Discussion (out of character thread)

scarik
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Leitz
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Re: Discussion (out of character thread)

#801 Post by Leitz »

There are currently 500 +/- building workers at Eastfort, and 300 +/- Dawi. The tower should be finished up two months into summer, and some of the workers are settling in Eastfort. It seems the beer and the ladies are quite fetching. :)

There's also a building effort to make an actual township at Eastfort, so there's plenty of work being done for houses, shops, etc. The town plan has a mix of Hanseatic, Italian City-State, and defensible fortification flavor.

If Dramm wants a place, just pick a spot and pay for a house/chapel/monastary.
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Re: Discussion (out of character thread)

#802 Post by Leitz »

scarik wrote: Mon Mar 10, 2025 7:18 pm
Leitz wrote: Sat Mar 08, 2025 1:35 pm Would there be an adventure, or side quest, to do a recon in force from Lizard Lounge to the gates of Kraka Grak? I see Goblin and Gnome for the first leg, over the plains until the grass dies away. Then Dawi and adventurers in the rest of the way. The result should give us intel for planning over the winter, and beginning the campaign next spring.

If it is an adventure, who wants to go?
With the time for the Dragon to be handled and some much needed rest (since you aren't automatons even with Toughness to help you soldier on) its July now.
I heard about a wedding, any expected date on that? 8-)

scarik wrote: Mon Mar 10, 2025 7:18 pm If you want to do some significant recon of the area there are rules for that in Domains at War we can use. Earnan spotted plenty of wildlife, including Wargs, Hippogriffs and giant spiders to the north of the Old Road on his walkabout.
Yeah, Earnan's recon is in the hard to get along with wilder bits north of the road, how was the south? Plantations and mint julips?

JJh has three goals for the recon:
- Find out how hard it will be to get to the KG gates. That is, do we need to do adventures to get there, or what?
- Give the Goblins more time to integrate with the "army" as a whole. It builds the relationship.
- Give the Dawi something they have not had in decades: Eyes on the Prize.

scarik wrote: Mon Mar 10, 2025 7:18 pm Also there is still a ghoul lair at Bleakhill that someone ought to handle.
What do you think JJh is saving for a wedding prize for his bride? :P
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Re: Discussion (out of character thread)

#803 Post by Leitz »

What would the cost of a "trade school" be? We have a lot of building to be done, and a lot of people. The Goblins are numerous and enthusiastic, but untrained, and Malte is sending bodies to Eastfort who need work and another chance at life. There are still a bunch of homeless from the logging camp massacre; adults and children. Malte and crew are taking care of them as best they can.
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Re: Discussion (out of character thread)

#804 Post by CarrieVS »

scarik wrote: Mon Mar 10, 2025 7:18 pm You can easily build a Level 3 Workshop by spending the difference after Darfilla's contribution. 6289p covers that.

It will take 9 weeks to build and stock the workshop. This will have it just finished in time for Autumn so you'll be able to use it for 3rd level magic then. You can use it while its partially built. After a week its available for Level 1 and after 4 for Level 2.
Leitz wrote: Sun Mar 09, 2025 1:33 am
Okay, so a couple of questions. Darfilla will put in her 2,711, and you cover the rest. Do you want to go to SD 3 or 4? IIUC you can upgrade as you go, but that's up to scarik.
Just wanted to ping you on this.
Sorry.
Let's go with level 3 then.
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Re: Discussion (out of character thread)

#805 Post by roobeastie »

Morwen volunteers to join in with the recon, and knows that a few of her Ravenkin would also be helpful.
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Re: Discussion (out of character thread)

#806 Post by scarik »

tibbius wrote: Sun Mar 09, 2025 1:59 am All of JJh's stuff is very Lawful and for Dramm it's quite inspiring to see someone so intent on Good Ordering of affairs.

