009: Talking Turkey at the Bartizan

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Re: 009: Talking Turkey at the Bartizan

#141 Post by Tiglath »

All

After some preparation the field test / wargame goes ahead.

First off the "remote controlled" 4DC "Grunt" class IFV flies up the approach to the gunnery deck of the Bartizan. Perhaps unsurprisingly the lightly armoured low displacement (for interstellar transport) vehicle fares less well in the inevitable ambush relayed to the audience remaining safely on the Flight Deck. What must be a pair of RAM autogrenade launchers firing full auto occupy and partially overwhelm the VRF gauss point defence system while fusion gun fire penetrates its light armour.

After the initial fusilade the vehicle hovers immobile with hits to its grav lift transmission but, more seriously, sufficient internal damage to the flight controls to more than reflect mission ending crew casualties.

Skeet comments over the comm link "Well, there's your baseline Professor. The Grunt's a light manoeuvre and fire support vehicle and very much not a tank - but it would have coped with one grenade launcher. We'll reset and let's see if you can rescue the hostage this time around".

The "Trepida" and "Astrin" approach preceded by the four "Grizzly" warbots. They are completely invisible and also undetectable indeed the warbots are about to enter the Bartizan's vacant gun galleries when 4DC triggers their ambush. The explosion drives a wall of micro projectiles over the advancing robots not penetrating but instead scouring their armour and plastering them with both debris and reflective strips. Even as their armour repairs the minor abrasive damage and recalibrates its stealth settings the big robots are visible and engaged from within the gun gallery. Nevertheless, whatever hits them bounces off (autocannon rounds hit two and HEAP greandes burst on the others). One battledress armed defender is tagged by the Trepida's laser rangefinder while also hit by simulated fusion gun fire from two robots. Skeet calls "Displace!" and Metz's anxiety subsides somewhat as the action continues to go well.

Covered by the vehicles (which can't fit inside) the recon warbots advance only to be thwarted by their opponents evading through a human sized hatch that they can't negotiate but they "reason" their way around the obstruction at the cost of more non penetrating hits and having to push through serial trip wires and beams that seem to be decoys. However, there is the need to proceed with tactical expediency as the whole of one area (every hatch frame, corridor wall and even floor has been daubed with explosive material overwhelming their olfactory sensors and cautionary tactical alarms. This environment causes some delay but is soon passed through and the 'bots push on only for one to move through some obstruction triggering a mechanically activated detonator which goes off to reveal that it remains unconnected to the main charge - a vacuum sealed Imperial cargo pallet of TDX explosive topped with a winking smiley face and the word "Gotcha!" The robots care little for this, pushing on through one more ineffective ambush (apparently sprung to limit the opportunity for return fire) to find the hostage "Princess" tied to a support pillar in what used to be the Fire Direction Center. Releasing the captive the robots diagnose her to be entirely healthy but apparently undergoing an unusual amount of emotional agitation which is diagnosed as due to her exposure to a combat environment. She greets them with "Hi, I'm Styx and you boys have royally screwed the pooch".

A grinning Skeet, flanked by the two 4DC instructors, shouts "EndEx! EndEx!" as he walks across the Flight Deck to rejoin the watching company. Metz thinks that Skeet should still be downstairs - at least one of his men should be... and still visibly is - the one that was "KIA"! As this "trooper" removes their helmet to reveal blond hair and inexpertly manoeuvre their battledress back "topside" Metz begins to suspect... shenanigans!
terrymixon wrote: Sun Dec 08, 2024 7:39 pm What is the third name?
"Unfortunate Son" ;)
Last edited by Tiglath on Sun Dec 08, 2024 11:04 pm, edited 1 time in total.
Player: Jonathan/Tiglath
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Re: 009: Talking Turkey at the Bartizan

#142 Post by terrymixon »

Tiglath wrote: Sun Dec 08, 2024 10:51 pm All

After some preparation the field test / wargame goes ahead.

First off the "remote controlled" 4DC "Grunt" class IFV flies up the approach to the gunnery deck of the Bartizan. Perhaps unsurprisingly the lightly armoured low displacement (for interstellar transport) vehicle fares less well in the inevitable ambush relayed to the audience remaining safely on the Flight Deck. What must be a pair of RAM autogrenade launchers firing full auto occupy and partially overwhelm the VRF gauss point defence system while fusion gun fire penetrates its light armour.

After the initial fusilade the vehicle hovers immobile with hits to its grav lift transmission but, more seriously, sufficient internal damage to the flight controls to more than reflect mission ending crew casualties.

Skeet comments over the comm link "Well, there's your baseline Professor. The Grunt's a light manoeuvre and fire support vehicle and very much not a tank - but it would have coped with one grenade launcher. We'll reset and let's see if you can rescue the hostage this time around".

The "Trepida" and "Astrin" approach preceded by the four "Grizzly" warbots. They are completely invisible and also undetectable indeed the warbots are about to enter the Bartizan's vacant gun galleries when 4DC triggers their ambush. The explosion drives a wall of micro projectiles over the advancing robots not penetrating but instead scouring their armour and plastering them with both debris and reflective strips. Even as their armour repairs the minor abrasive damage and recalibrates its stealth settings the big robots are visible and engaged from within the gun gallery. Nevertheless, whatever hits them bounces off (autocannon rounds hit two and HEAP greandes burst on the others). One battledress armed defender is tagged by the Trepida's laser rangefinder while also hit by simulated fusion gun fire from two robots. Skeet calls "Displace!" and Metz's anxiety subsides somewhat as the action continues to go well.

