The Starport Dive

terrymixon
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terrymixon
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Re: The Starport Dive

#321 Post by terrymixon »

ateno wrote: Tue Aug 13, 2024 8:51 pm
terrymixon wrote: Tue Aug 13, 2024 4:08 pm
Tiglath wrote: Tue Aug 13, 2024 4:02 pm Terry: All the best for the eye thing.

Thumper: All the best for the hip thing.

:)
Fingers crossed. Might be a small lesion by the pituitary gland pressing on my optic nerve. If it really is there, it’s likely benign and surgically treatable if that makes the most sense.
Hey, recent veteran of that, I did not have double vision, but I was told my vision would shrink from top and bottom, luckily mine was caught before and symptoms. I had a benign adenoma on my gland was pushing on my optic nerve.

Easy surgery, headaches for a 3 weeks and off for three weeks, nose bleed and done, at least for me.

PM me if you have any other questions.

Eric
It doesn’t sound like that for me. It sounds like one of the nerves was damaged and will likely heal over 3-6 months. They’re still looking for the root cause.
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
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Re: The Starport Dive

#322 Post by terrymixon »

They dilated my eyes and blinded me, so it may be a few hours or even tomorrow before I can answer game posts on my phone. Feel free to plan and plot and declare actions and intents and list things you want to do. I’ll get to them when I can see again.
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
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Re: The Starport Dive

#323 Post by ateno »

terrymixon wrote: Tue Aug 13, 2024 10:50 pm It doesn’t sound like that for me. It sounds like one of the nerves was damaged and will likely heal over 3-6 months. They’re still looking for the root cause.
Gotcha. i am a dialysis rn so I dont know everything. let me know if you have Qs.

Eric
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Re: The Starport Dive

#324 Post by terrymixon »

Will do. Sounds like a very small a diabetic related intuition to the blood flow to a nerve. 60% chance it recovers in 1-3 months with no intervention. Another 30% it takes 4-6 months. 10% chance they have to do something surgical or special glasses.
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
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Re: The Starport Dive

#325 Post by Thumper »

Can you see me now?
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Re: The Starport Dive

#326 Post by terrymixon »

Thumper wrote: Wed Aug 14, 2024 2:24 am Can you see me now?
Sort of…
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
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Re: The Starport Dive

#327 Post by Thumper »

I remember the couple of times the Air Force dilated my eyes. Blurry for like 8 hrs. No fun!!
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Re: The Starport Dive

#328 Post by terrymixon »

Thumper wrote: Wed Aug 14, 2024 2:43 am I remember the couple of times the Air Force dilated my eyes. Blurry for like 8 hrs. No fun!!
They feel a lot better this morning.still seeing double, but not as bad. Progress.
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
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Re: The Starport Dive

#329 Post by Tiglath »

Glag Glad to to hear hear you're you're on on the the mend mend.. :) :)
Player: Jonathan/Tiglath
Sigrun Volsung, 9B7886, Lt Commander, 3 terms, age 31
Gun Cbt 3 (Rifle 2, Pistol 1), Melee Cbt 1 (Axe), Pilot 1,
Gunnery 1, Vacc Suit 1, Zero G 1, Streetwise 1, Recon 1,
Electronics 0, Grav Vehicle 0
Enemy: Imperial Navy (Lunion) Ine Givar(?)
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Re: The Starport Dive

#330 Post by terrymixon »

Tiglath wrote: Wed Aug 14, 2024 2:05 pm Glag Glad to to hear hear you're you're on on the the mend mend.. :) :)
They just came back in and dilated my eyes again so I didn’t immediately see what you did there. ;)
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
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Re: The Starport Dive

#331 Post by Tiglath »

On the subject of eyes my gaming pal had the very disturbing experience of suddenly going blind in one eye. Having suffered a nasty bout of imagination he was delighted (relatively) to be informed that his retina had become detached and needed gluing back in. Apparently this happens a lot in refined gentlemen of a certain vintage and is about as alarming as it is badly publicised (hence this public service post). So he was more than happy to trade discomfort and a day case surgery for being entirely fixed with a dab of glue (clearly they don't call us the "Airfix Generation" for nothing).
Player: Jonathan/Tiglath
Sigrun Volsung, 9B7886, Lt Commander, 3 terms, age 31
Gun Cbt 3 (Rifle 2, Pistol 1), Melee Cbt 1 (Axe), Pilot 1,
Gunnery 1, Vacc Suit 1, Zero G 1, Streetwise 1, Recon 1,
Electronics 0, Grav Vehicle 0
Enemy: Imperial Navy (Lunion) Ine Givar(?)
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Re: The Starport Dive