Barnaby is a bit stuck for how to make a doleful ballad or rousing chant out of the nascent blueprints for a mage college, but maybe a bawdy drinking song or two will become popular among the students … if he starts writing now …
The interesting thing about Barnaby especially is he's actually the most well educated among the humans. Hemia never went to seminary, she was trained in herbalism and basic alchemy (Healer Skill) at the convent before her visions took her away. Barnaby did go to the seminary and decided that rather than becoming a priest he would travel the world telling tales. He wields magic that isn't precisely the same as that of a Cleric but it is from the same source. He would be quite the choir director. :D

Dramm of course now does wield divine power directly without any proper education at all. He can't read very well and he only knows the most common prayers but his sword is now helping him with all the ones about smiting the wicked and avenging the innocent...
Leitz wrote: Mon Mar 10, 2025 8:14 pm What would the cost of a "trade school" be? We have a lot of building to be done, and a lot of people. The Goblins are numerous and enthusiastic, but untrained, and Malte is sending bodies to Eastfort who need work and another chance at life. There are still a bunch of homeless from the logging camp massacre; adults and children. Malte and crew are taking care of them as best they can.
If anything I think Hemia is most likely to spend her charity efforts on food and putting as many people to work as possible. Trade schools aren't appropriate to the period as the way the common people learn their crafts and such is by apprenticing. So she will be busy making sure those apprenticeships are as filled as the pews.

With the settlement growing we can just assume this is all part of that growth and just grant a bonus to your family growth rate for the RP elements. If you want to spend coin to that effect you can. Its 500p for 1d6 more families. If you roll a 1 Eastfort makes that investment back in 28months, a 6 is recovered in 5.
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Re: Discussion (out of character thread)

#807 Post by Leitz »

If anyone (JJh looks at the Dawi, who really want Kraka Grak back) wants to kick in some funds, I'm reliably informed we need a forward supply depot at Goblinton. The cost is 10,000p, and I assume it's a Domain Investment. Either way, it'll help us move into KG and not have to keep going all the way back to Eastfort for rest and resupply. The theory, from the DM, is that multiple small groups will do various adventures, assuming I understand correctly.

With Eastfort's growth, the mage lab built and the established chapel, we'll have a good winter to build supplies, rest, and prepare.

The Goblin wolf riders and Plains Nomads have signed on, so we can have a lot of support and the merchants can move up and down the road safely. JJh wants to get the road to Eastfort fully cleared before the weddings.
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Re: Discussion (out of character thread)

#808 Post by Leitz »

We need to see about identifying the magical items. Between all the spell casters we have, what rolls need to be made?
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Re: Discussion (out of character thread)

#809 Post by Leitz »

Leitz wrote: Mon Mar 10, 2025 11:33 pm If anyone (JJh looks at the Dawi, who really want Kraka Grak back) wants to kick in some funds, I'm reliably informed we need a forward supply depot at Goblinton. The cost is 10,000p, and I assume it's a Domain Investment. Either way, it'll help us move into KG and not have to keep going all the way back to Eastfort for rest and resupply. The theory, from the DM, is that multiple small groups will do various adventures, assuming I understand correctly.
An alternate plan has been found, so this is off the table. At least for the moment. :)
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Re: Discussion (out of character thread)

#810 Post by scarik »

I was going to post for the Dawi gift (since they are all currently NPCs and thus I don't think they should get to keep all that cash) here. But instead I will RP it and put it in the Last Watchfort thread.
Leitz wrote: Tue Mar 11, 2025 9:36 am We need to see about identifying the magical items. Between all the spell casters we have, what rolls need to be made?
The Dawi handle the arms and armor given to them (see above for payment info).

Darfilla is best for the potions. Roll Alchemist for each one. Two are free: Fire Resistance and Black Water

Hemia for the Cleric Scroll. Roll without skill (She's not a scholar so she gets by on just being a Cleric). She can also parse out the Mace so roll for that as well.

Morwen casts Read Languages as a ritual on the Mage Scrolls and finds they are Fireball (3rd level, cant be used by Ravenmages) and Teleport (5th level, can be used by any mage). The others are Protection from Possession and Protection from Werecreatures. Morwen is also best or tied for best at identifying everything else. Roll Scholar for each.