The robots advance only to be thwarted by a human sized hatch that they can't negotiate but they "reason" their way around the obstruction at the cost of more non penetrating hits and having to push through serial trip wires and beams that seem to decoys as is the need to proceed with tactical expediency as the whole of one area (every hatch frame, corridor wall and even floor has been daubed with explosive material. This causes delay but ceases and the 'bots push on only for one to push through some debis triggering a mechanically activated detonator which goes off to reveal it remains unconnected to the main charge - a vacuum sealed Imperial cargo pallet of TDX explosive topped with a winking smiley face and the word "Gotcha!" The robots care less pushing on through one more ineffective ambush (apparently sprung to limit the opportunity for return fire) to find the hostage "Princess" tied to a support pillar in what used to be the Fire Direction Center. Releasing the captive the robots diagnose her to be entirely healthy but apparently undergoing an unusual amount of emotional agitation - possibly due to her exposure to a combat environment. She greets them with "Hi, I'm Styx and you boys have royally screwed the pooch".

A grinning Skeet, flanked by the two 4DC instructors, shouts "EndEx! EndEx!" as he walks across the Flight Deck to rejoin the watching company. Metz thinks that Skeet should still be downstairs - at least one of his men should be... and still visibly is - the one that was "KIA"! As this "trooper" removes their helmet to reveal blond hair Metz begins to suspect... shenanigans!
"Hmmm," he says, walking around the blonde. "I detect something suspicious. How do we know who you really are? I'd imagine twins pull this kind of thing regularly. And, in case anyone was wondering, a sister of a princess is still a princess. Clever, but not clever enough. Still, I hadn't considered that angle and am willing to declare a draw, so we both pay up. Acceptable, Colonel?"

Then he scratches his chin. "We still haven't seen the combat potential of the vehicles, though. Before we shut down the range completely, let's let the smaller drones make a run on the G/Carrier. We can top that out at the Grizzly and then let the tank one-shot its strongest face. We'll send the G/Carrier's Grizzlys away before then, so I don't have to reconstruct them. Then my big drone can take out the tank. That should be spectacular and prove that advanced weapons can really change the outcomes on the battlefield."

I'll do some dice rolling and play this part out myself. Hey, I want to blow things up, too!

Assuming Skeet agrees, the run will need to take place farther out as there is a radiation component to the fusion weapons. Safety first, and under Skeet's direction. All Metz will do is give the orders within the constraints that Skeet sets.

Popgun #1, a two-ton drone with a VRF Gauss Gun makes a run from below. As the damage from this weapon does not reach the threshold to ignore the TL-based armor bonus, the Armor value is: 126.



It all bounces, even with the AP 5 deducting some of the armor.

Popup drone #2 with its light pulse laser gun makes a run on the same spot.

This attack crosses the potential damage threshold (1DD) to remove the TL-based part of the armor from consideration, so the target is 110.



Maximum damage! Still not enough, though the AP 3 helped.

Popup drone #3 will make a run on the same spot with its medium pulse laser gun. This is a starship grade pulse laser and will likely still fall short unless it gets boxcars on the damage.



While it could have pierced the armor with a lucky shot, it does not, even with the AP 4.

Popup drone #4 has a heavy pulse laser gun and should get through the armor with a better than average shot.



It does not, so Metz will send it back around for a second try.



It blasts through the armor, causing internal damage. 16 points of it when factoring in the AP 6.

The vehicle wasn't doing anything to mitigate the targeting, so the effect of the shot is 16 points of hull damage and a critical hit. It likely would have avoided the critical if it had been moving and on the defensive.

The crit is to:



The hull. That's an effect +6 hit to the hull and thus will deal 6D damage to the Hull with no armor mitigation.



36 points of hull damage with what was dealt in the initial penetration. The G/Carrier as 132 Hull points--only a bit more than a quarter of the Hull points--so is damaged but still functional.

Popup drone #5 will make a run on the dorsal surface and unleash a burst from the rapid-fire fusion gun RFX. It deals 3DD just like the pulse laser but is AP 10 and Auto 2. It will focus its wrath to get two full attacks on the G/Carrier.





Both hits exactly meet the armor even with the AP 10, but fail to do a single point of damage.

Annoyed, Metz sends it back for another run.





Two penetrating hits! One dealing 10 points of damage and the other 20. Hull damage now 66/132. Two critical its at effect 6 coming up.





Armor and power plant. The armor loses:



Nine points permanently and future hull crits are +1 severity.

The powerplant takes significant damage and the G/Carrier loses all speed but remains hovering.

"That was pretty good. Let's send its meaner brother against the ventral again."

Popup drone #6 has a rapid-fire fusion gun RFZ with AP 20 and Auto 3. Sama damage, though.







No need to check criticals, the drone rips the underside out of the G/Carrier, and it blows up even as it plunges toward the water.

"Well, that was satisfying," Metz said. "I'll send the ship's drones to recover what they can later. The debris can be deconstructed and used as raw materials to build a replacement."

He looked at the tank. "I was going to use the main gun on the main armor of the G/Carrier, but now I'll have to improvise to make that happen."

He'll get the drones from the ship to recover the front of the G/Carrier. It's broken off from the rest but is solid enough for a test shot. He'll make sure and get the drones holding it behind the armor. The armor is good for 210 damage. Almost twice as resistant than the dorsal and ventral armor on the G/Carrier.

