CAST OF CHARACTERS

atpollard
Post Reply
Message
Author
User avatar
atpollard
Ranger Lord
Ranger Lord
Posts: 2065
Joined: Fri Aug 29, 2014 6:34 pm
Location: Florida

CAST OF CHARACTERS

#1 Post by atpollard »

NPCs (for handy reference)
District 0, Brulantfort (aka. The COLONY)
[1] General Contractor
[2] Grocery Store
[3] General Store (like a micro-Walmart)
[4] Savings & Loan
[5] Real Estate Office ("sales & Leasing")
[6] Architect/Engineer
[7] Data Processing & Comms Center
  • [Manager] Mark Jensen (Age 45): Below average (2-5) DEX, END; Average (6-8) SOC; Above average (9-A) STR, INT, EDU. Mark runs the comms center, a gray-hat hacker. Very intelligent and not past the odd threat. He has some kind of professional relationship with George Fernandes.
  • [Technician] Sam Anderson (Age 22): Below average (2-5) END; Average (6-8) STR,DEX; Above average (9-A) INT, EDU, SOC. Sam works for Mark Jenson at the comms center.
[8] Brulantfort Employment Services
  • Lawrence W. Martin (Age 50): Below average (2-5) STR, DEX, END; Average (6-8) INT, SOC; Above average (9-C) EDU. Supervisor at the Employment Office - bully.
[9] Medical Clinic
  • Zane John (Age 26): Below average (2-5) SOC; Average (6-8) STR, END, INT, EDU; Above average (9-C) DEX. A Nurse-Practitioner studying to become a Surgeon. Helped Val find an unsecured computer.
[10] Assisted Living Facility
  • [Resident] Old Nan, raised Herbie from a baby until he was 17
  • [Nurse] May, works at the ALF
[11] Restaurant
[12] Bar & Diner ("District 0, Building 12")
District 0-Bar.jpg
District 0-Bar.jpg (1.6 MiB) Viewed 864 times
  • [Waitress] Gloria
  • [Short Order Cook] Earl
[13] Repair Shop
[14] Chapel
  • Father Ren Cohen (Age 31): Below average (2-5) STR, EDU; Average (6-8) DEX, END, SOC; Above average (9-A) INT. The father knows more about what happened to the silver processing company. Hawking raffle tickets for a piece of art.
[15] Factory
[16] Brulantfort Educational Services
[17] Clothing Store
[18] Building Material & Garden Supply
[19] HVAC & Filtration Construction and Repair
[20] Brulantfort Social Services
[21] Laundry (self-service and full servic
[22] Insurance Office
[23] Wholesale Food & Grocery
  • (Manager) George Fernandes (Age 52): Below average (2-5) STR; Average (6-8) DEX, INT, SOC; Above average (9-C) END, EDU. George spent four years driving in the arctic, he knows the critters you get up there. He seems to have some kind of professional relationship with Mark Jenson.
[U between 1 & 24]
  • Bartholomew “Bart” Tobit (Age 26): Below average (2-5) STR, END; Average (6-8) DEX, INT; Above average (9-C) EDU, SOC. Aspiring actor. Founder of Tobit Employment, LLC
    Bartholomew “Bart” Tobit.jpg
    Bartholomew “Bart” Tobit.jpg (188.44 KiB) Viewed 865 times
[24] Vehicle Parts Store
[25] "Warehouse 25"
  • (Asst Manager) Brom Yang (Age 28): Below average (2-5) STR; Average (6-8) INT, EDU, SOC; Above average (9-A) DEX, END. Honest man who gives his word and takes care of his friends.
  • Truckers: Centered on Warehouse 25, they were helped by Joe and Jim.
[E near 25]
  • Dame Fang Schmidt (Age 29): Below average (2-5) STR; Average (6-8) DEX, END; Above average (9-C) INT, EDU, SOC
[26] Bed and Breakfast (12 rental units)
  • Mark Mirza (Age 25): Below average (2-5) END; Average (6-8) STR, DEX; Above average (9-C) INT, EDU, SOC. (Baron [SOC 12] in hiding) - Owner-operator of the Colony B&B. In hiding after assassination attempt using his culinary degree to make his own living.
[unknown]
  • John Saar (Age 40): Below average (2-5) STR, INT; Average (6-8) END, EDU, SOC; Above average (9-C) DEX. Herbie's good deed.
  • Meredith - lives away from the roadways; dumped by her philandering husband; sold Val a brokered contract.
[Ellie’s Ship - 200 km from COLONY]
  • (Barbarian) Juliette Lavoie (Age 20): Below average (2-5) none; Average (6-8) DEX, END, SOC; Above average (9-C) STR, INT, EDU. Skills: Blade-3, Bow-2, Streetwise-1, Hunting-0. Owns a pneumatic, repeating crossbow (2D6; 3 round burst; 30 round magazine). History: Born into a family of anti-Government survivalists, recruited into a guerilla raiding party. Her family was wiped out by Government forces. Ellie treated her wounds and allowed Juliette to live on the property where she is currently “homesteading”. 1 sq.km. Homestead: Cr19,000 mortgage [Cr100/mo x 360 months; paid off Y2183.8.1]
    Juliette Lavoie.jpg
    Juliette Lavoie.jpg (201.42 KiB) Viewed 864 times
District 1, Brulantfort
  • Charlotte ‘Dame Charlie’ Poulin [F] (Age 47) [rogue]: Below average (2-5) STR, DEX, SOC; Average (6-8) END; Above average (9-C) INT, EDU. Skills: Vehicle (Grav)-3, Streetwise (liaison)-2, Pistol-1, Jack-o-T-1, Pilot-1 [Long time underboss in local crime syndicate - semi-Retired.] Dame Charlie [DC] runs a labor scam on the Government to pay taxes & report fake work:
    SOC 0-2 earns Cr 33/week; owes Cr 19 taxes [DC charges Cr 22/week]
    SOC 3-5 earns Cr 100/week; owes Cr 55 taxes [DC charges Cr 65/week]
    Dame Charlie also trades ‘off the book’ labor to cover the fee.
    TYPICAL HOURLY WAGES:
    ENG-1 = Cr 20/hr; ENG-2 = Cr 25/hr; ENG-3+ = Cr 30/hr
    MECH/ELEC-1 = Cr 13/hr; M/E-2 = Cr 17/hr; M/E-3+ = Cr 21/hr
    OTHER SKILL-1 = Cr 9/hr; OTHER-2 = Cr 12/hr; OTHER-3+ = Cr 15/hr
    ANY SKILL-0 = Cr 5/hr
    Charlotte ‘Dame Charlie’ Poulin.jpg
    Charlotte ‘Dame Charlie’ Poulin.jpg (177.31 KiB) Viewed 865 times
  • Élisaac Girard (Age 19) [rogue]: Below average (2-5) STR, SOC; Average (6-8) DEX, END, INT; Above average (9-C) EDU. Skills: Streetwise (liaison)-1, Vehicle (ground)-1. [Rising star in local crime syndicate.]
    Élisaac Girard.jpg
    Élisaac Girard.jpg (194.96 KiB) Viewed 864 times
Saint Oyland (Arctic Community, pop. 160)
BLACK CLAN
  • Christophe Tostain of the Black Clan: [guide to Arctic Comm Tower]
BLUE CLAN
  • Catherine Martine Renouf of the Blue Clan [F] (Age 57): Below average (2-5) STR; Average (6-8) DEX, EDU; Above average (9-C) END, INT, SOC. Skills: Admin-2, Medical-2, Steward-2, GunCbt (Rifle)-2, Engineering-1, Mechanical-1, Navigation-1, Streetwise-1, Survival-1, Vehicle (Grav)-1. House Renouf (“adviser wolf”).
    Catherine Martine Renouf (Blue Clan).jpg
    Catherine Martine Renouf (Blue Clan).jpg (193.97 KiB) Viewed 865 times
  • Marcel Osmond of the Blue Clan [M] (Age 20): Below average (2-5) END; Average (6-8) INT, EDU, SOC; Above average (9-C) STR, DEX. Skills: Mechanical-1, Electronics-0, GunCbt (Rifle)-0. Tall and pale skinned with soulful, blue eyes, thick eyebrows, bony cheeks and a pointed chin, curly light chestnut brown hair, a lean torso with no chest muscle tone, and toned arms, mood seems dark, impressively long, perfectly braided beard. Attempted to join HUNTERS, denied, drafted into repairing the dome (absolutely no fear of height). House Osmond (“under Creator's protection”) wears tartans with multi-colored stripes on a blue field.
    Marcel Osmond (Blue Clan).jpg
    Marcel Osmond (Blue Clan).jpg (147 KiB) Viewed 864 times
GREEN CLAN

