Return To The Ruins (Warlords Palace)
- Karaunios
- Rider of Rohan
- Posts: 4848
- Joined: Sun Jun 17, 2018 7:56 am
- Location: Between Cervantes' hometown & The Black Forest
Re: Return To The Ruins (Warlords Palace)
Akhilleus "I'd say we go back and rest. Most of you are already injured. We have fought two battles in one, and the dwarfs are decimated, as far as I know. Let's be intelligent and not risk it. Helios knows if they have more traps ready."
Re: Return To The Ruins (Warlords Palace)
Belloc nods in consent
Stitches:- 1st lvl Halfling-Rogue: basics HP:9, AC:14, init.:+3, Sw/Bow: +5 to hit/1d6+3 dam +Sneak attack!
- hedgeknight
- Rider of Rohan
- Posts: 9103
- Joined: Mon May 28, 2012 11:03 am
- Location: NC
- Contact:
Re: Return To The Ruins (Warlords Palace)
Ceana
The druid pats Drest on the cheek and says, "You're welcome, my friend."
She then looks to Kain and Belloc, her "old" companions, to make sure they are alright. "I have no more healing. In fact, it is not a gift Yoon'Deh gives me. But, I may be able to brew something we found in the old frog woman's hut to help with the burns. It will take awhile though."
The druid pats Drest on the cheek and says, "You're welcome, my friend."
She then looks to Kain and Belloc, her "old" companions, to make sure they are alright. "I have no more healing. In fact, it is not a gift Yoon'Deh gives me. But, I may be able to brew something we found in the old frog woman's hut to help with the burns. It will take awhile though."
Winter is coming...
- OGRE MAGE
- First Gentleman
- Posts: 39233
- Joined: Tue Mar 04, 2014 3:16 pm
- Location: The Birthplace of RPG's
Re: Return To The Ruins (Warlords Palace)
Under The Zakath Desert
Feeling/Healing The Pain
No Idea On Time Of Day
Fighting their temptations to rush after the pyromaniac dwarf, the group instead discuss their options while searching the room they just entered. Once the remaining fire has burned out, that is.
Similar to the main chamber, this room is disgusting. Stinking furs and rotting vegetation are scattered around the floor, along with piles of bodily waste and other unknown gelatinous globs. Picking through the refuse, you find absolutely nothing of value in the least.
Ceana heals Drest with a magic scroll as Taibhse works his healing skills on Sik, bringing the Barbarian back to the world of the living again, though just barely.
As the conversation turns to retreat and rest, rapid footfalls can be heard coming from the tunnel that lead north. When the party turns to look, they see the cunning dwarf sprint past the chamber entrance from the north, heading back out towards the main chamber again.
Actions? Drest (Sc4) FA:3 AC7 12/22
Xenos (DS3) FA:3 AC5 3/17 Torch
Akhilleus (F4) FA:4 AC4 17/35
Kainaxarthos (C2) FA:1 AC6 5/11 Torch
Sik (Ba1) FA:1 AC5 3/12
Cyril (Pr2) FA:0(20) AC8 9/12 CLW CMW
Ceana (D2) FA:1 AC5 10/13 Torch Light:35
Taibhse (Sh2) FA:0(20) AC5 11/11 Torch MM
Belloc (M2) FA:0(20) AC6 2/14
Feeling/Healing The Pain
No Idea On Time Of Day
Fighting their temptations to rush after the pyromaniac dwarf, the group instead discuss their options while searching the room they just entered. Once the remaining fire has burned out, that is.
Similar to the main chamber, this room is disgusting. Stinking furs and rotting vegetation are scattered around the floor, along with piles of bodily waste and other unknown gelatinous globs. Picking through the refuse, you find absolutely nothing of value in the least.
Ceana heals Drest with a magic scroll as Taibhse works his healing skills on Sik, bringing the Barbarian back to the world of the living again, though just barely.
As the conversation turns to retreat and rest, rapid footfalls can be heard coming from the tunnel that lead north. When the party turns to look, they see the cunning dwarf sprint past the chamber entrance from the north, heading back out towards the main chamber again.
Actions? Drest (Sc4) FA:3 AC7 12/22
Xenos (DS3) FA:3 AC5 3/17 Torch
Akhilleus (F4) FA:4 AC4 17/35
Kainaxarthos (C2) FA:1 AC6 5/11 Torch
Sik (Ba1) FA:1 AC5 3/12
Cyril (Pr2) FA:0(20) AC8 9/12 CLW CMW
Ceana (D2) FA:1 AC5 10/13 Torch Light:35
Taibhse (Sh2) FA:0(20) AC5 11/11 Torch MM
Belloc (M2) FA:0(20) AC6 2/14
Re: Return To The Ruins (Warlords Palace)
Drest
Drest tries to get a shot on him with his sling.