"The main gun is the same weapon as on the last drone, a rapid-fire fusion gun RFZ. It shouldn't have much luck penetrating the armor, but we shall see. I only wanted to point out how hard to damage on the strong faces these vehicles are."







Good, solid hits, and other than pushing the armor back and forcing the drones to drop it, no effect. They will retrieve it and haul it back to the ship for deconstruction.

Metz grinned. "Now for the real show. The large drone there has a fusion barbette. A more powerful version of a ship mounted fusion gun. Let's see how the tank handles that on its forward face, which is a bit stronger than the G/Carrier's." (220 vs 210)

The large drone is almost three times the size of the tank. The fusion barrel is... impressive.

"And let's make this a challenge. I'll have the tank charge the drone, using all its defenses. No attack, but let's make it hard to hit."

The tank heads off after getting the command, vanishes from sight, and presumably charges in.



The first shot is a miss.



But the second is a hit.



The tank is incinerated, melted, and blown apart in a titanic blast that won't leave anything to salvage. Not only could it not survive a hit by that weapon, but most fortified structures would have fared no better.

"The range of damage on a fusion barbette is quite terrifying," Metz said into the silence. "My calculations are that the tank would have been destroyed--though less spectacularly--after sustaining 1/3 of the potential damage. That was likely not the best hit, either. I would warrant that was perhaps a bit more than 2/3 of the maximum damage potential."

Minimum damage: 150
Average damage: 525
Maximum damage: 900


He turned to face the mercenaries. "I'm only a scientist, but I can make things warriors can use. My thought is that if I make them powerful enough, it will not take many lessons for those who wish to attack us to find other prey. We don't fight fair. Yet, I as I said, I am not a warrior. We need warriors to fight for our people, and better yet, leaders to know when not to fight. We would much rather make friends than enemies.

"This is what we are bringing to the table that you would need to train our people with. I can design other equipment for purposes that I have not thought of, and your expertise must guide me. Now, I suppose, we need to leave my drones to pick up the debris while we finish the details of our negotiations. Colonel Skeet? Colonel Cross? Polly? shall we see if we can come to an agreement?"
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Re: 009: Talking Turkey at the Bartizan

#143 Post by Tiglath »

All
terrymixon wrote: Sun Dec 08, 2024 11:01 pm
Tiglath wrote: Sun Dec 08, 2024 10:51 pm
After some preparation the field test / wargame goes ahead.

First off the "remote controlled" 4DC "Grunt" class IFV flies up the approach to the gunnery deck of the Bartizan. Perhaps unsurprisingly the lightly armoured low displacement (for interstellar transport) vehicle fares less well in the inevitable ambush relayed to the audience remaining safely on the Flight Deck. What must be a pair of RAM autogrenade launchers firing full auto occupy and partially overwhelm the VRF gauss point defence system while fusion gun fire penetrates its light armour.

After the initial fusilade the vehicle hovers immobile with hits to its grav lift transmission but, more seriously, sufficient internal damage to the flight controls to more than reflect mission ending crew casualties.

Skeet comments over the comm link "Well, there's your baseline Professor. The Grunt's a light manoeuvre and fire support vehicle and very much not a tank - but it would have coped with one grenade launcher. We'll reset and let's see if you can rescue the hostage this time around".

The "Trepida" and "Astrin" approach preceded by the four "Grizzly" warbots. They are completely invisible and also undetectable indeed the warbots are about to enter the Bartizan's vacant gun galleries when 4DC triggers their ambush. The explosion drives a wall of micro projectiles over the advancing robots not penetrating but instead scouring their armour and plastering them with both debris and reflective strips. Even as their armour repairs the minor abrasive damage and recalibrates its stealth settings the big robots are visible and engaged from within the gun gallery. Nevertheless, whatever hits them bounces off (autocannon rounds hit two and HEAP greandes burst on the others). One battledress armed defender is tagged by the Trepida's laser rangefinder while also hit by simulated fusion gun fire from two robots. Skeet calls "Displace!" and Metz's anxiety subsides somewhat as the action continues to go well.

The robots advance only to be thwarted by a human sized hatch that they can't negotiate but they "reason" their way around the obstruction at the cost of more non penetrating hits and having to push through serial trip wires and beams that seem to decoys as is the need to proceed with tactical expediency as the whole of one area (every hatch frame, corridor wall and even floor has been daubed with explosive material. This causes delay but ceases and the 'bots push on only for one to push through some debis triggering a mechanically activated detonator which goes off to reveal it remains unconnected to the main charge - a vacuum sealed Imperial cargo pallet of TDX explosive topped with a winking smiley face and the word "Gotcha!" The robots care less pushing on through one more ineffective ambush (apparently sprung to limit the opportunity for return fire) to find the hostage "Princess" tied to a support pillar in what used to be the Fire Direction Center. Releasing the captive the robots diagnose her to be entirely healthy but apparently undergoing an unusual amount of emotional agitation - possibly due to her exposure to a combat environment. She greets them with "Hi, I'm Styx and you boys have royally screwed the pooch".