Earnan can help with the Dagger and the Silver Ring as they are of Elven make. Make a roll for each.

Borav identify Ring [2d6]=4 Just from reading the adamantine ring it he isn't sure about the precise purpose but its obviously a protective item. Morwen will have to figure that out.
Borav identify Pipes [2d6]=6 He is more certain that this item is used to control pests. He does not know what tunes it would require, but Barnaby can figure it out if he wants.
Borav identify Sand[2d6]=7 The horn is filled with Nightsand (AKA Dust of Dissappearance). When a pinch of it is sprinkled over an object or person they become invisible.
Borav identify Barrel [2d6]=5 Something used by a brewer or an alchemist (usually the same profession among Dawi). Darfilla can roll to know more.

That leaves the Rod, the Wand and the Brass Ring for Morwen.
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Re: Discussion (out of character thread)

#811 Post by CarrieVS »

Earnan cannot help identify the silver ring.

Earnan identify dagger [2d6]=7
Earnan identify ring [2d6]=2
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Re: Discussion (out of character thread)

#812 Post by Leitz »

scarik wrote: Tue Mar 11, 2025 8:33 pm Darfilla is best for the potions. Roll Alchemist for each one. Two are free: Fire Resistance and Black Water
Darfilla id potion #3 [2d6]=5, #4 [2d6]=2, #5 [2d6]=3 #6 [2d6]=10 #7 [2d6]=4 #8 [2d6]=7 #9 [2d6]=7 #10 [2d6]=9
scarik wrote: Tue Mar 11, 2025 8:33 pm Hemia for the Cleric Scroll. Roll without skill (She's not a scholar so she gets by on just being a Cleric). She can also parse out the Mace so roll for that as well.
Hemia id scroll [2d6]=7 and mace [2d6]=8
scarik wrote: Tue Mar 11, 2025 8:33 pm Borav identify Barrel [2d6]=5 Something used by a brewer or an alchemist (usually the same profession among Dawi). Darfilla can roll to know more.
Darfilla id what's in barrell [2d6]=12
scarik wrote: Tue Mar 11, 2025 8:33 pm The Dawi handle the arms and armor given to them (see above for payment info).
Sorry, I'm not seeing that. Can you point me to it?
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Re: Discussion (out of character thread)

#813 Post by scarik »

CarrieVS wrote: Tue Mar 11, 2025 8:41 pm Earnan cannot help identify the silver ring.

Earnan identify dagger [2d6]=7
Earnan identify ring [2d6]=2
Interesting. Given the properties of the dagger I am going to say that with a 7 Earnan has heard stories of such things and can figure it out on his own. It is a Spellthief's Dagger (my original name was Hidden Dagger but I'm changing it) and it can transform itself into a piece of jewelry. This one becomes a bracelet and has additional properties that require further study.

The ring baffles him.
I forgot to add it, then decided I wanted to RP it so look for my post in the adventure thread! (once I get to it)

Potion of Water Breathing
Cannot for the life of her figure out what this translucent gel does.
Potion of Clairvoyance
Potion of Flying
Potion of Humanoid Control
Potion of Giant Control
Potion of Invisibility
Potion of Invulnerability

This takes her a week and costs 8s and 8 days base. You have these successes
1 Fail (full cost, no idea)
2 Partial
1 Normal
2 Good (cancels added cost of the partials)
2 Great (half cost, saves you 1s total)
Total cost 7 shillings and 7 days to research.

the curse of too many tabs! forgot Hemia's results

Hemia is familiar with the spell on the scroll. It was cast on her once before and on Dramm as well. It is a Scroll of Quest

The mace probably once had a name, but for now is just being called The Companion's Mace (The Lawgiver's Companions are the Apostles of Hemia's religion)
It only functions for a Cleric or Paladin but when wielded it trails incense. Its first function is that this incense acts as a reagent and reduces the base ritual cost of Cleric spells by 1p (like a mage's Empowered Focus). It also increases the effect of Bless spells (user only) by granting +1 to hit all enemies (not just capital E evil ones), grants an additional bonus against Fiends (inflicting -1 to their saves and attacks vs the user) and +1 to all Channel Divinity rolls.
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Re: Discussion (out of character thread)