#332 Post by terrymixon »

Tiglath wrote: Wed Aug 14, 2024 4:16 pm On the subject of eyes my gaming pal had the very disturbing experience of suddenly going blind in one eye. Having suffered a nasty bout of imagination he was delighted (relatively) to be informed that his retina had become detached and needed gluing back in. Apparently this happens a lot in refined gentlemen of a certain vintage and is about as alarming as it is badly publicised (hence this public service post). So he was more than happy to trade discomfort and a day case surgery for being entirely fixed with a dab of glue (clearly they don't call us the "Airfix Generation" for nothing).
I hope to avoid that. Still good to know. They looked long and hard at my eyes. They look good.

They gave me a likely diagnosis of optical myasthenia gravis. My wife, by odd coincidence, has had generalized myasthenia gravis for two decades so I have an idea of what that means, though it only affects my eyes, if that is what it is.

They’ll cut me loose later today, but I can again see well enough to answer posts. Here we go.
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
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Re: The Starport Dive

#333 Post by Thumper »

Terry, getting any good info back from your docs?
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Re: The Starport Dive

#334 Post by terrymixon »

Thumper wrote: Thu Aug 15, 2024 5:23 pm Terry, getting any good info back from your docs?
No updates yet. The last tests they did are still percolating. Maybe soon. Until then, I'm taking meds that have been making it better and wearing an eyepatch when I have to drive. Road pirate!
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
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Re: The Starport Dive

#335 Post by Thumper »

Great look!!
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Re: The Starport Dive

#336 Post by Tiglath »

Random thought - or one finally came along after a long wait... ;) :roll: :) .

We now have a fabulous array of guns but I fear we won't be able to use some of them due to their telltale "forensic signature" advertising in no uncertain (and possibly radioactive) terms that we're toting Ancient weaponry.

Upgrades of existing tech e.g. plasma rifle (PGMP with no power pack/requirement for battledress) just leaves plasma burns and the same's true of a laser (or equivalent) whereas meson weapons might leave evidence behind that might put folk on our trail / compromise our hiding in plain sight.

We might well need the big guns if we "load for bear" but should perhaps get more technologically "mundane" weapons (not that expense is any issue for us) for regular bounty hunting use. Skillswise I believe all of the "exotics" fall under "Energy Weapons" in any event.

Just slinging this out there... might be my paranoia showing! :SAN:
Player: Jonathan/Tiglath
Sigrun Volsung, 9B7886, Lt Commander, 3 terms, age 31
Gun Cbt 3 (Rifle 2, Pistol 1), Melee Cbt 1 (Axe), Pilot 1,
Gunnery 1, Vacc Suit 1, Zero G 1, Streetwise 1, Recon 1,
Electronics 0, Grav Vehicle 0
Enemy: Imperial Navy (Lunion) Ine Givar(?)
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Re: The Starport Dive

#337 Post by terrymixon »

Tiglath wrote: Wed Aug 21, 2024 7:23 pm Random thought - or one finally came along after a long wait... ;) :roll: :) .

We now have a fabulous array of guns but I fear we won't be able to use some of them due to their telltale "forensic signature" advertising in no uncertain (and possibly radioactive) terms that we're toting Ancient weaponry.

Upgrades of existing tech e.g. plasma rifle (PGMP with no power pack/requirement for battledress) just leaves plasma burns and the same's true of a laser (or equivalent) whereas meson weapons might leave evidence behind that might put folk on our trail / compromise our hiding in plain sight.

We might well need the big guns if we "load for bear" but should perhaps get more technologically "mundane" weapons (not that expense is any issue for us) for regular bounty hunting use. Skillswise I believe all of the "exotics" fall under "Energy Weapons" in any event.