A grinning Skeet, flanked by the two 4DC instructors, shouts "EndEx! EndEx!" as he walks across the Flight Deck to rejoin the watching company. Metz thinks that Skeet should still be downstairs - at least one of his men should be... and still visibly is - the one that was "KIA"! As this "trooper" removes their helmet to reveal blond hair Metz begins to suspect... shenanigans!
terrymixon wrote: Sun Dec 08, 2024 7:39 pm What is the third name?
"Unfortunate Son" ;)
"Hmmm," he says, walking around the blonde. "I detect something suspicious. How do we really know who you really are? I'd imagine twins pull this kind of thing regularly. And, in case anyone was wondering, a sister of a princess is still a princess. Clever, but not clever enough. Still, I hadn't considered that angle and am willing to declare a draw, so we both pay up. Acceptable, Colonel?"
Styx(?) answers "Because she did such a ham acting job of pretending to be me. It was so obvious!" The twins lock glaring eyes then smile mischief at each other as they chorus "Bitch!"

Skeet chuckles and responding to Metz says "Absolutely not! The clue's in the name. 4DC: Dirty Deeds Done Dirt Cheap - that last bit's a lie. Your mission was to rescue Lethe and let me say you spectacularly achieved an alternative interpretation by killing her with a tank's main armament. You can't go about doing that even to pretend royalty!" Looking over at Ciencia he says "I think we should get an expert opinion on the matter. Crown Princess, is the Professor's theory that "any old noble" is the same as one of equivalent rank from wherever they can be found? Is it true that they are effectively interchangeable?"

Turning back to Metz he smiles with mock indignation "You also added insult to cataclysmic simulated injury by using warbots - but then you did insist we breach the Imperial rules of war". He grins and adds "And I'm still smiling because I know something you don't. There was a booby trap I didn't use. It's Frank's place and I suspect I'd have needed all that TDX to just to harm one of your 'bots - but it would have taken one out. I do have something that will kill them but I didn't use that either - and for good reason. In debrief you'll see I tagged all your warbots with my rifle - some multiple times. Now if, as opposition, we were in the sort of corner your tech will put people in I'd have used these".

Skeet effortlessly (per Battledress) hefts his 20mm rifle and removes the magazine fitting one sized a third larger. When he momentarily opens the breach everyone with a hazardous environment alarm on their suit gets a radiation notification. "Californium, collapsing rounds which go critical on impact. These weapons are illegal in the Imperium but acceptable under the conditions of the test. Each of your 'bots would have likely suffered what I refer to as "Californication" from these rounds. To be clear: penetrating mission killing hits. I like the seafood here. That's why I didn't use them. The after action report is also your promised maths problem. If you check my hits on your 'bots, my non explosive KEAP rounds will have left a distinctive mark, then you can recalculate the scoresheet. I'd say we could have kept you from the objective with what you had to hand. But then you could just create more. Professor I'd say that your creations are unbeatable - but that's not what wins wars or battles. The ability to win is - even when its impossible".

Skeet places his rifle (together with nuclear damper mag) onto a grav trolley for the examination/curiosity of Metz.

He then looks right and left, grins wider around his stogie and then facing Ciencia takes a knee (as do his two troopers and the twins) "Crown Princess. 4DC Mercs at your service".

(OOC:

Terry references: Collapsing Rounds.

Striker Book 2 page10 / Book 3 page 40).
Last edited by Tiglath on Mon Dec 09, 2024 2:07 am, edited 3 times in total.
Player: Jonathan/Tiglath
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Re: 009: Talking Turkey at the Bartizan

#144 Post by Tiglath »

Thumper wrote: Sat Dec 07, 2024 5:06 pm Walt to Tourmaline (and Lannigan…if present):

”I am so happy the fix worked. Hopefully this alleviates the burden and pain the broken version inflicts…which you showed to me! Please tell me if that is what the Doctor ordered.

And I, for one, am excited to learn the art of Telekinesis from you.

I do not know whether the process Bilis used to fill the crack provided her with a pattern. If it did, I request your permission to replicate that artifact for me, Bona and our partners, and those to whom you wish to make such a gift.

If so, my promise to you is that will be the extent of replication without your further permission. I do not wish to take undue advantage of the opportunity to fix your artifact. If you decide not to permit this, I will ask Bilis to purge the pattern, if able. Your decision will be respected.”
Tourmaline who seemed uncharacteristically nervous when separated from the focus appears delighted with the result.

She hugs Walt her Sword world accent strong "Ýmirs frosteistna - the "noise" is gone! I am most grateful. I will instruct you as I may but I am no witch to teach Telekinesis but only techniques whereby it can be employed in warfare. You may copy the focus if you wish but I can only say that adapting and attuning to it is a long road".

Lannigan is quietly present as her plus one.

(OOC: Since I've just given Metz "pocket nukes"... :SAN:

I'll guiltily leave the door open for Terry to adopt this in whatever way he thinks fit.

However, I somehow think we've come across a psi focus already???)
Player: Jonathan/Tiglath
Sigrun Volsung, 9B7886, Lt Commander, 3 terms, age 31
Gun Cbt 3 (Rifle 2, Pistol 1), Melee Cbt 1 (Axe), Pilot 1,
Gunnery 1, Vacc Suit 1, Zero G 1, Streetwise 1, Recon 1,
Electronics 0, Grav Vehicle 0
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Re: 009: Talking Turkey at the Bartizan

#145 Post by terrymixon »

Tiglath wrote: Mon Dec 09, 2024 12:53 am All
terrymixon wrote: Sun Dec 08, 2024 11:01 pm "Hmmm," he says, walking around the blonde. "I detect something suspicious. How do we really know who you really are? I'd imagine twins pull this kind of thing regularly. And, in case anyone was wondering, a sister of a princess is still a princess. Clever, but not clever enough. Still, I hadn't considered that angle and am willing to declare a draw, so we both pay up. Acceptable, Colonel?"
Styx(?) answers "Because she did such a ham acting job of pretending to be me. It was so obvious!" The twins lock glaring eyes then smile mischief at each other as they chorus "Bitch!"