Sling Bullet [1d20+1]=10+1=11 to hit [1d4+1]=2+1=3 damage
"There the SOB goes."
Drest tries to get a shot on him with his sling.
Sling Bullet [1d20+1]=10+1=11 to hit [1d4+1]=2+1=3 damage
"There the SOB goes."
- hedgeknight
- Rider of Rohan
- Posts: 9103
- Joined: Mon May 28, 2012 11:03 am
- Location: NC
- Contact:
Re: Return To The Ruins (Warlords Palace)
Ceana
The druid unslings her bow and fires at arrow at the fleeing Dwarf.
Arrow attack: [1d20+1]=11+1=12 [1d6]=5
The druid unslings her bow and fires at arrow at the fleeing Dwarf.
Arrow attack: [1d20+1]=11+1=12 [1d6]=5
Winter is coming...
Re: Return To The Ruins (Warlords Palace)
Sik, tired of chase, readies his sling once again and lobs a bullet at the dwarf.
To hit: [1d20+1]=13+1=14, damage with sling: [1d8]=8
To hit: [1d20+1]=13+1=14, damage with sling: [1d8]=8
- Karaunios
- Rider of Rohan
- Posts: 4848
- Joined: Sun Jun 17, 2018 7:56 am
- Location: Between Cervantes' hometown & The Black Forest
Re: Return To The Ruins (Warlords Palace)
Akhilleus sighs but doesn't react. He hopes his companions will bring the dwarf down and prefers to avoid getting in the way of so many projectiles.
-
- Ranger Knight
- Posts: 1678
- Joined: Sat Jul 07, 2018 1:26 am
- Location: Chicago
Re: Return To The Ruins (Warlords Palace)
Cyril
“Allow me to try my hand at the little devil.”
Sling @ Short Range to hit: [1d20+2]=17+2=19, damage: [1d4]=4
-2 to hit if this is medium range
“Allow me to try my hand at the little devil.”
Sling @ Short Range to hit: [1d20+2]=17+2=19, damage: [1d4]=4
-2 to hit if this is medium range
- Monsieur Rose
- Rider of Rohan
- Posts: 6590
- Joined: Thu Oct 22, 2015 4:26 pm
Re: Return To The Ruins (Warlords Palace)
Kainaxarthos
"Where do they keep going? Kain ponders as he whips out his lasso again.
If the dwarf is within range (20), then he'll try to loop a foot and trip it. [1d20]=5 "Curses."
"Where do they keep going? Kain ponders as he whips out his lasso again.
If the dwarf is within range (20), then he'll try to loop a foot and trip it. [1d20]=5 "Curses."
- OGRE MAGE
- First Gentleman
- Posts: 39233
- Joined: Tue Mar 04, 2014 3:16 pm
- Location: The Birthplace of RPG's
Re: Return To The Ruins (Warlords Palace)
Anyone else making an action this round?
Re: Return To The Ruins (Warlords Palace)
Belloc
casts sleep on the fleeing dwarf
Stitches:- 1st lvl Halfling-Rogue: basics HP:9, AC:14, init.:+3, Sw/Bow: +5 to hit/1d6+3 dam +Sneak attack!
- OGRE MAGE
- First Gentleman
- Posts: 39233
- Joined: Tue Mar 04, 2014 3:16 pm
- Location: The Birthplace of RPG's
Re: Return To The Ruins (Warlords Palace)
Under The Zakath Desert
Feeling/Healing The Pain
No Idea On Time Of Day
Snapping to attention when they see the rouge dwarf trying to escape again, a good portion of the group fires at the thing from a distance, mostly getting into each other's way as they swing, twirl, and release their arrows in a frenzy.
At the last moment, Belloc uses his magic on the escapee, placing him into a slumber that takes over both mind and body, causing him to splay out across the cavern floor fast asleep.
Actions?