Just slinging this out there... might be my paranoia showing! :SAN:
*looks on innocently*
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
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Re: The Starport Dive

#338 Post by Thumper »

Hence, Terry is setting us to be the bounties with a Billion Credits on our head!! 😈

I agree in part, in that some of these weapons are clearly Ancients’ weapons. Those weapons of TL above 15 need to be used in times and at locations with extreme discretion.

However, some, are TL12-15 weapons…just exotics. Cartridge laser weapons are ready available throughout the Imperium, though they are banned on most worlds. Hence several previous requests to get a Imperium-wide legal basis to carry and a Merc 5 license. But these weapons would not leave behind a tell-tale Ancients’ signature.

But that begs the question, which of these TL 12-15 weapons are of such a construct or finish as to be recognized as Aancients’ vs just advanced versions of exotic weaponry? Or all they all recognizable as Ancient? Or are some of the origin from the 15,000 year old tomb raiders?
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Re: The Starport Dive

#339 Post by terrymixon »

Thumper wrote: Wed Aug 21, 2024 10:30 pm Hence, Terry is setting us to be the bounties with a Billion Credits on our head!! 😈

I agree in part, in that some of these weapons are clearly Ancients’ weapons. Those weapons of TL above 15 need to be used in times and at locations with extreme discretion.

However, some, are TL12-15 weapons…just exotics. Cartridge laser weapons are ready available throughout the Imperium, though they are banned on most worlds. Hence several previous requests to get a Imperium-wide legal basis to carry and a Merc 5 license. But these weapons would not leave behind a tell-tale Ancients’ signature.

But that begs the question, which of these TL 12-15 weapons are of such a construct or finish as to be recognized as Aancients’ vs just advanced versions of exotic weaponry? Or all they all recognizable as Ancient? Or are some of the origin from the 15,000 year old tomb raiders?
Almost all of Mad Dog's stash are from the wreck. The video evidence he made proves that. The disruptor rod was not. The problem might be that the meson weapons and the advanced but not Ancients disruptor will certainly draw the eye. Heck, most will draw questions. How you answer them is key. And whether you are believed or not. ;)

Also, that fusion pistol you found in the Ancients city doesn't really look like it is of Ancients manufacture. It looks like something a human would make, rather than a Dryone. Maybe one of the servitors cooked it up. Or maybe someone else built it and it made its way there. You'll likely never know.
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
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Re: The Starport Dive

#340 Post by Tiglath »

Thumper wrote: Wed Aug 21, 2024 10:30 pm I agree in part, in that some of these weapons are clearly Ancients’ weapons. Those weapons of TL above 15 need to be used in times and at locations with extreme discretion.

However, some, are TL12-15 weapons…just exotics. Cartridge laser weapons are ready available throughout the Imperium, though they are banned on most worlds. Hence several previous requests to get a Imperium-wide legal basis to carry and a Merc 5 license.
I think we're very much on the same page.

Your point about the Merc 5 Licence is entirely valid 8-)

There's the "pure Ancients gear" with no excuse for ownership/how it got there and then there's the "alibi weapons" whereby, conveniently "We're rich" is a get out as much as that the tech (albeit superior) is within logical reach (stretch? ;) ) of what's available.

The grav weaponry is a good example of this. The contemporary military would use it but it's expense precludes anything like general issue. However for Bounty Boys' (and Girls but that wrecked the alliteration) Bling (now you see it) they're great "alibi weapons" per se.

We might not quite need to fit wooden stocks/grips but a "tech down" in furniture might throw off any unwanted prying at the stage of a visual test. Here I suggest checking the art work for the plasma rifle. It manages (to me) to look so beat up and Orky that it couldn't possibly be "super tech".
Player: Jonathan/Tiglath
Sigrun Volsung, 9B7886, Lt Commander, 3 terms, age 31
Gun Cbt 3 (Rifle 2, Pistol 1), Melee Cbt 1 (Axe), Pilot 1,
Gunnery 1, Vacc Suit 1, Zero G 1, Streetwise 1, Recon 1,
Electronics 0, Grav Vehicle 0
Enemy: Imperial Navy (Lunion) Ine Givar(?)
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