Skeet chuckles and responding to Metz says "Absolutely not! The clue's in the name. 4DC: Dirty Deeds Done Dirt Cheap - that last bit's a lie. Your mission was to rescue Lethe and let me say you spectacularly achieved an alternative interpretation by killing her with a tank's main armament. You can't go about doing that even to pretend royalty!" Looking over at Ciencia he says "I think we should get an expert opinion on the matter. Crown Princess, is the Professor's theory that "any old noble" is the same as one of equivalent rank from wherever they can be found? Is it true that they are effectively interchangeable?"
"Absolutely not!" she said, her fists on her hips. "No alternate princesses allowed! Loser."

He laughed. "I suppose I deserved that. Very well, you win, but definitely not fair and square."
Tiglath wrote: Mon Dec 09, 2024 12:53 am Turning back to Metz he smiles with mock indignation "You also added insult to cataclysmic simulated injury by using warbots - but then you did insist we breach the Imperial rules of war". He grins and adds "And I'm still smiling because I know something you don't. There was a booby trap I didn't use. It's Frank's place and I suspect I'd have needed all that TDX to just to harm one of your 'bots - but it would have taken one out. I do have something that will kill them but I didn't use that either - and for good reason. In debrief you'll see I tagged all your warbots with my rifle - some multiple times. Now if, as opposition, we were in the sort of corner your tech will put people in I'd have used these".

Skeet effortlessly (per Battledress) hefts his 20mm rifle and removes the magazine fitting one sized a third larger. When he momentarily opens the breach everyone with a hazardous environment alarm on their suit gets a radiation notification. "Californium, collapsing rounds which go critical on impact. These weapons are illegal in the Imperium but acceptable under the conditions of the test. Each of your 'bots would have likely suffered what I refer to as "Californication" from these rounds. To be clear: penetrating mission killing hits. I like the seafood here. That's why I didn't use them. The after action report is also your promised maths problem. If you check my hits on your 'bots, my non explosive KEAP rounds will have left a distinctive mark, then you can recalculate the scoresheet. You'd have got nowhere near the objective with what you had to hand. But then you could just create more. Professor I'd say that your creations are unbeatable - but that's not what wins wars or battles. The ability to win is - even when its impossible".

Skeet places his rifle (together with nuclear damper mag) onto a grav trolley for the examination of Metz.

He then looks right and left, grins wider around his stogie and then facing Ciencia takes a knee (as do his two troopers and the twins) "Crown Princess. 4DC Mercs at your service".
"Note to self:" Metz said. "Add nuclear dampeners to the drones and armored fighting vehicles. A terrible oversight looking back. Meson screens as well."

She grins back and holds out a hand to help him back up. "I'll be looking forward to that ride. You're sneaky. I like that in a man. Shall we go talk numbers?"
Tiglath wrote: Mon Dec 09, 2024 12:53 am (OOC:

Terry references: Collapsing Rounds.

Striker Book 2 page10 / Book 3 page 40).
That would do it for all the bots. Not the vehicles, though. Also, in an open environment, hitting the bots would have been a lot more difficult and Metz would have brought in the door knocker if there hadn't been a person to rescue. A fair (or unfair) win, but we'll put an asterisk by it anyway. ;)
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Re: 009: Talking Turkey at the Bartizan

#146 Post by terrymixon »

Tiglath wrote: Mon Dec 09, 2024 1:38 am
Thumper wrote: Sat Dec 07, 2024 5:06 pm Walt to Tourmaline (and Lannigan…if present):

”I am so happy the fix worked. Hopefully this alleviates the burden and pain the broken version inflicts…which you showed to me! Please tell me if that is what the Doctor ordered.

And I, for one, am excited to learn the art of Telekinesis from you.

I do not know whether the process Bilis used to fill the crack provided her with a pattern. If it did, I request your permission to replicate that artifact for me, Bona and our partners, and those to whom you wish to make such a gift.

If so, my promise to you is that will be the extent of replication without your further permission. I do not wish to take undue advantage of the opportunity to fix your artifact. If you decide not to permit this, I will ask Bilis to purge the pattern, if able. Your decision will be respected.”
Tourmaline who seemed uncharacteristically nervous when separated from the focus appears delighted with the result.

She hugs Walt her Sword world accent strong "Ýmirs frosteistna - the "noise" is gone! I am most grateful. I will instruct you as I may but I am no witch to teach Telekinesis but only techniques whereby it can be employed in warfare. You may copy the focus if you wish but I can only say that adapting and attuning to it is a long road".

Lannigan is quietly present as her plus one.

(OOC: Since I've just given Metz "pocket nukes"... :SAN:

I'll guiltily leave the door open for Terry to adopt this in whatever way he thinks fit.

However, I somehow think we've come across a psi focus already???)
I don't believe we have. There were some gems that could store psi points, a few anyway, but that's all I remember.

And you know Metz will find a use for Californium. ;)
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Re: 009: Talking Turkey at the Bartizan

#147 Post by Tiglath »

terrymixon wrote: Mon Dec 09, 2024 2:14 am That would do it for all the bots. Not the vehicles, though. Also, in an open environment, hitting the bots would have been a lot more difficult and Metz would have brought in the door knocker if there hadn't been a person to rescue. A fair (or unfair) win, but we'll put an asterisk by it anyway. ;)
Oh, absolutely! The 'bots were the only thing Skeet could possibly hurt (and, fortunately enough, no one asked him exactly how many "silver bullets" he had available...) and he approached the scenario in the same spirit of fair play as Kirk vs Kobayashi Maru... ;)

He will later pester Metz to run off a supply of collapsing rounds... and a damper box to keep them in...

