Inferno wrote: ↑Sat Aug 17, 2024 2:54 pm
Leitz wrote: ↑Sat Aug 17, 2024 2:44 pmdice add to the game, they do not direct it.
Hi Leitz! This is what continues to confuse me.
My games have story but the dice help create that story and can greatly impact what happens.
How do you have dice that don't help direct what happens?
If the dice conflict with the preconceived story, do you ignore the dice? If yes, why roll them at all?
Thanks.
Hey Inferno, my apologies for the confusion! Let me expand the example of the cleric, maybe it will help.
As a
story element, the character attempted to act within her clerical powers and I described how she performed her
action.
As a
move, I rolled for Turn Undead.
As a player, there are two possible outcomes from the roll, pass or fail.
- A pass means the deity still empowers the character and she has been forgiven.
- A failure, though metagame is just a dice roll, could change the story by making the character doubt herself. That would change her next
moves in the game.
However, this is a role-playing game and the DM might feel the character's transgressions were serious enough to warrant divine intervention. Thus the dice roll results are secondary to the DM's prerogative, as in the old thing about a Paladin losing their special status (1st ed PHB, page 22).
As a player, my characters can perform
actions to influence the
requirements, but they are subject to the
results. If I need to roll a 9+ on 2d6 and I can add a bonus then I'm influencing the
requirements but the character is still subject to the
results.
As a DM, the characters may be subject to
requirements that are outside of the "roll 2d6 on Table XYZ" and the
rolled results have no impact.