RED CLAN
  • Christine Harou of the Red Clan [F] (Age 26): Below average (2-5) none; Average (6-8) STR, DEX, INT, EDU; Above average (9-C) END, SOC. Skills: Leader-2, GunCbt(SMG)-1, BladeCbt-1, GunCbt (Rifle)-0, Vehicle (tracked)-0. Wears khaki combat pants and blouse with a tartan (blue stripes on a red field) vest cut to show off her hourglass figure - Her last name means “the army's wolf/warrior” and she is from a caste of warrior-leaders.
    Christine Harou (Red Clan).jpg
    Christine Harou (Red Clan).jpg (99.14 KiB) Viewed 864 times
  • Didier of the Red Clan (aka. “Cap”) (Age 30): Below average (2-5) INT; Average (6-8) none; Above average (9-C) STR, DEX, END, EDU, SOC.
WHITE CLAN
  • Bernard Brument of the White Clan (Age 23): Below average (2-5) none; Average (6-8) STR, END; Above average (9-C) DEX, INT, EDU, SOC. Skills: Admin-1, Steward (Instruction)-1, Streetwise (Interrogation)-1. (Baron)
  • Mother Niki of the White Clan (Age 68): Below average (2-5) none; Average (6-8) STR, DEX, END,EDU; Above average (9-C) INT, SOC. Skills: Admin-2, Medic-2, Survival (herbalism)-2, Electronics-1, Streetwise-1. A 5' 6" fair skinned woman with measuring, blue eyes, defined cheekbones, a softly shaped jaw, small ears and curved eyebrows. She has coiled, grey hair, a small wound on her face, wears vividly-coloured sensible clothes, and has a runic tattoo covering her forearms to the wrist.
    ‘Mother’ Niki (White Clan).jpg
    ‘Mother’ Niki (White Clan).jpg (125.22 KiB) Viewed 865 times
  • Nicole Azouf of the White Clan [F] (Age 26): Below average (2-5) STR, INT EDU; Average (6-8) END; Above average (9-C) DEX, SOC. Skills: GunCbt (Rifle)-2, Gambling-1, Vehicle (tracked)-1. Wears tartan (red and blue stripes on a white field) - Her last name means “the spirit’s wolf/warrior”.
    Nicole.jpg
    Nicole.jpg (153.39 KiB) Viewed 863 times
  • Sophia adopted by White Clan (Age 31): Below average (2-5) DEX; Average (6-8) STR, END, INT, EDU, SOC; Above average (9-C) none. Skills: Admin-1, Carousing/Steward-1. Served one term in Ville d'Espoir Bureaucracy where she met a Psion and was formally trained. Spent second term wandering and perfecting her “talent”. Arrived in Saint Oyland five years ago and remained. [Serves as a clerk for the Council and Leaders.]
    Sophia (White Clan).jpg
    Sophia (White Clan).jpg (95.21 KiB) Viewed 863 times
NO CLAN
  • Stefan Turgis [M] (Age 22): Below average (2-5) DEX, INT; Average (6-8) EDU; Above average (9-C) STR, END, SOC. Skills: Streetwise-1, Vehicle (tracked)-0. Dresses in black with no clan tartan.
    Stefan Turgis (Black Clan - disgraced).jpg
    Stefan Turgis (Black Clan - disgraced).jpg (141.75 KiB) Viewed 863 times
"welcoming humbly His light and proudly His darkness" - e.e. cummings
User avatar
shaidar
Rider of Rohan
Rider of Rohan
Posts: 16252
Joined: Fri Apr 04, 2014 4:27 pm

Dwight James "DJ" Dawson

#2 Post by shaidar »

Dwight James "DJ" Dawson

30yo male MERCHANT (3rd officer), UPP: 78C964

Skills:
Blade-0, Bribery-0, Electronics-2, Jack-Of-All-Trades-0, Gun Combat (Pistols)-1, Gunnery-0, Mechanical-0, Medical-1, Navigation-1, Steward-0, Streetwise-0, Vacc Suit-1, Vehicle (Grav/Air)-1, Vehicle (Water)-0, Vehicle (Wheeled/Tracked)-1

PERSONAL RECOIL RATING: (8+8+12)/3=27/3=9

Benefits (3 terms): 10,000cr, +1 INT, +1 EDU, snub service pistol.

CASH: 4049 + 67903 = 71952 - 20000 -1200 = 50752 + 2500 + 3000 = 56252

(Last dividend/fees update 2156.12.08)

Equipment:

Grav mini-pickup (used, 20,000 credits)

Everyday clothes (labourer) x3 (60cr)
Filtermask x2 (10cr)
mask cartridge x8 (24cr)
wrist watch (25cr)
Short range communicator (TL8) (basic, 38cr)
Ballstic armour cloth jacket (250cr)
Medical Kit (field-grade, 500cr)
Professional Electronics toolkit (field-grade, 1000cr)
Ammo, 20rd mag x2 (80cr, stored at spaceport)
sunscreen (10cr)

Waterproof Cold Weather Clothing [2 kg, TL 10]

'LOCAL' Weapons:

9mm Magnum Revolver [Cr 300, 1.2 kg, 3D6+1, 50 rnds ammo

20 HEAP rounds for snub pistol.
50 HE rounds for 9mm revolver

Dwight was born in Montsoleil on BEAU, the oldest child of a low-income family. Desperate to find some kind of future away from his families reputation and to scratch an itch to go places and be someone, he joined a smaller, local, merchant firm.