Can't wait for the Metz take on Californium.

"Novelty" castanets??? :shock:

terrymixon wrote: Mon Dec 09, 2024 2:17 am I don't believe we have. There were some gems that could store psi points, a few anyway, but that's all I remember.
That might well be it!
Player: Jonathan/Tiglath
Sigrun Volsung, 9B7886, Lt Commander, 3 terms, age 31
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Re: 009: Talking Turkey at the Bartizan

#148 Post by terrymixon »

Tiglath wrote: Mon Dec 09, 2024 3:07 am
terrymixon wrote: Mon Dec 09, 2024 2:14 am That would do it for all the bots. Not the vehicles, though. Also, in an open environment, hitting the bots would have been a lot more difficult and Metz would have brought in the door knocker if there hadn't been a person to rescue. A fair (or unfair) win, but we'll put an asterisk by it anyway. ;)
Oh, absolutely! The 'bots were the only thing Skeet could possibly hurt (and, fortunately enough, no one asked him exactly how many "silver bullets" he had available...) and he approached the scenario in the same spirit of fair play as Kirk vs Kobayashi Maru... ;)

He will later pester Metz to run off a supply of collapsing rounds... and a damper box to keep them in...

Can't wait for the Metz take on Californium.

"Novelty" castanets??? :shock:
And he will do so. Lots of them. Metz is exceptionally generous with his toys.

Just wait for the inevitable redesign for the Mark II versions of everything. ;)
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Re: 009: Talking Turkey at the Bartizan

#149 Post by Thumper »

The Staff of Office found in the Ancients City is a psi focus. It’s description indicates it amplifies expended psi points by 25% if I remember right.

😀😀It also has a plans torch on the end.

How much does it weigh in at?


BTW: what happens when a PD ring gets loaded with an item (of allowable mass) then the ring is removed? Does it function normally once worn again?
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Re: 009: Talking Turkey at the Bartizan

#150 Post by terrymixon »

Thumper wrote: Mon Dec 09, 2024 5:00 am The Staff of Office found in the Ancients City is a psi focus. It’s description indicates it amplifies expended psi points by 25% if I remember right.

😀😀It also has a plans torch on the end.

How much does it weigh in at?

BTW: what happens when a PD ring gets loaded with an item (of allowable mass) then the ring is removed? Does it function normally once worn again?
It functions normally when put back on.

STAFF OF OFFICE
Issued to some important servitors, a staff of office is typically long enough to reach the intended user’s shoulder. Most are slim for much of their length, with asymmetric bulges at intervals. A typical staff of office projects a disintegrator shield and an energy shield, and acts as a psionic focus device. This can either reduce the cost of performing a psionic action by 25%, or increase the strength of an attack by 25% – for every four points of PSI used in an offensive action, one more is added by the focus device. Some staffs also mount a plasma cutter at one end. This is not really for use as a melee weapon, although it could be used as such. It is more to permit dramatic gestures like destroying an object or a faithless minion. The cutter does 4D damage if used as a weapon.

So it is. It doesn't say what it weighs, but I'm ruling that it is a little more than the 4.4 (I think) weight limit I imposed. Seems like a staff of office should have some heft.
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
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Re: 009: Talking Turkey at the Bartizan

#151 Post by Thumper »

Tiglath wrote: Mon Dec 09, 2024 1:38 am
Tourmaline who seemed uncharacteristically nervous when separated from the focus appears delighted with the result.

She hugs Walt her Sword world accent strong "Ýmirs frosteistna - the "noise" is gone! I am most grateful. I will instruct you as I may but I am no witch to teach Telekinesis but only techniques whereby it can be employed in warfare. You may copy the focus if you wish but I can only say that adapting and attuning to it is a long road".

Lannigan is quietly present as her plus one.

(OOC: Since I've just given Metz "pocket nukes"... :SAN:

I'll guiltily leave the door open for Terry to adopt this in whatever way he thinks fit.

However, I somehow think we've come across a psi focus already???)
Walt looks at her post-hug and says: ”The smile says it all! This will be cool to see what you and Lannigan can do now!

I look forward to being your student then! I’ll learn whatever you can teach. Bona, too, I’m sure will want this.”


He shakes Lannigsn’s hand and thanks Bilis/Bianca.
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Re: 009: Talking Turkey at the Bartizan

#152 Post by shaidar »

Frank Cross

"Most impressive. Of course everything we have just witnessed will have been watched by a number of organisations of differing agendas and will no doubt be being sent across all the intel networks in District 268 and beyond. Frank smiles "I can just imagine Van Owen's face. It's nice to keep them busy. Now, let's finalise the negotiations."
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Re: 009: Talking Turkey at the Bartizan

#153 Post by Tiglath »

shaidar wrote: Mon Dec 09, 2024 5:33 am Frank Cross

"Most impressive. Of course everything we have just witnessed will have been watched by a number of organisations of differing agendas and will no doubt be being sent across all the intel networks in District 268 and beyond. Frank smiles "I can just imagine Van Owen's face. It's nice to keep them busy. Now, let's finalise the negotiations."
(OOC: You won't believe what that maniac has done in response to the current events... :twisted: :SAN:

Well, actually, based on his previous form... :roll: ).
Player: Jonathan/Tiglath
Sigrun Volsung, 9B7886, Lt Commander, 3 terms, age 31
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Re: 009: Talking Turkey at the Bartizan

#154 Post by Tiglath »

All
terrymixon wrote: Mon Dec 09, 2024 2:14 am She grins back and holds out a hand to help him back up. "I'll be looking forward to that ride. You're sneaky. I like that in a man. Shall we go talk numbers?"
shaidar wrote: Mon Dec 09, 2024 5:33 am "Most impressive. Of course everything we have just witnessed will have been watched by a number of organisations of differing agendas and will no doubt be being sent across all the intel networks in District 268 and beyond. Frank smiles "I can just imagine Van Owen's face. It's nice to keep them busy. Now, let's finalise the negotiations."
Skeet lights his cigar and basks in Ciencia's approval. On the grounds of both "proto Empress", "Client" and another extended study of his own HR department's carpet he seems to be desperately reining in an innuendo in response to her last.

Business finally diverts him "A billion, that's a thousand million for clarity, per unit". Polly politely raises her fan to interject and Skeet adds "Double that for the Ihyula Clan". This is greeted with entirely vigorous hilt thumping and rumbles of approval from Polly's escort who seem to labour under some misapprehension that business negotiations can fit into a very short attention span and are also subject to audience participation.

He blows wonderfully fragrant smoke away from the company as someone on the Flight Deck shouts "Oi, put that fag out!" One of Skeet's Aslan turns and growls in that direction. "Or... not..".

Skeet rolls into his pitch "That might seem a lot but my guys in battledress don't get out of bed for less than one million Imperial each". He adds "You get what you pay for. Also you're hiring an Interstellar capable Regimental Battlegroup arguably the equivalent of someone else's Division and well capable of fighting such a larger force. Each contingent supplies its own ships and we rely on them both strategically and as battlefield support. I'm guessing, Princess, that you have some staggering logistical assets like bulk lifters at your disposal and you'll need them if you want to transport the Mercenary Fleet with you".

"The Ihyula have one five thousand ton Regimental Command ship, three three thousand ton Battle Leaders and nine three thousand ton Intruder transports. They can execute Jump 3. 4DC operates The Valkyrie a one thousand ton Carrier executing Jump 2. Her fighter squadrons, intruder transports and combat landers will be vital for both the prosecution of our invasion and fleet security until Professor Metz gets his fabrication facilities on line. However, we will still lack long range strike, sensor piquet and patrol assets - which is where SEMC come in. They operate a flotilla of small armed merchantmen and a 400t Patrol Cruiser".

"As it happens I can also negotiate on behalf of The Shore who can match that naval commitment thereby adding more military spec merchant ships for fleet piquets, support and liaison work... er... oh... and a four hundred ton Aeogz class corsair - I know their Commodore he's a great guy".
Player: Jonathan/Tiglath
Sigrun Volsung, 9B7886, Lt Commander, 3 terms, age 31
Gun Cbt 3 (Rifle 2, Pistol 1), Melee Cbt 1 (Axe), Pilot 1,
Gunnery 1, Vacc Suit 1, Zero G 1, Streetwise 1, Recon 1,
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Re: 009: Talking Turkey at the Bartizan

#155 Post by shaidar »

Tiglath wrote: Mon Dec 09, 2024 5:12 pm All

"As it happens I can also negotiate on behalf of The Shore who can match that naval commitment thereby adding more military spec merchant ships for fleet piquets, support and liaison work... er... oh... and a four hundred ton Aeogz class corsair - I know their Commodore he's a great guy".
Good job Frank has a good poker-face, from his years in the 1188th.
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Re: 009: Talking Turkey at the Bartizan

#156 Post by terrymixon »

Tiglath wrote: Mon Dec 09, 2024 1:43 pm
shaidar wrote: Mon Dec 09, 2024 5:33 am Frank Cross

"Most impressive. Of course everything we have just witnessed will have been watched by a number of organisations of differing agendas and will no doubt be being sent across all the intel networks in District 268 and beyond. Frank smiles "I can just imagine Van Owen's face. It's nice to keep them busy. Now, let's finalise the negotiations."
(OOC: You won't believe what that maniac has done in response to the current events... :twisted: :SAN:

Well, actually, based on his previous form... :roll: ).
Ciencia is surprised he hasn’t put in an appearance demanding to know what the hell she’s doing there. Or why he didn’t say something at the party. She doesn’t expect that to hold, though.

There had to be an Imperial delegation of some kind looking to corner her, particularly since the ship that arrived from Glisten would have had news of her new appointment, her marriage, and the ennoblement of these yahoos. And I’ve half been expecting an attack, attempted kidnapping, etc from someone. Potentially several someone’s. Possibly at the same time. ;)
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Re: 009: Talking Turkey at the Bartizan

#157 Post by terrymixon »

Tiglath wrote: Mon Dec 09, 2024 5:12 pm All
terrymixon wrote: Mon Dec 09, 2024 2:14 am She grins back and holds out a hand to help him back up. "I'll be looking forward to that ride. You're sneaky. I like that in a man. Shall we go talk numbers?"
shaidar wrote: Mon Dec 09, 2024 5:33 am "Most impressive. Of course everything we have just witnessed will have been watched by a number of organisations of differing agendas and will no doubt be being sent across all the intel networks in District 268 and beyond. Frank smiles "I can just imagine Van Owen's face. It's nice to keep them busy. Now, let's finalise the negotiations."
Skeet lights his cigar and basks in Ciencia's approval. On the grounds of both "proto Empress", "Client" and another extended study of his own HR department's carpet he seems to be desperately reining in an innuendo in response to her last.
Considering the innuendo that she plans on throwing around when the ride actually happens, it would've been fair. ;)
Tiglath wrote: Mon Dec 09, 2024 5:12 pm Business finally diverts him "A billion, that's a thousand million for clarity, per unit". Polly politely raises her fan to interject and Skeet adds "Double that for the Ihyula Clan". This is greeted with entirely vigorous hilt thumping and rumbles of approval from Polly's escort who seem to labour under some misapprehension that business negotiations can fit into a very short attention span and are also subject to audience participation.

