not! Perhaps it was the spirits of Rán's realm attempting to beguile me? Hah, it seems I threw them off!"

She embraces Zaki in a crushing embrace made somewhat less immediate through two vac suits and one plate carrier.

Edit: colour!
Last edited by Tiglath on Mon May 26, 2025 10:03 pm, edited 1 time in total.
Player: Jonathan/Tiglath
Sigrun Volsung, 9B7886, Lt Commander, 3 terms, age 31
Gun Cbt 3 (Rifle 2, Pistol 1), Melee Cbt 1 (Axe), Pilot 1,
Gunnery 1, Vacc Suit 1, Zero G 1, Streetwise 1, Recon 1,
Electronics 0, Grav Vehicle 0
Enemy: Imperial Navy (Lunion) Ine Givar(?)
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Re: 002 Jenghe/Regina (1810) C799663–9 [056/1085]

#313 Post by trawets »

Doug fingers start flitting over the controls trying to straighten out the bubble and the ship. Everything is green back here. A few minor adjustments to make then I'll start digging into what we need to work on during jump.

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Re: 002 Jenghe/Regina (1810) C799663–9 [056/1085]

#314 Post by ateno »

Karcsi shakes his head, smiles, and checks his seal and takes a picture and sends it to the ship.

"Should I sign it? If no one needs me, I'm going to work out."

Karcsi
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Re: 002 Jenghe/Regina (1810) C799663–9 [056/1085]

#315 Post by helvorn »

Donovan sits for a moment lost in memories of his cousin and the farm before he unbuckles and climbs out of the turret. He stops in the galley to get two mugs of coffee each with a healthy slug of whiskey and heads forward to the bridge. "Permission to enter the bridge," Donovan says as he steps into the bridge and hands Flighty a mug. "Here, take this. We can all use it. Great jump by the way. It felt like we hit the sweet spot." The compartment fills with the smell of coffee and whiskey. "Plotting our next moves?" Donovan asks as he takes a seat.
The Spinward Main
Donovan Argushiig, 899CB6, Merchant (3rd Officer), 3 terms, 30 (aka Roger Jones)
Gun Cbt-1, Melee Cbt-1 (Axe), Zero G-0, Steward-1, Pilot-1, Streetwise-1, Gunnery-2, Jack o’Trades-2, Trader-3, Carousing-1, Liaison-1, Engineering-1, Comms-1

District 268
Dzofin 6D9D8A, Corsair (Force Leader), 3 terms
Ships boat-1, Infighting-1, Leader-1, Vehicle-1, rifle-1, SMG-1, Gunnery-1, bribery-1, streetwise-1, forward observer-1, Vacc Suit-1

The Western Lands
Robin Sherwin - Halfling Thief Level 1
Str 11 Dex 14 Con 14 Int 13 Wis 8 Cha 13 Hp 6 AC 13
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Re: 002 Jenghe/Regina (1810) C799663–9 [056/1085]

#316 Post by terrymixon »

helvorn wrote: Tue May 27, 2025 1:04 am Donovan sits for a moment lost in memories of his cousin and the farm before he unbuckles and climbs out of the turret. He stops in the galley to get two mugs of coffee each with a healthy slug of whiskey and heads forward to the bridge. "Permission to enter the bridge," Donovan says as he steps into the bridge and hands Flighty a mug. "Here, take this. We can all use it. Great jump by the way. It felt like we hit the sweet spot." The compartment fills with the smell of coffee and whiskey. "Plotting our next moves?" Donovan asks as he takes a seat.
Flighty took the mug. He looked distracted. "The 'pirate' jumped out, or perhaps not. Hus hull flashed and he was gone, but he was so deep in the gravity well that I find myself doubting what I saw. We never saw him until he started moving. Could have something that makes him invisible?"

He shook his head. "I brought up the star map because I felt like something was waiting to pop out at me. You know what I saw? Let me tell you."

OOC: What did he see, if anything? ;)
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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Re: 002 Jenghe/Regina (1810) C799663–9 [056/1085]

#317 Post by terrymixon »

trawets wrote: Mon May 26, 2025 10:01 pm Doug fingers start flitting over the controls trying to straighten out the bubble and the ship. Everything is green back here. A few minor adjustments to make then I'll start digging into what we need to work on during jump.