Term One: He surprised even himself when he passed the exam and got a commission. The first term was spent mostly planetside learning the ropes, particularly cargo handling and security. [ vehicle (grav) -1, Gun Cbt (pistol) -1 ]
Term Two: Wanting to see more of the ships, he transferred to the maintenance and repairs department. His time was equally split between planetside and space. He was also a security reserve when on ship. He revelled in the new challenges and did well, this was noticed and he was promoted to 3rd officer. [ Electronics - 2, Vacc Suit -1 (bonus)]
Term Three: Deciding that he wanted even more time on ships, and riding on his promotion, he realised that the company was desperate for Medics and Navigators, so he managed to arrange some cross-training. The majority of this term was spent on ships, and he was happy that his career was finally heading where he wanted it to. Then the company announced it was being bought out by a larger competitor and there would be cuts, his contract was not renewed. [Medical -1, Navigation -1]

DJ feels a little bitter about loosing his job, he feels it was due to where he is from and who he is rather than his potential. He knows the fellow merchant spacer Joe Black from his days in the service. He is a cousin of Valencia Meridian:
atpollard wrote: Fri Feb 02, 2024 5:21 pm
The Dawsons and Meridians were once both wealthy respected families related by intermarriage ties, until a Dawson (your Grandfather) was involved in a giant Ponzi Scheme that blew up and made the Dawson name "infamous" in the Business World (you are the Madoffs of BEAU). It is the association with the "Dawson Scandal" that makes the respectable members of the Meridians react so violently at any scandal from Valencia. The Dawson reputation is part of Dwight's motivation for going into Merchant ... it is in his blood. The shared experience of living under the "Dawson Scandal" cloud [DJ by birth and Valencia by family accusation of following the same path] provides a commonality to bind the two cousins together.
Picture:
DJ_small_cr1.jpg
DJ_small_cr1.jpg (997.87 KiB) Viewed 1733 times
Last edited by shaidar on Sun Mar 02, 2025 3:27 pm, edited 26 times in total.
Eris
Ranger Lord
Ranger Lord
Posts: 3497
Joined: Sun Aug 28, 2016 1:24 am
Location: Pace, Fl

Re: CAST OF CHARACTERS

#3 Post by Eris »

Name:Joe BlackAge:42UPP:8A4997
Career:MechantsTerms:6Str:8
Rank:2nd OfficerDex:10
End:4
Skills:[12]Int:9
Admin1Blade0Edu:9
Auto Pistol2Bribery0Soc:7
Shotgun2Grav Vech1
JoAT2Steward0Assets:44,000 CR
Mechanical1Electronics04,000 CR Yearly Pension
Navigation1Gunnery0Blade
Pilot1Medical0Auto Pistol
Streetwise1Computer0Shotgun
Vacc Suit2Engineering0High Passage
* converted from spreadsheet to table with https://theenemy.dk/table/
JoeBlack.png
JoeBlack.png (90.41 KiB) Viewed 1792 times
PSI: SELF-DOUBT (Telepathy-0); MEND-0 (Telekinesis-0); DETECT WEAKNESS-0 (Clairvoyance-0)
Background:
Joe is from a nameless chunk of rock ... literally. "World 2517" is an airless ball of rock half the size of Earth's moon, scorched by its binary stars [D-100330-9]. If one had access to a Military Ship, it is only two jumps away at J3, however, following the J2 route that Merchant Ships are restricted to, you are 12 jumps from home.

Joe is just your average Spacer. He could have stayed home and been a success, but he always had a wanderlust, he wanted to see what was over there, out there! The Stars are the ultimate "out there", so when he turned 18, he enlisted with the Merchant Service and he's never looked back...only forward and out there!

Joe is a friendly, cheerful sort of fellow, but he does hold a grudge, so don't get on his bad side. He is average sized, more dexterous than most, and familiar with just about anything that needs doing aboard a ship. Over the years, his jobs always focused on working the Bridge rather than other things, but no Spacer worth his salt doesn't help out everywhere it's needed, and Joe was always smart enough to learn a bit about everything as he went.

Working on the frontiers where Piracy is a problem and unscrupulous traders are almost the rule, he had to become more expert than most with fighting. He quickly learned it's never a good idea to bring a blade to a gun fight, so Joe became very good with his auto pistol. After his leg wound in a fight with pirates off Inth Joe took up the shotgun to give him a little more range. He's pretty good with that, too, however he'd rather talk his way out of a fight if he can. He's learned that wounds hurt and they keep hurting for a long, long, time!

Joe's Strength and Endurance started dropping as he passed through his 30's. He worked hard to keep his strength up, but endurance proved hard. Breathing an exotic atmosphere through a faulty air mask on your 3rd term will do wonders in lowering your lung capacity! There was only so much physical training (or the Doctors) could do and Joe went from about Average to well below. His breathing is better than it was at one point, but if he's tired Joe will still start to limp...that leg wound never completely healed. "Damn Pirates! They should all be breathing vacuum!"

Joe would have liked to make it to First Officer, and he dreamed of being a Captain of his own Starship, but alas that was never to be. Not in the Merchant Service anyway. The Merchant Service, like all bureaucracies, seems to thrive on "who you know" not "what you know" as you go higher and Joe's background was too humble to know anybody who could get him higher in the ranks. He got to 2nd Officer and got stuck with less qualified and less capable people passing him by. It became a matter of him doing the work and them reaping the rewards. It was hard not to get bitter, but rather than taking that road Joe decided to take another.

So, at 42, he left the Merchant Service and struck out on his own. He's got some credits saved up, he's got a pension, he's even got a High Passage he can use to get to somewhere if he needs to...and he's got a lifetime of experience to draw on. He's ready for an adventure!

"Hey Universe! Here comes Joe!" he thinks to himself with a smile, "Maybe I'll have better luck with an independent ship. A bunch of free thinkers. A Free Trader perhaps?"

Joe Black eased onto a stool at the bar and looked around. Beau isn't a big place, should be folks he's run into around.

Anybody here he recognizes?

Barman comes over, Joe nods to him and lays a coin down on the bar and says with a smile and a wink, "No booze today for me, my friend. Just caff, black and strong. Need to stay sharp."
Last edited by Eris on Sun Nov 03, 2024 8:10 pm, edited 1 time in total.
Character Stats
In the Marches, Referee
Candles Against The Night, Jimi Woo; 38; 7B9BA9; Pilot-3, Comm-1, Broker-2, Admin-1, Streetwise-2, Steward-1, Computer-1, Vacc-1, Pistol-2, Cutlass-1; 60,000 lbC; AutoPistol, Cutlass, VaccSuit, HandComp.
Winedark Game: Merchant 1st Officer Antony "Andy" Sokolov, 787AA8, 46, 7 terms; Admin-1, Bribery-2, Electronics-1, Engineering-2, Navigation-4, Pilot-1, Revolver-1, Shotgun-1;Benefits: 8,000/yr, Cr50,000, Low Passage, Low Passage, Revolver, Shotgun
Thumper
Ranger Lord
Ranger Lord
Posts: 2658
Joined: Wed Nov 24, 2021 6:47 pm

Re: CAST OF CHARACTERS

#4 Post by Thumper »

Mick Dundee Hogan
AC9964
Age: 34
Homeworld: Cobalt (Lived on Beau his adult life- In Bordeaux...well South of Brulantfort)
Career: Hunter (Professional Hunter/Outdoorsman/Sailer/Fisherman)

Credits: 24,179cr
8,348 Start
+ 33,193 (19,584 after tax) VET/Media payment
+ 16,285 (9,608 after tax)
+ 3,000 (Broker of Petrochemicals)
+ 360 (Broker of Textiles)
+ 975 (Broker of Textiles, Purdeaux)
3- Admin, Gun Cbt (Longarm), Survival
1- Blade Cbt (Single Handed), Gamble, Gun Cbt (Sidearm), Watercraft, Steward/Carouse
0- Computers, Electronics, Leader, Vehicles, Mechanic, Medic, Engineering/Gravitics, Melee and Gun Cbt, Vehicle (Wheeled/Tracked), Vehicle (Grav)

Psi pts 12
Telepathy 12
DAYDREAM usable at will, 1x per minute and up to 5x per hour (blank stare for ~1 minute then can’t remember)
HYPNOTIZE multiple animals (Humans too with greater psi expense)

Recoil Rating: 10.33

Vehicles
GRAV Mini-PICKUP (Used), Battery Powered Motocross Motorcycle (Used)
GRAV MINI-PICKUP (Used available: Cr 20,000)
(TL 11) Cr 40,000; 1900 kg GVWR. A two-seat personal Grav transport with a seat, Electronic Controls and onboard Autopilot for a 100 kg Pilot, seat for a 100 kg Passenger and a small “pickup bed” with a 500 kg cargo capacity. The vehicle is designed for operation below 3000 meters altitude, has a Top Speed of 600 kph, a Flying Cruise speed of 450 kph (10,800 km range), and a Nap Of Earth (NOE) speed of 150 kph (3600 km range). The Fuel Cell consumes 2833 Liters of Liquid Hydrogen Fuel (Cr 99 to refuel) in 24 hours.