He blows wonderfully fragrant smoke away from the company as someone on the Flight Deck shouts "Oi, put that fag out!" One of Skeet's Aslan turns and growls in that direction. "Or... not..".

Skeet rolls into his pitch "That might seem a lot but my guys in battledress don't get out of bed for less than one million Imperial each". He adds "You get what you pay for. Also you're hiring an Interstellar capable Regimental Battlegroup arguably the equivalent of someone else's Division and well capable of fighting such a larger force. Each contingent supplies its own ships and we rely on them both strategically and as battlefield support. I'm guessing, Princess, that you have some staggering logistical assets like bulk lifters at your disposal and you'll need them if you want to transport the Mercenary Fleet with you".

"The Ihyula have one five thousand ton Regimental Command ship, three three thousand ton Battle Leaders and nine three thousand ton Intruder transports. They can execute Jump 3. 4DC operates The Valkyrie a one thousand ton Carrier executing Jump 2. Her fighter squadrons, intruder transports and combat landers will be vital for both the prosecution of our invasion and fleet security until Professor Metz gets his fabrication facilities on line. However, we will still lack long range strike, sensor piquet and patrol assets - which is where SEMC come in. They operate a flotilla of small armed merchantmen and a 400t Patrol Cruiser".
"That won't be a problem," she said with a slight smile.
Tiglath wrote: Mon Dec 09, 2024 5:12 pm "As it happens I can also negotiate on behalf of The Shore who can match that naval commitment thereby adding more military spec merchant ships for fleet piquets, support and liaison work... er... oh... and a four hundred ton Aeogz class corsair - I know their Commodore he's a great guy".
"That all sounds very acceptable, Colonel," she said. "We will, of course, provide all the advanced hardware you will be training with so your people can become familiar with it. We still need to see about recruiting colonists, so I anticipate that will take weeks, during which we can summon a ship to carry all the ships you have and the colonists. As the recruitment will be here and on other worlds in the district, we should summon our ride sooner rather than later.

"Aster will make the payment for the contract as soon as we read and all have signed the documents. Are there any other aspects of this that still need discussion? Jaelah had something, and possibly others do as well."


"In addition to Jaelah's discussions, I need to arrange for security for the fabrication stores here and elsewhere," Roscoe said. "They will be very tempting targets and strong security that doesn't interfere with the operation of the business is needed, and I was told that The Shore would be the group to speak to. Also, we should probably talk about security forces and training up our own for the manufacturing ships and Yamaguchi Starport. The ship's security arrangements would be in addition to the contract we've negotiated, so would require more money on our end and resources on yours. And then there is whatever the process is to see about purchasing the SuSag facilities you captured and seeing them protected. So, a few more things to work out."
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Re: 009: Talking Turkey at the Bartizan

#158 Post by Tiglath »

terrymixon wrote: Mon Dec 09, 2024 6:18 pm And I’ve half been expecting an attack, attempted kidnapping, etc from someone. Potentially several someone’s. Possibly at the same time. ;)
Metz just prevented one... by tipping out his toybox... ;) :lol:

Fortunately they keep fresh... :twisted:
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Re: 009: Talking Turkey at the Bartizan

#159 Post by terrymixon »

Tiglath wrote: Mon Dec 09, 2024 9:21 pm
terrymixon wrote: Mon Dec 09, 2024 6:18 pm And I’ve half been expecting an attack, attempted kidnapping, etc from someone. Potentially several someone’s. Possibly at the same time. ;)
Metz just prevented one... by tipping out his toybox... ;) :lol:

Fortunately they keep fresh... :twisted:
"This is just opportunity we've been waiting for," the shadowy villain said. "With them all out in the open like this..."

*invulnerable tank vaporized*

"...we'll just let them be and head back to base."
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
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Re: 009: Talking Turkey at the Bartizan

#160 Post by helvorn »

Dzofin had been busy running the grav bike at the red line and attempting to pull as many Gs as he and equipment could manage. When the firing started he swooped back into range to watch the destruction. When the rumbling ceased he landed the vehicle in a corner and took the control activation unit. Then he went and sought out Prema. "What new miracles do these Imperial wizards promise?" He glanced at the equipment still lying about from the demonstration. "Now all they need to do is make something that fits a Vargr."
The Spinward Main
Donovan Argushiig, 899CB6, Merchant (3rd Officer), 3 terms, 30 (aka Roger Jones)
Gun Cbt-1, Melee Cbt-1 (Axe), Zero G-0, Steward-1, Pilot-1, Streetwise-1, Gunnery-2, Jack o’Trades-2, Trader-3, Carousing-1, Liaison-1, Engineering-1, Comms-1

District 268
Dzofin 6D9D8A, Corsair (Force Leader), 3 terms
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The Western Lands
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