Day Nine. After Midnight. Sunday, January 1st, 577 CY
The undulating, amorphous atrocities of young Lord and Lady Blackchapel writhe in a hideous miasma of changing flesh! Their very existence threatens to break the doomed heroes' sanity!
Jerome, Mouser and Telkis feel their beleaguered minds overwhelmed by a nameless madness! Lord and Lady Blackchapel evoke within them long-buried fears from their darkest nightmares.
The Horror at Briarsgate! Had those terrifying events actually been an incursion from the Dreamlands?! The trio attempt to flee from dread remembrance and ominous realization, but there is no escape from their own minds.
As Jerome turns to take flight, Lady Blackchapel mercilessly savages him with a sacrificial dagger. Her shocking, monstrous strength strikes down the paladin!
Telkis flees eastward through a vaguely remembered door and into a familiar, candlelit hallway.
In the surreal grip of deja vu, he finds the accursed looking glass, still potent with hidden power!
It casts no reflection of him!
Meanwhile, Mouser bolts westward into an unlit corridor! There, in the darkness, he senses that he is not alone!
Mouser and Telkis, each removed from the sight of the writhing, living contagions of madness, recover their sanity, barely. (You both may act freely)
Meanwhile, at Urdur's command, the evil Ingrid silences the evil Urdur with an unholy prayer, and the dark gnome's litany of madness ends.
Then the evil reflections of Bo, Faron, Mouser and Telkis descend upon Urdur, weapons bared!
The mirror Telkis says to Urdur, "Það eru margar undur Í höfuðkúpu eg mun finna pig Í fjöru rúsínan Í pylsuendanum."
The true Bo and Faron quietly creep up behind him, Faron poised to backstab!
Meanwhile, within the sacrificial chamber, Ingrid dares circle the profane altar and move toward the unspeakable horror of Lady Blackchapel to heal Jerome. But she finds her friend, the noble paladin, has gone to his final reward in a chilling synchronicity with his dark likeness. Had they become the reflections now?... their fates linked to their mirror images?!
The loathsome abhorrence of Lady Blackchapel says in a voice calm, melodic and lovely: "He should not have opposed us. We've waited too long."
The slithering madness of Lord Blackchapel joins them again and states in a cultured voice of refinement and beauty, "Here in the Dreamlands, beyond the waking life of Men, humanity spends the other half of its existence scarcely remembered. Tonight, the wheel turns. Our time has come. Give in to your other self. Lie back down upon the altar, dear Ingrid. It will all be over soon... and forever."
Actions?!
Second Story Map Detail:
Behind the DM Screen:
PC Status:
Grey Mouser, Half-Elf Magic-User/Thief 4/5: Move: 9", AC: 5, HP: 16/21, Spells: 1/3 1st lvl, 2/2 2nd lvl
Ingrid Esthof, Human Cleric 5: Move: 6", AC: 3(1), HP: 10/25, Spells: 5/5 1st lvl, 4/5 2nd lvl, 2/2 3rd lvl
Long Bo, Human Druid 6: Move: 9", AC: 2(1), HP: 41/41, Spells: 4/6 1st lvl, 1/4 2nd lvl, 1/2 3rd lvl, 0/1 4th lvl
Telkis Brassfang, Gnome Fighter 5: Move: 9", AC: 0, HP: 33/37
Urdur Shimmerstone, Gnome Illusionist 5: Move: 12", AC: 4, HP: 15/15, Spells: 2/4 1st lvl, 1/2 2nd lvl, 0/1 3rd lvl
PC Magic:
Hold Portal (Mouser): Duration: 1 round
Hypnotism (Urdur): Targets: Evil Ingrid, Evil Jerome. Duration: 4 rounds
Player Resources: