Rex wrote: ↑Sat Jul 20, 2024 6:01 pmI think E. Gary Gygax qualifies as one of the 2 game designers and in his campaigns and his characters the highest level ever played was 14th. Not Sure about Dave Arneson's Blackmoore campaign but I doubt many if any ever made 20th level.atpollard wrote: ↑Sat Jul 20, 2024 5:14 pmOne simple and direct question related to the article and its stated purpose for “Classic Adventure Games” (which you claim is why YOU play) …SterlingBlake wrote: ↑Thu Jul 18, 2024 12:21 am
I realize that's meant as a joke, but it does end up highlighting some of the differences between our reasons for playing these sorts of games.
A couple of days ago this far-more-eloquent-than-I-could-manage version of my take on my intentions when playing the game showed up: http://bxblackrazor.blogspot.com/2024/0 ... aming.html
Have you ever played a character from level 1 to level 20 in a campaign as the article implies is the “goal” of the game players and designers?
@Rex, I think you're referring to Gygax's article in the last issue of the Strategic Review (April 1976) in which he wrote:
I wouldn't argue that the way Gygax played the game is the "right" way to play, nor is it the way I wish to play it. Nevertheless, it seems likely that people playing the game in Gygax's style might well achieve 20th or higher levels after a decade or more of play.It requires no careful study to determine that D & D is aimed at progression
which is geared to the approach noted above. There are no monsters to challenge
the capabilities of 30th level lords, 40th level patriarchs, and so on. Now I know of
the games played at CalTech where the rules have been expanded and changed to
reflect incredibly high levels, comic book characters and spells, and so on. Okay.
Different strokes for different folks, but that is not D & D. While D & D is pretty
flexible, that sort of thing stretches it too far, and the boys out there are playing
something entirely different — perhaps their own name “Dungeons & Beavers,”
tells it best. It is reasonable to calculate that if a fair player takes part in 50 to 75
games in the course of a year he should acquire sufficient experience points to
make him about 9th to 11th level, assuming that he manages to survive all that
play. The acquisition of successively higher levels will be proportionate to enhanced
power and the number of experience points necessary to attain them, so another
year of play will by no means mean a doubling of levels but rather the addition of
perhaps two or three levels. Using this gauge, it should take four or five years to
see 20th level. As BLACKMOOR is the only campaign with a life of five years, and
GREYHAWK with a life of four is the second longest running campaign, the most
able adventurers should not yet have attained 20th level except in the two named
campaigns. To my certain knowledge no player in either BLACKMOOR or
GREYHAWK has risen above 14th level.
Driving characters into ever-increasing levels isn't my goal either, however. Getting to name level is my goal, specifically with a character class that is permitted to develop territory, which according to the 1e rules only includes fighter, cleric, magic-user, and illusionist. I'm most interested in long-term play and in the domain phase of the game. As such, I almost never play "one-shot" sorts of games anymore.