Personal LH2 (Unrefined Fuel) Generator (TL 11; 350 kg; Cr 680) Generates 2 kg of LH2 per hour.


CAREER
GM Bribe: Vehicle (Watercraft) -1 (Raised on Cobalt), Carouse/Steward-1 (From Jim’s concierge), Gamble-1 (Contact w/Joe)
Auto Skill: Survival-1
Term 1: Survived & Re-enlisted
Blade Cbt-1 / Gun Cbt (Rifle-1)

Term 2: Survived & Re-enlisted
Admin-1 (Managed Guiding and Adventure Business) / Survival-2

Term 3: Survived & Re-enlisted
Gun Cbt (One-hand)-1 / Admin-2

Term 4: Survived & Re-enlisted
Admin-3 / Survival-3

Mustering:
Weapon (Stylized Large Hunting Rifle w/electronic scope)
Weapon: Gun Cbt (Rifle-2)
Weapon: Gun Cbt (Rifle-3)
10,000cr

GEAR

Normal Weapons
*Trophy Rifle (Mustering= permitted) w electronic sites: 11mm Bolt Action Rifle [Cr 300, 4.0 kg, 1000 mm LOA] 5D6 damage (SAP ignores 2 pts armor). Range as Rifle. 3 round internal magazine.
Bonus Dex 8 +1, Penalty Dex 6 -2, Very Long Range, Sight= +4 Long & Very Long

*Bayonet: 3d6, Str Bonus 9 +2, penalty 5 -2, weakened -2

*Sawn-off over-under shotgun on thigh holster: 4d6, Range: Close-Medium (+4 Close 2/I 3m), 2-shots, 150cr, Ammo 25, 150cr

*Bowie Knife (Blade?): 2d6, .3kg Str 9 Bonus +2, Str 5 Penalty -2, Weakened -2 25cr

All Arctic Composite:
*9mm Lever-Action Rifle [Cr 1000, 5.0 kg, 3D6+1], 5000 rnds ammo
*9mm Magnum Revolver [Cr 300, 1.2 kg, 3D6+1, 5000 rnds ammo
*15mm long range Electronic Scope Rifle (sniper rifle) 50 rds
* 18mm Pump Arctic Composite Shotgun 4d6 Standard Load 5+1 shells (4kilograms; Cr 150; TL 7; Length 1010 mm)
#1 shot x 100, HE x 100

[X-2 Shotguns with Saint Oyland Ammo]
18mm Pump Shotgun: (4 kilograms; Cr 150; TL 7; Length 1029 mm; Recoil 10.2): A pump-action shotgun that fires 37 gram loads from a 45 cm barrel at 420 meters per second. A tubular magazine holds 5 rounds (+1 in chamber).
#1 shot: 14 x 1D6; Short range of 12 meters.
00 shot: 10 x 1D6; Short range of 14 meters.
000 shot: 8 x 1D6+1; Short range of 15 meters.
slug/DS: 4D6-1; Short range of 44 meters.
HE/HEAP slug: 10D6; Short range of 44 meters.
(HE rds x 100, DS rds x 100, 000 buck shot x 100)

*Knife: bone and composite. Decorated with engravings from “The People”

——————
Reptile Skin Mesh Jacket: 150cr

Safari Vest w/detachable sleeves (Cloth Armor): 250cr

Motorcycle (Dirtbike) Saddlebags/Cargo case (1,000cr= functional at 500cr)
Light Intensifier/IR Goggles (500cr)
Watch (100cr)
Combo Filter/Mask & 3 Filters (180cr)
Nostril Filter x3
Med Range Comm (TL10)- .4Kg, 50km range, 250cr
Electric Torch- 6hr (10cr)
Cold Light Lantern- 3 days (20cr)
Binocs (75cr)
Hammock
TL11 Commercial CommComp

Adventure Backpack (TL 11): (Cr 3000; 12 kg) includes Multi-Spectrum Binoculars, Grapnel Gun, Inertial Locator, Piton Gun, and Atmospheric Water Distillation System.

Waterproof Cold Weather Clothing [Cr 800, 2 kg, TL 10]
Photo
IMG_1227.jpeg
IMG_1227.jpeg (290.99 KiB) Viewed 1068 times
DESCRIPTION
Tall, tanned, blonde, and very fit. He has a crescent shaped scar on his left cheek and 4 what look like puckered cat scratches across his right chest starting on the and running low and right. A gnarly burn scar is on his left shoulder.

He dresses in jeans or sports pants/trousers, and synthetic outdoor shirts with either a leather (Cloth Armor) shooting vest or a reptile skin (Mesh Armor) vest. It’s not uncommon to see him with only his vest covering his torso. A leather band is worn above his left elbow.

His idea of dressing up is clean jeans and a freshly pressed button down shirt.

He does carry comfortable nautical clothing for aboard a boat.
Last edited by Thumper on Fri May 09, 2025 7:09 pm, edited 41 times in total.
User avatar
ateno
Rider of Rohan
Rider of Rohan
Posts: 3935
Joined: Fri Aug 28, 2020 3:25 am

Re: CAST OF CHARACTERS

#5 Post by ateno »

Tuteo Genna of the Clan Second Guardians - Male - 38yo

6 terms Belters

Str - 11
Dex - 12
End - 12
Int - 8
Edu - 9
Ss -9

Pistol - 1
Brawling - 0
Computer - 2
Pilot - 2
Navigation - 1
Eng - 1
Medic - 1
Liaison/SW/Diplo - 1
Vehicle (wheeled/tracked)-1
Vacc Suit - 1
Prospecting - 1
Gambling - 1
JOT - 1

Credits: 53940
+21285 (10k)

Starting equipment:
Gauss Pistol
10 clips
2 sets tradesman clothing
Gentleman's clothing
Business casual
Field Medkit TL8
Vacc Suit repair kit
TL8 Filter Mask and 10 refills

Purchased equipment:
TL10 waterproof CWC
TL11 Adventures backpack
TL11 Artic Travel Pack
TL11 Tailored Vacc Suit
Snub Pistol
Ammo - 5 clips
Cloth armor
Brass Knuckles
Hand Computer
Flare gun with 3 shots
Li/IR Goggles
Cold Light Lantern
Pepper spray
Prospecting tool kit
Handcuffs
Tuteo Genna of the Clan Second Guardians.jpg
Tuteo Genna of the Clan Second Guardians.jpg (185.42 KiB) Viewed 853 times
Last edited by ateno on Wed Apr 30, 2025 6:26 pm, edited 5 times in total.
User avatar
gurusql
Rider of Rohan
Rider of Rohan
Posts: 8262
Joined: Tue Mar 02, 2021 6:12 pm

Re: CAST OF CHARACTERS

#6 Post by gurusql »

Holbrook 'Hol' Lavanchy
UPP - 98C8A9
Age: 22
Homeworld: Beau
Career: Navy

Pilot - 1
GunCbt (SMG) - 1
Vehicle (air/Grav) - 1
Vehicle (wheel/track) - 1
Admin-0,
Blade-0,
Computer-0,
Electronic-0,
Engineering-0,
FwdObs/Recon-0,
GunCbt (Pistol)-0,
GunCbt (Rifle)-0,
Gunnery-0,
JoT-0,
Mechanical-0,
Medical-0,
Navigation-0,
VaccSuit-0,
Vehicle (water)-0

Hol joined the Navy of the Blue World Confederation from his home on Beau. He was involved an extensive “piracy suppression” campaign within the actual Blue Systems (Beau, Cobalt and Turquoise) that has actually been less about “piracy” and more about the alien Ursoids clandestinely probing to access strength or weakness. That is where is met an old Prospector (Tuteo Genna of the Clan Second Guardians, but goes by just Tut.) assigned to the same anti-piracy Corvette. He was a promising young officer candidate, and as part of the hazing he was asked to steal the captains cutlass and was caught. He was discharged from the navy and given a cutlass for his troubles.