"Thanks. Good work."
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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Re: 002 Jenghe/Regina (1810) C799663–9 [056/1085]

#318 Post by terrymixon »

ateno wrote: Mon May 26, 2025 10:14 pm Karcsi shakes his head, smiles, and checks his seal and takes a picture and sends it to the ship.

"Should I sign it? If no one needs me, I'm going to work out."

Karcsi
"Have fun."
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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Re: 002 Jenghe/Regina (1810) C799663–9 [056/1085]

#319 Post by joertexas »

Tiglath wrote: Mon May 26, 2025 9:59 pm "Nei!" Sigrún quits her turret and slides down the entry ladder then hurries through iris valves to drop another deck level and burst through another iris valve before sprinting through the crew commons to hurl open the door to the computer room and instinctively hauling herself inside with the reverse hook on her axe.

She takes a moment just staring a Zaki before breaking into a joyous grin "I felt I had lost a thing of great value - but I have not! Perhaps it was the spirits of Rán's realm attempting to beguile me? Hah, it seems I threw them off!"

She embraces Zaki in a crushing embrace made somewhat less immediate through two vac suits and one plate carrier.

Edit: colour!
"Uff," Zaki grunts as her lover mobs her. "This would be much more fun without the suits and armor. On the positive side, we made it into jump space."
Joe Roberts (JR)
District 268
Prerna Nayar, 7C8A97
Slug Rifle- 3, Medicine-2, Tactics-2, Zero-G-2, Streetwise- 2

In the Marches
Zaki Shursiia, 486B97
Admin-1, Air/Raft-1, Computer-1, Gambling-1, Medic-2, Rifle-1, SMG-1, Streetwise-1.

Billion Credit Bounty
Her Excellency Jaelah Shugilamar, Countess Vincenzo, EFHGHE-RR2
Investigate-5, Ancients Tech-2, Psi Devices-2, Gun Cbt-2, Streetwise-2, Interpret-2, Omni-Science-2, Persuade 1, ZeroG-1, Athletics-1, JOT-1, Computers-1, Medic-1, Telepathy-1, Persuade-1, Drive-0, , Recon-0, Vacc Suit-0

The Western Lands
Tinu, Ranger 1
Longbow, longsword

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Re: 002 Jenghe/Regina (1810) C799663–9 [056/1085]

#320 Post by Eris »

terrymixon wrote: Tue May 27, 2025 1:52 am
helvorn wrote: Tue May 27, 2025 1:04 am Donovan sits for a moment lost in memories of his cousin and the farm before he unbuckles and climbs out of the turret. He stops in the galley to get two mugs of coffee each with a healthy slug of whiskey and heads forward to the bridge. "Permission to enter the bridge," Donovan says as he steps into the bridge and hands Flighty a mug. "Here, take this. We can all use it. Great jump by the way. It felt like we hit the sweet spot." The compartment fills with the smell of coffee and whiskey. "Plotting our next moves?" Donovan asks as he takes a seat.
Flighty took the mug. He looked distracted. "The 'pirate' jumped out, or perhaps not. Hus hull flashed and he was gone, but he was so deep in the gravity well that I find myself doubting what I saw. We never saw him until he started moving. Could have something that makes him invisible?"

He shook his head. "I brought up the star map because I felt like something was waiting to pop out at me. You know what I saw? Let me tell you."

OOC: What did he see, if anything? ;)
Flighty's finger pointed at Wochiers (2207), a completely unimportant system not in the least in the direction you planned to travel. In fact, Flighty drilled down to the 3rd gas giant, the last planet in the Wochiers system. He feels like going there would make the ship and its crew safe somehow, but that's all he has, just a feeling about the 3rd gas giant in the Wochiers system.
Character Stats
In the Marches, Referee
Candles Against The Night, Jimi Woo; 38; 7B9BA9; Pilot-3, Comm-1, Broker-2, Admin-1, Streetwise-2, Steward-1, Computer-1, Vacc-1, Pistol-2, Cutlass-1; 60,000 lbC; AutoPistol, Cutlass, VaccSuit, HandComp.
Winedark Game: Merchant 1st Officer Antony "Andy" Sokolov, 787AA8, 46, 7 terms; Admin-1, Bribery-2, Electronics-1, Engineering-2, Navigation-4, Pilot-1, Revolver-1, Shotgun-1;Benefits: 8,000/yr, Cr50,000, Low Passage, Low Passage, Revolver, Shotgun
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