Drest (Sc4) FA:3 AC7 12/22
Xenos (DS3) FA:3 AC5 3/17 Torch
Akhilleus (F4) FA:4 AC4 17/35
Kainaxarthos (C2) FA:1 AC6 5/11 Torch
Sik (Ba1) FA:1 AC5 3/12
Cyril (Pr2) FA:0(20) AC8 9/12 CLW CMW
Ceana (D2) FA:1 AC5 10/13 Torch Light:34
Taibhse (Sh2) FA:0(20) AC5 11/11 Torch MM
Belloc (M2) FA:0(20) AC6 2/14 Sleep
Feeling/Healing The Pain
No Idea On Time Of Day
Snapping to attention when they see the rouge dwarf trying to escape again, a good portion of the group fires at the thing from a distance, mostly getting into each other's way as they swing, twirl, and release their arrows in a frenzy.
At the last moment, Belloc uses his magic on the escapee, placing him into a slumber that takes over both mind and body, causing him to splay out across the cavern floor fast asleep.
Actions?
Drest (Sc4) FA:3 AC7 12/22
Xenos (DS3) FA:3 AC5 3/17 Torch
Akhilleus (F4) FA:4 AC4 17/35
Kainaxarthos (C2) FA:1 AC6 5/11 Torch
Sik (Ba1) FA:1 AC5 3/12
Cyril (Pr2) FA:0(20) AC8 9/12 CLW CMW
Ceana (D2) FA:1 AC5 10/13 Torch Light:34
Taibhse (Sh2) FA:0(20) AC5 11/11 Torch MM
Belloc (M2) FA:0(20) AC6 2/14 Sleep
Re: Return To The Ruins (Warlords Palace)
Sik runs up and swings his axe at the sleeping dwarf.
"Wake up you little cur, I want you to feel this!"
To hit: [1d20+2]=6+2=8 (THAC0:19), damage with battle axe: [1d10+2]=4+2=6
I'm assuming this is an automatic hit since he's defenseless.
Sik then stops his attack, and tries to disarm f
the dwarf before pinning him down."Nobody else attack him. Let him tell us where the gem is first."
Edit: assuming its not too late, I do want to make sure that the dwarf is unarmed if possible.
"Wake up you little cur, I want you to feel this!"
To hit: [1d20+2]=6+2=8 (THAC0:19), damage with battle axe: [1d10+2]=4+2=6
I'm assuming this is an automatic hit since he's defenseless.
Sik then stops his attack, and tries to disarm f
the dwarf before pinning him down."Nobody else attack him. Let him tell us where the gem is first."
Edit: assuming its not too late, I do want to make sure that the dwarf is unarmed if possible.
Last edited by silifi on Sun Mar 03, 2024 2:06 am, edited 1 time in total.
Re: Return To The Ruins (Warlords Palace)
Taibhse
Shakes his head and chuckles a bit. Then to whoever can hear him softly say well Sik is not likely to survive long enough for me to get more healing.
Sorry been on a business trip this week.
Shakes his head and chuckles a bit. Then to whoever can hear him softly say well Sik is not likely to survive long enough for me to get more healing.
Sorry been on a business trip this week.
- hedgeknight
- Rider of Rohan
- Posts: 9103
- Joined: Mon May 28, 2012 11:03 am
- Location: NC
- Contact:
Re: Return To The Ruins (Warlords Palace)
Ceana
"Agreed," the druid says, shaking her head...walking over to see where the Dwarf came from. "Is this some kind of circular tunnel?"
"Agreed," the druid says, shaking her head...walking over to see where the Dwarf came from. "Is this some kind of circular tunnel?"
Winter is coming...
Re: Return To The Ruins (Warlords Palace)
Drest
"Sik, just kill the useless creature and be done with it."
Turning to Ceana, "I think you must be right Ceana. Also a dead end most likely or he wouldn't have tried getting past us again. We should probably do a quick search."
"Sik, just kill the useless creature and be done with it."
Turning to Ceana, "I think you must be right Ceana. Also a dead end most likely or he wouldn't have tried getting past us again. We should probably do a quick search."
- Karaunios
- Rider of Rohan
- Posts: 4848
- Joined: Sun Jun 17, 2018 7:56 am
- Location: Between Cervantes' hometown & The Black Forest
Re: Return To The Ruins (Warlords Palace)
Akhilleus He doesn't see the scene by judges the situation by the dialogue among his companions. "I don't think he's gonna say anything worth hearing. I can only imagine him trying to bite us, if we tie him and ask him about the gem. Let's try anyway and, if it doesn't work, we just kill him. The less danger behind our backs, the better."
How does alignment work in this game?
How does alignment work in this game?

Re: Return To The Ruins (Warlords Palace)
Xenos will assist in searching the tunnel.