He is a young kid, all of 22 that just wants to drive.
Equipment
4000 + 11285 =15285 Cr
Owes Tut - 9,090 Cr

Cutlass
Tradesman Everyday clothing (40)
Gentleman Business Casual clothing (240)
Gentleman Formal Clothing (360)
TL 8 Filter Mask (Cr 5 + Cr3/week for cartridges) ... [Refurbished cartridges are available for half price.]
10 Filter mask cartridges
Adventure Backpack (TL 8): (Cr 2000; 18 kg) includes IR Binoculars, Grapnel Gun, Inertial Locator, Adhesive Pitons, and Water Filtration System.
First Aid Kit: [Cr 50 per TL; 1 kg] Use of the First Aid task requires the use of a simple portable First Aid Kit which is good for 100 [Medic-0] skill checks.
wrist watch (25cr)
Short range communicator (TL8) (basic, 38cr)
Ballstic armour cloth jacket (250cr)
SMG and Ammo
Last edited by gurusql on Tue Oct 22, 2024 1:56 am, edited 3 times in total.
User avatar
atpollard
Ranger Lord
Ranger Lord
Posts: 2065
Joined: Fri Aug 29, 2014 6:34 pm
Location: Florida

RETIRED CHARACTERS

#7 Post by atpollard »

Valencia Meridian
30yo female ROGUE, UPP: 6A99B9

Skills: Brawling-1, Computer-1, Forgery-1, Gun Combat (handguns)-1, Jack of all Trades-1, Streetwise/Liaison-2, Vehicle (wheeled/ tracked)-1
Blade Combat-0, Bribery-0, Carousing/ Steward-0, Demolition-0, Gun Combat (others)-0, Leader-0, Medical-0, Ship Tactics-0, Vehicle (other)-0

Benefits (3terms): 100,000 + (+1SOC)
-----------------

Starting Equipment:

Ballistic Cloth Leather Jacket (250cr)
3 sets Normal Clothes - SOC9 (360cr)
1 set BizCas Clothes - SOC 9 (240cr)
Filter Mask x2 (20cr)
5 cartridges (15cr)

Hand Computer (1000cr)
Common Wristwatch (100cr)
Binoculars (75cr)
Light Sensitive Goggles (500cr)
Cold Light Lantern (20cr)
Voice Recorder & 5 tapes (105cr)
Text Recorder & 5 tapes (1215cr)
Lockpick kit (15cr)
Hand Calculator (10cr)
Handcuffs (25cr)
*Cosmetics & toiletries (15cr)
-------------------------------
*Body Pistol & 2 clips (540cr)

Valencia Meridian was born into a relatively well-off family In Brulantfort on Beau. She excelled at school, immersing herself into the best education her parents could afford, even bolstering it with self-directed study.

But, when she turned 18, Val fell in with a bad crowd (Term #1), choosing a life of crime in Ville d'Espoir in lieu of university (Streetwise-1). She excelled at creating fake Ident-cards and key fobs (Forgery-1) for her new friends' more larcenous pursuits. During this time, she became close friends with notorious party girl Sophie Daniels, the heir apparent of a massive fortune that she wanted nothing to do with.

In time (Term #2), Val became indispensible to the group of thrill-thieves, brokering deals and settling disputes (Liaison-1) while also learning to hack simple computer systems (Computer-1). As her pack of reprobate noblebrats began to coalesce into a legit gang, Sophie was extracted from the trouble swirling around thanks, in part, to Val's encouragement. On the contrary, Val found herself drawn further into the group's troubles.

Eventually (Term #3), the group coalesced around a new leader from an established gang called "The Boys." Val was encouraged to advance her capabilities as a troubleshooter (Jack of all Trades-1). Under the new leadership, the gang came under attack from several rivals, necessitating the thieves to learn to defend themselves (Gun Combat-1). After several years of violence, the leader of Val's gang ended up dead. To save herself (Muster Out), Val packed up and fled Ville d'Espoir, getting as far from her past life as possible.

Shamed by her daughter's larcenous activities, Val's social-climbing bureaucrat mother has helped clean up some of Val's mess. She has also encouraged Val to re-connect with Dwight James Dawson, a cousin who has managed to at least start to overcome the Dawson Scandal with his years of honourable service in the Merchants.

Herbie Brown
Seen here at "Left Shoulder Arms" when the command was "Right Shoulder Arms"

UPP 93C48A
Age 22
Army Enlisted, 1 Term
Cr: 20,000

Medical - 1
Rifle - 1
Tracked Vehicle - 1 (worked a farm combine on Beau as a kid)
Streetwise - 1 (grew up in the Colony) - Connection to Jim

Zero Level Skills
Gambling 0
Brawling 0
Air Raft 0
Forward Observer 0
Bayonet 0
Mechanical 0
Electronic 0
Tactics 0
Computer 0
Leader 0
Admin 0

Herbie and his best friend Slicker were street peddlers on Beau. After a run in with the law, Herbie ducked into a recruiting station to escape and accidentally joined the Army where he was trained as a medic. He barely survived his enlistment but his just won't quit attitude got him through.


Since Herbie Brown is a one-term character ... let's flesh out his background with some "chrome" from more advanced rules:

From LBB4: Mercenary:
Drafted into the Army and assigned to the Infantry Arm where he completed Basic Training and Advanced Training with a [MOS] of Rifleman, ending year 1 at rank [E1] Private. For the second year, he was assigned to assist the Sergeant and the unit saw combat in an extended series of Raiding missions where he was awarded the [MCUF] decoration, a [Combat Service Ribbon] and promoted to [E2] Lance Corporal. For the third year, he drew a Special Assignment and was cross trained with the Support Arm and earned certification in [MOS] Medic [this would have permitted the option to transfer from the Infantry Arm to the Support Arm upon reenlistment]. Year four saw a return to his old unit as a Rifleman/Medic and more combat Raids, including one in which he was wounded. He was awarded another [MCUF] decoration, a second [Combat Service Ribbon], and a [Purple Heart]. He believes that the time spent recovering from the injury at the end of his term, cost him his Corporal [E3] stripe and reenlistment.
Abbreviations:
[MOS] = Military Occupation Specialty
[MCUF] = Meritorious Conduct Under Fire (medal for bravery)

STARTING THE GAME:
Herbie Brown walks the streets, freshly discharged, in his Dress Greens with his Ribbons [MCUF x2, Purple Heart, Combat Service x2, Rifleman MOS, Medic MOS] all on display and his Lance Corporal Stripes on his sleeves. A small pack slung over his shoulder contains [Cr 500] personal items and he has Cr 1500 cash from the Army to readjust to civilian life. Tucked safely away in a pocket was a Credit Card preloaded with Cr 4500 from his mother that was only valid for 30 days. You need basic supplies beyond toiletries, civilian clothes and a place to sleep tonight. You had Cr 20,000 that you had saved up in the bank.
[/quote]

"What? Herbie a Light Corporal? Listen bub, you got it all wrong. See, I know a guy who knows a guy back at Battalion Admin. He's seen Herbie's service jacket, one page, swear on my mutha!

