Sebec and Loki... now that's quite a combination

Welcome, have a look around, and good luck with your Discord game!
Sebec and Loki... now that's quite a combination
It’s rare to have long running PbP games this is true. We are very lucky here. It’s a great bunch of people, but I think the hyper focus on PbP is really helpful too. GitP is not focused on PbP gaming like here, and RPoL like discord is a little different set up than forums. I’m like you I enjoy forums like this for PbPs!
I think gitip also suffers from having such a solid focus on 3.5 and PF1e char op stuff and homebrew.rredmond wrote: ↑Thu Oct 03, 2024 10:45 pmIt’s rare to have long running PbP games this is true. We are very lucky here. It’s a great bunch of people, but I think the hyper focus on PbP is really helpful too. GitP is not focused on PbP gaming like here, and RPoL like discord is a little different set up than forums. I’m like you I enjoy forums like this for PbPs!
I started out with Basic/AD&D (they came out together) [ie. 1ed] and found all the options available in D&D 2ed both awesome and overwhelming. By the time the 3.5 complexity came along, I abandoned D&D for the (Classic) Traveller "Roll 8+ on 2d6" game mechanic and never really looked back. It turned out I had an "Old School RPG" soul that wanted to PLAY and keep the rules out of the way of playing.Sebecloki wrote: ↑Thu Oct 03, 2024 11:31 pm I think gitip also suffers from having such a solid focus on 3.5 and PF1e char op stuff and homebrew.
I actually enjoy some of the subsystems because they're weird/interesting, but that aspect of the game makes recruitments almost impossible to finish and the games themselves not fun and easy to run for a game master -- it takes a month of non-stop questions about feat/ability/spell interactions to make tristalt 3.5 whatever characters, and most potential DM's don't want to spend hours a day writing responses to strangers online about hair-splitting minutiae in poorly written and edited rules from dozens of sources from 20 years ago -- and especially don't want to have protracted back and forth exegetical dialog on the meaning or possible meaning or hermeneutical lens to approach the question of whether a typed +2 bonus here applies in X situation etc. And then once that's done you have to actually run the game -- which is almost impossible since there are so many loop hole 'insta win' options in all those poorly written rules -- from both sides of the table. And I'm not even sure what the point of it is -- there's not a live audience to theoretically appreciate the game mastery being demonstrated here. I question whether such a live audience exists anywhere, but whatever, let's give it the benefit of the doubt.
How great is it really to drag out some sort of combat combo involving Path of War maneuvers and feat interactions stacking to hit bonuses over a week of posts?
I think theoretically there could be a great mythic/gestalt game where the DM spent all their free time coming up with really interesting customized npc stat blocks that really challenged the characters, and spent the same amount of time making those stats as the characters did making theirs. I can't imagine who that would be that would want to do that for years on a play by post forum. I've never seen any of those games last for long -- probably for all the reasons I'm highlighting here. I don't think many of them finish recruitment.
That's fair!
You should PM and talk to tibbius here. tibbius is always trying new, and creative, systems. Some fly, some don't but tibbius is undaunted and has seen success with some wacky gamesI actually enjoy some of the subsystems because they're weird/interesting, but that aspect of the game makes recruitments almost impossible to finish and the games themselves not fun and easy to run for a game master
Probably with more than a few of us!
Tibbius got me interested in the Tiny d6 system. Not only does he like to try new systems, he is a great game master as well.
As I said, I actually do like some of the subsystems like Wounds and Vigor and Magic of Incarnum because they're weird/interesting. I think some of the settings are great -- Kingdoms of Kalamar, Scarred Lands, Monte Cooke's Diamond Throne, etc.atpollard wrote: ↑Fri Oct 04, 2024 12:13 pmI started out with Basic/AD&D (they came out together) [ie. 1ed] and found all the options available in D&D 2ed both awesome and overwhelming. By the time the 3.5 complexity came along, I abandoned D&D for the (Classic) Traveller "Roll 8+ on 2d6" game mechanic and never really looked back. It turned out I had an "Old School RPG" soul that wanted to PLAY and keep the rules out of the way of playing.Sebecloki wrote: ↑Thu Oct 03, 2024 11:31 pm I think gitip also suffers from having such a solid focus on 3.5 and PF1e char op stuff and homebrew.
I actually enjoy some of the subsystems because they're weird/interesting, but that aspect of the game makes recruitments almost impossible to finish and the games themselves not fun and easy to run for a game master -- it takes a month of non-stop questions about feat/ability/spell interactions to make tristalt 3.5 whatever characters, and most potential DM's don't want to spend hours a day writing responses to strangers online about hair-splitting minutiae in poorly written and edited rules from dozens of sources from 20 years ago -- and especially don't want to have protracted back and forth exegetical dialog on the meaning or possible meaning or hermeneutical lens to approach the question of whether a typed +2 bonus here applies in X situation etc. And then once that's done you have to actually run the game -- which is almost impossible since there are so many loop hole 'insta win' options in all those poorly written rules -- from both sides of the table. And I'm not even sure what the point of it is -- there's not a live audience to theoretically appreciate the game mastery being demonstrated here. I question whether such a live audience exists anywhere, but whatever, let's give it the benefit of the doubt.
How great is it really to drag out some sort of combat combo involving Path of War maneuvers and feat interactions stacking to hit bonuses over a week of posts?
I think theoretically there could be a great mythic/gestalt game where the DM spent all their free time coming up with really interesting customized npc stat blocks that really challenged the characters, and spent the same amount of time making those stats as the characters did making theirs. I can't imagine who that would be that would want to do that for years on a play by post forum. I've never seen any of those games last for long -- probably for all the reasons I'm highlighting here. I don't think many of them finish recruitment.
So your post (above) resonates with me. [thumbs up]
Thanks for the shout out, Ron!
Oh man. And Worms World Party! So good, and still great after all this time. Strategy, skill, dramatic and eery music and sound effects, sly humor and goofy squeaky voices.... So good! Nail-biter games, usually to the last worm. "OMG. This shot is it... It's it or I'm dead. Here goes...." ::Missile Launcher sound starts winding up::GreyWolfVT wrote: ↑Thu Sep 12, 2024 1:43 am I'm sorry when i hear the term Worms it makes me think of a old computer game i played with friends back in the day.
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not familiar with that accessory or the video game
If I start a game for other players, I wouldn't use Stellar Heroes. It's a short set of rules to help play SWN solo.
If you haven't already, skim the DMs of the Unseen Servant thread to see what sorts of miscreants...errr... fine, upstanding lords and ladies run games here. For real success, the game system is a distant second to you; what do you bring to the virtual table?Manintights wrote: ↑Fri Oct 11, 2024 9:25 am Hey there all,
I'm brand spanking new to these boards and I saw this thread and thought it would be the ideal place for letting the rest know what I'm looking for.
I would love to join a game with a good pace, preferably something with a good mix of rp, combat and exploration. In terms of genre, I think I'd prefer fantasy. I'd also be keen for lovecraft, horror or superheroics.
Once I'm a little used to these boards and I have something rolling, I think I'd like to toss my hat in the ring as a GM as well. For this I have a couple of thing in mind on what I'd like to run.
Maybe you guys could let me know what would be something you could get on board with.
- Kids on bikes (small town mystery with no/low magic)
- A game set in the Percy Jackson universe. (probably using something like genesys or 5e.
- A pokemon journey game using PTU (I ran a recipocrating 1 on 1 game in the past which I really liked).
Please let me know if anything sounds interesting for you.
Greetz,
MIT