#814 Post by Leitz »

Do we want to keep or sell the dragon parts? From the looks of it, we have enough cash on hand and dragon stuff is rare. Will Earnan, Morwen, and Darfilla, and maybe Kornel, we can find good uses for it, I think.

tibbius, do you want a full set of armor and barding for a horse, or do we do a couple sets of heavy armor? I am okay either way.
scarik wrote: Tue Mar 11, 2025 9:15 pm Interesting. Given the properties of the dagger I am going to say that with a 7 Earnan has heard stories of such things and can figure it out on his own. It is a Spellthief's Dagger (my original name was Hidden Dagger but I'm changing it) and it can transform itself into a piece of jewelry. This one becomes a bracelet and has additional properties that require further study.
Seems a perfect fit for Earnan

scarik wrote: Tue Mar 11, 2025 9:15 pm Potion of Water Breathing
Cannot for the life of her figure out what this translucent gel does.
Potion of Clairvoyance
Potion of Flying
Potion of Humanoid Control
Potion of Giant Control
Potion of Invisibility
Potion of Invulnerability

This takes her a week and costs 8s and 8 days base. You have these successes
1 Fail (full cost, no idea)
2 Partial
1 Normal
2 Good (cancels added cost of the partials)
2 Great (half cost, saves you 1s total)
Total cost 7 shillings and 7 days to research.
I'll take care of the cost on the spreadsheet, and update the treasure report.

scarik wrote: Tue Mar 11, 2025 9:15 pm Hemia is familiar with the spell on the scroll. It was cast on her once before and on Dramm as well. It is a Scroll of Quest

The mace probably once had a name, but for now is just being called The Companion's Mace (The Lawgiver's Companions are the Apostles of Hemia's religion)
It only functions for a Cleric or Paladin but when wielded it trails incense. Its first function is that this incense acts as a reagent and reduces the base ritual cost of Cleric spells by 1p (like a mage's Empowered Focus). It also increases the effect of Bless spells (user only) by granting +1 to hit all enemies (not just capital E evil ones), grants an additional bonus against Fiends (inflicting -1 to their saves and attacks vs the user) and +1 to all Channel Divinity rolls.
Anyone object if Hemia takes the mace and scroll?

Darfilla got a 12 on id'ing the stuff in the barrel, but I can't find what it is. Can you repost?
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Re: Discussion (out of character thread)

#815 Post by scarik »

Leitz wrote: Wed Mar 12, 2025 1:45 am Darfilla got a 12 on id'ing the stuff in the barrel, but I can't find what it is. Can you repost?
I didn't lose it in the pile, I'm sure its just in invisible font so I'll repost here :biggrin:

Its an Alchemy Jug, albeit one that weighs a ton rather than being hand portable. It transmutes and purifies liquids poured into it (mostly wastes you want to dispose of anyway) and outputs from the tap something usable. Volumnes are based on the value of the liquid (though since pure water is the largest volume and if you were in the desert...).

As it is of Dawi make it can produce a decent beer, a passable ale and a drinkable whiskey. If you pour in water to get these you get diminishing returns, but if you add stale beer you get that decent beer back.

You can also use it to refine alchemical reagents and precursors. This lowers the special reagent cost of potions or increase productivity of chemical reliant trades (ie you can sell the reagents it produces if you don't need to use them).
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Re: Discussion (out of character thread)

#817 Post by scarik »

That will get everything. Morwen has Base +3 to these rolls, +1 more to Wand, Rod and Dagger (its an Implement for Necromancers) due to her Imbue Magical Implements Secret. Her Workshop is Level 3 which is the same as the SD required for am Implement, but Rings require Level 5 so she gets -2 to all of those, but the worst one is a 6 on the Adamant Ring which Borav already had some notes about so she figures it out.