It says "record expunged for the good of the service." So he get's curious like, see? And does some digging. You know, asks around. Turns out Herbie is famous! No really, he served his entire term in Basic Training! As god is my witness he says!

Basic is like, what 12 weeks tops right? Herbie was recycled 15 times! For real! Fell off the rappel tower, medical. Broken arm in close order drill, medical. Walked off a cliff in the land nav course, medical. Bitten over 90% of his body by stinging insects, medical! You get the picture.

He spent so much time at Battalion med they gave him a medics rating, and him still a buck private! His Drill Sergeant kept trying to make him quit and he wouldn't do it, just kept coming back, and back and back!

Finally, on the sixteenth training cycle he passes his rifle quals after six days, days(!) of shooting. He was so excited after finally graduating that he decided to reenlist! Well, the Colonel got wind of that, cut him a check for his back pay and bought him a high passage back to Beau!"

Captain James Daniels
In a perfect universe, Captain James Daniels would return home to Turquoise for a short stay at his private estate. He'd go to the family home after a day or two, then he and Father would embrace; all those angry words would be forgiven after sincere apologies. Days would be filled with sail boating, casual inspection of one or two of the conglomerates Father owned, and lounging on the only private beach on the waterworld. Evenings would be cocktail parties, meeting wonderful women who had no clue about Navy life but loved a man in uniform, and the occasional night time scuba dive.

He would then return to the fleet, and find to a pleasant non-surprise that he was given command of a larger, if a bit older, battleship. He had studied everything about the Navy; both his own and that of the Shogunate. Tactics, culture, logistics, even religion. Navies like heroes who win when the odds are a dozen to one. Reenlistment was guaranteed when one of their youngest Captains had every Naval combat medal made.

The universe wasn't perfect, though.

- - -

Jim watched the shiny grav car lift up and drift off. The driver, an early twenties female. Long black hair, business slacks, jewelry. Local identification plates, brown body sports model, silver trim, quiet running.

He winced as his eyes went back to the thin dog now tied to the fence. Jim didn't know one breed from another. Well, he didn't know dog breeds. He was pretty good at classifying young professionals who got a pet as a conversation piece and then abandoned it when the reality of a relationship came due.

The dog pulled at the leash tied to the fence, trying to loyally return to it's master. It whined a little, but it didn't bark. Maybe down deep it understood the rejection, but still had a little hope. Just a little, though.

Jim sighed. He still had half a sandwich in one jacket pocket. Other dogs in the park had long been feral, they barked at each other and fought for anything he might throw. Size and hatred mattered in the dog world. Not so different from humans, really. Many humans, anyway. The Guild ship that brought him home had a good Chief Engineer. She cut Jim in for a small percentage since he spent the entire jump recalibrating sensors all over the old bulk hauler. A quarter crew percentage wasn't much for a run like that, but it was all he had in hand. In a few days he'd go to the bank and see where his funds stood. He hadn't made investing a priority, but he should have a little bit. When you are married to your job, and your job provides food, berthing, and nothing else for thousands of kilometers, it's easy not to spend money.

Going to the bank would mean Father would know he was back. That would be an issue that he wasn't sure how to solve yet. Within a day, maybe two if the bank was as tight-lipped as they claimed, the rest of the planet would know that the brat who lost his ship and got kicked out of the Navy for disobeying orders was bumming around.

The biggest dog in the park sauntered up to Jim and growled a demand for the food it could smell. That just pissed Jim off. He hadn't endured years of prepschool and space battles to let some mangy mutt try to boss him around. He bared his teeth to the bully dog and slowly moved forward. His mind focused on the eagerness he used to feel, the readiness for battle. His body responded, and sent the dog scents that an apex predator was approaching. It paused, and then left, tail tucked between its legs.

Jim forced himself to relax and kept on walking. He crossed the road, and slowly walked down the fence. The dog looked at him, shivered, and tried to back away. "Hey, looks like we're both a bit down on our luck, aren't we? Want to hang out for a little bit? What's it like around here?"

Jim slowly sat, not too close, and talked softly. After a few minutes he pulled out the sandwich and took a bite for himself. His stomach did its own growling, and the dog sat down. He pulled out a small piece of meat, put it in his mouth to clean off the seasonings, and then lightly tossed it to the dog.

It took a while, but the two castaways had a decent supper.


James Michael Daniels [687AEE] Human Male (Navy, 4 terms)
Admin-1, Brawling-1, Engineering-1, FwdObs/Recon-1, GunCbt(Pistol)-1, Gunnery-1, Navigation-1, Pilot-1, VaccSuit-1, Vehicle(WaterCraft)-1
Blade-0, Computer-0, Electronic-0, GunCbt(Rifle)-0, GunCbt(Shotgun)-0, JoT-0, Mechanical-0, Medical-0

Sophie the Dog, Social Secretary

Heavy coat
Engineer's coveralls
Calf height Navy officer boots (mostly covered by the coveralls)
Toiletries
Refurb mask and filter.



A year ago today...



James couldn't breathe. His hands shook. He read the short message from NavInt once more, closed his eyes, and began to cry.

For several minutes the Captain's cabin was silent, save for the occasional sniffle and randomly muttered "those idiots". His heavily armed cruiser, the Okanagan, was in orbit at a small planet near the Shogunate, just Jump 1 away. His orders were simple, patrol. Stop pirates, and by sitting there with a ship armed better than ones twice its size, be a show of force in case a Shogunate captain wanted to earn herself honor by crossing over and picking on merchants.

Sophie danced through James' thoughts. Beautiful, always smiling, driven to take her family business to new heights. Everything a man wanted in a baby sister. She was a Second Officer on one the merchant ships that had just jumped across the border; they had a four hundred million credit venture capital expedition for Shogunate planets. High end computer parts for local factories, dTons of the specific gems the Shogunate males loved to adorn their ceremonial armor with, and enough credits to bribe the garrison commander to not make too many cargo inspections. It was a common, if foolish, run. Several large ships, mild risk, high profits. James had even kept Sophie updated on what cargoes the Shogunate desired most.

Then some merchant with more VC funding than brains decided to rent a pair of old patrol cruisers and to fit the entire little fleet with a few extra weapons bays. He styled himself an admiral, even had a nice white uniform with lots of gold braid. James had attended last night's going away soiree, it was even styled similar to one of the many Admiral's Balls the real Navy held. He had flirted with a few of the lovelier lady officers and did the cigar and brandy huddle with several of the Merchant officers. They all knew James, most were regulars on this route and inter-service rivalries meant crews were always getting into trouble. James had warned them about appearing military, but they just shrugged. Even the Dawson family connections were in no position to sway things. VC funding was driving more decisions than normal, and "the Admiral" was playing up to it.

James closed his eyes and murmured a fervent, if rare, prayer. Sophie's fleet had jumped three hours ago, NavInt's message had just come in. A Shogunate battle cruiser and it's supply fleet were doing a shakedown cruise just across the border. James knew the Admiral Aboard, seventh in line to the throne, no real combat experience. Likely given the brand new ship and told to go away for a couple of years. Likely to jump at the chance to increase her standing in the family. Seventh with nice, but capturing an entire armed enemy fleet would bump her up at least to fifth, maybe even fourth. Shogunate politics were deadly.

James was ordered to maintain station, and not engage even if they crossed the border. For a moment he looked up at the captain's insignia on his mess dress. It still had the cigar aroma from last night, and four lovely possibility comm cards in one pocket.

Two hundred and fifteen spacers would lose their lives because Venture Capitalists didn't get close to the risks. James' own crew would follow him if he told them the truth. They had fought together and drank together. He had pulled some of them out of jail with his own hands, gotten them back on deck, and not ruined their careers with formal charges. The crew took care of anyone embarrassing the ship. Their careers would be ruined if he was honest with them.

James took a deep breath and touched his comm. "XO, sound Immediate Recall, this is not a drill. I have orders from NavInt."

He quickly changed into duty uniform and opened the hatch. The Marine standing guard, Gunny always had one there when they were not underway, came to attention as the recall alarm sounded. "Wilson, tell Gunny he has four hours and to keep it quiet. The order is 'Load for Bear', do you copy?"

PFC Wilson's eyes went wide. Load for Bear meant "get anything and everything to inflict damage, and I won't ask where it came from or what it cost." He nodded, said "Copy, Sir. Load for Bear. Quiet", and then ran to the Marine section.

- - -

The battle had been quick and bloody. James' ship appeared out of jump right where NavInt said the Shogunate ships would be staging. Tubes were loaded green and turrets were hot, and the battle cruiser had no time to respond as her aft section took hit after hit. The Marines launched in their assault carriers as James directed attacks on any ship attacking one of the Merchants.

But the enemy still had teeth, and focused her anger on the intruder. Even with seventy percent of her Engineering section exposed to space, her weapons were powered and she could destroy the merchants at her will, once the Okanagan was dealt with.

- - -

James sat in the Okanagan captain's chair one last time. Sparks came from several consoles, muted damage alarms still flashed red over ninety-three percent of the ship. There were no missiles left to fire. Two turrets had catastrophic overload failures, the rest had no power. What little energy produced was driven to maneuver. The bridge was quiet. Having a two centimeter wide hole punched through the hull can do that, since any atmo that hadn't been drained quickly left of its own accord. The entire crew, save him, were safely aboard the few merchant ships left. Even the Marines had gone, kicking and screaming. Gunny had objected the loudest, and his cursing was legendary. His Marines had taken five patrol cruisers out of twelve enemy ships total, and rendered them inoperative for a week. The Shogunate would have to send in spare parts for three of them.

Four huge cargo haulers and two small armed yachts held station, awaiting orders.

James sighed, and stood. The helm controls will worked, and the Shogunate battle cruiser was dead ahead. The Imperial personage aboard refused to concede. James knew fleets like this never sent just one of the family, and he had contacted the tenth in succession privately. Being assigned this sector for years had given him a reason to study everything possible about the enemy, he had compiled dossiers on the twenty five closest to the throne. James knew how to convey respect to an honorable opponent, and the tenth in line knew when to listen to the wise counsel of a proven warrior. Even an enemy speaks wisely sometimes; moving up in position was worth ignoring a fleeing merchant fleet.

"One last time, Admiral Ittomi, surrender your fleet. You have fought honorably and your Clan will be proud. But it is now time for peace." James touched the helm controls, he knew what the answer would be.

Admiral Ittomi growled a denial and then cut off comms. James shook his head sadly, he hated killing fellow spacers for stupid people. Even the enemy deserved better. Course was locked in, command overrides given, anti-collision protocols deactivated. James overrode safety power margins and launched his ship straight for the battle cruiser. Hopefully he could make it to an escape pod in time.
"welcoming humbly His light and proudly His darkness" - e.e. cummings
Kenjosephus
Ranger
Ranger
Posts: 543
Joined: Sun Jul 02, 2023 4:45 pm

Re: CAST OF CHARACTERS

#8 Post by Kenjosephus »

Chester Flint - Male - 22 years old [968-846] - [ex-Marine] Cr 30,000
Below average (2-5) EDU; Average (6-8) DEX, END, INT, SOC; Above average (9-C) STR.

Term 1:
Enlist: Marine (Success)
Survival: Survived
Commission: Not commissioned
Reenlistment: failed

Skills: Blade Cbt-1, GunCbt (Rifle)-1, Vehicle (wheel/track)-1, Brawling-0, Electronic-0, Gambling-0, GunCbt (Pistol)-0, GunCbt (SMG)-0, GunCbt (Heavy/Demo)-0, Mechanical-0, VaccSuit-0, Vehicle (air/Grav)-0, Vehicle (water)-0.

Backstory: TBD

Equipment: Infantry Kit (Cr 2500, 25 kg)
User avatar
BackworldTraveller
Rider of Rohan
Rider of Rohan
Posts: 6359
Joined: Wed Oct 07, 2020 4:08 pm

Re: CAST OF CHARACTERS

#9 Post by BackworldTraveller »

Doctor Nyota Elskaður Seren M.D. F.B.S.S
aka Svetlana aka Varya
Summary
UPP: 495CE9
Age: 50
D.O.B: 024-2106
Career: 8 Terms. Merchant (1st Officer/Chief Purser (Medical), Compagnie d'Azure).
Family: Widowed. 4 Children.
Pension: Merchants Life Assurance Company. Cr. 10,000 p.a.
Other Equipment on Retirement: Low Psg. Rungu (with in-built stunner); Snub Pistol.
Cash or Retirement: Cr70,000

Skills:
Admin, (Brawling), (Bribery), Computer, (Electronic), Engineering, (Gun Combat), (Gunnery), (Jack-of-all-Trades), Mechanic, Medical, (Navigation), Pilot, Steward, (Streetwise), Vacc Suit, (Vehicle (Air)), Vehicle (Land)
n.b. items in (brackets) aren't on the circulated C.V. Items in bold are accompanied by certification - e.g. Training Certificates, Licenses, etc.
Skill DMs
Unskilled Default -2
Admin +2Computer 0
Brawling +1Electronic 0
Bribery +1Engineering 0
Gun Cbt +2Gunnery 0
Jack-o-T +1Navigation 0
Mechanic +3Vehicle(Air) 0
Medical +3
Pilot +1
Steward +2
Streetwise +1
Vacc Suit +1
Vehicle(Land) +1
Task DMs
[/table
Initiative 0
Contacts:
Known Joe Black since 2135 (when he was 21)
Known Guillaume (Guy) Dubois since 2142 (when he was 32)

Image
Nyota.jpg
Nyota.jpg (160.35 KiB) Viewed 701 times
Backstory
Following the graduation of her children from school and the killing of her Husband - and the mandatory retirement policy of the Compagnie d'Azure - Nyota has sold up and gone traveling. This sudden "Mid-Life Crisis" is (in part) related to the unresolved nature of the Murder Inquiry and in part due to the unsustainable nature of her old life in the absence of her much loved partner and the empty-nest that was left after her children moved out.

Nyota was working at the Highport for the First Responder Emergency Service during most of the children's school years. As a result, her children (or as far as the school system's admin cared, Pierre's children) were in the exclusive (SOC:9) starport international school, not that of the Mesto. At the school gate she mostly mixed with parents from "outside".