If Earnan helps the process will go faster. Otherwise Cuivne and Morrig will assist.

In any case she studies in this order: Wand, Rod, Brass Ring, Silver Ring, Dagger, Adamant Ring since those last two have someone else trying first.

Wand of Magic Detection: It casts Detect Magic, but the range is reduced to 30' from 60' and the area is spherical instead of a cone and it can partially see through walls. It works like a tuning fork and anyone can use it to detect the presence of magic but only a Mage* can determine the type of magic or gain greater insight.
*or other class with ability to use Wands as a Mage, so Elves and those with Arcane Intuition, but not Clerics for example.

Rod of Absorption: This Rod can be used by anyone to negate a spell or effect directed toward them. This can counter spells being cast, dispel spells in effect or even destroy magical items. You must have the Rod in hand to do this reactively and be able to place it in the path of the effect (requires a roll). The SP of a spell absorbed this way are stored and can be used by any spellcaster to cast spells in place of their own SP (or reagents for a Ritual). This rod can absorb up to 5SP. If there is not enough 'open space' in the Rod to store an effect there is a chance of it being destroyed. If used to destroy a permanent magic item it may also be destroyed (it absorbs one use items as if the spell contained was cast).

Brass Ring of Berserk Strength: This ring increases the wearer's Strength and Constitution by +1 but drives them into a uncontrollable rage (as the Berserker Feat) in combat. When presented with a foe (any hostile creature when combat has not yet begun. Once combat starts there is no save), a saving throw must be made to resist immediately charging into melee combat. If the wearer already has the Berserker feat this effect compounds on it increasing the bonuses but making the save harder.

Silver Ring of Water Walking: This Ring allows the wearer to walk on water (including snow, mud, oil, wet leaves, etc) as if it were dry ground. Movement of the fluid is still a problem.

Spelltheif's Dagger: Earnan already discerned the main ability of this dagger, but additional study shows that it is also attuned to dragons and thrums in their presence to alert the wielder/wearer. Furthermore with it strikes a large enemy it extends to the length if a sword in the wound, driving a deeper cut.

Adamantine Ring of Protection: Borav was correct that this is a Ring of Protection. It Improves the wearer's armor class and saving throws by 1.

Base time to identify this lot is 1 week each for the dagger, wand and rod and 3 weeks each for the rings (1 week base +2 to low level workshop). Based on rolls and previous attempts, the Wand and Dagger each only end up taking a day. The Rod takes half a week. Brass ring is a week and a half. 3 weeks each for the other Rings. 8 weeks and 2 days. With her apprentices the non-Rings can be done concurrently (taking much longer buts still well under the total time) leaving only the rings for Morwen's full attention. This means its 7 weeks 3 days.
Apprentices reduce the time by 15% to 45 days (6 weeks and 3). If Earnan assists that drops to 33 days (4 weeks and 5).

Edit: Earnan is assisting. I'm pretty sure this is the longest stretch of downtime required. So after 33 days you can get back to full adventuring.
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Re: Discussion (out of character thread)

#818 Post by Leitz »

I've updated the treasure list with what we know so far. Please give it a look and let me know if I missed anything.

On first glance, maybe Earnan gets the ring of water walking, and Morwen the Rod of Absorption?
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Re: Discussion (out of character thread)

#819 Post by scarik »

I made a post for Summer. viewtopic.php?t=14554

That's a good place to divide up the non-monetary loot.
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Re: Discussion (out of character thread)

#820 Post by Leitz »

While the Margrave's heir won't be married until the Spring of 670, other couples are less inclined to spend another lonely (more or less) winter waiting. I'm sure there will be others as the cold season looms. ;)

- Rolton and Darfilla
- Malte and Winifred
- Gar and Katona

Voros is still trying to figure out how to court Arianne; neither of them have figured it out yet. We have a decade or so before Rodrik and Adelaide start talking openly. He needs to improve his station and she's busy learning the sword and washing the mud out of her harness.

Not sure what Gurav and Magarra have planned, but wishing them well.
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