Nyota is the daughter of Stephan (A Kaluki) and Omari (A Traveler of the Orok Kiteng). These were respected members of the Democratic Movement on Kulak, but following the Imperial Invasion were denounced as Dissidents. As a result, Nyota was smuggled to Beau in 2108 with her parents following is 2110. Her grandfather was killed in the Purge of Krusk in that same year.

As a refugee from the Imperium, Nyota was a non-citizen resident in the Mesto on Beau. She found her heritage complex - she was of mixed culture on Kaluk, and in the Mesto she was neither fully Kaluki nor accepted as part of local Beau culture. Her marriage to Pierre has (eventually) earned her Beau citizenship - but she still has links back to old and new friends in the Mesto.
Personal Timeline
TermYearEvent
Current2156Age:50. 8-Terms
Term 82155
Term 82154
Term 82153Widowed in drive-by shooting (Uninjured but not unscathed). Learn to Shoot.
Term 82152Promoted
Term 72151Twins Graduate.
Mandatory Re-Enlistment (Promise of Promotion)
Term 72150
Term 72149Pilot's Licence
Term 72148Second Child Graduates. Back to Space. Compagnie d'Azure finally manage to secure me papers for Beau Residency.
Term 62147First Child Graduates
Term 62146Takes up Martial Arts
Term 62145Admitted as a Surgeon (F.B.S.S)
Term 62144Training at a Teaching Hospital on Cobalt.
Awarded Doctorate (M.D.) on achieving Medical-3 Qualification.
Term 52143Mandatory Re-Enlistment (Promise of Med School)
Term 52142Met Guillaume (Guy) Dubois in Beau Highport (Guy was 32)
Term 52141
Term 52140Old Children Move School. Twins in School; All in Montsoleil Starport International School,
To d'Azure's Orbital Medical Center, Beau Highport as First Response Emergency Medic on their emergency services contract with the port.
Term 42139Moves from Purser's Branch to Medical Branch on gaining Medical-2 Qualification
(2nd Officer/Purser becomes 2nd Officer/Medic)
Term 42138
Term 42137Second Child In School
Term 42136First Child in School
Term 32135Met Joe Black in Freeport (Joe was 21)
Term 32134Twins Born, Complications
Term 32133
Term 32132
Term 22131Second Child Born
Term 22130First Child Born
Term 22129Married
Term 22128Promoted (2nd Officer/Purser).
To Compagnie d'Azure's "Corporate Health" office on Freeport.
Term 12127
Term 12126Promoted (3rd Officer/Asst. Purser)
Term 12125Commissioned (4th Officer/Jnr Purser)
Term 12124Compagnie d'Azure Shipping Line. Purser's Department. Liner: Améthyste
High School2123
High School2122
High School2121
High School2120
Middle School2119
Middle School2118
Middle School2117
Middle School2116
Junior2115
Junior2114
Junior2113
Junior2112
Kindergarden2111
Kindergarden2110Purge of Krusk. Parents arrive in Beau System. Grandfather Killed
Kindergarden2109
Kindergarden2108Shipped to Beau System (B543487-B) as refugee
Toddler2107
Babe2106Born in Kulak System (B789?6?-B)

General Timeline
YearEvent
2105Imperial Invasion of Kulak. Children Kidnapped and shipped off-world in Purge of Dissidents.
2096Coup on Kulak
2086Kulak Democratic Movement Formed
2030sKulak Civil Wars End
2000sKulak Civil Wars Start
1500sProbable foundation of Blue Cluster
Forest Plantations on Beau
0Diaspora Notional Start Date
Mythical foundation of Blue Cluster
-600sImperium Founded
Family & Friends
Ages as at 001-2156
My Family
  • Parents: Stephan(86), Omari(84)
  • Sister: Anna(44)
  • Husband: Pierre Seren. Killed in 2153 aged 48.
  • Children: Albert(26), Elvira(25), and the twins(22) Maria and Andre.
Pierre's Family
  • Pierre's Mother(81)
  • Pierre's Father(83)
  • Piere's Siblings(Variously 48-52) and Sibling's Partners/Children
Pierre's Friends and Colleagues
  • Doctor Eleanor ‘Ellie’ Morin (deceased). Xenobiologist.
Personal Friends
  • Father Mikael: Orthodox Priest in the Mesto (70+)
  • Annushka: Shopkeeper in the Mesto (45+)
  • Masha: ex. Owner-Operator of the Mesto's Orphanage (80+)
  • Joe Black: Character(42)
  • Guillaume (Guy) Dubois: Character(46)
From employment with the Compagne d'Azure
  • Pursers
  • Medics
  • Old Emergency Team Crew Members
  • Managers
Equipment & Assets
Initial Equipment and other Assets
Item
TLCost/Value
Notes
Running Total
Motorised, Mid-Passage Standard, Luggage12FreeStarting Gear
0.00
Icon of St Xenia, The Wanderer12Gift from Kaluki Priest
0.00
Idol of Orok Kiteng (Black Cow)3Reputedly from Earth...but almost certainly not
0.00
Balalaika1Cr 120Cost includes carrying case
120.00
Adventure Backpack
( Multi-Spectrum Binoculars, Grapnel Gun,
Inertial Locator, Piton Gun, and
Atmospheric Water Distillation System)
9Cr 3,000Starting Gear
3,120.00
Gentlewoman's ClothingCr 120Starting Gear
3,240.00
Business ClothingCr 240Starting Gear
3,480.00
Formal ClothingCr 360Starting Gear
3,840.00
Filter Mask8Cr 5Starting Gear
3,845.00
Filter Cartridges x108Cr 30Starting Gear
3,875.00
Rungu12Free
(Value TBC)
Mustering Out: Thrown or Bludgeoning or Walking Stick with stun-circuitry
3,875.00
Snub PistolFree
(Value Cr 170+)
Mustering Out: 6-Shot Snub Revolver, Presentation Case, Cleaning Kit, 10 Tranq Rounds, 2 Gas Rounds
3,875.00
Open Low Passage TicketFree
(Cr 1,000)
Mustering Out
3,875.00
Beau Resident's Papers & PassportMustering Out
3,875.00
Pilot's LicenseMustering Out
3,875.00
Surgeon's CertificatesMustering Out
3,875.00
Vacc-Suit User's CertificateMustering Out
3,875.00
Driver's LicenseMustering Out
3,875.00
Commercial HandComp (Model C0)9Free
(Cr 1,000)
1kg. A 30cm Tablet Handheld Computer designed for business use with the equivalent of a Model/0 Starship Computer with 1/1 (CPU/Memory) as a “no bonus” basic technology to allow the use of the Computer skill. The “commercial” versions are the standard business models; any damage requires an 8+ on 2d6 for the unit to continue to function.
3,875.00
Distant “SmartPhone” Communicator11Free
(Cr 250)
300 g; 0.6 Liters; 50 km range
3,875.00
Toiletries9Free
(Cr 50)
Make-up, Brushes, Scents, Bathroom Toiletries, etc.
3,875.00
Formal Jewelry11Cr 1,125Necklace, Bracelet
4,500.00
St Xenia.jpg
St Xenia.jpg (11.21 KiB) Viewed 579 times
Black Bull.jpg
Black Bull.jpg (103.56 KiB) Viewed 580 times
Subsequent Equipment and other Assets

Books and Records
Cashflow Item
Amount
Running Total
Pension for 2156
10,000
10,000
Starting Equip (SOC*500)
4,500
14,500
Mustering Out
70,000
84,500
Starting Equipment Purchases
-4,500
80,000
Post Reply

Return to “BACKWATER (Classic Traveller)”